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Update isleapp.cpp
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@ -162,16 +162,10 @@ void IsleApp::Close()
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TransitionManager()->SetWaitIndicator(NULL);
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Lego()->StopTimer();
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MxLong lVar8;
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do {
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lVar8 = Streamer()->Close(NULL);
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} while (lVar8 == 0);
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while (Lego()) {
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if (Lego()->DoesEntityExist(ds)) {
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break;
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}
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while (Streamer()->Close(NULL) == SUCCESS) {
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}
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while (Lego() && !Lego()->DoesEntityExist(ds)) {
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Timer()->GetRealTime();
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TickleManager()->Tickle();
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}
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@ -469,8 +463,8 @@ MxResult IsleApp::SetupWindow()
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}
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GameState()->SetSavePath(m_savePath);
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GameState()->SerializePlayersInfo(1);
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GameState()->SerializeScoreHistory(1);
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GameState()->SerializePlayersInfo(LegoStorage::c_read);
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GameState()->SerializeScoreHistory(LegoStorage::c_read);
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MxS32 iVar10;
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switch (m_islandQuality) {
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