mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-12 10:41:15 +00:00
Merge branch 'isledecomp:master' into config-fix
This commit is contained in:
commit
753c8260ba
@ -173,6 +173,7 @@ IsleApp::IsleApp()
|
||||
m_transitionType = MxTransitionManager::e_mosaic;
|
||||
m_cursorSensitivity = 4;
|
||||
m_touchScheme = LegoInputManager::e_gamepad;
|
||||
m_haptic = TRUE;
|
||||
}
|
||||
|
||||
// FUNCTION: ISLE 0x4011a0
|
||||
@ -791,6 +792,11 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
SDL_Log("Game started");
|
||||
}
|
||||
}
|
||||
else if (event->user.type == g_legoSdlEvents.m_hitActor && g_isle->GetHaptic()) {
|
||||
if (InputManager()) {
|
||||
InputManager()->HandleRumbleEvent();
|
||||
}
|
||||
}
|
||||
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
@ -1042,6 +1048,7 @@ bool IsleApp::LoadConfig()
|
||||
iniparser_set(dict, "isle:Max Allowed Extras", SDL_itoa(m_maxAllowedExtras, buf, 10));
|
||||
iniparser_set(dict, "isle:Transition Type", SDL_itoa(m_transitionType, buf, 10));
|
||||
iniparser_set(dict, "isle:Touch Scheme", SDL_itoa(m_touchScheme, buf, 10));
|
||||
iniparser_set(dict, "isle:Haptic", m_haptic ? "true" : "false");
|
||||
|
||||
#ifdef EXTENSIONS
|
||||
iniparser_set(dict, "extensions", NULL);
|
||||
@ -1113,6 +1120,7 @@ bool IsleApp::LoadConfig()
|
||||
m_transitionType =
|
||||
(MxTransitionManager::TransitionType) iniparser_getint(dict, "isle:Transition Type", m_transitionType);
|
||||
m_touchScheme = (LegoInputManager::TouchScheme) iniparser_getint(dict, "isle:Touch Scheme", m_touchScheme);
|
||||
m_haptic = iniparser_getboolean(dict, "isle:Haptic", m_haptic);
|
||||
|
||||
const char* deviceId = iniparser_getstring(dict, "isle:3D Device ID", NULL);
|
||||
if (deviceId != NULL) {
|
||||
|
||||
@ -55,6 +55,7 @@ class IsleApp {
|
||||
MxS32 GetGameStarted() { return m_gameStarted; }
|
||||
MxFloat GetCursorSensitivity() { return m_cursorSensitivity; }
|
||||
LegoInputManager::TouchScheme GetTouchScheme() { return m_touchScheme; }
|
||||
MxBool GetHaptic() { return m_haptic; }
|
||||
|
||||
void SetWindowActive(MxS32 p_windowActive) { m_windowActive = p_windowActive; }
|
||||
void SetGameStarted(MxS32 p_gameStarted) { m_gameStarted = p_gameStarted; }
|
||||
@ -105,6 +106,7 @@ class IsleApp {
|
||||
MxU32 m_maxAllowedExtras;
|
||||
MxTransitionManager::TransitionType m_transitionType;
|
||||
LegoInputManager::TouchScheme m_touchScheme;
|
||||
MxBool m_haptic;
|
||||
};
|
||||
|
||||
extern IsleApp* g_isle;
|
||||
|
||||
@ -153,6 +153,7 @@ class LegoInputManager : public MxPresenter {
|
||||
MxResult GetNavigationKeyStates(MxU32& p_keyFlags);
|
||||
MxResult GetNavigationTouchStates(MxU32& p_keyFlags);
|
||||
LEGO1_EXPORT MxBool HandleTouchEvent(SDL_Event* p_event, TouchScheme p_touchScheme);
|
||||
LEGO1_EXPORT MxBool HandleRumbleEvent();
|
||||
|
||||
// SYNTHETIC: LEGO1 0x1005b8d0
|
||||
// LegoInputManager::`scalar deleting destructor'
|
||||
@ -183,7 +184,7 @@ class LegoInputManager : public MxPresenter {
|
||||
|
||||
std::map<SDL_FingerID, SDL_FPoint> m_touchOrigins;
|
||||
std::map<SDL_FingerID, MxU32> m_touchFlags;
|
||||
std::map<SDL_FingerID, Uint64> m_touchLastMotion;
|
||||
std::map<SDL_FingerID, std::pair<MxU32, SDL_FPoint>> m_touchLastMotion;
|
||||
};
|
||||
|
||||
// TEMPLATE: LEGO1 0x10028850
|
||||
|
||||
@ -71,6 +71,7 @@ LegoNamedTexture* ReadNamedTexture(LegoStorage* p_storage);
|
||||
void WriteDefaultTexture(LegoStorage* p_storage, const char* p_name);
|
||||
void WriteNamedTexture(LegoStorage* p_storage, LegoNamedTexture* p_namedTexture);
|
||||
void LoadFromNamedTexture(LegoNamedTexture* p_namedTexture);
|
||||
void HitActorEvent();
|
||||
|
||||
// FUNCTION: BETA10 0x100260a0
|
||||
inline void StartIsleAction(IsleScript::Script p_objectId)
|
||||
|
||||
@ -782,3 +782,10 @@ void LoadFromNamedTexture(LegoNamedTexture* p_namedTexture)
|
||||
textureInfo->LoadBits(p_namedTexture->GetTexture()->GetImage()->GetBits());
|
||||
}
|
||||
}
|
||||
|
||||
void HitActorEvent()
|
||||
{
|
||||
SDL_Event event;
|
||||
event.user.type = g_legoSdlEvents.m_hitActor;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
|
||||
@ -532,9 +532,14 @@ MxResult LegoInputManager::GetNavigationTouchStates(MxU32& p_keyStates)
|
||||
p_keyStates |= touchFlags;
|
||||
|
||||
// We need to clear these as they are not meant to be persistent in e_gamepad mode.
|
||||
if (m_touchOrigins.count(fingerID) && SDL_GetTicks() - m_touchLastMotion[fingerID] > 5) {
|
||||
touchFlags &= ~c_left;
|
||||
touchFlags &= ~c_right;
|
||||
if (m_touchOrigins.count(fingerID) && m_touchLastMotion.count(fingerID)) {
|
||||
const MxU32 inactivityThreshold = 3;
|
||||
|
||||
if (m_touchLastMotion[fingerID].first++ > inactivityThreshold) {
|
||||
touchFlags &= ~c_left;
|
||||
touchFlags &= ~c_right;
|
||||
m_touchOrigins[fingerID].x = m_touchLastMotion[fingerID].second.x;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -586,12 +591,11 @@ MxBool LegoInputManager::HandleTouchEvent(SDL_Event* p_event, TouchScheme p_touc
|
||||
break;
|
||||
case SDL_EVENT_FINGER_MOTION:
|
||||
if (m_touchOrigins.count(event.fingerID)) {
|
||||
m_touchFlags[event.fingerID] = 0;
|
||||
m_touchLastMotion[event.fingerID] = SDL_GetTicks();
|
||||
const float activationThreshold = 0.03f;
|
||||
m_touchFlags[event.fingerID] &= ~c_down;
|
||||
m_touchFlags[event.fingerID] &= ~c_up;
|
||||
|
||||
const float deltaY = event.y - m_touchOrigins[event.fingerID].y;
|
||||
const float activationThreshold = 0.05f;
|
||||
|
||||
if (SDL_fabsf(deltaY) > activationThreshold) {
|
||||
if (deltaY > 0) {
|
||||
m_touchFlags[event.fingerID] |= c_down;
|
||||
@ -601,12 +605,18 @@ MxBool LegoInputManager::HandleTouchEvent(SDL_Event* p_event, TouchScheme p_touc
|
||||
}
|
||||
}
|
||||
|
||||
const float deltaX = event.dx;
|
||||
if (deltaX > 0) {
|
||||
m_touchFlags[event.fingerID] |= c_right;
|
||||
}
|
||||
else if (deltaX < 0) {
|
||||
m_touchFlags[event.fingerID] |= c_left;
|
||||
const float deltaX = event.x - m_touchOrigins[event.fingerID].x;
|
||||
if (SDL_fabsf(deltaX) > activationThreshold && event.dx) {
|
||||
if (event.dx > 0) {
|
||||
m_touchFlags[event.fingerID] |= c_right;
|
||||
m_touchFlags[event.fingerID] &= ~c_left;
|
||||
}
|
||||
else if (event.dx < 0) {
|
||||
m_touchFlags[event.fingerID] |= c_left;
|
||||
m_touchFlags[event.fingerID] &= ~c_right;
|
||||
}
|
||||
|
||||
m_touchLastMotion[event.fingerID] = {0, {event.x, event.y}};
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -616,3 +626,18 @@ MxBool LegoInputManager::HandleTouchEvent(SDL_Event* p_event, TouchScheme p_touc
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
MxBool LegoInputManager::HandleRumbleEvent()
|
||||
{
|
||||
if (m_joystick != NULL && SDL_GamepadConnected(m_joystick) == TRUE) {
|
||||
const Uint16 frequency = 65535 / 2;
|
||||
const Uint32 durationMs = 700;
|
||||
SDL_RumbleGamepad(m_joystick, frequency, frequency, durationMs);
|
||||
}
|
||||
else {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// Add support for SDL Haptic API
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -235,6 +235,7 @@ MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
|
||||
assert(m_roi);
|
||||
assert(SoundManager()->GetCacheSoundManager());
|
||||
SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
|
||||
HitActorEvent();
|
||||
m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
|
||||
m_prevWorldSpeed = GetWorldSpeed();
|
||||
VTable0xc4();
|
||||
@ -248,6 +249,7 @@ MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
|
||||
LegoROI* roi = GetROI();
|
||||
assert(roi);
|
||||
SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
|
||||
HitActorEvent();
|
||||
VTable0xc4();
|
||||
SetActorState(c_two | c_noCollide);
|
||||
Mx3DPointFloat dir = p_actor->GetWorldDirection();
|
||||
|
||||
@ -10,6 +10,7 @@
|
||||
struct LegoSdlEvents {
|
||||
Uint32 m_windowsMessage;
|
||||
Uint32 m_presenterProgress;
|
||||
Uint32 m_hitActor;
|
||||
};
|
||||
|
||||
LEGO1_EXPORT extern LegoSdlEvents g_legoSdlEvents;
|
||||
|
||||
@ -163,9 +163,10 @@ MxResult MxOmni::Create(MxOmniCreateParam& p_param)
|
||||
}
|
||||
|
||||
{
|
||||
Uint32 event = SDL_RegisterEvents(2);
|
||||
Uint32 event = SDL_RegisterEvents(3);
|
||||
g_legoSdlEvents.m_windowsMessage = event + 0;
|
||||
g_legoSdlEvents.m_presenterProgress = event + 1;
|
||||
g_legoSdlEvents.m_hitActor = event + 2;
|
||||
}
|
||||
|
||||
result = SUCCESS;
|
||||
|
||||
@ -1288,6 +1288,10 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::CreateCursorSurface(const CursorBitmap* p_
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
DDCOLORKEY colorkey;
|
||||
colorkey.dwColorSpaceHighValue = RGB8888_CREATE(0, 0, 0, 0);
|
||||
colorkey.dwColorSpaceLowValue = RGB8888_CREATE(0, 0, 0, 0);
|
||||
newSurface->SetColorKey(DDCKEY_SRCBLT, &colorkey);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user