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https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
Add #include <stdio.h> where necessary
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commit
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@ -16,6 +16,7 @@
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#include "roi/legoroi.h"
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#include "roi/legoroi.h"
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#include <assert.h>
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#include <assert.h>
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#include <stdio.h>
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DECOMP_SIZE_ASSERT(Act3Actor, 0x178)
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DECOMP_SIZE_ASSERT(Act3Actor, 0x178)
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DECOMP_SIZE_ASSERT(Act3Cop, 0x188)
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DECOMP_SIZE_ASSERT(Act3Cop, 0x188)
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@ -23,6 +23,8 @@
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#include "mxvariabletable.h"
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#include "mxvariabletable.h"
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#include "scripts.h"
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#include "scripts.h"
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#include <stdio.h>
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DECOMP_SIZE_ASSERT(Ambulance, 0x184)
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DECOMP_SIZE_ASSERT(Ambulance, 0x184)
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DECOMP_SIZE_ASSERT(AmbulanceMissionState, 0x24)
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DECOMP_SIZE_ASSERT(AmbulanceMissionState, 0x24)
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@ -18,6 +18,8 @@
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#include "mxtransitionmanager.h"
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#include "mxtransitionmanager.h"
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#include "mxvariabletable.h"
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#include "mxvariabletable.h"
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#include <stdio.h>
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DECOMP_SIZE_ASSERT(DuneBuggy, 0x16c)
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DECOMP_SIZE_ASSERT(DuneBuggy, 0x16c)
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// GLOBAL: LEGO1 0x100f7660
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// GLOBAL: LEGO1 0x100f7660
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@ -16,6 +16,8 @@
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#include "mxvariabletable.h"
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#include "mxvariabletable.h"
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#include "scripts.h"
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#include "scripts.h"
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#include <stdio.h>
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DECOMP_SIZE_ASSERT(Jetski, 0x164)
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DECOMP_SIZE_ASSERT(Jetski, 0x164)
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// GLOBAL: LEGO1 0x100f7ab8
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// GLOBAL: LEGO1 0x100f7ab8
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@ -16,6 +16,8 @@
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#include "mxtransitionmanager.h"
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#include "mxtransitionmanager.h"
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#include "mxvariabletable.h"
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#include "mxvariabletable.h"
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#include <stdio.h>
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DECOMP_SIZE_ASSERT(Motocycle, 0x16c)
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DECOMP_SIZE_ASSERT(Motocycle, 0x16c)
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// FUNCTION: LEGO1 0x100357b0
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// FUNCTION: LEGO1 0x100357b0
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@ -20,6 +20,8 @@
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#include "mxtransitionmanager.h"
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#include "mxtransitionmanager.h"
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#include "mxvariabletable.h"
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#include "mxvariabletable.h"
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#include <stdio.h>
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DECOMP_SIZE_ASSERT(TowTrack, 0x180)
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DECOMP_SIZE_ASSERT(TowTrack, 0x180)
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DECOMP_SIZE_ASSERT(TowTrackMissionState, 0x28)
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DECOMP_SIZE_ASSERT(TowTrackMissionState, 0x28)
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@ -31,6 +31,7 @@
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#include "scripts.h"
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#include "scripts.h"
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#include <isle.h>
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#include <isle.h>
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#include <stdio.h>
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#include <vec.h>
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#include <vec.h>
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// Names and values verified by BETA10 0x1006d742.
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// Names and values verified by BETA10 0x1006d742.
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@ -29,6 +29,7 @@
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#include "viewmanager/viewmanager.h"
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#include "viewmanager/viewmanager.h"
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#include <io.h>
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#include <io.h>
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#include <stdio.h>
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#include <vec.h>
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#include <vec.h>
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DECOMP_SIZE_ASSERT(LegoAnimationManager, 0x500)
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DECOMP_SIZE_ASSERT(LegoAnimationManager, 0x500)
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@ -16,6 +16,7 @@
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#include "roi/legolod.h"
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#include "roi/legolod.h"
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#include "viewmanager/viewmanager.h"
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#include "viewmanager/viewmanager.h"
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#include <stdio.h>
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#include <vec.h>
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#include <vec.h>
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DECOMP_SIZE_ASSERT(LegoCharacter, 0x08)
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DECOMP_SIZE_ASSERT(LegoCharacter, 0x08)
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@ -32,6 +32,7 @@
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_events.h>
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#include <process.h>
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#include <process.h>
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#include <stdio.h>
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#include <string.h>
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#include <string.h>
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#include <vec.h>
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#include <vec.h>
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@ -18,6 +18,8 @@
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#include "mxutilities.h"
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#include "mxutilities.h"
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#include "realtime/realtime.h"
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#include "realtime/realtime.h"
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#include <stdio.h>
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DECOMP_SIZE_ASSERT(LegoEntity, 0x68)
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DECOMP_SIZE_ASSERT(LegoEntity, 0x68)
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// FUNCTION: LEGO1 0x100105f0
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// FUNCTION: LEGO1 0x100105f0
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@ -27,6 +27,8 @@
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#include "mxstl/stlcompat.h"
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#include "mxstl/stlcompat.h"
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#include "mxutilities.h"
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#include "mxutilities.h"
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#include <stdio.h>
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DECOMP_SIZE_ASSERT(LegoWorldPresenter, 0x54)
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DECOMP_SIZE_ASSERT(LegoWorldPresenter, 0x54)
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// GLOBAL: LEGO1 0x100f75d4
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// GLOBAL: LEGO1 0x100f75d4
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@ -23,6 +23,8 @@
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#include "mxvariabletable.h"
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#include "mxvariabletable.h"
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#include "scripts.h"
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#include "scripts.h"
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#include <stdio.h>
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DECOMP_SIZE_ASSERT(CarRace, 0x154)
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DECOMP_SIZE_ASSERT(CarRace, 0x154)
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// GLOBAL: LEGO1 0x100d5d10
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// GLOBAL: LEGO1 0x100d5d10
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@ -22,6 +22,8 @@
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#include "mxvariabletable.h"
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#include "mxvariabletable.h"
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#include "scripts.h"
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#include "scripts.h"
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#include <stdio.h>
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// Defined in legopathstruct.cpp
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// Defined in legopathstruct.cpp
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extern MxBool g_unk0x100f119c;
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extern MxBool g_unk0x100f119c;
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@ -19,6 +19,8 @@
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#include "mxvariabletable.h"
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#include "mxvariabletable.h"
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#include "raceskel.h"
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#include "raceskel.h"
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#include <stdio.h>
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DECOMP_SIZE_ASSERT(EdgeReference, 0x08)
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DECOMP_SIZE_ASSERT(EdgeReference, 0x08)
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DECOMP_SIZE_ASSERT(SkeletonKickPhase, 0x10)
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DECOMP_SIZE_ASSERT(SkeletonKickPhase, 0x10)
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DECOMP_SIZE_ASSERT(LegoRaceCar, 0x200)
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DECOMP_SIZE_ASSERT(LegoRaceCar, 0x200)
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@ -26,6 +26,8 @@
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#include "realtime/realtime.h"
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#include "realtime/realtime.h"
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#include "viewmanager/viewmanager.h"
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#include "viewmanager/viewmanager.h"
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#include <stdio.h>
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DECOMP_SIZE_ASSERT(LegoAnimPresenter, 0xbc)
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DECOMP_SIZE_ASSERT(LegoAnimPresenter, 0xbc)
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// FUNCTION: LEGO1 0x10068420
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// FUNCTION: LEGO1 0x10068420
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@ -23,6 +23,7 @@
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#include "mxtransitionmanager.h"
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#include "mxtransitionmanager.h"
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#include "scripts.h"
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#include "scripts.h"
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#include <stdio.h>
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#include <vec.h>
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#include <vec.h>
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DECOMP_SIZE_ASSERT(Act3, 0x4274)
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DECOMP_SIZE_ASSERT(Act3, 0x4274)
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