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Update ci.yml (added fpie as false for wiiu builds)
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.github/workflows/ci.yml
vendored
3
.github/workflows/ci.yml
vendored
@ -46,7 +46,7 @@ jobs:
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- { name: 'iOS', os: 'macos-15', generator: 'Xcode', dx5: false, config: false, brew: true, werror: true, clang-tidy: false, cmake-args: '-DCMAKE_SYSTEM_NAME=iOS', ios: true }
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- { name: 'Emscripten', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' }
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- { name: 'Nintendo 3DS', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, n3ds: true, werror: true, clang-tidy: false, container: 'devkitpro/devkitarm:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake' }
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- { name: 'Nintendo Wii U', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, wiiu: true, werror: false, clang-tidy: false, container: 'devkitpro/devkitppc:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake', use_sdl2: true }
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- { name: 'Nintendo Wii U', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, wiiu: true, werror: false, clang-tidy: false, container: 'devkitpro/devkitppc:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake', use_sdl2: true, fpie: false }
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- { name: 'Xbox One', os: 'windows-latest', generator: 'Visual Studio 17 2022', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0', xbox-one: true}
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- { name: 'Android', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, android: true, werror: true, clang-tidy: false,}
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steps:
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@ -163,6 +163,7 @@ jobs:
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-DISLE_USE_DX5=${{ !!matrix.dx5 }} \
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-DISLE_BUILD_CONFIG=${{ !!matrix.config }} \
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-DUSE_SDL2=${{ !!matrix.use_sdl2 }} \
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-DCMAKE_POSITION_INDEPENDENT_CODE=${{ !!matrix.fpie }} \
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-DISLE_BUILD_ASSETS=${{ !!matrix.build-assets }} \
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-DENABLE_CLANG_TIDY=${{ !!matrix.clang-tidy }} \
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-DISLE_WERROR=${{ !!matrix.werror }} \
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