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SDL_Event::timestamp must be initialized to zero or current time. Zero the complete struct to be safe.
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@ -200,7 +200,7 @@ class LegoOmni : public MxOmni {
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quit.type = SDL_EVENT_QUIT;
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quit.timestamp = SDL_GetTicksNS();
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SDL_Event event;
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SDL_Event event = {};
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event.quit = quit;
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SDL_PushEvent(&event);
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@ -592,7 +592,7 @@ void EnableAnimations(MxBool p_enable)
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// FUNCTION: LEGO1 0x1003ef40
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void SetAppCursor(Cursor p_cursor)
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{
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SDL_Event event;
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SDL_Event event = {};
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event.user.type = g_legoSdlEvents.m_windowsMessage;
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event.user.code = WM_ISLE_SETCURSOR;
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event.user.data1 = (void*) p_cursor;
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@ -66,7 +66,7 @@ class MxPresenter : public MxCore {
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m_previousTickleStates |= 1 << (MxU8) m_currentTickleState;
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m_currentTickleState = p_tickleState;
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SDL_Event event;
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SDL_Event event = {};
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event.user.type = g_legoSdlEvents.m_presenterProgress;
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event.user.code = m_currentTickleState;
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event.user.data1 = (void*) m_action;
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