Merge remote-tracking branch 'isle/master'

This commit is contained in:
Christian Semmler 2025-06-24 09:05:44 -07:00
commit 69b5f17599
No known key found for this signature in database
GPG Key ID: 086DAA1360BEEE5C
12 changed files with 232 additions and 60 deletions

View File

@ -230,14 +230,8 @@ class LegoGameState {
Act GetCurrentAct() { return m_currentAct; } Act GetCurrentAct() { return m_currentAct; }
Act GetLoadedAct() { return m_loadedAct; } Act GetLoadedAct() { return m_loadedAct; }
Area GetPreviousArea() { return m_previousArea; }
Area GetUnknown0x42c() { return m_unk0x42c; }
void SetDirty(MxBool p_isDirty) { m_isDirty = p_isDirty; }
void SetPreviousArea(Area p_previousArea) { m_previousArea = p_previousArea; }
void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; } void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; }
Username* GetPlayersIndex(MxS32 p_index) { return &m_players[p_index]; }
MxS16 GetPlayerCount() { return m_playerCount; }
LegoBackgroundColor* GetBackgroundColor() { return m_backgroundColor; } LegoBackgroundColor* GetBackgroundColor() { return m_backgroundColor; }
void SetCurrentAct(Act p_currentAct); void SetCurrentAct(Act p_currentAct);
@ -263,14 +257,11 @@ class LegoGameState {
LegoBackgroundColor* m_tempBackgroundColor; // 0x1c LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
LegoFullScreenMovie* m_fullScreenMovie; // 0x20 LegoFullScreenMovie* m_fullScreenMovie; // 0x20
// TODO: Most likely getters/setters are not used according to BETA for the following members:
public: public:
MxS16 m_currentPlayerId; // 0x24 MxS16 m_currentPlayerId; // 0x24
MxS16 m_playerCount; // 0x26 MxS16 m_playerCount; // 0x26
Username m_players[9]; // 0x28 Username m_players[9]; // 0x28
History m_history; // 0xa6 History m_history; // 0xa6
undefined2 m_unk0x41a; // 0x41a
JukeboxScript::Script m_jukeboxMusic; // 0x41c JukeboxScript::Script m_jukeboxMusic; // 0x41c
MxBool m_isDirty; // 0x420 MxBool m_isDirty; // 0x420
Area m_currentArea; // 0x424 Area m_currentArea; // 0x424

View File

@ -1644,6 +1644,7 @@ void LegoGameState::SerializeScoreHistory(MxS16 p_flags)
} }
// FUNCTION: LEGO1 0x1003cea0 // FUNCTION: LEGO1 0x1003cea0
// FUNCTION: BETA10 0x10017840
void LegoGameState::SetCurrentAct(Act p_currentAct) void LegoGameState::SetCurrentAct(Act p_currentAct)
{ {
m_currentAct = p_currentAct; m_currentAct = p_currentAct;

View File

@ -393,7 +393,7 @@ MxResult LegoWorldPresenter::LoadWorldModel(ModelDbModel& p_model, SDL_IOStream*
} }
modelPresenter.SetAction(&action); modelPresenter.SetAction(&action);
modelPresenter.FUN_1007ff70(chunk, createdEntity, p_model.m_unk0x34, p_world); modelPresenter.FUN_1007ff70(chunk, createdEntity, p_model.m_visible, p_world);
delete[] buff; delete[] buff;
return SUCCESS; return SUCCESS;

View File

@ -489,7 +489,7 @@ MxResult Act3::Create(MxDSAction& p_dsAction)
case LegoGameState::e_act1: case LegoGameState::e_act1:
case LegoGameState::e_actNotFound: case LegoGameState::e_actNotFound:
GameState()->StopArea(LegoGameState::e_undefined); GameState()->StopArea(LegoGameState::e_undefined);
if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) { if (GameState()->m_previousArea == LegoGameState::e_infomain) {
GameState()->StopArea(LegoGameState::e_isle); GameState()->StopArea(LegoGameState::e_isle);
} }
} }
@ -506,7 +506,7 @@ MxResult Act3::Create(MxDSAction& p_dsAction)
GameState()->m_currentArea = LegoGameState::e_act3script; GameState()->m_currentArea = LegoGameState::e_act3script;
GameState()->SetCurrentAct(LegoGameState::e_act3); GameState()->SetCurrentAct(LegoGameState::e_act3);
GameState()->SetDirty(TRUE); GameState()->m_isDirty = TRUE;
} }
return result; return result;
@ -884,7 +884,7 @@ void Act3::Enable(MxBool p_enable)
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen); FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
PlayMusic(JukeboxScript::c_Act3Music); PlayMusic(JukeboxScript::c_Act3Music);
GameState()->SetDirty(TRUE); GameState()->m_isDirty = TRUE;
if (m_time > 0) { if (m_time > 0) {
MxFloat delta = Timer()->GetTime() - m_time - 100.0f; MxFloat delta = Timer()->GetTime() - m_time - 100.0f;

View File

@ -219,7 +219,7 @@ MxResult Infocenter::Create(MxDSAction& p_dsAction)
if (m_infocenterState->m_unk0x74 == 4) { if (m_infocenterState->m_unk0x74 == 4) {
LegoGameState* state = GameState(); LegoGameState* state = GameState();
state->SetPreviousArea(GameState()->GetUnknown0x42c()); state->m_previousArea = GameState()->m_unk0x42c;
} }
InputManager()->Register(this); InputManager()->Register(this);
@ -1024,13 +1024,13 @@ MxU8 Infocenter::HandleControl(LegoControlManagerNotificationParam& p_param)
case InfomainScript::c_BigInfo_Ctl: case InfomainScript::c_BigInfo_Ctl:
switch (state->GetCurrentAct()) { switch (state->GetCurrentAct()) {
case LegoGameState::e_act1: case LegoGameState::e_act1:
if (state->GetPreviousArea()) { if (state->m_previousArea) {
switch (state->GetPreviousArea()) { switch (state->m_previousArea) {
case LegoGameState::e_infodoor: case LegoGameState::e_infodoor:
case LegoGameState::e_regbook: case LegoGameState::e_regbook:
case LegoGameState::e_infoscor: case LegoGameState::e_infoscor:
m_infocenterState->m_unk0x74 = 5; m_infocenterState->m_unk0x74 = 5;
m_destLocation = state->GetPreviousArea(); m_destLocation = state->m_previousArea;
actionToPlay = (InfomainScript::Script) m_infocenterState->GetNextLeaveDialogue(); actionToPlay = (InfomainScript::Script) m_infocenterState->GetNextLeaveDialogue();
m_radio.Stop(); m_radio.Stop();
InputManager()->DisableInputProcessing(); InputManager()->DisableInputProcessing();
@ -1085,7 +1085,7 @@ MxU8 Infocenter::HandleControl(LegoControlManagerNotificationParam& p_param)
actionToPlay = GameState()->GetCurrentAct() != LegoGameState::e_act1 ? InfomainScript::c_GoTo_RegBook_Red actionToPlay = GameState()->GetCurrentAct() != LegoGameState::e_act1 ? InfomainScript::c_GoTo_RegBook_Red
: InfomainScript::c_GoTo_RegBook; : InfomainScript::c_GoTo_RegBook;
m_radio.Stop(); m_radio.Stop();
GameState()->m_unk0x42c = GameState()->GetPreviousArea(); GameState()->m_unk0x42c = GameState()->m_previousArea;
InputManager()->DisableInputProcessing(); InputManager()->DisableInputProcessing();
break; break;
case InfomainScript::c_Mama_Ctl: case InfomainScript::c_Mama_Ctl:
@ -1394,7 +1394,7 @@ void Infocenter::Reset()
AnimationManager()->Reset(FALSE); AnimationManager()->Reset(FALSE);
CharacterManager()->ReleaseAllActors(); CharacterManager()->ReleaseAllActors();
GameState()->SetCurrentAct(LegoGameState::e_act1); GameState()->SetCurrentAct(LegoGameState::e_act1);
GameState()->SetPreviousArea(LegoGameState::e_undefined); GameState()->m_previousArea = LegoGameState::e_undefined;
GameState()->m_unk0x42c = LegoGameState::e_undefined; GameState()->m_unk0x42c = LegoGameState::e_undefined;
InitializeBitmaps(); InitializeBitmaps();

View File

@ -121,7 +121,7 @@ MxResult Isle::Create(MxDSAction& p_dsAction)
m_act1state = act1state; m_act1state = act1state;
EnableAnimations(TRUE); EnableAnimations(TRUE);
GameState()->SetDirty(TRUE); GameState()->m_isDirty = TRUE;
} }
return result; return result;

View File

@ -141,7 +141,7 @@ MxResult LegoAct2::Create(MxDSAction& p_dsAction)
case LegoGameState::e_act1: case LegoGameState::e_act1:
case LegoGameState::e_actNotFound: case LegoGameState::e_actNotFound:
GameState()->StopArea(LegoGameState::e_undefined); GameState()->StopArea(LegoGameState::e_undefined);
if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) { if (GameState()->m_previousArea == LegoGameState::e_infomain) {
GameState()->StopArea(LegoGameState::e_isle); GameState()->StopArea(LegoGameState::e_isle);
} }
} }
@ -149,7 +149,7 @@ MxResult LegoAct2::Create(MxDSAction& p_dsAction)
GameState()->m_currentArea = LegoGameState::e_act2main; GameState()->m_currentArea = LegoGameState::e_act2main;
GameState()->SetCurrentAct(LegoGameState::e_act2); GameState()->SetCurrentAct(LegoGameState::e_act2);
InputManager()->Register(this); InputManager()->Register(this);
GameState()->SetDirty(TRUE); GameState()->m_isDirty = TRUE;
} }
return result; return result;
@ -536,7 +536,7 @@ void LegoAct2::Enable(MxBool p_enable)
((IslePathActor*) m_pepper->GetEntity())->VTable0xec(m_unk0x10dc, m_unk0x1124, TRUE); ((IslePathActor*) m_pepper->GetEntity())->VTable0xec(m_unk0x10dc, m_unk0x1124, TRUE);
if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) { if (GameState()->m_previousArea == LegoGameState::e_infomain) {
GameState()->StopArea(LegoGameState::e_infomain); GameState()->StopArea(LegoGameState::e_infomain);
} }

View File

@ -52,7 +52,7 @@ MxResult ModelDbModel::Read(SDL_IOStream* p_file)
if (SDL_ReadIO(p_file, m_up, 3 * sizeof(float)) != 3 * sizeof(float)) { if (SDL_ReadIO(p_file, m_up, 3 * sizeof(float)) != 3 * sizeof(float)) {
return FAILURE; return FAILURE;
} }
if (SDL_ReadIO(p_file, &m_unk0x34, sizeof(undefined)) != sizeof(undefined)) { if (SDL_ReadIO(p_file, &m_visible, sizeof(MxU8)) != sizeof(MxU8)) {
return FAILURE; return FAILURE;
} }

View File

@ -102,7 +102,7 @@ struct ModelDbModel {
float m_location[3]; // 0x10 float m_location[3]; // 0x10
float m_direction[3]; // 0x1c float m_direction[3]; // 0x1c
float m_up[3]; // 0x28 float m_up[3]; // 0x28
undefined m_unk0x34; // 0x34 MxU8 m_visible; // 0x34
}; };
// SIZE 0x18 // SIZE 0x18

View File

@ -867,4 +867,7 @@ inline D3DRMMATERIALMODE Translate(MaterialMode mode)
// GLOBAL: LEGO1 0x100dd1e0 // GLOBAL: LEGO1 0x100dd1e0
// IID_IDirect3DRMMeshBuilder // IID_IDirect3DRMMeshBuilder
// GLOBAL: LEGO1 0x100dd1f0
// IID_IDirect3DRMMesh
#endif #endif

View File

@ -15,6 +15,7 @@ void* MeshBuilderImpl::ImplementationDataPtr()
} }
// FUNCTION: LEGO1 0x100a3840 // FUNCTION: LEGO1 0x100a3840
// FUNCTION: BETA10 0x1016ca40
Mesh* MeshBuilderImpl::CreateMesh( Mesh* MeshBuilderImpl::CreateMesh(
unsigned int faceCount, unsigned int faceCount,
unsigned int vertexCount, unsigned int vertexCount,
@ -26,6 +27,8 @@ Mesh* MeshBuilderImpl::CreateMesh(
ShadingModel shadingModel ShadingModel shadingModel
) )
{ {
assert(m_data);
MeshImpl* pMeshImpl = new MeshImpl; MeshImpl* pMeshImpl = new MeshImpl;
if (CreateMeshImpl( if (CreateMeshImpl(
pMeshImpl, pMeshImpl,
@ -45,63 +48,67 @@ Mesh* MeshBuilderImpl::CreateMesh(
return pMeshImpl; return pMeshImpl;
} }
// FUNCTION: BETA10 0x1016fef0
inline Result CreateMesh( inline Result CreateMesh(
IDirect3DRMMesh* pD3DRM, IDirect3DRMMesh* pD3DRM,
unsigned int faceCount, unsigned int p_numFaces,
unsigned int vertexCount, unsigned int p_numVertices,
float (*pPositions)[3], float (*p_positions)[3],
float (*pNormals)[3], float (*p_normals)[3],
float (*pTextureCoordinates)[2], float (*p_textureCoordinates)[2],
unsigned int (*pFaceIndices)[3], unsigned int (*p_faceIndices)[3],
unsigned int (*pTextureIndices)[3], unsigned int (*p_textureIndices)[3],
ShadingModel shadingModel, ShadingModel shadingModel,
MeshImpl::MeshDataType& rpMesh MeshImpl::MeshDataType& rpMesh
) )
{ {
unsigned int* faceIndices = (unsigned int*) pFaceIndices; unsigned short* faceIndices = (unsigned short*) p_faceIndices;
D3DRMGROUPINDEX groupIndex = 0; D3DRMGROUPINDEX groupIndex = 0;
int count = faceCount * 3; int faceCount = p_numFaces * 3;
int index = 0; int count = 0;
unsigned int* fData = new unsigned int[count]; unsigned int* fData = new unsigned int[faceCount];
D3DRMVERTEX* vertices = new D3DRMVERTEX[vertexCount]; D3DRMVERTEX* vertices = new D3DRMVERTEX[p_numVertices];
memset(vertices, 0, sizeof(*vertices) * vertexCount); memset(vertices, 0, sizeof(*vertices) * p_numVertices);
rpMesh = new MeshImpl::MeshData; rpMesh = new MeshImpl::MeshData;
rpMesh->groupMesh = pD3DRM; rpMesh->groupMesh = pD3DRM;
for (int i = 0; i < count; i++) { for (int i = 0; i < faceCount; i++) {
if ((*((unsigned short*) &faceIndices[i] + 1) >> 0x0f) & 0x01) { if (((faceIndices[2 * i + 1]) >> 0x0f) & 0x01) {
unsigned int j = *(unsigned short*) &faceIndices[i]; unsigned int j = 3 * faceIndices[2 * i];
vertices[index].position.x = pPositions[j][0]; vertices[count].position.x = p_positions[j];
vertices[index].position.y = pPositions[j][1]; vertices[count].position.y = p_positions[j + 1];
vertices[index].position.z = pPositions[j][2]; vertices[count].position.z = p_positions[j + 2];
j = *((unsigned short*) &faceIndices[i] + 1) & MAXSHORT;
vertices[index].normal.x = pNormals[j][0];
vertices[index].normal.y = pNormals[j][1];
vertices[index].normal.z = pNormals[j][2];
if (pTextureIndices != NULL && pTextureCoordinates != NULL) { int k = 3 * (faceIndices[2 * i + 1] & MAXSHORT);
j = ((unsigned int*) pTextureIndices)[i]; vertices[count].normal.x = p_normals[k];
vertices[index].tu = pTextureCoordinates[j][0]; vertices[count].normal.y = p_normals[k + 1];
vertices[index].tv = pTextureCoordinates[j][1]; vertices[count].normal.z = p_normals[k + 2];
if (p_textureIndices != NULL && p_textureCoordinates != NULL) {
int kk = 2 * ((unsigned int*) p_textureIndices)[i];
vertices[count].tu = p_textureCoordinates[kk];
vertices[count].tv = p_textureCoordinates[kk + 1];
} }
fData[i] = index; fData[i] = count;
index++; count++;
} }
else { else {
fData[i] = *(unsigned short*) &faceIndices[i]; fData[i] = faceIndices[2 * i];
} }
} }
assert(count == (int) p_numVertices);
Result result; Result result;
result = ResultVal(pD3DRM->AddGroup(vertexCount, faceCount, 3, fData, &groupIndex)); result = ResultVal(pD3DRM->AddGroup(p_numVertices, p_numFaces, 3, fData, &groupIndex));
if (Succeeded(result)) { if (Succeeded(result)) {
rpMesh->groupIndex = groupIndex; rpMesh->groupIndex = groupIndex;
result = ResultVal(pD3DRM->SetVertices(groupIndex, 0, vertexCount, vertices)); result = ResultVal(pD3DRM->SetVertices(groupIndex, 0, p_numVertices, vertices));
} }
if (!Succeeded(result)) { if (!Succeeded(result)) {
@ -112,6 +119,7 @@ inline Result CreateMesh(
} }
else { else {
result = MeshSetTextureMappingMode(rpMesh, PerspectiveCorrect); result = MeshSetTextureMappingMode(rpMesh, PerspectiveCorrect);
assert(Succeeded(result));
} }
if (fData != NULL) { if (fData != NULL) {
@ -125,6 +133,7 @@ inline Result CreateMesh(
return result; return result;
} }
// FUNCTION: BETA10 0x1016fe40
inline Result MeshBuilderImpl::CreateMeshImpl( inline Result MeshBuilderImpl::CreateMeshImpl(
MeshImpl* pMeshImpl, MeshImpl* pMeshImpl,
unsigned int faceCount, unsigned int faceCount,
@ -137,13 +146,16 @@ inline Result MeshBuilderImpl::CreateMeshImpl(
ShadingModel shadingModel ShadingModel shadingModel
) )
{ {
assert(m_data);
assert(!pMeshImpl->ImplementationData());
return ::CreateMesh( return ::CreateMesh(
m_data, m_data,
faceCount, faceCount,
vertexCount, vertexCount,
pPositions, reinterpret_cast<float*>(pPositions),
pNormals, reinterpret_cast<float*>(pNormals),
pTextureCoordinates, reinterpret_cast<float*>(pTextureCoordinates),
pFaceIndices, pFaceIndices,
pTextureIndices, pTextureIndices,
shadingModel, shadingModel,

165
LICENSE Normal file
View File

@ -0,0 +1,165 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked
Version.
e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.