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https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
quick temp hacks for getting game to boot
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@ -651,7 +651,8 @@ MxResult IsleApp::SetupWindow()
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN, m_fullScreen);
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN, m_fullScreen);
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, WINDOW_TITLE);
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, WINDOW_TITLE);
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#ifdef MINIWIN
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#ifdef MINIWIN
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
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// TODO: Only disable if on N3DS
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// SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
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#endif
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#endif
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window = SDL_CreateWindowWithProperties(props);
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window = SDL_CreateWindowWithProperties(props);
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@ -112,7 +112,9 @@ class Direct3DRMSDL3GPURenderer : public Direct3DRMRenderer {
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inline static void Direct3DRMSDL3GPU_EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
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inline static void Direct3DRMSDL3GPU_EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
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{
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{
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Direct3DRMRenderer* device = Direct3DRMSDL3GPURenderer::Create(640, 480);
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// TODO: quick hack for getting the game to load on 3ds
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Direct3DRMRenderer* device = Direct3DRMSDL3GPURenderer::Create(400, 240);
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// Direct3DRMRenderer* device = Direct3DRMSDL3GPURenderer::Create(640, 480);
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if (device) {
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if (device) {
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EnumDevice(cb, ctx, device, SDL3_GPU_GUID);
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EnumDevice(cb, ctx, device, SDL3_GPU_GUID);
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delete device;
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delete device;
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