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Merge branch 'master' into updates
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commit
6557b42ef1
@ -448,9 +448,9 @@ MxResult IsleApp::SetupWindow()
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srand(time(NULL));
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// [library:window] Use original game cursors in the resources instead?
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m_cursorCurrent = m_cursorArrow = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
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m_cursorCurrent = m_cursorArrow = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_DEFAULT);
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m_cursorBusy = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
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m_cursorNo = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO);
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m_cursorNo = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NOT_ALLOWED);
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SDL_SetCursor(m_cursorCurrent);
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if (m_fullScreen) {
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