mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
Fix naming
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parent
888676ab12
commit
61cecea089
@ -389,7 +389,7 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
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break;
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}
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if (event->user.type == g_LegoSdlEvents.windows_message) {
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if (event->user.type == g_legoSdlEvents.m_windowsMessage) {
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switch (event->user.code) {
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case WM_ISLE_SETCURSOR:
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g_isle->SetupCursor((Cursor) (uintptr_t) event->user.data1);
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@ -191,7 +191,7 @@ class LegoOmni : public MxOmni {
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void CloseMainWindow()
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{
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SDL_Event event;
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event.user.type = g_LegoSdlEvents.windows_message;
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event.user.type = g_legoSdlEvents.m_windowsMessage;
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event.user.code = WM_CLOSE;
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event.user.data1 = NULL;
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event.user.data2 = NULL;
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@ -16,10 +16,10 @@
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#define DS_NOT_A_STREAM -1
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struct LegoSdlEvents {
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Uint32 windows_message;
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Uint32 m_windowsMessage;
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};
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LEGO1_EXPORT extern LegoSdlEvents g_LegoSdlEvents;
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LEGO1_EXPORT extern LegoSdlEvents g_legoSdlEvents;
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enum Cursor {
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e_cursorArrow = 0,
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@ -37,7 +37,7 @@
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#include <string.h>
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#include <vec.h>
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LegoSdlEvents g_LegoSdlEvents;
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LegoSdlEvents g_legoSdlEvents;
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// FUNCTION: LEGO1 0x1003dd70
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// FUNCTION: BETA10 0x100d3410
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@ -569,11 +569,12 @@ void EnableAnimations(MxBool p_enable)
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void InitSdlEvents()
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{
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static bool initialized = false;
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if (!initialized) {
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initialized = true;
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static bool g_initialized = false;
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if (!g_initialized) {
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g_initialized = true;
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Uint32 event = SDL_RegisterEvents(1);
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g_LegoSdlEvents.windows_message = event + 0;
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g_legoSdlEvents.m_windowsMessage = event + 0;
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}
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}
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@ -581,7 +582,7 @@ void InitSdlEvents()
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void SetAppCursor(Cursor p_cursor)
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{
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SDL_Event event;
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event.user.type = g_LegoSdlEvents.windows_message;
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event.user.type = g_legoSdlEvents.m_windowsMessage;
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event.user.code = WM_ISLE_SETCURSOR;
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event.user.data1 = (void*) p_cursor;
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SDL_PushEvent(&event);
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@ -516,9 +516,9 @@ MxBool LegoInputManager::FUN_1005cdf0(LegoEventNotificationParam& p_param)
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static Uint32 SDLCALL LegoInputManagerTimerCallback(void* userdata, SDL_TimerID timerID, Uint32 interval)
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{
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LegoInputManager* input_manager = (LegoInputManager*) userdata;
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LegoInputManager* inputManager = (LegoInputManager*) userdata;
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SDL_Event event;
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event.type = g_LegoSdlEvents.windows_message;
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event.type = g_legoSdlEvents.m_windowsMessage;
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event.user.code = WM_TIMER;
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event.user.data1 = (void*) (uintptr_t) timerID;
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event.user.data2 = NULL;
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