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Update legopartpresenter.cpp
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@ -91,7 +91,7 @@ MxResult LegoPartPresenter::Read(MxDSChunk& p_chunk)
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SDL_strlwr(textureName);
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SDL_strlwr(textureName);
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if (textureName[0] == '^') {
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if (textureName[0] == '^') {
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memmove(textureName, textureName + 1, strlen(textureName + 1));
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memmove(textureName, textureName + 1, strlen(textureName));
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if (g_partPresenterConfig1) {
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if (g_partPresenterConfig1) {
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texture = new LegoTexture();
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texture = new LegoTexture();
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