Merge remote-tracking branch 'upstream'

This commit is contained in:
olebeck 2025-09-06 13:44:38 +02:00
commit 613b1c1056
156 changed files with 4210 additions and 1037 deletions

2
.gitattributes vendored
View File

@ -9,3 +9,5 @@
**/*.png binary
**/*.svg text eol=lf
**/*.desktop text eol=lf
assets/widescreen/** filter=lfs diff=lfs merge=lfs -text
assets/hdmusic/** filter=lfs diff=lfs merge=lfs -text

View File

@ -34,7 +34,7 @@ jobs:
fail-fast: false
matrix:
include:
- { name: 'Linux', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: true, linux: true, werror: true, clang-tidy: true }
- { name: 'Linux', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: true, linux: true, werror: true, clang-tidy: true, build-assets: true }
- { name: 'Linux (Debug)', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: true, linux: true, werror: true, clang-tidy: true, debug: true }
- { name: 'MSVC (x86)', os: 'windows-latest', generator: 'Ninja', dx5: true, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64_x86' }
- { name: 'MSVC (x64)', os: 'windows-latest', generator: 'Ninja', dx5: false, config: true, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64' }
@ -43,10 +43,11 @@ jobs:
- { name: 'msys2 mingw32', os: 'windows-latest', generator: 'Ninja', dx5: false, config: false, mingw: true, werror: true, clang-tidy: true, msystem: 'mingw32', msys-env: 'mingw-w64-i686', shell: 'msys2 {0}' }
- { name: 'msys2 mingw64', os: 'windows-latest', generator: 'Ninja', dx5: false, config: true, mingw: true, werror: true, clang-tidy: true, msystem: 'mingw64', msys-env: 'mingw-w64-x86_64', shell: 'msys2 {0}' }
- { name: 'macOS', os: 'macos-latest', generator: 'Ninja', dx5: false, config: true, brew: true, werror: true, clang-tidy: false }
- { name: 'iOS', os: 'macos-15', generator: 'Xcode', dx5: false, config: false, brew: true, werror: true, clang-tidy: false, cmake-args: '-DCMAKE_SYSTEM_NAME=iOS' }
- { name: 'iOS', os: 'macos-15', generator: 'Xcode', dx5: false, config: false, brew: true, werror: true, clang-tidy: false, cmake-args: '-DCMAKE_SYSTEM_NAME=iOS', ios: true }
- { name: 'Emscripten', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' }
- { name: 'Nintendo 3DS', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, n3ds: true, werror: true, clang-tidy: false, container: 'devkitpro/devkitarm:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake' }
- { name: 'Xbox One', os: 'windows-latest', generator: 'Visual Studio 17 2022', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0', xbox-one: true}
- { name: 'Android', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, android: true, werror: true, clang-tidy: false,}
- { name: 'Vita', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, vita: true, werror: true, clang-tidy: false, cmake-args: '--preset vita'}
steps:
- name: Setup vcvars
@ -94,8 +95,15 @@ jobs:
if: ${{ matrix.brew }}
run: |
brew update
brew uninstall cmake || true
brew install cmake ninja llvm qt6
echo "LLVM_ROOT=$(brew --prefix llvm)/bin" >> $GITHUB_ENV
- name: Use latest Xcode
if: ${{ matrix.ios }}
uses: maxim-lobanov/setup-xcode@v1.6.0
with:
xcode-version: latest-stable
- name: Setup Emscripten
uses: mymindstorm/setup-emsdk@master
@ -119,23 +127,64 @@ jobs:
- uses: actions/checkout@v4
- name: Checkout LFS
if: ${{ matrix.build-assets }}
run: |
git lfs pull
- name: Setup Java (Android)
if: ${{ matrix.android }}
uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '17'
- name: Get CMake (Android)
if: ${{ matrix.android }}
uses: lukka/get-cmake@latest
with:
cmakeVersion: 3.30.5
- name: Build (Android)
if: ${{ matrix.android }}
env:
SIGNING_KEY_ALIAS: ${{ secrets.keyAlias }}
SIGNING_KEY_PASSWORD: ${{ secrets.keyPassword }}
SIGNING_STORE_PASSWORD: ${{ secrets.keystorePassword }}
SIGNING_STORE_FILE: ${{ github.workspace }}/release.keystore
run: |
echo "${{ secrets.keystore }}" | base64 -d > release.keystore
cd android-project
./gradlew $([ -n "$SIGNING_KEY_ALIAS" ] && echo packageRelease || echo assembleDebug ) \
--info \
-PcmakeArgs="-DCMAKE_BUILD_TYPE=Release \
-DISLE_USE_DX5=${{ !!matrix.dx5 }} \
-DISLE_BUILD_CONFIG=${{ !!matrix.config }} \
-DENABLE_CLANG_TIDY=${{ !!matrix.clang-tidy }} \
-DISLE_WERROR=${{ !!matrix.werror }} \
-DISLE_DEBUG=${{ matrix.debug || 'OFF' }} \
-Werror=dev"
- name: Configure (CMake)
if: ${{ !matrix.android }}
run: |
${{ matrix.cmake-wrapper || '' }} cmake -S . -B build -G "${{ matrix.generator }}" \
${{ matrix.cmake-args || '' }} \
-DCMAKE_BUILD_TYPE=Release \
-DISLE_USE_DX5=${{ !!matrix.dx5 }} \
-DISLE_BUILD_CONFIG=${{ !!matrix.config }} \
-DISLE_BUILD_ASSETS=${{ !!matrix.build-assets }} \
-DENABLE_CLANG_TIDY=${{ !!matrix.clang-tidy }} \
-DISLE_WERROR=${{ !!matrix.werror }} \
-DISLE_DEBUG=${{ matrix.debug || 'OFF' }} \
-Werror=dev
- name: Build (CMake)
if: ${{ !matrix.android }}
run: cmake --build build --verbose --config Release
- name: Package (CPack)
if: ${{ !matrix.n3ds && !matrix.vita }}
if: ${{ !matrix.n3ds && !matrix.android && !matrix.vita }}
run: |
cd build
success=0
@ -191,6 +240,16 @@ jobs:
mkdir dist
mv *.vpk dist/
- name: Package (Android)
if: ${{ matrix.android }}
run: |
mkdir -p build/dist
mv android-project/app/build/outputs/apk/*/*.apk build/dist/
- name: Package Assets Separately
if: matrix.build-assets
run: (cd build/assets && zip -r ../dist/isle-assets.zip .)
- name: Upload Build Artifacts
uses: actions/upload-artifact@v4
with:
@ -200,6 +259,7 @@ jobs:
build/dist/*.AppImage
build/dist/*.3dsx
build/dist/*.cia
build/dist/*.apk
build/dist/*.vpk
flatpak:

2
.gitignore vendored
View File

@ -6,12 +6,14 @@ Release/
/.idea
.env
.venv
.gradle
env/
venv/
ENV/
VENV/
env.bak/
venv.bak/
local.properties
/build/
/build_debug/
/legobin/

3
.gitmodules vendored
View File

@ -7,3 +7,6 @@
[submodule "imgui"]
path = 3rdparty/imgui
url = https://github.com/ocornut/imgui
[submodule "3rdparty/libweaver"]
path = 3rdparty/libweaver
url = https://github.com/isledecomp/SIEdit

2
.lfsconfig Normal file
View File

@ -0,0 +1,2 @@
[lfs]
url = https://f9622702b3bbcac0705052a10e62a5a5:31adabe20fe975a919bd1909a6f598f37b0d6486225efa84b38da1aaf27cbd35@assets.isle.pizza/a70a70ae5ebee06d2333bb1132711de1.r2.cloudflarestorage.com/assets

View File

@ -1,4 +1,5 @@
set(CMAKE_C_CLANG_TIDY)
set(CMAKE_CXX_CLANG_TIDY)
if(DOWNLOAD_DEPENDENCIES)
include(FetchContent)
@ -72,3 +73,23 @@ target_include_directories(imgui PUBLIC ${imgui_SOURCE_DIR})
target_link_libraries(imgui PUBLIC SDL3::Headers)
target_link_libraries(imgui PRIVATE SDL3::SDL3)
set_property(TARGET imgui PROPERTY CXX_CLANG_TIDY "")
if(DOWNLOAD_DEPENDENCIES)
include(FetchContent)
FetchContent_Populate(
libweaver
URL https://github.com/isledecomp/SIEdit/archive/ae447259389f3bf8273c7e7a4844743faf7cbdb8.tar.gz
URL_MD5 dee68424fde8db6d5cef3b9034a8151f
)
else()
set(libweaver_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libweaver")
endif()
add_library(libweaver STATIC
${libweaver_SOURCE_DIR}/lib/core.cpp
${libweaver_SOURCE_DIR}/lib/file.cpp
${libweaver_SOURCE_DIR}/lib/interleaf.cpp
${libweaver_SOURCE_DIR}/lib/object.cpp
${libweaver_SOURCE_DIR}/lib/sitypes.cpp
)
target_include_directories(libweaver PUBLIC ${libweaver_SOURCE_DIR}/lib)

1
3rdparty/libweaver vendored Submodule

@ -0,0 +1 @@
Subproject commit ae447259389f3bf8273c7e7a4844743faf7cbdb8

View File

@ -42,13 +42,14 @@ find_program(SDL_SHADERCROSS_BIN NAMES "shadercross")
find_package(Python3 3.12 COMPONENTS Interpreter)
option(ISLE_BUILD_APP "Build isle application" ON)
option(ISLE_BUILD_ASSETS "Build assets from the /assets directory" OFF)
option(ISLE_ASAN "Enable Address Sanitizer" OFF)
option(ISLE_UBSAN "Enable Undefined Behavior Sanitizer" OFF)
option(ISLE_WERROR "Treat warnings as errors" OFF)
cmake_dependent_option(ISLE_DEBUG "Enable imgui debug" ON "NOT VITA" OFF)
cmake_dependent_option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" "${NOT_MINGW}" "WIN32;CMAKE_SIZEOF_VOID_P EQUAL 4" OFF)
cmake_dependent_option(ISLE_MINIWIN "Use miniwin" ON "NOT ISLE_USE_DX5" OFF)
cmake_dependent_option(ISLE_EXTENSIONS "Use extensions" ON "NOT ISLE_USE_DX5" OFF)
cmake_dependent_option(ISLE_EXTENSIONS "Use extensions" ON "NOT ISLE_USE_DX5;NOT WINDOWS_STORE" OFF)
cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN;NOT NINTENDO_3DS;NOT WINDOWS_STORE;NOT VITA" OFF)
cmake_dependent_option(ISLE_COMPILE_SHADERS "Compile shaders" ON "SDL_SHADERCROSS_BIN;TARGET Python3::Interpreter" OFF)
cmake_dependent_option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" ON "NOT VITA" OFF)
@ -72,24 +73,29 @@ if (DOWNLOAD_DEPENDENCIES)
# FetchContent downloads and configures dependencies
message(STATUS "Fetching SDL3 and iniparser. This might take a while...")
include(FetchContent)
if (WINDOWS_STORE)
FetchContent_Declare(
SDL3
GIT_REPOSITORY "https://github.com/Helloyunho/SDL3-uwp.git"
GIT_TAG "main"
UPDATE_DISCONNECTED TRUE
EXCLUDE_FROM_ALL
)
if(ANDROID)
# Built by Gradle
find_package(SDL3 REQUIRED CONFIG COMPONENTS Shared)
else()
FetchContent_Declare(
if (WINDOWS_STORE)
FetchContent_Declare(
SDL3
GIT_REPOSITORY "https://github.com/Helloyunho/SDL3-uwp.git"
GIT_TAG "main"
EXCLUDE_FROM_ALL
)
else()
FetchContent_Declare(
SDL3
GIT_REPOSITORY "https://github.com/libsdl-org/SDL.git"
GIT_TAG "main"
UPDATE_DISCONNECTED TRUE
EXCLUDE_FROM_ALL
)
)
endif()
FetchContent_MakeAvailable(SDL3)
endif()
FetchContent_MakeAvailable(SDL3)
FetchContent_Declare(
iniparser
@ -493,14 +499,23 @@ if (NOT ISLE_MINIWIN)
endif()
if (ISLE_EXTENSIONS)
target_link_libraries(lego1 PRIVATE libweaver)
target_compile_definitions(lego1 PUBLIC EXTENSIONS)
target_sources(lego1 PRIVATE
extensions/src/extensions.cpp
extensions/src/siloader.cpp
extensions/src/textureloader.cpp
)
endif()
if (ISLE_BUILD_APP)
if (ANDROID)
function(add_executable TARGET PLATFORM)
add_library(${TARGET} SHARED ${ARGN})
endfunction()
endif()
add_executable(isle WIN32
ISLE/res/isle.rc
ISLE/isleapp.cpp
@ -580,6 +595,11 @@ if (ISLE_BUILD_APP)
ISLE/ios/config.cpp
)
endif()
if (ANDROID)
target_sources(isle PRIVATE
ISLE/android/config.cpp
)
endif()
if(VITA)
target_sources(isle PRIVATE
ISLE/vita/config.cpp
@ -653,6 +673,34 @@ if (ISLE_BUILD_CONFIG)
endif()
endif()
if(ISLE_BUILD_ASSETS)
message(STATUS "Asset building is enabled")
set(GENERATED_ASSETS_DIR "${CMAKE_BINARY_DIR}/assets")
set(GENERATED_ASSETS_DEPFILE "${GENERATED_ASSETS_DIR}/assets.d")
add_executable(asset_generator EXCLUDE_FROM_ALL
assets/main.cpp
)
target_link_libraries(asset_generator PRIVATE libweaver)
target_include_directories(asset_generator PRIVATE "${CMAKE_SOURCE_DIR}/util" "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources")
add_custom_command(
OUTPUT ${GENERATED_ASSETS_DIR}/.stamp
DEPFILE ${GENERATED_ASSETS_DEPFILE}
COMMAND ${CMAKE_COMMAND} -E make_directory ${GENERATED_ASSETS_DIR}
COMMAND $<TARGET_FILE:asset_generator> ${GENERATED_ASSETS_DIR} ${GENERATED_ASSETS_DEPFILE}
COMMAND ${CMAKE_COMMAND} -E touch ${GENERATED_ASSETS_DIR}/.stamp
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/assets
DEPENDS asset_generator
COMMENT "Generating assets into ${GENERATED_ASSETS_DIR}/"
VERBATIM
)
add_custom_target(build_assets ALL
DEPENDS ${GENERATED_ASSETS_DIR}/.stamp
)
endif()
if (ISLE_MINIWIN)
set_property(TARGET ${isle_targets} APPEND PROPERTY LINK_LIBRARIES "miniwin")
endif()
@ -682,6 +730,9 @@ if (MSVC)
if (TARGET isle-config)
target_compile_options(isle-config PRIVATE "-Zc:__cplusplus")
endif()
if (TARGET asset_generator)
target_compile_options(asset_generator PRIVATE "-Zc:__cplusplus")
endif()
endif()
endif()
@ -717,7 +768,7 @@ endif()
set(install_extra_targets)
if(DOWNLOAD_DEPENDENCIES)
get_property(sdl3_type TARGET SDL3::SDL3 PROPERTY TYPE)
if(sdl3_type STREQUAL "SHARED_LIBRARY")
if(sdl3_type STREQUAL "SHARED_LIBRARY" AND NOT ANDROID)
list(APPEND install_extra_targets "SDL3-shared")
endif()
endif()

View File

@ -7,12 +7,9 @@
DECOMP_SIZE_ASSERT(CDialog, 0x60)
DECOMP_SIZE_ASSERT(CAboutDialog, 0x60)
// FIXME: disable dialog resizing
// FUNCTION: CONFIG 0x00403c20
CAboutDialog::CAboutDialog() : QDialog()
{
m_ui = new Ui::AboutDialog;
m_ui->setupUi(this);
layout()->setSizeConstraint(QLayout::SetFixedSize);
}

View File

@ -65,6 +65,7 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
connect(m_ui->sound3DCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckbox3DSound);
connect(m_ui->rumbleCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxRumble);
connect(m_ui->textureCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxTexture);
connect(m_ui->customAssetsCheckBox, &QCheckBox::toggled, this, &CMainDialog::OnCheckboxCustomAssets);
connect(m_ui->touchComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::TouchControlsChanged);
connect(m_ui->transitionTypeComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::TransitionTypeChanged);
connect(m_ui->exFullResComboBox, &QComboBox::currentIndexChanged, this, &CMainDialog::ExclusiveResolutionChanged);
@ -81,6 +82,11 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
connect(m_ui->texturePathOpen, &QPushButton::clicked, this, &CMainDialog::SelectTexturePathDialog);
connect(m_ui->texturePath, &QLineEdit::editingFinished, this, &CMainDialog::TexturePathEdited);
connect(m_ui->addCustomAssetPath, &QPushButton::clicked, this, &CMainDialog::AddCustomAssetPath);
connect(m_ui->removeCustomAssetPath, &QPushButton::clicked, this, &CMainDialog::RemoveCustomAssetPath);
connect(m_ui->customAssetPaths, &QListWidget::currentRowChanged, this, &CMainDialog::SelectedPathChanged);
connect(m_ui->customAssetPaths, &QListWidget::itemActivated, this, &CMainDialog::EditCustomAssetPath);
connect(m_ui->maxLoDSlider, &QSlider::valueChanged, this, &CMainDialog::MaxLoDChanged);
connect(m_ui->maxLoDSlider, &QSlider::sliderMoved, this, &CMainDialog::MaxLoDChanged);
connect(m_ui->maxActorsSlider, &QSlider::valueChanged, this, &CMainDialog::MaxActorsChanged);
@ -96,8 +102,6 @@ CMainDialog::CMainDialog(QWidget* pParent) : QDialog(pParent)
connect(m_ui->yResSpinBox, &QSpinBox::valueChanged, this, &CMainDialog::YResChanged);
connect(m_ui->framerateSpinBox, &QSpinBox::valueChanged, this, &CMainDialog::FramerateChanged);
layout()->setSizeConstraint(QLayout::SetFixedSize);
if (currentConfigApp->m_ram_quality_limit != 0) {
m_modified = true;
const QString ramError = QString("Insufficient RAM!");
@ -308,10 +312,29 @@ void CMainDialog::UpdateInterface()
m_ui->savePath->setText(QString::fromStdString(currentConfigApp->m_save_path));
m_ui->textureCheckBox->setChecked(currentConfigApp->m_texture_load);
m_ui->texturePath->setText(QString::fromStdString(currentConfigApp->m_texture_path));
QString texture_path = QString::fromStdString(currentConfigApp->m_texture_path);
if (texture_path.startsWith(QDir::separator())) {
texture_path.remove(0, 1);
}
m_ui->texturePath->setText(texture_path);
m_ui->texturePath->setEnabled(currentConfigApp->m_texture_load);
m_ui->texturePathOpen->setEnabled(currentConfigApp->m_texture_load);
m_ui->customAssetsCheckBox->setChecked(currentConfigApp->m_custom_assets_enabled);
m_ui->customAssetPathContainer->setEnabled(currentConfigApp->m_custom_assets_enabled);
m_ui->customAssetPaths->setEnabled(currentConfigApp->m_custom_assets_enabled);
m_ui->addCustomAssetPath->setEnabled(currentConfigApp->m_custom_assets_enabled);
m_ui->removeCustomAssetPath->setEnabled(false);
m_ui->customAssetPaths->clear();
assetPaths = QString::fromStdString(currentConfigApp->m_custom_asset_path).split(u',');
for (QString& path : assetPaths) {
if (path.startsWith(QDir::separator())) {
path.remove(0, 1);
}
}
m_ui->customAssetPaths->addItems(assetPaths);
m_ui->aspectRatioComboBox->setCurrentIndex(currentConfigApp->m_aspect_ratio);
m_ui->xResSpinBox->setValue(currentConfigApp->m_x_res);
m_ui->yResSpinBox->setValue(currentConfigApp->m_y_res);
@ -442,6 +465,13 @@ void CMainDialog::OnCheckboxTexture(bool checked)
UpdateInterface();
}
void CMainDialog::OnCheckboxCustomAssets(bool checked)
{
currentConfigApp->m_custom_assets_enabled = checked;
m_modified = true;
UpdateInterface();
}
void CMainDialog::TouchControlsChanged(int index)
{
currentConfigApp->m_touch_scheme = index;
@ -475,14 +505,15 @@ void CMainDialog::SelectDataPathDialog()
QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks
);
QDir data_dir = QDir(data_path);
if (data_dir.exists()) {
currentConfigApp->m_cd_path = data_dir.absolutePath().toStdString();
data_dir.cd(QString("DATA"));
data_dir.cd(QString("disk"));
currentConfigApp->m_base_path = data_dir.absolutePath().toStdString();
m_modified = true;
if (!data_path.isEmpty()) {
QDir data_dir = QDir(data_path);
if (data_dir.exists()) {
currentConfigApp->m_cd_path = data_dir.absolutePath().toStdString();
data_dir.cd(QString("DATA"));
data_dir.cd(QString("disk"));
currentConfigApp->m_base_path = data_dir.absolutePath().toStdString();
m_modified = true;
}
}
UpdateInterface();
}
@ -497,11 +528,12 @@ void CMainDialog::SelectSavePathDialog()
QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks
);
QDir save_dir = QDir(save_path);
if (save_dir.exists()) {
currentConfigApp->m_save_path = save_dir.absolutePath().toStdString();
m_modified = true;
if (!save_path.isEmpty()) {
QDir save_dir = QDir(save_path);
if (save_dir.exists()) {
currentConfigApp->m_save_path = save_dir.absolutePath().toStdString();
m_modified = true;
}
}
UpdateInterface();
}
@ -517,13 +549,11 @@ void CMainDialog::DataPathEdited()
currentConfigApp->m_base_path = data_dir.absolutePath().toStdString();
m_modified = true;
}
UpdateInterface();
}
void CMainDialog::SavePathEdited()
{
QDir save_dir = QDir(m_ui->savePath->text());
if (save_dir.exists()) {
@ -563,7 +593,12 @@ void CMainDialog::AFChanged(int value)
void CMainDialog::SelectTexturePathDialog()
{
QDir data_path = QDir(QString::fromStdString(currentConfigApp->m_cd_path));
QString texture_path = QString::fromStdString(currentConfigApp->m_texture_path);
if (texture_path.startsWith(QDir::separator())) {
texture_path.remove(0, 1);
}
texture_path = data_path.absoluteFilePath(texture_path);
texture_path = QFileDialog::getExistingDirectory(
this,
tr("Open Directory"),
@ -571,10 +606,10 @@ void CMainDialog::SelectTexturePathDialog()
QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks
);
QDir texture_dir = QDir(texture_path);
if (texture_dir.exists()) {
currentConfigApp->m_texture_path = texture_dir.absolutePath().toStdString();
if (!texture_path.isEmpty() && data_path.exists(texture_path)) {
texture_path = data_path.relativeFilePath(texture_path);
texture_path.prepend(QDir::separator());
currentConfigApp->m_texture_path = texture_path.toStdString();
m_modified = true;
}
UpdateInterface();
@ -582,15 +617,83 @@ void CMainDialog::SelectTexturePathDialog()
void CMainDialog::TexturePathEdited()
{
QDir texture_dir = QDir(m_ui->texturePath->text());
QString texture_path = m_ui->texturePath->text();
QDir data_path = QDir(QString::fromStdString(currentConfigApp->m_cd_path));
if (texture_dir.exists()) {
currentConfigApp->m_texture_path = texture_dir.absolutePath().toStdString();
if (texture_path.startsWith(QDir::separator())) {
texture_path.remove(0, 1);
}
if (data_path.exists(data_path.absoluteFilePath(texture_path))) {
texture_path = data_path.relativeFilePath(texture_path);
texture_path.prepend(QDir::separator());
currentConfigApp->m_texture_path = texture_path.toStdString();
m_modified = true;
}
UpdateInterface();
}
void CMainDialog::AddCustomAssetPath()
{
QDir data_path = QDir(QString::fromStdString(currentConfigApp->m_cd_path));
QStringList new_files = QFileDialog::getOpenFileNames(
this,
"Select one or more files to open",
data_path.absolutePath(),
"Interleaf files (*.si)"
);
if (!new_files.isEmpty()) {
for (QString& item : new_files) {
item = data_path.relativeFilePath(item);
}
assetPaths += new_files;
m_modified = true;
}
UpdateAssetPaths();
}
void CMainDialog::RemoveCustomAssetPath()
{
assetPaths.removeAt(m_ui->customAssetPaths->currentRow());
m_modified = true;
UpdateAssetPaths();
}
void CMainDialog::SelectedPathChanged(int currentRow)
{
m_ui->removeCustomAssetPath->setEnabled(currentRow != -1 ? true : false);
}
void CMainDialog::EditCustomAssetPath()
{
QDir data_path = QDir(QString::fromStdString(currentConfigApp->m_cd_path));
QString prev_asset_path = assetPaths[m_ui->customAssetPaths->currentRow()];
QString new_file = QFileDialog::getOpenFileName(
this,
"Open File",
data_path.absoluteFilePath(prev_asset_path),
"Interleaf files (*.si)"
);
if (!new_file.isEmpty()) {
new_file = data_path.relativeFilePath(new_file);
assetPaths[m_ui->customAssetPaths->currentRow()] = new_file;
m_modified = true;
}
UpdateAssetPaths();
}
void CMainDialog::UpdateAssetPaths()
{
assetPaths.removeDuplicates();
for (QString& path : assetPaths) {
if (!path.startsWith(QDir::separator())) {
path.prepend(QDir::separator());
}
}
currentConfigApp->m_custom_asset_path = assetPaths.join(u',').toStdString();
UpdateInterface();
}
void CMainDialog::AspectRatioChanged(int index)
{
currentConfigApp->m_aspect_ratio = index;

View File

@ -29,6 +29,7 @@ class CMainDialog : public QDialog {
private:
bool m_modified = false;
bool m_advanced = false;
QStringList assetPaths = QStringList();
Ui::MainDialog* m_ui = nullptr;
SDL_DisplayMode** displayModes;
@ -48,6 +49,7 @@ private slots:
void OnCheckboxMusic(bool checked);
void OnCheckboxRumble(bool checked);
void OnCheckboxTexture(bool checked);
void OnCheckboxCustomAssets(bool checked);
void TouchControlsChanged(int index);
void TransitionTypeChanged(int index);
void ExclusiveResolutionChanged(int index);
@ -64,6 +66,11 @@ private slots:
void AFChanged(int value);
void SelectTexturePathDialog();
void TexturePathEdited();
void AddCustomAssetPath();
void RemoveCustomAssetPath();
void SelectedPathChanged(int currentRow);
void EditCustomAssetPath();
void UpdateAssetPaths();
void XResChanged(int i);
void YResChanged(int i);
void AspectRatioChanged(int index);

View File

@ -89,7 +89,9 @@ bool CConfigApp::InitInstance()
m_haptic = TRUE;
m_touch_scheme = 2;
m_texture_load = TRUE;
m_texture_path = "/textures/";
m_texture_path = "textures/";
m_custom_assets_enabled = TRUE;
m_custom_asset_path = "assets/widescreen.si";
int totalRamMiB = SDL_GetSystemRAM();
if (totalRamMiB < 12) {
m_ram_quality_limit = 2;
@ -188,6 +190,8 @@ bool CConfigApp::ReadRegisterSettings()
m_anisotropy = iniparser_getint(dict, "isle:Anisotropic", m_anisotropy);
m_texture_load = iniparser_getboolean(dict, "extensions:texture loader", m_texture_load);
m_texture_path = iniparser_getstring(dict, "texture loader:texture path", m_texture_path.c_str());
m_custom_assets_enabled = iniparser_getboolean(dict, "extensions:si loader", m_custom_assets_enabled);
m_custom_asset_path = iniparser_getstring(dict, "si loader:files", m_custom_asset_path.c_str());
m_aspect_ratio = iniparser_getint(dict, "isle:Aspect Ratio", m_aspect_ratio);
m_x_res = iniparser_getint(dict, "isle:Horizontal Resolution", m_x_res);
m_y_res = iniparser_getint(dict, "isle:Vertical Resolution", m_y_res);
@ -365,6 +369,8 @@ void CConfigApp::WriteRegisterSettings() const
iniparser_set(dict, "isle", NULL);
iniparser_set(dict, "extensions", NULL);
iniparser_set(dict, "texture loader", NULL);
iniparser_set(dict, "si loader", NULL);
if (m_device_enumerator->FormatDeviceName(buffer, m_driver, m_device) >= 0) {
iniparser_set(dict, "isle:3D Device ID", buffer);
}
@ -394,6 +400,9 @@ void CConfigApp::WriteRegisterSettings() const
SetIniBool(dict, "extensions:texture loader", m_texture_load);
iniparser_set(dict, "texture loader:texture path", m_texture_path.c_str());
SetIniBool(dict, "extensions:si loader", m_custom_assets_enabled);
iniparser_set(dict, "si loader:files", m_custom_asset_path.c_str());
SetIniBool(dict, "isle:Back Buffers in Video RAM", m_3d_video_ram);
SetIniInt(dict, "isle:Island Quality", m_model_quality);
@ -451,8 +460,8 @@ CConfigApp g_theApp;
int main(int argc, char* argv[])
{
QApplication app(argc, argv);
QCoreApplication::setApplicationName("config");
QCoreApplication::setApplicationVersion("1.0");
QCoreApplication::setApplicationName("Isle-Config");
QCoreApplication::setApplicationVersion("2.0");
QCommandLineParser parser;
parser.setApplicationDescription("Configure LEGO Island");
@ -470,7 +479,7 @@ int main(int argc, char* argv[])
if (parser.isSet(iniOption)) {
g_theApp.SetIniPath(parser.value(iniOption).toStdString());
}
qInfo() << "Ini path =" << QString::fromStdString(g_theApp.GetIniPath());
qInfo() << "INI path =" << QString::fromStdString(g_theApp.GetIniPath());
int result = 1;
if (g_theApp.InitInstance()) {

View File

@ -87,7 +87,9 @@ class CConfigApp {
int m_texture_quality;
bool m_music;
bool m_texture_load;
bool m_custom_assets_enabled;
std::string m_texture_path;
std::string m_custom_asset_path;
std::string m_iniPath;
std::string m_base_path;
std::string m_cd_path;

View File

@ -14,6 +14,9 @@
<string>About Configure LEGO© Island</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,1,0">
<property name="sizeConstraint">
<enum>QLayout::SizeConstraint::SetFixedSize</enum>
</property>
<item>
<widget class="QLabel" name="houseIcon">
<property name="sizePolicy">
@ -36,14 +39,14 @@
<item>
<widget class="QLabel" name="configureLabel">
<property name="text">
<string>Configure LEGO Island Version 1.0</string>
<string>Configure LEGO Island Version 2.0</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="copyrightLabel">
<property name="text">
<string>Copyright © 1997 mindscape</string>
<string>Copyright © 2025</string>
</property>
</widget>
</item>
@ -53,7 +56,7 @@
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Ok</set>
<set>QDialogButtonBox::StandardButton::Ok</set>
</property>
</widget>
</item>

46
CONFIG/qt/res/add.svg Normal file
View File

@ -0,0 +1,46 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
viewBox="0 0 16 16"
version="1.1"
id="svg1"
sodipodi:docname="add.svg"
inkscape:version="1.4.2 (ebf0e940d0, 2025-05-08)"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<sodipodi:namedview
id="namedview1"
pagecolor="#505050"
bordercolor="#eeeeee"
borderopacity="1"
inkscape:showpageshadow="0"
inkscape:pageopacity="0"
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#505050"
inkscape:zoom="21.496181"
inkscape:cx="-4.2333101"
inkscape:cy="11.141514"
inkscape:window-width="1920"
inkscape:window-height="1008"
inkscape:window-x="0"
inkscape:window-y="0"
inkscape:window-maximized="1"
inkscape:current-layer="svg1" />
<defs
id="defs3051">
<style
type="text/css"
id="current-color-scheme">
.ColorScheme-Text {
color:#232629;
}
</style>
</defs>
<path
style="fill:#27ae60;fill-opacity:1;stroke:none;stroke-width:0.999911"
d="M 7,3 V 8 H 2 v 1 h 5 v 5 H 8 V 9 h 5 V 8 H 8 V 3 Z"
class="ColorScheme-Text"
id="path1"
sodipodi:nodetypes="ccccccccccccc" />
</svg>

After

Width:  |  Height:  |  Size: 1.3 KiB

View File

@ -1,7 +1,9 @@
<RCC>
<qresource prefix="/">
<file>shark.png</file>
<file>lego1.png</file>
<file>lego2.png</file>
</qresource>
</RCC>
<qresource prefix="/">
<file>add.svg</file>
<file>remove.svg</file>
<file>shark.png</file>
<file>lego1.png</file>
<file>lego2.png</file>
</qresource>
</RCC>

View File

@ -6,7 +6,7 @@
<rect>
<x>0</x>
<y>0</y>
<width>600</width>
<width>640</width>
<height>480</height>
</rect>
</property>
@ -24,6 +24,9 @@
<normaloff>:/lego1.png</normaloff>:/lego1.png</iconset>
</property>
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,0">
<property name="sizeConstraint">
<enum>QLayout::SizeConstraint::SetFixedSize</enum>
</property>
<item>
<widget class="QLabel" name="sharkImageLabel">
<property name="sizePolicy">
@ -72,6 +75,12 @@
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QTabWidget" name="tabWidget">
<property name="minimumSize">
<size>
<width>425</width>
<height>0</height>
</size>
</property>
<property name="currentIndex">
<number>0</number>
</property>
@ -80,30 +89,6 @@
<string>Game</string>
</attribute>
<layout class="QGridLayout" name="gridLayout">
<item row="1" column="2">
<layout class="QVBoxLayout" name="gameSettingsCheckBoxes">
<item>
<widget class="QCheckBox" name="sound3DCheckBox">
<property name="toolTip">
<string>Enable 3D positional audio effects.</string>
</property>
<property name="text">
<string>3D Sound</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="musicCheckBox">
<property name="toolTip">
<string>Enable in-game background music.</string>
</property>
<property name="text">
<string>Music</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="2" column="0" colspan="3">
<spacer name="verticalSpacer">
<property name="orientation">
@ -283,6 +268,32 @@ Set this to the CD image root.</string>
</layout>
</widget>
</item>
<item row="1" column="2">
<widget class="QWidget" name="gameSettingsCheckBoxes" native="true">
<layout class="QVBoxLayout" name="layout">
<item>
<widget class="QCheckBox" name="sound3DCheckBox">
<property name="toolTip">
<string>Enable 3D positional audio effects.</string>
</property>
<property name="text">
<string>3D Sound</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="musicCheckBox">
<property name="toolTip">
<string>Enable in-game background music.</string>
</property>
<property name="text">
<string>Music</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<widget class="QWidget" name="graphicsTab">
@ -766,7 +777,10 @@ The game will gradually increase the number of actors until this maximum is reac
</sizepolicy>
</property>
<property name="text">
<string>x</string>
<string>✕</string>
</property>
<property name="textFormat">
<enum>Qt::TextFormat::PlainText</enum>
</property>
<property name="alignment">
<set>Qt::AlignmentFlag::AlignCenter</set>
@ -1012,72 +1026,210 @@ The game will gradually increase the number of actors until this maximum is reac
</attribute>
<layout class="QVBoxLayout" name="verticalLayout_8">
<item>
<widget class="QGroupBox" name="textureLoader">
<property name="toolTip">
<string>Settings for Texture Loader extension.</string>
<widget class="QScrollArea" name="scrollArea">
<property name="widgetResizable">
<bool>true</bool>
</property>
<property name="title">
<string>Texture Loader</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QCheckBox" name="textureCheckBox">
<property name="text">
<string>Enabled</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="texturePath">
<property name="enabled">
<bool>false</bool>
</property>
<property name="toolTip">
<string>Path to texture replacements.</string>
</property>
<property name="placeholderText">
<string>textures/</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="texturePathOpen">
<property name="enabled">
<bool>false</bool>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="maximumSize">
<size>
<width>50</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>Open</string>
</property>
</widget>
</item>
</layout>
<widget class="QWidget" name="scrollAreaWidgetContents">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>449</width>
<height>369</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_10">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QGroupBox" name="textureLoader">
<property name="toolTip">
<string>Settings for Texture Loader extension.</string>
</property>
<property name="title">
<string>Texture Loader</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QCheckBox" name="textureCheckBox">
<property name="text">
<string>Enabled</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="texturePath">
<property name="enabled">
<bool>false</bool>
</property>
<property name="toolTip">
<string>Path to texture replacements. Relative to the Data Path.</string>
</property>
<property name="placeholderText">
<string>textures/</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="texturePathOpen">
<property name="enabled">
<bool>false</bool>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="maximumSize">
<size>
<width>50</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>Open</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="customAssets">
<property name="toolTip">
<string>Settings for Custom Assets.</string>
</property>
<property name="title">
<string>Custom Assets</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_12">
<item>
<widget class="QCheckBox" name="customAssetsCheckBox">
<property name="text">
<string>Enabled</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="customAssetPathContainer" native="true">
<property name="enabled">
<bool>false</bool>
</property>
<layout class="QGridLayout" name="gridLayout_3">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item row="0" column="1">
<widget class="QPushButton" name="addCustomAssetPath">
<property name="enabled">
<bool>false</bool>
</property>
<property name="minimumSize">
<size>
<width>28</width>
<height>28</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>28</width>
<height>28</height>
</size>
</property>
<property name="toolTip">
<string>Add path.</string>
</property>
<property name="icon">
<iconset resource="config.qrc">
<normaloff>:/add.svg</normaloff>:/add.svg</iconset>
</property>
</widget>
</item>
<item row="0" column="0" rowspan="3">
<widget class="QListWidget" name="customAssetPaths">
<property name="enabled">
<bool>false</bool>
</property>
<property name="toolTip">
<string>Paths used by the SI Loader extension.
Double-click a path to edit it.</string>
</property>
<property name="sizeAdjustPolicy">
<enum>QAbstractScrollArea::SizeAdjustPolicy::AdjustToContentsOnFirstShow</enum>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QPushButton" name="removeCustomAssetPath">
<property name="enabled">
<bool>false</bool>
</property>
<property name="minimumSize">
<size>
<width>28</width>
<height>28</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>28</width>
<height>28</height>
</size>
</property>
<property name="toolTip">
<string>Remove path.</string>
</property>
<property name="icon">
<iconset resource="config.qrc">
<normaloff>:/remove.svg</normaloff>:/remove.svg</iconset>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer_3">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</widget>
</item>
<item>
<spacer name="verticalSpacer_3">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</widget>
@ -1176,9 +1328,14 @@ The game will gradually increase the number of actors until this maximum is reac
<tabstop>AFSlider</tabstop>
<tabstop>touchComboBox</tabstop>
<tabstop>rumbleCheckBox</tabstop>
<tabstop>scrollArea</tabstop>
<tabstop>textureCheckBox</tabstop>
<tabstop>texturePath</tabstop>
<tabstop>texturePathOpen</tabstop>
<tabstop>customAssetsCheckBox</tabstop>
<tabstop>customAssetPaths</tabstop>
<tabstop>addCustomAssetPath</tabstop>
<tabstop>removeCustomAssetPath</tabstop>
<tabstop>okButton</tabstop>
<tabstop>launchButton</tabstop>
<tabstop>cancelButton</tabstop>

10
CONFIG/qt/res/remove.svg Normal file
View File

@ -0,0 +1,10 @@
<svg version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
<style
type="text/css"
id="current-color-scheme">
.ColorScheme-NegativeText {
color:#da4453;
}
</style>
<path class="ColorScheme-NegativeText" d="M 2.6992188,2 2,2.6992188 7.3007812,8 2,13.300781 C 2,13.300781 2.7082187,13.995 2.6992188,14 L 8,8.6992188 13.300781,14 C 13.291781,13.995 14,13.300781 14,13.300781 L 8.6992188,8 14,2.6992188 13.300781,2 8,7.3007812 Z" fill="currentColor"/>
</svg>

After

Width:  |  Height:  |  Size: 526 B

View File

@ -17,199 +17,204 @@ paf::Plugin* g_configPlugin;
sce::AppSettings* g_appSettings;
sce::AppSettings::Interface* g_appSetIf;
struct Config {
paf::string m_base_path;
paf::string m_cd_path;
paf::string m_save_path;
int m_transition_type;
int m_texture_quality;
int m_model_quality;
int m_msaa;
int m_touch_scheme;
bool m_wide_view_angle;
bool m_music;
bool m_3d_sound;
bool m_haptic;
bool m_draw_cursor;
bool m_texture_load;
paf::string m_texture_path;
float m_max_lod;
int m_max_actors;
float m_frame_delta;
void merge_dicts(dictionary* dst, dictionary* src) {
for(int i = 0; i < src->n; i++) {
dictionary_set(dst, src->key[i], src->val[i]);
}
}
void Init()
struct setting_map {
const char* key_ini;
const char* key_app;
const char type;
};
// mapping from ini key to settings.xml key
const setting_map key_map[] = {
// Game
{"isle:diskpath", "disk_path", 's'},
{"isle:cdpath", "cd_path", 's'},
{"isle:savepath", "save_path", 's'},
{"isle:Transition Type", "transition_type", 'i'},
{"isle:Music", "music", 'b'},
{"isle:3DSound", "3d_sound", 'b'},
// Graphics
{"isle:Island Texture", "island_texture_quality", 'i'},
{"isle:Island Quality", "island_model_quality", 'i'},
//{"isle:Max LOD", "max_lod", 'f'},
//{"isle:Max Allowed Extras", "max_extras", 'i' },
{"isle:MSAA", "msaa", 'i'},
// Controls
{"isle:Touch Scheme", "touch_control_scheme", 'i'},
{"isle:Haptic", "rumble", 'b'},
// Extensions
{"extensions:texture loader", "texture_loader_extension", 'b'},
{"texture loader:texture path", "texture_loader_path", 's'}
};
struct Config {
sce::AppSettings* settings;
dictionary* dict;
char buffer[128];
#define GetDictInt(x, name) x = iniparser_getint(this->dict, name, x)
#define GetDictFloat(x, name) x = iniparser_getdouble(this->dict, name, x)
#define GetDictString(x, name) { \
const char* val = iniparser_getstring(this->dict, name, nullptr); \
if (val != nullptr) { \
x = val; \
} \
}
#define GetDictBool(x, name) x = iniparser_getboolean(this->dict, name, x)
#define SetDictBool(NAME, VALUE) \
{ \
const char* v = VALUE ? "true" : "false"; \
sceClibPrintf("SetIniBool(%s, %s)\n", NAME, v); \
iniparser_set(this->dict, NAME, v); \
}
#define SetDictInt(NAME, VALUE) \
{ \
sceClibSnprintf(buffer, sizeof(buffer), "%d", VALUE); \
sceClibPrintf("SetIniInt(%s, %d)\n", NAME, VALUE); \
iniparser_set(this->dict, NAME, buffer); \
}
#define SetDictFloat(NAME, VALUE) \
{ \
sceClibSnprintf(buffer, sizeof(buffer), "%f", VALUE); \
sceClibPrintf("SetIniFloat(%s, %f)\n", NAME, VALUE); \
iniparser_set(this->dict, NAME, buffer); \
}
#define SetDictString(NAME, VALUE) \
{ \
sceClibPrintf("SetString(%s, %s)\n", NAME, VALUE); \
iniparser_set(this->dict, NAME, VALUE); \
}
void Init(sce::AppSettings* settings)
{
m_frame_delta = 10.0f;
m_transition_type = 3; // 3: Mosaic
m_wide_view_angle = true;
m_music = true;
m_3d_sound = true;
m_haptic = true;
m_touch_scheme = 2;
m_texture_load = true;
m_texture_path = "/textures/";
m_model_quality = 2;
m_texture_quality = 1;
m_msaa = 4;
m_max_lod = 3.5f;
m_max_actors = 20;
this->settings = settings;
dict = dictionary_new(0);
// set defaults
SetDictInt("isle:Display Bit Depth", 32);
SetDictBool("isle:Flip Surfaces", false);
SetDictBool("isle:Full Screen", true);
SetDictBool("isle:Exclusive Full Screen", true);
SetDictBool("isle:Wide View Angle", true);
SetDictInt("isle:Transition Type", 3); // 3: Mosaic
SetDictInt("isle:Touch Scheme", 2);
SetDictBool("isle:3DSound", true);
SetDictBool("isle:Music", true);
SetDictBool("isle:Haptic", true);
SetDictBool("isle:UseJoystick", true);
SetDictInt("isle:JoystickIndex", 0);
SetDictBool("isle:Draw Cursor", true);
SetDictBool("extensions:texture loader", false);
SetDictString("texture loader:texture path", "textures/");
SetDictBool("isle:Back Buffers in Video RAM", true);
SetDictInt("isle:Island Quality", 2);
SetDictInt("isle:Island Texture", 1);
SetDictInt("isle:MSAA", 4);
SetDictFloat("isle:Max LOD", 3.5);
SetDictInt("isle:Max Allowed Extras", 20);
SetDictInt("isle:Aspect Ratio", 0);
SetDictInt("isle:Horizontal Resolution", 640);
SetDictInt("isle:Vertical Resolution", 480);
SetDictFloat("isle:Frame Delta", 10.0f);
}
void LoadIni()
{
dictionary* dict = iniparser_load(g_iniPath);
if (!dict) {
dict = dictionary_new(0);
dictionary* ini = iniparser_load(g_iniPath);
if(ini) {
merge_dicts(this->dict, ini);
iniparser_freedict(ini);
}
#define GET_INT(x, name) x = iniparser_getint(dict, name, x)
#define GET_FLOAT(x, name) x = iniparser_getdouble(dict, name, x)
#define GET_STRING(x, name) do { \
const char* val = iniparser_getstring(dict, name, nullptr); \
if(val != nullptr) x = val; \
} while(0)
#define GET_BOOLEAN(x, name) x = iniparser_getboolean(dict, name, x)
GET_STRING(m_base_path, "isle:diskpath");
GET_STRING(m_cd_path, "isle:cdpath");
GET_STRING(m_save_path, "isle:savepath");
// m_display_bit_depth = iniparser_getint(dict, "isle:Display Bit Depth", -1);
// GET_BOOLEAN(m_flip_surfaces, "isle:Flip Surfaces");
// GET_BOOLEAN(m_full_screen, "isle:Full Screen");
// GET_BOOLEAN(m_exclusive_full_screen, "isle:Exclusive Full Screen");
GET_INT(m_transition_type, "isle:Transition Type");
GET_INT(m_touch_scheme, "isle:Touch Scheme");
// GET_BOOLEAN(m_3d_video_ram, "isle:Back Buffers in Video RAM");
GET_BOOLEAN(m_wide_view_angle, "isle:Wide View Angle");
GET_BOOLEAN(m_3d_sound, "isle:3DSound");
GET_BOOLEAN(m_draw_cursor, "isle:Draw Cursor");
GET_INT(m_model_quality, "isle:Island Quality");
GET_INT(m_texture_quality, "isle:Island Texture");
GET_INT(m_msaa, "isle:MSAA");
// GET_BOOLEAN(m_use_joystick, "isle:UseJoystick");
GET_BOOLEAN(m_haptic, "isle:Haptic");
GET_BOOLEAN(m_music, "isle:Music");
// GET_INT(m_joystick_index, "isle:JoystickIndex");
GET_FLOAT(m_max_lod, "isle:Max LOD");
GET_INT(m_max_actors, "isle:Max Allowed Extras");
GET_BOOLEAN(m_texture_load, "extensions:texture loader");
GET_STRING(m_texture_path, "texture loader:texture path");
// GET_INT(m_aspect_ratio, "isle:Aspect Ratio");
// GET_INT(m_x_res, "isle:Horizontal Resolution");
// GET_INT(m_y_res, "isle:Vertical Resolution");
GET_FLOAT(m_frame_delta, "isle:Frame Delta");
#undef GET_INT
#undef GET_FLOAT
#undef GET_STRING
#undef GET_BOOLEAN
iniparser_freedict(dict);
}
bool SaveIni()
{
dictionary* dict = dictionary_new(0);
char buffer[128];
#define SetIniBool(NAME, VALUE) iniparser_set(dict, NAME, VALUE ? "true" : "false")
#define SetIniInt(NAME, VALUE) \
{ \
sceClibPrintf(buffer, "%d", VALUE); \
iniparser_set(dict, NAME, buffer); \
}
#define SetIniFloat(NAME, VALUE) \
{ \
sceClibPrintf(buffer, "%f", VALUE); \
iniparser_set(dict, NAME, buffer); \
}
#define SetString(NAME, VALUE) iniparser_set(dict, NAME, VALUE)
SetIniInt("isle:Display Bit Depth", 32);
SetIniBool("isle:Flip Surfaces", false);
SetIniBool("isle:Full Screen", true);
SetIniBool("isle:Exclusive Full Screen", true);
SetIniBool("isle:Wide View Angle", true); // option?
SetIniInt("isle:Transition Type", m_transition_type);
SetIniInt("isle:Touch Scheme", m_touch_scheme);
SetIniBool("isle:3DSound", m_3d_sound);
SetIniBool("isle:Music", m_music);
SetIniBool("isle:Haptic", m_haptic);
SetIniBool("isle:UseJoystick", true);
SetIniInt("isle:JoystickIndex", 0);
SetIniBool("isle:Draw Cursor", m_draw_cursor);
SetIniBool("extensions:texture loader", m_texture_load);
SetString("texture loader:texture path", m_texture_path.c_str());
SetIniBool("isle:Back Buffers in Video RAM", true);
SetIniInt("isle:Island Quality", m_model_quality);
SetIniInt("isle:Island Texture", m_texture_quality);
SetIniInt("isle:MSAA", m_msaa);
SetIniFloat("isle:Max LOD", m_max_lod);
SetIniInt("isle:Max Allowed Extras", m_max_actors);
SetIniInt("isle:Aspect Ratio", 0);
SetIniInt("isle:Horizontal Resolution", 640);
SetIniInt("isle:Vertical Resolution", 480);
SetIniFloat("isle:Frame Delta", 10.0f);
#undef SetIniBool
#undef SetIniInt
#undef SetIniFloat
#undef SetString
FILE* fd = fopen(g_iniPath, "w");
if (fd) {
iniparser_dump_ini(dict, fd);
} else {
iniparser_dump_ini(this->dict, fd);
}
else {
sceClibPrintf("failed to write isle.ini\n");
}
iniparser_freedict(dict);
return true;
}
void ToSettings(sce::AppSettings* appSettings)
void ToSettings()
{
appSettings->SetString("data_path", this->m_base_path.c_str());
appSettings->SetString("save_path", this->m_save_path.c_str());
appSettings->SetInt("transition_type", this->m_transition_type);
appSettings->SetBool("music", this->m_music);
appSettings->SetBool("3d_sound", this->m_3d_sound);
appSettings->SetInt("island_texture_quality", this->m_texture_quality);
appSettings->SetInt("island_model_quality", this->m_model_quality);
appSettings->SetInt("msaa", this->m_msaa);
appSettings->SetInt("touch_control_scheme", this->m_touch_scheme);
appSettings->SetBool("rumble", this->m_haptic);
appSettings->SetBool("texture_loader_extension", this->m_texture_load);
appSettings->SetString("texture_loader_path", this->m_texture_path.c_str());
const int len = sizeof(key_map) / sizeof(key_map[0]);
for(int i = 0; i < len; i++) {
const setting_map m = key_map[i];
switch(m.type) {
case 'f': // float, AppSettings doesnt have float so just use string
case 's': {
const char* value = dictionary_get(this->dict, m.key_ini, "");
this->settings->SetString(m.key_app, value);
break;
}
case 'i': {
int32_t value = iniparser_getint(this->dict, m.key_ini, 0);
this->settings->SetInt(m.key_app, value);
break;
}
case 'b': {
bool value = iniparser_getboolean(this->dict, m.key_ini, 0) == 1;
this->settings->SetBool(m.key_app, value);
break;
}
default: {
sceClibPrintf("invalid setting map entry %s %s %c\n", m.key_app, m.key_ini, m.type);
}
}
}
}
void FromSettings(sce::AppSettings* appSettings) {
char text_buf[255];
#define GET_STRING(x, name) appSettings->GetString(name, text_buf, sizeof(text_buf), x.c_str()); x = text_buf;
GET_STRING(this->m_base_path, "data_path");
GET_STRING(this->m_save_path, "save_path");
appSettings->GetInt("transition_type", &this->m_transition_type, this->m_transition_type);
printf("this->m_transition_type: %d\n", this->m_transition_type);
appSettings->GetBool("music", &this->m_music, this->m_music);
appSettings->GetBool("3d_sound", &this->m_3d_sound, this->m_3d_sound);
appSettings->GetInt("island_texture_quality", &this->m_texture_quality, this->m_texture_quality);
appSettings->GetInt("island_model_quality", &this->m_model_quality, this->m_model_quality);
appSettings->GetInt("msaa", &this->m_msaa, this->m_msaa);
appSettings->GetInt("touch_control_scheme", &this->m_touch_scheme, this->m_touch_scheme);
appSettings->GetBool("rumble", &this->m_haptic, this->m_haptic);
appSettings->GetBool("texture_loader_extension", &this->m_texture_load, this->m_texture_load);
GET_STRING(this->m_texture_path, "texture_loader_path");
#undef GET_STRING
void FromSettings()
{
const int len = sizeof(key_map) / sizeof(key_map[0]);
for(int i = 0; i < len; i++) {
const setting_map m = key_map[i];
switch(m.type) {
case 'f': // float, AppSettings doesnt have float so just use string
case 's': {
const char* def = dictionary_get(this->dict, m.key_ini, "");
this->settings->GetString(m.key_app, this->buffer, sizeof(this->buffer), def);
dictionary_set(this->dict, m.key_ini, buffer);
break;
}
case 'i': {
int32_t value = iniparser_getint(this->dict, m.key_ini, 0);
this->settings->GetInt(m.key_app, &value, value);
SetDictInt(m.key_ini, value);
break;
}
case 'b': {
bool value = iniparser_getboolean(this->dict, m.key_ini, 0) == 1;
this->settings->GetBool(m.key_app, &value, value);
SetDictBool(m.key_ini, value);
break;
}
default: {
sceClibPrintf("invalid setting map entry %s %s %c\n", m.key_app, m.key_ini, m.type);
}
}
}
}
};
@ -254,7 +259,7 @@ int exit_type = 0;
void save_and_exit()
{
g_config.FromSettings(g_appSettings);
g_config.FromSettings();
g_config.SaveIni();
g_fw->RequestShutdown();
exit_type = 1;
@ -262,7 +267,7 @@ void save_and_exit()
void save_and_launch()
{
g_config.FromSettings(g_appSettings);
g_config.FromSettings();
g_config.SaveIni();
g_fw->RequestShutdown();
exit_type = 2;
@ -319,7 +324,7 @@ int32_t CBOnPress2(const char* elementId, const char* newValue)
void CBOnTerm(int32_t result)
{
if(exit_type == 0) {
if (exit_type == 0) {
sceKernelExitProcess(0);
}
}
@ -340,9 +345,9 @@ int32_t CBOnGetSurface(paf::graph::Surface** surf, const char* elementId)
void open_settings()
{
g_config.Init();
g_config.Init(g_appSettings);
g_config.LoadIni();
g_config.ToSettings(g_appSettings);
g_config.ToSettings();
sce::AppSettings::InterfaceCallbacks ifCb;
ifCb.onStartPageTransitionCb = CBOnStartPageTransition;

29
ISLE/android/config.cpp Normal file
View File

@ -0,0 +1,29 @@
#include "config.h"
#include "mxstring.h"
#include <SDL3/SDL_filesystem.h>
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_system.h>
#include <iniparser.h>
void Android_SetupDefaultConfigOverrides(dictionary* p_dictionary)
{
SDL_Log("Overriding default config for Android");
const char* data = SDL_GetAndroidExternalStoragePath();
MxString savedata = MxString(data) + "/saves/";
if (!SDL_GetPathInfo(savedata.GetData(), NULL)) {
SDL_CreateDirectory(savedata.GetData());
}
iniparser_set(p_dictionary, "isle:diskpath", data);
iniparser_set(p_dictionary, "isle:cdpath", data);
iniparser_set(p_dictionary, "isle:mediapath", data);
iniparser_set(p_dictionary, "isle:savepath", savedata.GetData());
// Default to Virtual Mouse
char buf[16];
iniparser_set(p_dictionary, "isle:Touch Scheme", SDL_itoa(0, buf, 10));
}

8
ISLE/android/config.h Normal file
View File

@ -0,0 +1,8 @@
#ifndef ANDROID_CONFIG_H
#define ANDROID_CONFIG_H
#include "dictionary.h"
void Android_SetupDefaultConfigOverrides(dictionary* p_dictionary);
#endif // ANDROID_CONFIG_H

View File

@ -1,6 +1,7 @@
#include "filesystem.h"
#include "events.h"
#include "extensions/siloader.h"
#include "extensions/textureloader.h"
#include "legogamestate.h"
#include "misc.h"
@ -107,6 +108,14 @@ void Emscripten_SetupFilesystem()
Emscripten_SendExtensionProgress("HD Textures", (++i * 100) / sizeOfArray(g_textures));
}
}
if (Extensions::SiLoader::enabled) {
wasmfs_create_directory("/LEGO/extra", 0644, fetchfs);
for (const auto& file : Extensions::SiLoader::files) {
registerFile(file.c_str());
}
}
#endif
if (GameState()->GetSavePath() && *GameState()->GetSavePath() && !Emscripten_OPFSDisabled()) {

View File

@ -1,5 +1,7 @@
#include "config.h"
#include "mxstring.h"
#include <SDL3/SDL_filesystem.h>
#include <SDL3/SDL_log.h>
#include <iniparser.h>
@ -11,15 +13,13 @@ void IOS_SetupDefaultConfigOverrides(dictionary* p_dictionary)
// Use DevelopmentFiles path for disk and cd paths
// It's good to use that path since user can easily
// connect through SMB and copy the files
const char* documentFolder = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
char* diskPath = new char[strlen(documentFolder) + strlen("isle") + 1]();
strcpy(diskPath, documentFolder);
strcat(diskPath, "isle");
MxString documentFolder = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
documentFolder += "isle";
if (!SDL_GetPathInfo(diskPath, NULL)) {
SDL_CreateDirectory(diskPath);
if (!SDL_GetPathInfo(documentFolder.GetData(), NULL)) {
SDL_CreateDirectory(documentFolder.GetData());
}
iniparser_set(p_dictionary, "isle:diskpath", diskPath);
iniparser_set(p_dictionary, "isle:cdpath", diskPath);
iniparser_set(p_dictionary, "isle:diskpath", documentFolder.GetData());
iniparser_set(p_dictionary, "isle:cdpath", documentFolder.GetData());
}

View File

@ -40,6 +40,7 @@
#include <array>
#include <extensions/extensions.h>
#include <miniwin/miniwindevice.h>
#include <type_traits>
#include <vec.h>
#define SDL_MAIN_USE_CALLBACKS
@ -72,6 +73,10 @@
#include "ios/config.h"
#endif
#ifdef ANDROID
#include "android/config.h"
#endif
#ifdef __vita__
#include "vita/config.h"
#include "vita/messagebox.h"
@ -176,6 +181,7 @@ IsleApp::IsleApp()
LegoOmni::CreateInstance();
m_mediaPath = NULL;
m_iniPath = NULL;
m_maxLod = RealtimeView::GetUserMaxLOD();
m_maxAllowedExtras = m_islandQuality <= 1 ? 10 : 20;
@ -202,25 +208,11 @@ IsleApp::~IsleApp()
MxOmni::DestroyInstance();
}
if (m_hdPath) {
delete[] m_hdPath;
}
if (m_cdPath) {
delete[] m_cdPath;
}
if (m_deviceId) {
delete[] m_deviceId;
}
if (m_savePath) {
delete[] m_savePath;
}
if (m_mediaPath) {
delete[] m_mediaPath;
}
SDL_free(m_hdPath);
SDL_free(m_cdPath);
SDL_free(m_deviceId);
SDL_free(m_savePath);
SDL_free(m_mediaPath);
}
// FUNCTION: ISLE 0x401260
@ -1014,6 +1006,8 @@ MxResult IsleApp::SetupWindow()
return FAILURE;
}
Lego()->LoadSiLoader();
DetectGameVersion();
GameState()->SerializePlayersInfo(LegoStorage::c_read);
GameState()->SerializeScoreHistory(LegoStorage::c_read);
@ -1066,33 +1060,33 @@ bool IsleApp::LoadConfig()
{
#ifdef IOS
const char* prefPath = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
#else
char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
#endif
char* iniConfig;
#ifdef __EMSCRIPTEN__
#elif defined(ANDROID)
MxString androidPath = MxString(SDL_GetAndroidExternalStoragePath()) + "/";
const char* prefPath = androidPath.GetData();
#elif defined(EMSCRIPTEN)
if (m_iniPath && !Emscripten_SetupConfig(m_iniPath)) {
m_iniPath = NULL;
}
char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
#else
char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
#endif
MxString iniConfig;
if (m_iniPath) {
iniConfig = new char[strlen(m_iniPath) + 1];
strcpy(iniConfig, m_iniPath);
iniConfig = m_iniPath;
}
else if (prefPath) {
iniConfig = new char[strlen(prefPath) + strlen("isle.ini") + 1]();
strcat(iniConfig, prefPath);
strcat(iniConfig, "isle.ini");
iniConfig = prefPath;
iniConfig += "isle.ini";
}
else {
iniConfig = new char[strlen("isle.ini") + 1];
strcpy(iniConfig, "isle.ini");
iniConfig = "isle.ini";
}
SDL_Log("Reading configuration from \"%s\"", iniConfig);
dictionary* dict = iniparser_load(iniConfig);
SDL_Log("Reading configuration from \"%s\"", iniConfig.GetData());
dictionary* dict = iniparser_load(iniConfig.GetData());
// [library:config]
// Load sane defaults if dictionary failed to load
@ -1103,20 +1097,20 @@ bool IsleApp::LoadConfig()
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Loading sane defaults");
FILE* iniFP = fopen(iniConfig, "wb");
FILE* iniFP = fopen(iniConfig.GetData(), "wb");
if (!iniFP) {
SDL_LogError(
SDL_LOG_CATEGORY_APPLICATION,
"Failed to write config at '%s': %s",
iniConfig,
iniConfig.GetData(),
strerror(errno)
);
return false;
}
char buf[32];
dict = iniparser_load(iniConfig);
dict = iniparser_load(iniConfig.GetData());
iniparser_set(dict, "isle", NULL);
iniparser_set(dict, "isle:diskpath", SDL_GetBasePath());
@ -1168,11 +1162,15 @@ bool IsleApp::LoadConfig()
#ifdef IOS
IOS_SetupDefaultConfigOverrides(dict);
#endif
#ifdef ANDROID
Android_SetupDefaultConfigOverrides(dict);
#endif
#ifdef __vita__
VITA_SetupDefaultConfigOverrides(dict);
#endif
iniparser_dump_ini(dict, iniFP);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "New config written at '%s'", iniConfig);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "New config written at '%s'", iniConfig.GetData());
fclose(iniFP);
}
@ -1180,20 +1178,10 @@ bool IsleApp::LoadConfig()
Emscripten_SetupDefaultConfigOverrides(dict);
#endif
const char* hdPath = iniparser_getstring(dict, "isle:diskpath", SDL_GetBasePath());
m_hdPath = new char[strlen(hdPath) + 1];
strcpy(m_hdPath, hdPath);
MxOmni::SetHD(m_hdPath);
const char* cdPath = iniparser_getstring(dict, "isle:cdpath", MxOmni::GetCD());
m_cdPath = new char[strlen(cdPath) + 1];
strcpy(m_cdPath, cdPath);
MxOmni::SetCD(m_cdPath);
const char* mediaPath = iniparser_getstring(dict, "isle:mediapath", hdPath);
m_mediaPath = new char[strlen(mediaPath) + 1];
strcpy(m_mediaPath, mediaPath);
MxOmni::SetHD((m_hdPath = SDL_strdup(iniparser_getstring(dict, "isle:diskpath", SDL_GetBasePath()))));
MxOmni::SetCD((m_cdPath = SDL_strdup(iniparser_getstring(dict, "isle:cdpath", MxOmni::GetCD()))));
m_savePath = SDL_strdup(iniparser_getstring(dict, "isle:savepath", prefPath));
m_mediaPath = SDL_strdup(iniparser_getstring(dict, "isle:mediapath", m_hdPath));
m_flipSurfaces = iniparser_getboolean(dict, "isle:Flip Surfaces", m_flipSurfaces);
m_fullScreen = iniparser_getboolean(dict, "isle:Full Screen", m_fullScreen);
m_exclusiveFullScreen = iniparser_getboolean(dict, "isle:Exclusive Full Screen", m_exclusiveFullScreen);
@ -1240,17 +1228,9 @@ bool IsleApp::LoadConfig()
const char* deviceId = iniparser_getstring(dict, "isle:3D Device ID", NULL);
if (deviceId != NULL) {
m_deviceId = new char[strlen(deviceId) + 1];
strcpy(m_deviceId, deviceId);
m_deviceId = SDL_strdup(deviceId);
}
// [library:config]
// The original game does not save any data if no savepath is given.
// Instead, we use SDLs prefPath as a default fallback and always save data.
const char* savePath = iniparser_getstring(dict, "isle:savepath", prefPath);
m_savePath = new char[strlen(savePath) + 1];
strcpy(m_savePath, savePath);
#ifdef EXTENSIONS
for (const char* key : Extensions::availableExtensions) {
if (iniparser_getboolean(dict, key, 0)) {
@ -1270,11 +1250,12 @@ bool IsleApp::LoadConfig()
#endif
iniparser_freedict(dict);
delete[] iniConfig;
#ifndef IOS
SDL_free(prefPath);
#endif
[](auto path) {
if constexpr (std::is_same_v<decltype(path), char*>) {
SDL_free(path);
}
}(prefPath);
return true;
}
@ -1433,12 +1414,12 @@ SDL_AppResult IsleApp::ParseArguments(int argc, char** argv)
consumed = 1;
}
else if (strcmp(argv[i], "--help") == 0) {
DisplayArgumentHelp();
DisplayArgumentHelp(argv[0]);
return SDL_APP_SUCCESS;
}
if (consumed <= 0) {
SDL_Log("Invalid argument(s): %s", argv[i]);
DisplayArgumentHelp();
DisplayArgumentHelp(argv[0]);
return SDL_APP_FAILURE;
}
}
@ -1446,9 +1427,9 @@ SDL_AppResult IsleApp::ParseArguments(int argc, char** argv)
return SDL_APP_CONTINUE;
}
void IsleApp::DisplayArgumentHelp()
void IsleApp::DisplayArgumentHelp(const char* p_execName)
{
SDL_Log("Usage: isle [options]");
SDL_Log("Usage: %s [options]", p_execName);
SDL_Log("Options:");
SDL_Log(" --ini <path> Set custom path to .ini config");
#ifdef ISLE_DEBUG

View File

@ -99,9 +99,9 @@ class IsleApp {
const CursorBitmap* m_cursorCurrentBitmap;
char* m_mediaPath;
MxFloat m_cursorSensitivity;
void DisplayArgumentHelp();
void DisplayArgumentHelp(const char* p_execName);
char* m_iniPath;
const char* m_iniPath;
MxFloat m_maxLod;
MxU32 m_maxAllowedExtras;
MxTransitionManager::TransitionType m_transitionType;

View File

@ -68,10 +68,10 @@ class DebugViewer {
static void InsideBuildingManager()
{
auto buildingManager = Lego()->GetBuildingManager();
ImGui::Text("nextVariant: %d", buildingManager->m_nextVariant);
ImGui::Text("nextVariant: %u", buildingManager->m_nextVariant);
ImGui::Text("m_boundariesDetermined: %d", buildingManager->m_boundariesDetermined);
ImGui::Text("m_hideAfterAnimation: %d", buildingManager->m_hideAfterAnimation);
ImGui::Text("#Animated Entries", buildingManager->m_numEntries);
ImGui::Text("#Animated Entries: %d", buildingManager->m_numEntries);
if (buildingManager->m_numEntries) {
if (ImGui::BeginTable("Animated Entries", 6, ImGuiTableFlags_Borders)) {
ImGui::TableSetupColumn("ROI Name");
@ -293,7 +293,7 @@ void IsleDebug_Render()
ImGui::Text("Current act: %d", gameState->GetCurrentAct());
ImGui::Text("Loaded act: %d", gameState->GetLoadedAct());
ImGui::Text("Previous area: %d", gameState->m_previousArea);
ImGui::Text("Unknown 0x42c: %d", gameState->m_unk0x42c);
ImGui::Text("Saved previous area: %d", gameState->m_savedPreviousArea);
ImGui::Value("Player count", gameState->m_playerCount);
ImGui::TreePop();
}

View File

@ -8,6 +8,13 @@
// SIZE 0x194
class Act2Brick : public LegoPathActor {
public:
enum {
e_removed = 0,
e_created = 1,
e_placed = 2,
e_atRest = 3,
};
Act2Brick();
~Act2Brick() override; // vtable+0x00
@ -35,7 +42,7 @@ class Act2Brick : public LegoPathActor {
MxResult Create(MxS32 p_index);
void Remove();
void FUN_1007a670(MxMatrix& p_param1, MxMatrix& p_param2, LegoPathBoundary* p_boundary);
void Place(MxMatrix& p_localToWorld, MxMatrix& p_endLocalToWorld, LegoPathBoundary* p_boundary);
void PlayWhistleSound();
void StopWhistleSound();
void Mute(MxBool p_muted);
@ -44,12 +51,12 @@ class Act2Brick : public LegoPathActor {
static const LegoChar* g_lodNames[];
static MxLong g_lastHitActorTime;
LegoCacheSound* m_whistleSound; // 0x154
undefined m_unk0x158[0x0c]; // 0x158
undefined4 m_unk0x164; // 0x164
Mx3DPointFloat m_unk0x168; // 0x168
Mx3DPointFloat m_unk0x17c; // 0x17c
MxS32 m_unk0x190; // 0x190
LegoCacheSound* m_whistleSound; // 0x154
undefined m_unk0x158[0x0c]; // 0x158
MxU32 m_state; // 0x164
Mx3DPointFloat m_localToWorldMovementStep; // 0x168
Mx3DPointFloat m_endLocalToWorld; // 0x17c
MxS32 m_step; // 0x190
};
#endif // ACT2BRICK_H

View File

@ -18,14 +18,20 @@ class MxQuaternionTransformer;
// SIZE 0x0c
struct Act3ListElement {
MxU32 m_objectId; // 0x00
undefined4 m_unk0x04; // 0x04
MxBool m_hasStarted; // 0x08
enum InsertMode {
e_replaceAction = 1,
e_queueAction = 2,
e_onlyIfEmpty = 3
};
MxU32 m_objectId; // 0x00
InsertMode m_insertMode; // 0x04
MxBool m_hasStarted; // 0x08
Act3ListElement() {}
Act3ListElement(MxU32 p_objectId, undefined4 p_unk0x04, MxBool p_hasStarted)
: m_objectId(p_objectId), m_unk0x04(p_unk0x04), m_hasStarted(p_hasStarted)
Act3ListElement(MxU32 p_objectId, InsertMode p_insertMode, MxBool p_hasStarted)
: m_objectId(p_objectId), m_insertMode(p_insertMode), m_hasStarted(p_hasStarted)
{
}
@ -36,21 +42,15 @@ struct Act3ListElement {
// SIZE 0x10
class Act3List : private list<Act3ListElement> {
public:
enum InsertMode {
e_replaceAction = 1,
e_queueAction = 2,
e_onlyIfEmpty = 3
};
Act3List() { m_cleared = FALSE; }
Act3List() { m_unk0x0c = 0; }
void Insert(MxS32 p_objectId, InsertMode p_option);
void Insert(MxS32 p_objectId, Act3ListElement::InsertMode p_option);
void DeleteActionWrapper();
void Clear();
void RemoveByObjectIdOrFirst(MxU32 p_objectId);
private:
undefined4 m_unk0x0c; // 0x0c
MxU32 m_cleared; // 0x0c
};
// VTABLE: LEGO1 0x100d4fc8
@ -58,7 +58,14 @@ class Act3List : private list<Act3ListElement> {
// SIZE 0x0c
class Act3State : public LegoState {
public:
Act3State() { m_unk0x08 = 0; }
enum {
e_initial = 0,
e_ready = 1,
e_goodEnding = 2,
e_badEnding = 3,
};
Act3State() { m_state = Act3State::e_initial; }
// FUNCTION: LEGO1 0x1000e2f0
MxBool IsSerializable() override { return FALSE; }
@ -80,11 +87,11 @@ class Act3State : public LegoState {
// SYNTHETIC: LEGO1 0x1000e3c0
// Act3State::`scalar deleting destructor'
undefined4 GetUnknown0x08() { return m_unk0x08; }
MxU32 GetState() { return m_state; }
// TODO: Most likely getters/setters are not used according to BETA.
undefined4 m_unk0x08; // 0x08
MxU32 m_state; // 0x08
};
// VTABLE: LEGO1 0x100d9628

View File

@ -119,25 +119,6 @@ struct InfocenterMapEntry {
// SIZE 0x1d8
class Infocenter : public LegoWorld {
public:
enum Cutscene {
e_noIntro = -1,
e_legoMovie,
e_mindscapeMovie,
e_introMovie,
e_outroMovie,
e_badEndMovie,
e_goodEndMovie
};
enum Character {
e_noCharacter = 0,
e_pepper,
e_mama,
e_papa,
e_nick,
e_laura
};
Infocenter();
~Infocenter() override;
@ -180,7 +161,7 @@ class Infocenter : public LegoWorld {
void UpdateFrameHot(MxBool p_display);
void Reset();
void PlayCutscene(Cutscene p_entityId, MxBool p_scale);
void PlayCutscene(IntroScript::Script p_entityId, MxBool p_scale);
void StopCutscene();
void UpdateEnabledGlowControl(MxS32 p_x, MxS32 p_y);
@ -198,7 +179,7 @@ class Infocenter : public LegoWorld {
MxS16 m_selectedCharacter; // 0xfc
InfocenterState* m_infocenterState; // 0x100
LegoGameState::Area m_destLocation; // 0x104
Cutscene m_currentCutscene; // 0x108
IntroScript::Script m_currentCutscene; // 0x108
Radio m_radio; // 0x10c
MxStillPresenter* m_dragPresenter; // 0x11c
InfocenterMapEntry m_glowInfo[7]; // 0x120

View File

@ -75,11 +75,11 @@ class Act1State : public LegoState {
MxU32 GetState() { return m_state; }
ElevatorFloor GetElevatorFloor() { return (ElevatorFloor) m_elevFloor; }
MxU8 GetUnknown21() { return m_unk0x021; }
MxBool IsSpawnInInfocenter() { return m_spawnInInfocenter; }
void SetState(MxU32 p_state) { m_state = p_state; }
void SetElevatorFloor(ElevatorFloor p_elevFloor) { m_elevFloor = p_elevFloor; }
void SetUnknown21(MxU8 p_unk0x21) { m_unk0x021 = p_unk0x21; }
void SetSpawnInInfocenter(MxBool p_spawnInInfocenter) { m_spawnInInfocenter = p_spawnInInfocenter; }
// SYNTHETIC: LEGO1 0x10033960
// Act1State::`scalar deleting destructor'
@ -90,11 +90,11 @@ class Act1State : public LegoState {
IsleScript::Script m_currentCptClickDialogue; // 0x014
MxU32 m_state; // 0x018
MxS16 m_elevFloor; // 0x01c
MxBool m_unk0x01e; // 0x01e
MxBool m_unk0x01f; // 0x01f
MxBool m_playingFloor2Animation; // 0x01e
MxBool m_switchedToArea; // 0x01f
MxBool m_planeActive; // 0x020
undefined m_unk0x021; // 0x021
MxBool m_unk0x022; // 0x022
MxBool m_spawnInInfocenter; // 0x021
MxBool m_playedExitExplanation; // 0x022
undefined m_unk0x023; // 0x023
LegoNamedPlane m_motocyclePlane; // 0x024
LegoNamedPlane m_bikePlane; // 0x070

View File

@ -15,9 +15,13 @@ class MxEndActionNotificationParam;
// SIZE 0x10
class LegoAct2State : public LegoState {
public:
enum {
c_badEnding = 104
};
LegoAct2State()
{
m_unk0x08 = 0;
m_state = 0;
m_enabled = FALSE;
}
~LegoAct2State() override {}
@ -43,14 +47,14 @@ class LegoAct2State : public LegoState {
// LegoAct2State::`scalar deleting destructor'
// FUNCTION: BETA10 0x100151b0
void SetUnknown0x08(undefined4 p_unk0x08) { m_unk0x08 = p_unk0x08; }
void SetState(MxU32 p_state) { m_state = p_state; }
undefined4 GetUnknown0x08() { return m_unk0x08; }
MxU32 GetState() { return m_state; }
// TODO: Most likely getters/setters are not used according to BETA. (?)
undefined4 m_unk0x08; // 0x08
MxBool m_enabled; // 0x0c
MxU32 m_state; // 0x08
MxBool m_enabled; // 0x0c
};
// VTABLE: LEGO1 0x100d82e0

View File

@ -8,13 +8,13 @@ class LegoAnim;
// SIZE 0x20
struct LegoAnimActorStruct {
LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs);
LegoAnimActorStruct(float p_worldSpeed, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs);
~LegoAnimActorStruct();
float GetDuration();
// FUNCTION: BETA10 0x1000fb10
float GetUnknown0x00() { return m_unk0x00; }
float GetWorldSpeed() { return m_worldSpeed; }
// FUNCTION: BETA10 0x10012210
LegoAnim* GetAnimTreePtr() { return m_AnimTreePtr; }
@ -23,7 +23,7 @@ struct LegoAnimActorStruct {
LegoROI** GetROIMap() { return m_roiMap; }
// TODO: Possibly private
float m_unk0x00; // 0x00
float m_worldSpeed; // 0x00
LegoAnim* m_AnimTreePtr; // 0x04
LegoROI** m_roiMap; // 0x08
MxU32 m_numROIs; // 0x0c
@ -47,9 +47,14 @@ class LegoAnimActor : public virtual LegoPathActor {
void Animate(float p_time) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
virtual MxResult FUN_1001c1f0(float& p_und);
virtual MxResult FUN_1001c360(float, Matrix4& p_transform);
virtual MxResult FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs);
virtual MxResult GetTimeInCycle(float& p_timeInCycle);
virtual MxResult AnimateWithTransform(float p_time, Matrix4& p_transform);
virtual MxResult CreateAnimActorStruct(
LegoAnim* p_AnimTreePtr,
float p_worldSpeed,
LegoROI** p_roiMap,
MxU32 p_numROIs
);
virtual void ClearMaps();
// FUNCTION: LEGO1 0x1000fba0

View File

@ -13,6 +13,7 @@
class LegoCacheSound : public MxCore {
public:
LegoCacheSound();
LegoCacheSound(LegoCacheSound& p_sound);
~LegoCacheSound() override; // vtable+0x00
// FUNCTION: LEGO1 0x10006580
@ -49,6 +50,8 @@ class LegoCacheSound : public MxCore {
void SetDistance(MxS32 p_min, MxS32 p_max);
void MuteSilence(MxBool p_muted);
void MuteStop(MxBool p_mute);
LegoCacheSound& operator=(LegoCacheSound& p_sound);
void CopyFrom(LegoCacheSound& p_sound);
// SYNTHETIC: LEGO1 0x10006610
// SYNTHETIC: BETA10 0x100675b0

View File

@ -76,9 +76,9 @@ class LegoEntity : public MxEntity {
virtual void SwitchColor(LegoROI* p_roi); // vtable+0x48
virtual void SwitchMood(); // vtable+0x4c
void FUN_10010c30();
void TransformPointOfView();
void SetType(MxU8 p_type);
void SetLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up, MxBool p_und);
void SetLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up, MxBool p_updateCamera);
Mx3DPointFloat GetWorldDirection();
Mx3DPointFloat GetWorldUp();
Mx3DPointFloat GetWorldPosition();

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@ -179,7 +179,7 @@ class LegoGameState {
History();
void WriteScoreHistory();
MxResult Serialize(LegoStorage* p_storage);
ScoreItem* FindPlayerInScoreHistory(Username* p_player, MxS16 p_unk0x24, MxS32& p_unk0x2c);
ScoreItem* FindPlayerInScoreHistory(Username* p_player, MxS16 p_playerId, MxS32& p_playerScoreHistoryIndex);
// FUNCTION: BETA10 0x1002c2b0
MxS16 GetCount() { return m_count; }
@ -269,7 +269,7 @@ class LegoGameState {
MxBool m_isDirty; // 0x420
Area m_currentArea; // 0x424
Area m_previousArea; // 0x428
Area m_unk0x42c; // 0x42c
Area m_savedPreviousArea; // 0x42c
static const InternationalCharacter g_intCharacters[8];
};

View File

@ -208,6 +208,7 @@ class LegoOmni : public MxOmni {
void SetVersion10(MxBool p_version10) { m_version10 = p_version10; }
MxBool IsVersion10() { return m_version10; }
LEGO1_EXPORT void LoadSiLoader();
// SYNTHETIC: LEGO1 0x10058b30
// SYNTHETIC: BETA10 0x1008f8d0

View File

@ -72,7 +72,12 @@ MxBool RemoveFromCurrentWorld(const MxAtomId& p_atomId, MxS32 p_id);
void EnableAnimations(MxBool p_enable);
void SetAppCursor(Cursor p_cursor);
MxBool CanExit();
MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_worldAtom, MxS32 p_worldEntityId);
MxBool RemoveFromWorld(
const MxAtomId& p_entityAtom,
MxS32 p_entityId,
const MxAtomId& p_worldAtom,
MxS32 p_worldEntityId
);
MxS32 UpdateLightPosition(MxS32 p_increase);
void SetLightPosition(MxS32 p_index);
LegoNamedTexture* ReadNamedTexture(LegoStorage* p_storage);

View File

@ -48,6 +48,7 @@ class MxBackgroundAudioManager : public MxCore {
virtual MxResult Create(MxAtomId& p_script, MxU32 p_frequencyMS);
void Init();
void Update(MxS32 p_targetVolume, MxS32 p_speed, MxPresenter::TickleState p_tickleState);
void Stop();
void LowerVolume();
void RaiseVolume();

View File

@ -15,7 +15,7 @@ class RaceSkel : public LegoAnimActor {
void ParseAction(char* p_extra) override; // vtable+0x20
MxResult FUN_1001c360(float p_und, Matrix4& p_transform) override;
MxResult AnimateWithTransform(float p_time, Matrix4& p_transform) override;
virtual void FUN_10071c80(Vector3& p_vec);

View File

@ -57,39 +57,39 @@ MxBool g_unk0x100f0f28 = FALSE;
// GLOBAL: LEGO1 0x100f0f30
// GLOBAL: BETA10 0x101dbe48
MxS32 g_unk0x100f0f30[] = {2, 23, 32, 66, 71, 72, 73, -1};
MxS32 g_stage0Plants[] = {2, 23, 32, 66, 71, 72, 73, -1};
// GLOBAL: LEGO1 0x100f0f50
// GLOBAL: BETA10 0x101dbe68
MxS32 g_unk0x100f0f50[] = {0, 7, 16, 18, 20, 21, 34, 49, 58, 59, 63, 65, 69, 74, -1};
MxS32 g_stage1Plants[] = {0, 7, 16, 18, 20, 21, 34, 49, 58, 59, 63, 65, 69, 74, -1};
// GLOBAL: LEGO1 0x100f0f90
// GLOBAL: BETA10 0x101dbea8
MxS32 g_unk0x100f0f90[] = {12, 19, 24, 48, 60, -1};
MxS32 g_stage2Plants[] = {12, 19, 24, 48, 60, -1};
// GLOBAL: LEGO1 0x100f0fa8
// GLOBAL: BETA10 0x101dbec0
MxS32 g_unk0x100f0fa8[] = {8, 15, 46, -1};
MxS32 g_stage3Plants[] = {8, 15, 46, -1};
// GLOBAL: LEGO1 0x100f0fb8
// GLOBAL: BETA10 0x101dbed0
MxS32 g_unk0x100f0fb8[] = {25, 26, 28, 29, 38, 39, 42, 50, 51, 56, -1};
MxS32 g_stage4Plants[] = {25, 26, 28, 29, 38, 39, 42, 50, 51, 56, -1};
// GLOBAL: LEGO1 0x100f0fe8
// GLOBAL: BETA10 0x101dbf00
MxS32 g_unk0x100f0fe8[] = {3, 40, 53, 55, -1};
MxS32 g_stage5Plants[] = {3, 40, 53, 55, -1};
// GLOBAL: LEGO1 0x100f1000
// GLOBAL: BETA10 0x101dbf18
MxS32 g_unk0x100f1000[] = {22, 33, 41, 45, 67, -1};
MxS32 g_stage6Plants[] = {22, 33, 41, 45, 67, -1};
// GLOBAL: LEGO1 0x100f1018
// GLOBAL: BETA10 0x101dbf30
MxS32 g_unk0x100f1018[] = {13, 30, 31, 62, -1};
MxS32 g_stage7Plants[] = {13, 30, 31, 62, -1};
// GLOBAL: LEGO1 0x100f1030
// GLOBAL: BETA10 0x101dbf48
MxS32 g_unk0x100f1030[] = {1, 27, 37, 44, 47, 54, 61, 64, -1};
MxS32 g_stage8Plants[] = {1, 27, 37, 44, 47, 54, 61, 64, -1};
// --- End of indices into g_plantInfo ---
@ -144,7 +144,7 @@ void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
void Act2Actor::FUN_10018980()
{
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
m_shootAnim = m_animMaps[i];
}
}
@ -727,9 +727,9 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
*p_param = TRUE;
}
else {
for (i = 0; g_unk0x100f0f30[i] != -1; i++) {
if (plantInfo[g_unk0x100f0f30[i]].m_counter) {
result = plantInfo[g_unk0x100f0f30[i]].m_entity;
for (i = 0; g_stage0Plants[i] != -1; i++) {
if (plantInfo[g_stage0Plants[i]].m_counter) {
result = plantInfo[g_stage0Plants[i]].m_entity;
break;
}
}
@ -741,9 +741,9 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
*p_param = TRUE;
}
else {
for (i = 0; g_unk0x100f0f50[i] != -1; i++) {
if (plantInfo[g_unk0x100f0f50[i]].m_counter) {
result = plantInfo[g_unk0x100f0f50[i]].m_entity;
for (i = 0; g_stage1Plants[i] != -1; i++) {
if (plantInfo[g_stage1Plants[i]].m_counter) {
result = plantInfo[g_stage1Plants[i]].m_entity;
break;
}
}
@ -759,9 +759,9 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
*p_param = TRUE;
}
else {
for (i = 0; g_unk0x100f0f90[i] != -1; i++) {
if (plantInfo[g_unk0x100f0f90[i]].m_counter) {
result = plantInfo[g_unk0x100f0f90[i]].m_entity;
for (i = 0; g_stage2Plants[i] != -1; i++) {
if (plantInfo[g_stage2Plants[i]].m_counter) {
result = plantInfo[g_stage2Plants[i]].m_entity;
break;
}
}
@ -781,9 +781,9 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
*p_param = TRUE;
}
else {
for (i = 0; g_unk0x100f0fa8[i] != -1; i++) {
if (plantInfo[g_unk0x100f0fa8[i]].m_counter) {
result = plantInfo[g_unk0x100f0fa8[i]].m_entity;
for (i = 0; g_stage3Plants[i] != -1; i++) {
if (plantInfo[g_stage3Plants[i]].m_counter) {
result = plantInfo[g_stage3Plants[i]].m_entity;
break;
}
}
@ -799,9 +799,9 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
*p_param = TRUE;
}
else {
for (i = 0; g_unk0x100f0fb8[i] != -1; i++) {
if (plantInfo[g_unk0x100f0fb8[i]].m_counter) {
result = plantInfo[g_unk0x100f0fb8[i]].m_entity;
for (i = 0; g_stage4Plants[i] != -1; i++) {
if (plantInfo[g_stage4Plants[i]].m_counter) {
result = plantInfo[g_stage4Plants[i]].m_entity;
break;
}
}
@ -813,9 +813,9 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
*p_param = TRUE;
}
else {
for (i = 0; g_unk0x100f0fe8[i] != -1; i++) {
if (plantInfo[g_unk0x100f0fe8[i]].m_counter) {
result = plantInfo[g_unk0x100f0fe8[i]].m_entity;
for (i = 0; g_stage5Plants[i] != -1; i++) {
if (plantInfo[g_stage5Plants[i]].m_counter) {
result = plantInfo[g_stage5Plants[i]].m_entity;
break;
}
}
@ -827,9 +827,9 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
*p_param = TRUE;
}
else {
for (i = 0; g_unk0x100f1000[i] != -1; i++) {
if (plantInfo[g_unk0x100f1000[i]].m_counter) {
result = plantInfo[g_unk0x100f1000[i]].m_entity;
for (i = 0; g_stage6Plants[i] != -1; i++) {
if (plantInfo[g_stage6Plants[i]].m_counter) {
result = plantInfo[g_stage6Plants[i]].m_entity;
break;
}
}
@ -841,18 +841,18 @@ LegoEntity* Act2Actor::FUN_10019b90(MxBool* p_param)
*p_param = TRUE;
}
else {
for (i = 0; g_unk0x100f1018[i] != -1; i++) {
if (plantInfo[g_unk0x100f1018[i]].m_counter) {
result = plantInfo[g_unk0x100f1018[i]].m_entity;
for (i = 0; g_stage7Plants[i] != -1; i++) {
if (plantInfo[g_stage7Plants[i]].m_counter) {
result = plantInfo[g_stage7Plants[i]].m_entity;
break;
}
}
}
break;
case 8:
for (i = 0; g_unk0x100f1030[i] != -1; i++) {
if (plantInfo[g_unk0x100f1030[i]].m_counter) {
result = plantInfo[g_unk0x100f1030[i]].m_entity;
for (i = 0; g_stage8Plants[i] != -1; i++) {
if (plantInfo[g_stage8Plants[i]].m_counter) {
result = plantInfo[g_stage8Plants[i]].m_entity;
break;
}
}

View File

@ -271,7 +271,7 @@ void Act3Cop::ParseAction(char* p_extra)
}
for (i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
m_eatAnim = m_animMaps[i];
}
}
@ -559,7 +559,7 @@ void Act3Brickster::ParseAction(char* p_extra)
((Act3*) m_world)->SetBrickster(this);
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
m_shootAnim = m_animMaps[i];
}
}

View File

@ -111,8 +111,8 @@ void Bike::ActivateSceneActions()
PlayMusic(JukeboxScript::c_InformationCenter_Music);
Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
if (!act1state->m_unk0x022) {
act1state->m_unk0x022 = TRUE;
if (!act1state->m_playedExitExplanation) {
act1state->m_playedExitExplanation = TRUE;
MxMatrix mat(UserActor()->GetROI()->GetLocal2World());
mat.TranslateBy(mat[2][0] * 2.5, mat[2][1] + 0.7, mat[2][2] * 2.5);

View File

@ -195,8 +195,8 @@ void DuneBuggy::ActivateSceneActions()
PlayMusic(JukeboxScript::c_GarageArea_Music);
Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
if (!act1state->m_unk0x022) {
act1state->m_unk0x022 = TRUE;
if (!act1state->m_playedExitExplanation) {
act1state->m_playedExitExplanation = TRUE;
MxMatrix mat(UserActor()->GetROI()->GetLocal2World());
mat.TranslateBy(mat[2][0] * 2.5, mat[2][1] + 0.7, mat[2][2] * 2.5);

View File

@ -342,7 +342,7 @@ MxLong Helicopter::HandleEndAnim(LegoEndAnimNotificationParam& p_param)
assert(m_world && m_world->GetCameraController());
m_world->GetCameraController()->SetWorldTransform(at, dir, up);
FUN_10010c30();
TransformPointOfView();
result = 1;
break;
}
@ -388,13 +388,13 @@ void Helicopter::VTable0x74(Matrix4& p_transform)
{
if (m_userNavFlag) {
m_roi->UpdateTransformationRelativeToParent(p_transform);
FUN_10010c30();
TransformPointOfView();
}
else {
m_roi->SetLocal2World(p_transform);
m_roi->WrappedUpdateWorldData();
if (m_cameraFlag) {
FUN_10010c30();
TransformPointOfView();
}
}
}

View File

@ -93,7 +93,7 @@ void IslePathActor::Enter()
SetUserActor(this);
FUN_1001b660();
FUN_10010c30();
TransformPointOfView();
}
}
@ -152,7 +152,7 @@ void IslePathActor::Exit()
}
FUN_1001b660();
FUN_10010c30();
TransformPointOfView();
ResetViewVelocity();
}
@ -633,7 +633,7 @@ void IslePathActor::VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundar
m_roi->SetLocal2World(p_transform);
if (m_cameraFlag) {
ResetViewVelocity();
FUN_10010c30();
TransformPointOfView();
}
}

View File

@ -165,11 +165,11 @@ void Jetski::ActivateSceneActions()
Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
if (!act1state->m_state) {
if (act1state->m_unk0x022) {
if (act1state->m_playedExitExplanation) {
PlayCamAnim(this, FALSE, 68, TRUE);
}
else {
act1state->m_unk0x022 = TRUE;
act1state->m_playedExitExplanation = TRUE;
LegoPathActor* user = UserActor();
if (user != NULL) {

View File

@ -153,8 +153,8 @@ void Motocycle::ActivateSceneActions()
PlayMusic(JukeboxScript::c_PoliceStation_Music);
Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
if (!act1state->m_unk0x022) {
act1state->m_unk0x022 = TRUE;
if (!act1state->m_playedExitExplanation) {
act1state->m_playedExitExplanation = TRUE;
MxMatrix mat(UserActor()->GetROI()->GetLocal2World());
mat.TranslateBy(mat[2][0] * 2.5, mat[2][1] + 0.7, mat[2][2] * 2.5);

View File

@ -151,8 +151,8 @@ void SkateBoard::ActivateSceneActions()
if (m_act1state->m_state != Act1State::e_pizza) {
PlayMusic(JukeboxScript::c_BeachBlvd_Music);
if (!m_act1state->m_unk0x022) {
m_act1state->m_unk0x022 = TRUE;
if (!m_act1state->m_playedExitExplanation) {
m_act1state->m_playedExitExplanation = TRUE;
MxMatrix mat(UserActor()->GetROI()->GetLocal2World());
mat.TranslateBy(mat[2][0] * 2.5, mat[2][1] + 0.2, mat[2][2] * 2.5);

View File

@ -272,6 +272,29 @@ void LegoCacheSound::MuteStop(MxBool p_muted)
}
}
// FUNCTION: BETA10 0x10066fa9
LegoCacheSound::LegoCacheSound(LegoCacheSound& p_sound)
{
CopyFrom(p_sound);
}
// FUNCTION: BETA10 0x10067062
LegoCacheSound& LegoCacheSound::operator=(LegoCacheSound& p_sound)
{
if (this == &p_sound) {
return *this;
}
CopyFrom(p_sound);
return *this;
}
// FUNCTION: BETA10 0x1006709d
void LegoCacheSound::CopyFrom(LegoCacheSound& p_sound)
{
assert(0);
}
// FUNCTION: LEGO1 0x10006d80
// FUNCTION: BETA10 0x100670e7
MxString LegoCacheSound::GetBaseFilename(MxString& p_path)

View File

@ -119,7 +119,12 @@ void MxBackgroundAudioManager::FadeInPendingPresenter()
MxS32 compare, volume;
if (m_activePresenter == NULL) {
if (m_pendingPresenter) {
if (m_pendingPresenter && m_pendingPresenter->GetCurrentTickleState() >= MxPresenter::e_streaming) {
if (!m_pendingPresenter->IsEnabled()) {
m_pendingPresenter->Enable(TRUE);
m_pendingPresenter->SetTickleState(MxPresenter::e_streaming);
}
if (m_volumeSuppressionAmount != 0) {
compare = 30;
}
@ -221,6 +226,12 @@ void MxBackgroundAudioManager::StartAction(MxParam& p_param)
m_action2.SetObjectId(m_pendingPresenter->GetAction()->GetObjectId());
m_targetVolume = ((MxDSSound*) (m_pendingPresenter->GetAction()))->GetVolume();
m_pendingPresenter->SetVolume(0);
// Disabling the action here and starting it later once the actively presented music has been faded out.
// This was not necessary in retail because the streaming layer would implicitly not start another action
// before the previous one has ended (since it's all coming from JUKEBOX.SI), however since we now
// allow loading music from multiple SI files this would cause the new music to start immediately.
m_pendingPresenter->GetAction()->SetFlags(m_pendingPresenter->GetAction()->GetFlags() & ~MxDSAction::c_enabled);
}
// FUNCTION: LEGO1 0x1007f200
@ -254,7 +265,8 @@ MxResult MxBackgroundAudioManager::PlayMusic(
return SUCCESS;
}
if (m_action2.GetObjectId() == -1 && m_action1.GetObjectId() != p_action.GetObjectId()) {
if (m_action2.GetObjectId() == -1 &&
(m_action1.GetObjectId() != p_action.GetObjectId() || m_action1.GetAtomId() != p_action.GetAtomId())) {
MxDSAction action;
action.SetAtomId(GetCurrentAction().GetAtomId());
action.SetObjectId(GetCurrentAction().GetObjectId());
@ -275,6 +287,10 @@ MxResult MxBackgroundAudioManager::PlayMusic(
m_tickleState = p_tickleState;
m_speed = p_speed;
}
else {
m_action2.SetAtomId(MxAtomId());
m_action2.SetObjectId(-1);
}
return result;
}
@ -282,6 +298,17 @@ MxResult MxBackgroundAudioManager::PlayMusic(
return FAILURE;
}
// FUNCTION: BETA10 0x100e92ec
void MxBackgroundAudioManager::Update(MxS32 p_targetVolume, MxS32 p_speed, MxPresenter::TickleState p_tickleState)
{
assert(p_targetVolume >= 0 && p_targetVolume <= 100);
assert(p_speed > 0);
m_tickleState = p_tickleState;
m_speed = p_speed;
m_targetVolume = p_targetVolume;
}
// FUNCTION: LEGO1 0x1007f470
// FUNCTION: BETA10 0x100e9388
void MxBackgroundAudioManager::Stop()

View File

@ -167,7 +167,7 @@ LegoGameState::LegoGameState()
m_jukeboxMusic = JukeboxScript::c_noneJukebox;
m_currentArea = e_undefined;
m_previousArea = e_undefined;
m_unk0x42c = e_undefined;
m_savedPreviousArea = e_undefined;
m_playerCount = 0;
m_isDirty = FALSE;
m_loadedAct = e_actNotFound;
@ -326,7 +326,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
}
}
area = m_unk0x42c;
area = m_savedPreviousArea;
storage.WriteU16(area);
SerializeScoreHistory(LegoFile::c_write);
m_isDirty = FALSE;
@ -445,10 +445,10 @@ MxResult LegoGameState::Load(MxULong p_slot)
storage.ReadS16(actArea);
if (m_currentAct == e_act1) {
m_unk0x42c = e_undefined;
m_savedPreviousArea = e_undefined;
}
else {
m_unk0x42c = (Area) actArea;
m_savedPreviousArea = (Area) actArea;
}
result = SUCCESS;
@ -1205,7 +1205,7 @@ void LegoGameState::Init()
}
}
m_unk0x42c = e_undefined;
m_savedPreviousArea = e_undefined;
}
// FUNCTION: BETA10 0x10086510
@ -1584,18 +1584,18 @@ void LegoGameState::History::WriteScoreHistory()
// FUNCTION: BETA10 0x1008732a
LegoGameState::ScoreItem* LegoGameState::History::FindPlayerInScoreHistory(
LegoGameState::Username* p_player,
MxS16 p_unk0x24,
MxS32& p_unk0x2c
MxS16 p_playerId,
MxS32& p_playerScoreHistoryIndex
)
{
MxS32 i = 0;
for (; i < m_count; i++) {
if (!memcmp(p_player, &m_scores[i].m_name, sizeof(*p_player)) && m_scores[i].m_playerId == p_unk0x24) {
if (!memcmp(p_player, &m_scores[i].m_name, sizeof(*p_player)) && m_scores[i].m_playerId == p_playerId) {
break;
}
}
p_unk0x2c = i;
p_playerScoreHistoryIndex = i;
if (i >= m_count) {
return NULL;

View File

@ -2,6 +2,7 @@
#include "3dmanager/lego3dmanager.h"
#include "anim/legoanim.h"
#include "extensions/siloader.h"
#include "isle.h"
#include "isle_actions.h"
#include "islepathactor.h"
@ -37,6 +38,8 @@
#include <string.h>
#include <vec.h>
using namespace Extensions;
// FUNCTION: LEGO1 0x1003dd70
// FUNCTION: BETA10 0x100d3410
LegoROI* PickROI(MxLong p_x, MxLong p_y)
@ -500,6 +503,12 @@ MxBool RemoveFromCurrentWorld(const MxAtomId& p_atomId, MxS32 p_id)
{
LegoWorld* world = CurrentWorld();
auto result =
Extension<SiLoader>::Call(HandleRemove, SiLoader::StreamObject{p_atomId, p_id}, world).value_or(std::nullopt);
if (result) {
return result.value();
}
if (world) {
MxCore* object = world->Find(p_atomId, p_id);
@ -525,10 +534,21 @@ MxBool RemoveFromCurrentWorld(const MxAtomId& p_atomId, MxS32 p_id)
}
// FUNCTION: LEGO1 0x1003ee80
MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_worldAtom, MxS32 p_worldEntityId)
MxBool RemoveFromWorld(
const MxAtomId& p_entityAtom,
MxS32 p_entityId,
const MxAtomId& p_worldAtom,
MxS32 p_worldEntityId
)
{
LegoWorld* world = FindWorld(p_worldAtom, p_worldEntityId);
auto result = Extension<SiLoader>::Call(HandleRemove, SiLoader::StreamObject{p_entityAtom, p_entityId}, world)
.value_or(std::nullopt);
if (result) {
return result.value();
}
if (world) {
MxCore* object = world->Find(p_entityAtom, p_entityId);

View File

@ -630,7 +630,6 @@ void MxTransitionManager::SetupCopyRect(LPDDSURFACEDESC p_ddsc)
// Setup display surface
if ((m_waitIndicator->GetAction()->GetFlags() & MxDSAction::c_bit5) != 0) {
MxDisplaySurface* displaySurface = VideoManager()->GetDisplaySurface();
MxBool und = FALSE;
displaySurface->VTable0x2c(
p_ddsc,
m_waitIndicator->GetBitmap(),
@ -639,8 +638,7 @@ void MxTransitionManager::SetupCopyRect(LPDDSURFACEDESC p_ddsc)
m_waitIndicator->GetLocation().GetX(),
m_waitIndicator->GetLocation().GetY(),
m_waitIndicator->GetWidth(),
m_waitIndicator->GetHeight(),
und
m_waitIndicator->GetHeight()
);
}
else {

View File

@ -31,7 +31,7 @@ MxLong Act2Brick::g_lastHitActorTime = 0;
Act2Brick::Act2Brick()
{
m_whistleSound = NULL;
m_unk0x164 = 0;
m_state = Act2Brick::e_removed;
}
// FUNCTION: LEGO1 0x1007a470
@ -72,7 +72,7 @@ MxResult Act2Brick::Create(MxS32 p_index)
m_roi->SetEntity(this);
CurrentWorld()->Add(this);
m_unk0x164 = 1;
m_state = Act2Brick::e_created;
return SUCCESS;
}
@ -88,27 +88,27 @@ void Act2Brick::Remove()
m_roi = NULL;
}
m_unk0x164 = 0;
m_state = Act2Brick::e_removed;
}
// FUNCTION: LEGO1 0x1007a670
// FUNCTION: BETA10 0x10012c04
void Act2Brick::FUN_1007a670(MxMatrix& p_param1, MxMatrix& p_param2, LegoPathBoundary* p_boundary)
void Act2Brick::Place(MxMatrix& p_localToWorld, MxMatrix& p_endLocalToWorld, LegoPathBoundary* p_boundary)
{
m_unk0x17c = p_param2[3];
m_unk0x168 = p_param2[3];
m_unk0x168 -= p_param1[3];
m_unk0x168 /= 8.0f;
m_endLocalToWorld = p_endLocalToWorld[3];
m_localToWorldMovementStep = p_endLocalToWorld[3];
m_localToWorldMovementStep -= p_localToWorld[3];
m_localToWorldMovementStep /= 8.0f;
m_unk0x190 = 0;
m_step = 0;
TickleManager()->RegisterClient(this, 20);
m_unk0x164 = 2;
m_state = Act2Brick::e_placed;
CurrentWorld()->PlaceActor(this);
p_boundary->AddActor(this);
SetActorState(c_disabled);
m_roi->SetLocal2World(p_param1);
m_roi->SetLocal2World(p_localToWorld);
m_roi->WrappedUpdateWorldData();
m_roi->SetVisibility(TRUE);
}
@ -136,15 +136,15 @@ MxResult Act2Brick::HitActor(LegoPathActor* p_actor, MxBool)
MxResult Act2Brick::Tickle()
{
MxMatrix local2world(m_roi->GetLocal2World());
m_unk0x190++;
m_step++;
if (m_unk0x190 >= 8) {
local2world.SetTranslation(m_unk0x17c[0], m_unk0x17c[1], m_unk0x17c[2]);
m_unk0x164 = 3;
if (m_step >= 8) {
local2world.SetTranslation(m_endLocalToWorld[0], m_endLocalToWorld[1], m_endLocalToWorld[2]);
m_state = Act2Brick::e_atRest;
TickleManager()->UnregisterClient(this);
}
else {
VPV3(local2world[3], local2world[3], m_unk0x168);
VPV3(local2world[3], local2world[3], m_localToWorldMovementStep);
}
m_roi->SetLocal2World(local2world);
@ -165,7 +165,7 @@ MxLong Act2Brick::Notify(MxParam& p_param)
StopWhistleSound();
}
MxNotificationParam param(c_notificationType22, this);
MxNotificationParam param(c_notificationAct2Brick, this);
NotificationManager()->Send(CurrentWorld(), param);
return 1;
}

View File

@ -158,7 +158,12 @@ void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
// FUNCTION: LEGO1 0x100109b0
// FUNCTION: BETA10 0x1007e8b8
void LegoEntity::SetLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up, MxBool p_und)
void LegoEntity::SetLocation(
const Vector3& p_location,
const Vector3& p_direction,
const Vector3& p_up,
MxBool p_updateCamera
)
{
Mx3DPointFloat direction;
Mx3DPointFloat up;
@ -185,14 +190,14 @@ void LegoEntity::SetLocation(const Vector3& p_location, const Vector3& p_directi
m_roi->UpdateTransformationRelativeToParent(mat);
VideoManager()->Get3DManager()->Moved(*m_roi);
if (p_und) {
FUN_10010c30();
if (p_updateCamera) {
TransformPointOfView();
}
}
}
// FUNCTION: LEGO1 0x10010c30
void LegoEntity::FUN_10010c30()
void LegoEntity::TransformPointOfView()
{
LegoWorld* world = CurrentWorld();

View File

@ -870,7 +870,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
}
GameState()->SetCurrentAct(LegoGameState::e_act3);
act3State->m_unk0x08 = 2;
act3State->m_state = Act3State::e_goodEnding;
GameState()->m_currentArea = LegoGameState::e_act3script;
GameState()->SwitchArea(LegoGameState::e_infomain);
break;
@ -884,7 +884,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
}
GameState()->SetCurrentAct(LegoGameState::e_act3);
act3State->m_unk0x08 = 3;
act3State->m_state = Act3State::e_badEnding;
GameState()->m_currentArea = LegoGameState::e_act3script;
GameState()->SwitchArea(LegoGameState::e_infomain);
break;

View File

@ -1,6 +1,7 @@
#include "legoworld.h"
#include "anim/legoanim.h"
#include "extensions/siloader.h"
#include "legoanimationmanager.h"
#include "legoanimpresenter.h"
#include "legobuildingmanager.h"
@ -32,6 +33,8 @@ DECOMP_SIZE_ASSERT(LegoEntityListCursor, 0x10)
DECOMP_SIZE_ASSERT(LegoCacheSoundList, 0x18)
DECOMP_SIZE_ASSERT(LegoCacheSoundListCursor, 0x10)
using namespace Extensions;
// FUNCTION: LEGO1 0x1001ca40
LegoWorld::LegoWorld() : m_pathControllerList(TRUE)
{
@ -636,6 +639,12 @@ MxCore* LegoWorld::Find(const char* p_class, const char* p_name)
// FUNCTION: BETA10 0x100db3de
MxCore* LegoWorld::Find(const MxAtomId& p_atom, MxS32 p_entityId)
{
auto result =
Extension<SiLoader>::Call(HandleFind, SiLoader::StreamObject{p_atom, p_entityId}, this).value_or(std::nullopt);
if (result) {
return result.value();
}
LegoEntityListCursor entityCursor(m_entityList);
LegoEntity* entity;

View File

@ -1,6 +1,7 @@
#include "legomain.h"
#include "3dmanager/lego3dmanager.h"
#include "extensions/siloader.h"
#include "islepathactor.h"
#include "legoanimationmanager.h"
#include "legobuildingmanager.h"
@ -40,6 +41,8 @@ DECOMP_SIZE_ASSERT(LegoOmni::WorldContainer, 0x1c)
DECOMP_SIZE_ASSERT(LegoWorldList, 0x18)
DECOMP_SIZE_ASSERT(LegoWorldListCursor, 0x10)
using namespace Extensions;
// GLOBAL: LEGO1 0x100f6718
// GLOBAL: BETA10 0x101ee748
// STRING: LEGO1 0x100f6710
@ -404,6 +407,8 @@ LegoOmni* LegoOmni::GetInstance()
void LegoOmni::AddWorld(LegoWorld* p_world)
{
m_worldList->Append(p_world);
Extension<SiLoader>::Call(HandleWorld, p_world);
}
// FUNCTION: LEGO1 0x1005adb0
@ -471,6 +476,11 @@ LegoWorld* LegoOmni::FindWorld(const MxAtomId& p_atom, MxS32 p_entityid)
// STUB: BETA10 0x1008e93e
void LegoOmni::DeleteObject(MxDSAction& p_dsAction)
{
auto result = Extension<SiLoader>::Call(HandleDelete, p_dsAction).value_or(std::nullopt);
if (result && result.value()) {
return;
}
if (p_dsAction.GetAtomId().GetInternal() != NULL) {
LegoWorld* world = FindWorld(p_dsAction.GetAtomId(), p_dsAction.GetObjectId());
if (world) {
@ -660,6 +670,13 @@ void LegoOmni::CreateBackgroundAudio()
// FUNCTION: BETA10 0x1008f7e0
MxResult LegoOmni::Start(MxDSAction* p_dsAction)
{
{
auto result = Extension<SiLoader>::Call(HandleStart, *p_dsAction).value_or(std::nullopt);
if (result) {
return result.value();
}
}
MxResult result = MxOmni::Start(p_dsAction);
#ifdef BETA10
this->m_action = *p_dsAction;
@ -714,3 +731,8 @@ void LegoOmni::Resume()
MxOmni::Resume();
SetAppCursor(e_cursorArrow);
}
void LegoOmni::LoadSiLoader()
{
Extension<SiLoader>::Call(Load);
}

View File

@ -13,9 +13,14 @@ DECOMP_SIZE_ASSERT(LegoAnimActorStruct, 0x20)
// FUNCTION: LEGO1 0x1001bf80
// FUNCTION: BETA10 0x1003dc10
LegoAnimActorStruct::LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs)
LegoAnimActorStruct::LegoAnimActorStruct(
float p_worldSpeed,
LegoAnim* p_AnimTreePtr,
LegoROI** p_roiMap,
MxU32 p_numROIs
)
{
m_unk0x00 = p_unk0x00;
m_worldSpeed = p_worldSpeed;
m_AnimTreePtr = p_AnimTreePtr;
m_roiMap = p_roiMap;
m_numROIs = p_numROIs;
@ -50,22 +55,22 @@ LegoAnimActor::~LegoAnimActor()
// FUNCTION: LEGO1 0x1001c1f0
// FUNCTION: BETA10 0x1003f240
MxResult LegoAnimActor::FUN_1001c1f0(float& p_und)
MxResult LegoAnimActor::GetTimeInCycle(float& p_timeInCycle)
{
float duration = (float) m_animMaps[m_curAnim]->m_AnimTreePtr->GetDuration();
p_und = m_actorTime - duration * ((MxS32) (m_actorTime / duration));
p_timeInCycle = m_actorTime - duration * ((MxS32) (m_actorTime / duration));
return SUCCESS;
}
// FUNCTION: LEGO1 0x1001c240
void LegoAnimActor::VTable0x74(Matrix4& p_transform)
{
float und;
float timeInCycle;
LegoPathActor::VTable0x74(p_transform);
if (m_curAnim >= 0) {
FUN_1001c1f0(und);
FUN_1001c360(und, p_transform);
GetTimeInCycle(timeInCycle);
AnimateWithTransform(timeInCycle, p_transform);
}
}
@ -81,10 +86,10 @@ void LegoAnimActor::Animate(float p_time)
if (m_actorState == c_initial && !m_userNavFlag && m_worldSpeed <= 0) {
if (m_curAnim >= 0) {
MxMatrix matrix(m_unk0xec);
float f;
FUN_1001c1f0(f);
FUN_1001c360(f, matrix);
MxMatrix transform(m_unk0xec);
float timeInCycle;
GetTimeInCycle(timeInCycle);
AnimateWithTransform(timeInCycle, transform);
}
m_lastTime = m_actorTime = p_time;
@ -96,9 +101,9 @@ void LegoAnimActor::Animate(float p_time)
// FUNCTION: LEGO1 0x1001c360
// FUNCTION: BETA10 0x1003e2d3
MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
MxResult LegoAnimActor::AnimateWithTransform(float p_time, Matrix4& p_transform)
{
if (p_und >= 0) {
if (p_time >= 0) {
assert((m_curAnim >= 0) && (m_curAnim < m_animMaps.size()));
LegoROI** roiMap = m_animMaps[m_curAnim]->m_roiMap;
@ -133,11 +138,11 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
}
for (MxS32 j = 0; j < n->GetNumChildren(); j++) {
LegoROI::ApplyAnimationTransformation(n->GetChild(j), p_transform, p_und, roiMap);
LegoROI::ApplyAnimationTransformation(n->GetChild(j), p_transform, p_time, roiMap);
}
if (m_cameraFlag) {
FUN_10010c30();
TransformPointOfView();
}
}
@ -150,15 +155,20 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
// FUNCTION: LEGO1 0x1001c450
// FUNCTION: BETA10 0x1003e590
MxResult LegoAnimActor::FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs)
MxResult LegoAnimActor::CreateAnimActorStruct(
LegoAnim* p_AnimTreePtr,
float p_worldSpeed,
LegoROI** p_roiMap,
MxU32 p_numROIs
)
{
// the capitalization of `p_AnimTreePtr` was taken from BETA10
assert(p_AnimTreePtr && p_roiMap);
LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_unk0x00, p_AnimTreePtr, p_roiMap, p_numROIs);
LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_worldSpeed, p_AnimTreePtr, p_roiMap, p_numROIs);
for (vector<LegoAnimActorStruct*>::iterator it = m_animMaps.begin(); it != m_animMaps.end(); it++) {
if (p_unk0x00 < (*it)->m_unk0x00) {
if (p_worldSpeed < (*it)->m_worldSpeed) {
m_animMaps.insert(it, laas);
SetWorldSpeed(m_worldSpeed);
return SUCCESS;
@ -196,12 +206,12 @@ void LegoAnimActor::SetWorldSpeed(MxFloat p_worldSpeed)
if (m_animMaps.size() > 0) {
m_curAnim = 0;
if (m_worldSpeed >= m_animMaps[m_animMaps.size() - 1]->m_unk0x00) {
if (m_worldSpeed >= m_animMaps[m_animMaps.size() - 1]->m_worldSpeed) {
m_curAnim = m_animMaps.size() - 1;
}
else {
for (MxU32 i = 0; i < m_animMaps.size(); i++) {
if (m_worldSpeed <= m_animMaps[i]->m_unk0x00) {
if (m_worldSpeed <= m_animMaps[i]->m_worldSpeed) {
m_curAnim = i;
break;
}

View File

@ -169,7 +169,7 @@ inline void LegoExtraActor::FUN_1002ad8a()
m_assAnimP->FUN_1006d680(this, -20.0f);
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -20.0f) {
if (m_animMaps[i]->GetWorldSpeed() == -20.0f) {
m_assAnim = new LegoAnimActorStruct(*m_animMaps[i]);
break;
}
@ -181,7 +181,7 @@ inline void LegoExtraActor::FUN_1002ad8a()
m_disAnimP->FUN_1006d680(this, -21.0f);
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -21.0f) {
if (m_animMaps[i]->GetWorldSpeed() == -21.0f) {
m_disAnim = new LegoAnimActorStruct(*m_animMaps[i]);
break;
}
@ -416,7 +416,7 @@ void LegoExtraActor::VTable0xc4()
if (b) {
float duration = m_animMaps[m_curAnim]->GetDuration();
MxMatrix matrix(m_unk0xec);
LegoAnimActor::FUN_1001c360(duration, matrix);
LegoAnimActor::AnimateWithTransform(duration, matrix);
}
}
}

View File

@ -163,7 +163,7 @@ MxResult LegoPathActor::VTable0x88(
}
else {
m_boundary->AddActor(this);
FUN_10010c30();
TransformPointOfView();
}
m_unk0xec = m_roi->GetLocal2World();
@ -223,7 +223,7 @@ MxResult LegoPathActor::VTable0x84(
if (m_cameraFlag && m_userNavFlag) {
m_boundary->AddActor(this);
FUN_10010c30();
TransformPointOfView();
}
else {
p5.EqualsCross(*p_boundary->GetUp(), p3);
@ -393,14 +393,14 @@ void LegoPathActor::VTable0x74(Matrix4& p_transform)
{
if (m_userNavFlag) {
m_roi->WrappedSetLocal2WorldWithWorldDataUpdate(p_transform);
FUN_10010c30();
TransformPointOfView();
}
else {
m_roi->WrappedSetLocal2WorldWithWorldDataUpdate(p_transform);
m_roi->WrappedUpdateWorldData();
if (m_cameraFlag) {
FUN_10010c30();
TransformPointOfView();
}
}
}
@ -746,7 +746,7 @@ void LegoPathActor::VTable0xa8()
if (m_userNavFlag) {
m_roi->WrappedSetLocal2WorldWithWorldDataUpdate(m_unk0xec);
FUN_10010c30();
TransformPointOfView();
}
}

View File

@ -271,10 +271,10 @@ void LegoRaceCar::ParseAction(char* p_extra)
MxS32 i;
for (i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
m_skelKick1Anim = m_animMaps[i];
}
else if (m_animMaps[i]->GetUnknown0x00() == -2.0f) {
else if (m_animMaps[i]->GetWorldSpeed() == -2.0f) {
m_skelKick2Anim = m_animMaps[i];
}
}

View File

@ -22,15 +22,15 @@ RaceSkel::~RaceSkel()
// FUNCTION: LEGO1 0x10071b50
// FUNCTION: BETA10 0x100f13cf
MxResult RaceSkel::FUN_1001c360(float p_und, Matrix4& p_transform)
MxResult RaceSkel::AnimateWithTransform(float p_time, Matrix4& p_transform)
{
p_transform[3][0] = -630.0f;
p_transform[3][1] = -4.688f;
p_transform[3][2] = 323.0f;
m_animPosition = p_und;
m_animPosition = p_time;
return LegoAnimActor::FUN_1001c360(p_und, p_transform);
return LegoAnimActor::AnimateWithTransform(p_time, p_transform);
}
// FUNCTION: LEGO1 0x10071b90

View File

@ -1438,7 +1438,7 @@ void LegoLocomotionAnimPresenter::FUN_1006d680(LegoAnimActor* p_actor, MxFloat p
if (m_roiMap != NULL) {
m_roiMapList->Append(m_roiMap);
p_actor->FUN_1001c450(m_anim, p_value, m_roiMap, m_roiMapSize);
p_actor->CreateAnimActorStruct(m_anim, p_value, m_roiMap, m_roiMapSize);
m_roiMap = NULL;
}

View File

@ -852,7 +852,7 @@ void LegoVideoManager::SetCursorBitmap(const CursorBitmap* p_cursorBitmap)
m_cursorRect.bottom = p_cursorBitmap->height;
m_cursorRect.right = p_cursorBitmap->width;
m_cursorSurface = MxDisplaySurface::CreateCursorSurface(p_cursorBitmap);
m_cursorSurface = MxDisplaySurface::CreateCursorSurface(p_cursorBitmap, m_videoParam.GetPalette());
if (m_cursorSurface == NULL) {
m_drawCursor = FALSE;

View File

@ -110,14 +110,14 @@ Act3Script::Script g_unk0x100d95e8[] =
{Act3Script::c_tlp053in_RunAnim, Act3Script::c_tlp064la_RunAnim, Act3Script::c_tlp068in_RunAnim};
// FUNCTION: LEGO1 0x10071d40
void Act3List::Insert(MxS32 p_objectId, InsertMode p_option)
void Act3List::Insert(MxS32 p_objectId, Act3ListElement::InsertMode p_option)
{
if (m_unk0x0c) {
if (m_cleared) {
return;
}
switch (p_option) {
case InsertMode::e_replaceAction:
case Act3ListElement::InsertMode::e_replaceAction:
if (!empty()) {
DeleteActionWrapper();
push_back(Act3ListElement(p_objectId, p_option, FALSE));
@ -127,7 +127,7 @@ void Act3List::Insert(MxS32 p_objectId, InsertMode p_option)
push_back(Act3ListElement(p_objectId, p_option, TRUE));
}
break;
case InsertMode::e_queueAction:
case Act3ListElement::InsertMode::e_queueAction:
if (empty()) {
push_back(Act3ListElement(p_objectId, p_option, TRUE));
InvokeAction(Extra::e_start, *g_act3Script, p_objectId, NULL);
@ -136,7 +136,7 @@ void Act3List::Insert(MxS32 p_objectId, InsertMode p_option)
push_back(Act3ListElement(p_objectId, p_option, FALSE));
}
break;
case InsertMode::e_onlyIfEmpty:
case Act3ListElement::InsertMode::e_onlyIfEmpty:
if (empty()) {
push_back(Act3ListElement(p_objectId, p_option, TRUE));
InvokeAction(Extra::e_start, *g_act3Script, p_objectId, NULL);
@ -154,7 +154,7 @@ void Act3List::DeleteActionWrapper()
// FUNCTION: LEGO1 0x10071fb0
void Act3List::Clear()
{
m_unk0x0c = 1;
m_cleared = TRUE;
BackgroundAudioManager()->Stop();
if (empty()) {
@ -177,7 +177,7 @@ void Act3List::Clear()
// FUNCTION: LEGO1 0x100720d0
void Act3List::RemoveByObjectIdOrFirst(MxU32 p_objectId)
{
if (m_unk0x0c) {
if (m_cleared) {
return;
}
@ -215,7 +215,7 @@ void Act3List::RemoveByObjectIdOrFirst(MxU32 p_objectId)
it++;
while (it != end()) {
if ((*it).m_unk0x04 == 1) {
if ((*it).m_insertMode == Act3ListElement::e_replaceAction) {
for (Act3List::iterator it2 = begin(); it2 != it; erase(it2++)) {
if ((*it2).m_hasStarted) {
DeleteActionWrapper();
@ -469,14 +469,14 @@ void Act3::TriggerHitSound(undefined4 p_param1)
m_bricksterDonutSound = 0;
}
m_unk0x4220.Insert(g_bricksterDonutSounds[m_bricksterDonutSound++], Act3List::e_replaceAction);
m_unk0x4220.Insert(g_bricksterDonutSounds[m_bricksterDonutSound++], Act3ListElement::e_replaceAction);
return;
}
default:
return;
}
m_unk0x4220.Insert(objectId, Act3List::e_onlyIfEmpty);
m_unk0x4220.Insert(objectId, Act3ListElement::e_onlyIfEmpty);
}
// FUNCTION: LEGO1 0x10072c30
@ -633,22 +633,22 @@ MxLong Act3::Notify(MxParam& p_param)
break;
}
case c_notificationKeyPress:
if (m_state->m_unk0x08 == 1 && ((LegoEventNotificationParam&) p_param).GetKey() == ' ') {
if (m_state->m_state == Act3State::e_ready && ((LegoEventNotificationParam&) p_param).GetKey() == ' ') {
AnimationManager()->FUN_10061010(FALSE);
return 1;
}
break;
case c_notificationButtonUp:
case c_notificationButtonDown:
if (m_state->m_unk0x08 == 1) {
if (m_state->m_state == Act3State::e_ready) {
return 1;
}
break;
case c_notificationEndAnim:
if (m_state->m_unk0x08 == 1) {
if (m_state->m_state == Act3State::e_ready) {
assert(m_copter && m_brickster && m_cop1 && m_cop2);
m_unk0x4220.RemoveByObjectIdOrFirst(0);
m_state->m_unk0x08 = 0;
m_state->m_state = Act3State::e_initial;
Disable(TRUE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
m_copter->HandleClick();
m_copter->m_state->m_unk0x08 = 1;
@ -687,7 +687,7 @@ void Act3::ReadyWorld()
AnimationManager()
->FUN_10060dc0(m_unk0x426c, NULL, TRUE, LegoAnimationManager::e_unk0, NULL, TRUE, FALSE, FALSE, FALSE);
m_state->m_unk0x08 = 1;
m_state->m_state = Act3State::e_ready;
}
// FUNCTION: LEGO1 0x10073300
@ -759,7 +759,7 @@ void Act3::SetBrickster(Act3Brickster* p_brickster)
// FUNCTION: LEGO1 0x10073400
void Act3::FUN_10073400()
{
m_state->m_unk0x08 = 2;
m_state->m_state = Act3State::e_goodEnding;
m_destLocation = LegoGameState::e_infomain;
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
@ -767,7 +767,7 @@ void Act3::FUN_10073400()
// FUNCTION: LEGO1 0x10073430
void Act3::FUN_10073430()
{
m_state->m_unk0x08 = 3;
m_state->m_state = Act3State::e_badEnding;
m_destLocation = LegoGameState::e_infomain;
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
@ -797,7 +797,7 @@ void Act3::GoodEnding(const Matrix4& p_destination)
EmitGameEvent(e_goodEnding);
#else
m_state->m_unk0x08 = 2;
m_state->m_state = Act3State::e_goodEnding;
GameState()->SwitchArea(LegoGameState::Area::e_infomain);
#endif
}

View File

@ -2,8 +2,10 @@
#include "act3.h"
#include "credits_actions.h"
#include "extensions/siloader.h"
#include "helicopter.h"
#include "infomain_actions.h"
#include "intro_actions.h"
#include "jukebox.h"
#include "jukebox_actions.h"
#include "legoact2.h"
@ -35,6 +37,8 @@ DECOMP_SIZE_ASSERT(Infocenter, 0x1d8)
DECOMP_SIZE_ASSERT(InfocenterMapEntry, 0x18)
DECOMP_SIZE_ASSERT(InfocenterState, 0x94)
using namespace Extensions;
// GLOBAL: LEGO1 0x100f76a0
const char* g_object2x4red = "2x4red";
@ -128,13 +132,13 @@ InfomainScript::Script g_bricksterDialogue[2] = {
// FUNCTION: LEGO1 0x1006ea20
Infocenter::Infocenter()
{
m_selectedCharacter = e_noCharacter;
m_selectedCharacter = LegoActor::c_none;
m_dragPresenter = NULL;
m_infocenterState = NULL;
m_frame = NULL;
m_destLocation = LegoGameState::e_undefined;
m_currentInfomainScript = InfomainScript::c_noneInfomain;
m_currentCutscene = e_noIntro;
m_currentCutscene = IntroScript::c_noneIntro;
memset(&m_glowInfo, 0, sizeof(m_glowInfo));
@ -220,7 +224,7 @@ MxResult Infocenter::Create(MxDSAction& p_dsAction)
if (m_infocenterState->m_state == InfocenterState::e_selectedSave) {
LegoGameState* state = GameState();
state->m_previousArea = GameState()->m_unk0x42c;
state->m_previousArea = GameState()->m_savedPreviousArea;
}
InputManager()->Register(this);
@ -312,19 +316,19 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
GameState()->SetActor(m_selectedCharacter);
switch (m_selectedCharacter) {
case e_pepper:
case LegoActor::c_pepper:
PlayAction(InfomainScript::c_avo901in_RunAnim);
break;
case e_mama:
case LegoActor::c_mama:
PlayAction(InfomainScript::c_avo902in_RunAnim);
break;
case e_papa:
case LegoActor::c_papa:
PlayAction(InfomainScript::c_avo903in_RunAnim);
break;
case e_nick:
case LegoActor::c_nick:
PlayAction(InfomainScript::c_avo904in_RunAnim);
break;
case e_laura:
case LegoActor::c_laura:
PlayAction(InfomainScript::c_avo905in_RunAnim);
break;
default:
@ -338,7 +342,8 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
MxLong result = m_radio.Notify(p_param);
if (result || (action->GetAtomId() != m_atomId && action->GetAtomId() != *g_introScript)) {
if (result || (action->GetAtomId() != m_atomId && action->GetAtomId() != *g_introScript &&
!Extension<SiLoader>::Call(ReplacedIn, *action, m_atomId, *g_introScript).value_or(std::nullopt))) {
return result;
}
@ -350,23 +355,23 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
switch (m_infocenterState->m_state) {
case InfocenterState::e_playCutscene:
switch (m_currentCutscene) {
case e_legoMovie:
PlayCutscene(e_mindscapeMovie, FALSE);
case IntroScript::c_Lego_Movie:
PlayCutscene(IntroScript::c_Mindscape_Movie, FALSE);
return 1;
case e_mindscapeMovie:
PlayCutscene(e_introMovie, TRUE);
case IntroScript::c_Mindscape_Movie:
PlayCutscene(IntroScript::c_Intro_Movie, TRUE);
return 1;
case e_badEndMovie:
case IntroScript::c_BadEnd_Movie:
StopCutscene();
m_infocenterState->m_state = InfocenterState::e_welcomeAnimation;
PlayAction(InfomainScript::c_tic092in_RunAnim);
m_currentCutscene = e_noIntro;
m_currentCutscene = IntroScript::c_noneIntro;
return 1;
case e_goodEndMovie:
case IntroScript::c_GoodEnd_Movie:
StopCutscene();
m_infocenterState->m_state = InfocenterState::e_welcomeAnimation;
PlayAction(InfomainScript::c_tic089in_RunAnim);
m_currentCutscene = e_noIntro;
m_currentCutscene = IntroScript::c_noneIntro;
return 1;
}
@ -374,7 +379,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
StopCutscene();
m_infocenterState->m_state = InfocenterState::e_welcomeAnimation;
PlayAction(InfomainScript::c_iic001in_RunAnim);
m_currentCutscene = e_noIntro;
m_currentCutscene = IntroScript::c_noneIntro;
if (!m_infocenterState->HasRegistered()) {
m_bookAnimationTimer = 1;
@ -385,17 +390,17 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
m_infocenterState->m_state = InfocenterState::e_welcomeAnimation;
switch (m_currentCutscene) {
case e_badEndMovie:
case IntroScript::c_BadEnd_Movie:
PlayAction(InfomainScript::c_tic092in_RunAnim);
break;
case e_goodEndMovie:
case IntroScript::c_GoodEnd_Movie:
PlayAction(InfomainScript::c_tic089in_RunAnim);
break;
default:
PlayAction(InfomainScript::c_iic001in_RunAnim);
}
m_currentCutscene = e_noIntro;
m_currentCutscene = IntroScript::c_noneIntro;
return 1;
case InfocenterState::e_notRegistered:
SetROIVisible(g_object2x4red, FALSE);
@ -412,7 +417,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
break;
case InfocenterState::e_selectedCharacterAndDestination:
if (action->GetObjectId() == m_currentInfomainScript) {
if (GameState()->GetCurrentAct() != LegoGameState::e_act3 && m_selectedCharacter != e_noCharacter) {
if (GameState()->GetCurrentAct() != LegoGameState::e_act3 && m_selectedCharacter != LegoActor::c_none) {
GameState()->SetActor(m_selectedCharacter);
}
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
@ -462,7 +467,7 @@ void Infocenter::ReadyWorld()
switch (m_infocenterState->m_state) {
case InfocenterState::e_newState:
PlayCutscene(e_legoMovie, TRUE);
PlayCutscene(IntroScript::c_Lego_Movie, TRUE);
m_infocenterState->m_state = InfocenterState::e_playCutscene;
return;
case InfocenterState::e_selectedSave:
@ -523,9 +528,9 @@ void Infocenter::ReadyWorld()
LegoAct2State* state = (LegoAct2State*) GameState()->GetState("LegoAct2State");
GameState()->FindLoadedAct();
if (state && state->GetUnknown0x08() == 0x68) {
if (state && state->GetState() == LegoAct2State::c_badEnding) {
bg->Enable(TRUE);
PlayCutscene(e_badEndMovie, TRUE);
PlayCutscene(IntroScript::c_BadEnd_Movie, TRUE);
m_infocenterState->m_state = InfocenterState::e_playCutscene;
return;
}
@ -568,16 +573,16 @@ void Infocenter::ReadyWorld()
Act3State* state = (Act3State*) GameState()->GetState("Act3State");
GameState()->FindLoadedAct();
if (state && state->GetUnknown0x08() == 3) {
if (state && state->GetState() == Act3State::e_badEnding) {
bg->Enable(TRUE);
PlayCutscene(e_badEndMovie, TRUE);
PlayCutscene(IntroScript::c_BadEnd_Movie, TRUE);
m_infocenterState->m_state = InfocenterState::e_playCutscene;
return;
}
if (state && state->GetUnknown0x08() == 2) {
if (state && state->GetState() == Act3State::e_goodEnding) {
bg->Enable(TRUE);
PlayCutscene(e_goodEndMovie, TRUE);
PlayCutscene(IntroScript::c_GoodEnd_Movie, TRUE);
m_infocenterState->m_state = InfocenterState::e_playCutscene;
return;
}
@ -759,19 +764,19 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
switch (m_dragPresenter->GetAction()->GetObjectId()) {
case InfomainScript::c_PepperHot_Bitmap:
m_selectedCharacter = e_pepper;
m_selectedCharacter = LegoActor::c_pepper;
break;
case InfomainScript::c_MamaHot_Bitmap:
m_selectedCharacter = e_mama;
m_selectedCharacter = LegoActor::c_mama;
break;
case InfomainScript::c_PapaHot_Bitmap:
m_selectedCharacter = e_papa;
m_selectedCharacter = LegoActor::c_papa;
break;
case InfomainScript::c_NickHot_Bitmap:
m_selectedCharacter = e_nick;
m_selectedCharacter = LegoActor::c_nick;
break;
case InfomainScript::c_LauraHot_Bitmap:
m_selectedCharacter = e_laura;
m_selectedCharacter = LegoActor::c_laura;
break;
}
@ -780,7 +785,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
switch (control->GetAction()->GetObjectId()) {
case InfomainScript::c_Pepper_Ctl:
if (m_selectedCharacter == e_pepper) {
if (m_selectedCharacter == LegoActor::c_pepper) {
m_radio.Stop();
BackgroundAudioManager()->Stop();
PlayAction(InfomainScript::c_Pepper_All_Movie);
@ -788,7 +793,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
}
break;
case InfomainScript::c_Mama_Ctl:
if (m_selectedCharacter == e_mama) {
if (m_selectedCharacter == LegoActor::c_mama) {
m_radio.Stop();
BackgroundAudioManager()->Stop();
PlayAction(InfomainScript::c_Mama_All_Movie);
@ -796,7 +801,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
}
break;
case InfomainScript::c_Papa_Ctl:
if (m_selectedCharacter == e_papa) {
if (m_selectedCharacter == LegoActor::c_papa) {
m_radio.Stop();
BackgroundAudioManager()->Stop();
PlayAction(InfomainScript::c_Papa_All_Movie);
@ -804,7 +809,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
}
break;
case InfomainScript::c_Nick_Ctl:
if (m_selectedCharacter == e_nick) {
if (m_selectedCharacter == LegoActor::c_nick) {
m_radio.Stop();
BackgroundAudioManager()->Stop();
PlayAction(InfomainScript::c_Nick_All_Movie);
@ -812,7 +817,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
}
break;
case InfomainScript::c_Laura_Ctl:
if (m_selectedCharacter == e_laura) {
if (m_selectedCharacter == LegoActor::c_laura) {
m_radio.Stop();
BackgroundAudioManager()->Stop();
PlayAction(InfomainScript::c_Laura_All_Movie);
@ -830,19 +835,19 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
GameState()->SetActor(m_selectedCharacter);
switch (m_selectedCharacter) {
case e_pepper:
case LegoActor::c_pepper:
PlayAction(InfomainScript::c_avo901in_RunAnim);
break;
case e_mama:
case LegoActor::c_mama:
PlayAction(InfomainScript::c_avo902in_RunAnim);
break;
case e_papa:
case LegoActor::c_papa:
PlayAction(InfomainScript::c_avo903in_RunAnim);
break;
case e_nick:
case LegoActor::c_nick:
PlayAction(InfomainScript::c_avo904in_RunAnim);
break;
case e_laura:
case LegoActor::c_laura:
PlayAction(InfomainScript::c_avo905in_RunAnim);
break;
}
@ -901,23 +906,23 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
}
else {
switch (m_selectedCharacter) {
case e_pepper:
case LegoActor::c_pepper:
dialogueToPlay = InfomainScript::c_avo901in_RunAnim;
GameState()->SetActorId(m_selectedCharacter);
break;
case e_mama:
case LegoActor::c_mama:
dialogueToPlay = InfomainScript::c_avo902in_RunAnim;
GameState()->SetActorId(m_selectedCharacter);
break;
case e_papa:
case LegoActor::c_papa:
dialogueToPlay = InfomainScript::c_avo903in_RunAnim;
GameState()->SetActorId(m_selectedCharacter);
break;
case e_nick:
case LegoActor::c_nick:
dialogueToPlay = InfomainScript::c_avo904in_RunAnim;
GameState()->SetActorId(m_selectedCharacter);
break;
case e_laura:
case LegoActor::c_laura:
dialogueToPlay = InfomainScript::c_avo905in_RunAnim;
GameState()->SetActorId(m_selectedCharacter);
break;
@ -1089,7 +1094,7 @@ MxU8 Infocenter::HandleControl(LegoControlManagerNotificationParam& p_param)
actionToPlay = GameState()->GetCurrentAct() != LegoGameState::e_act1 ? InfomainScript::c_GoTo_RegBook_Red
: InfomainScript::c_GoTo_RegBook;
m_radio.Stop();
GameState()->m_unk0x42c = GameState()->m_previousArea;
GameState()->m_savedPreviousArea = GameState()->m_previousArea;
InputManager()->DisableInputProcessing();
break;
case InfomainScript::c_Mama_Ctl:
@ -1262,7 +1267,7 @@ MxResult Infocenter::Tickle()
}
// FUNCTION: LEGO1 0x10070c20
void Infocenter::PlayCutscene(Cutscene p_entityId, MxBool p_scale)
void Infocenter::PlayCutscene(IntroScript::Script p_entityId, MxBool p_scale)
{
m_currentCutscene = p_entityId;
@ -1272,9 +1277,9 @@ void Infocenter::PlayCutscene(Cutscene p_entityId, MxBool p_scale)
SetAppCursor(e_cursorNone);
VideoManager()->GetDisplaySurface()->ClearScreen();
if (m_currentCutscene != e_noIntro) {
if (m_currentCutscene != IntroScript::c_noneIntro) {
// check if the cutscene is an ending
if (m_currentCutscene >= e_badEndMovie && m_currentCutscene <= e_goodEndMovie) {
if (m_currentCutscene >= IntroScript::c_BadEnd_Movie && m_currentCutscene <= IntroScript::c_GoodEnd_Movie) {
Reset();
}
@ -1285,7 +1290,7 @@ void Infocenter::PlayCutscene(Cutscene p_entityId, MxBool p_scale)
// FUNCTION: LEGO1 0x10070cb0
void Infocenter::StopCutscene()
{
if (m_currentCutscene != e_noIntro) {
if (m_currentCutscene != IntroScript::c_noneIntro) {
InvokeAction(Extra::ActionType::e_close, *g_introScript, m_currentCutscene, NULL);
}
@ -1399,12 +1404,12 @@ void Infocenter::Reset()
CharacterManager()->ReleaseAllActors();
GameState()->SetCurrentAct(LegoGameState::e_act1);
GameState()->m_previousArea = LegoGameState::e_undefined;
GameState()->m_unk0x42c = LegoGameState::e_undefined;
GameState()->m_savedPreviousArea = LegoGameState::e_undefined;
InitializeBitmaps();
m_selectedCharacter = e_pepper;
m_selectedCharacter = LegoActor::c_pepper;
GameState()->SetActor(e_pepper);
GameState()->SetActor(LegoActor::c_pepper);
HelicopterState* state = (HelicopterState*) GameState()->GetState("HelicopterState");

View File

@ -5,6 +5,7 @@
#include "bike.h"
#include "carrace.h"
#include "dunebuggy.h"
#include "extensions/siloader.h"
#include "helicopter.h"
#include "isle_actions.h"
#include "islepathactor.h"
@ -42,6 +43,8 @@ DECOMP_SIZE_ASSERT(Act1State, 0x26c)
DECOMP_SIZE_ASSERT(LegoNamedPlane, 0x4c)
DECOMP_SIZE_ASSERT(Isle, 0x140)
using namespace Extensions;
// GLOBAL: LEGO1 0x100f1198
MxU32 g_isleFlags = 0x7f;
@ -213,6 +216,14 @@ MxLong Isle::HandleEndAction(MxEndActionNotificationParam& p_param)
result = 1;
}
}
else if (auto replacedObject = Extension<SiLoader>::Call(ReplacedIn, *p_param.GetAction(), *g_jukeboxScript).value_or(std::nullopt)) {
MxS32 script = replacedObject->second;
if (script >= JukeboxScript::c_JBMusic1 && script <= JukeboxScript::c_JBMusic6) {
m_jukebox->StopAction((JukeboxScript::Script) script);
result = 1;
}
}
else if (m_act1state->m_planeActive) {
MxS32 script = p_param.GetAction()->GetObjectId();
@ -244,15 +255,15 @@ void Isle::HandleElevatorEndAction()
m_act1state->m_state = Act1State::e_none;
break;
case Act1State::c_floor2:
if (m_act1state->m_unk0x01e) {
m_act1state->m_unk0x01e = FALSE;
if (m_act1state->m_playingFloor2Animation) {
m_act1state->m_playingFloor2Animation = FALSE;
m_act1state->m_state = Act1State::e_none;
InputManager()->EnableInputProcessing();
}
else {
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Floor2, NULL);
InputManager()->EnableInputProcessing();
m_act1state->m_unk0x01e = TRUE;
m_act1state->m_playingFloor2Animation = TRUE;
}
break;
case Act1State::c_floor3:
@ -268,10 +279,10 @@ void Isle::ReadyWorld()
{
LegoWorld::ReadyWorld();
if (m_act1state->GetUnknown21()) {
if (m_act1state->IsSpawnInInfocenter()) {
GameState()->SwitchArea(LegoGameState::e_infomain);
m_act1state->SetState(Act1State::e_none);
m_act1state->SetUnknown21(0);
m_act1state->SetSpawnInInfocenter(FALSE);
}
else if (GameState()->GetLoadedAct() != LegoGameState::e_act1) {
EnableAnimations(TRUE);
@ -318,7 +329,7 @@ MxLong Isle::HandleControl(LegoControlManagerNotificationParam& p_param)
break;
case Act1State::c_floor2:
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Floor2, NULL);
m_act1state->m_unk0x01e = TRUE;
m_act1state->m_playingFloor2Animation = TRUE;
break;
case Act1State::c_floor3:
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Elev3_2_Ride, NULL);
@ -907,7 +918,7 @@ MxLong Isle::HandleTransitionEnd()
m_destLocation = LegoGameState::e_undefined;
break;
case LegoGameState::e_elevride:
m_act1state->m_unk0x01f = TRUE;
m_act1state->m_switchedToArea = TRUE;
VariableTable()->SetVariable("VISIBILITY", "Hide infocen");
TransitionToOverlay(
IsleScript::c_ElevRide_Background_Bitmap,
@ -961,7 +972,7 @@ MxLong Isle::HandleTransitionEnd()
);
break;
case LegoGameState::e_garadoor:
m_act1state->m_unk0x01f = TRUE;
m_act1state->m_switchedToArea = TRUE;
VariableTable()->SetVariable("VISIBILITY", "Hide Gas");
TransitionToOverlay(IsleScript::c_GaraDoor_Background_Bitmap, JukeboxScript::c_JBMusic2, "LCAMZG1,90", FALSE);
break;
@ -986,7 +997,7 @@ MxLong Isle::HandleTransitionEnd()
SetIsWorldActive(TRUE);
break;
case LegoGameState::e_polidoor:
m_act1state->m_unk0x01f = TRUE;
m_act1state->m_switchedToArea = TRUE;
VariableTable()->SetVariable("VISIBILITY", "Hide Policsta");
TransitionToOverlay(
IsleScript::c_PoliDoor_Background_Bitmap,
@ -996,61 +1007,61 @@ MxLong Isle::HandleTransitionEnd()
);
break;
case LegoGameState::e_bike:
m_act1state->m_unk0x01f = TRUE;
m_act1state->m_switchedToArea = TRUE;
TransitionToOverlay(IsleScript::c_BikeDashboard_Bitmap, JukeboxScript::c_MusicTheme1, NULL, TRUE);
if (!m_act1state->m_unk0x01f) {
if (!m_act1state->m_switchedToArea) {
m_bike->ActivateSceneActions();
}
break;
case LegoGameState::e_dunecar:
m_act1state->m_unk0x01f = TRUE;
m_act1state->m_switchedToArea = TRUE;
TransitionToOverlay(IsleScript::c_DuneCarFuelMeter, JukeboxScript::c_MusicTheme1, NULL, TRUE);
if (!m_act1state->m_unk0x01f) {
if (!m_act1state->m_switchedToArea) {
m_dunebuggy->ActivateSceneActions();
}
break;
case LegoGameState::e_motocycle:
m_act1state->m_unk0x01f = TRUE;
m_act1state->m_switchedToArea = TRUE;
TransitionToOverlay(IsleScript::c_MotoBikeDashboard_Bitmap, JukeboxScript::c_MusicTheme1, NULL, TRUE);
if (!m_act1state->m_unk0x01f) {
if (!m_act1state->m_switchedToArea) {
m_motocycle->ActivateSceneActions();
}
break;
case LegoGameState::e_copter:
m_act1state->m_unk0x01f = TRUE;
m_act1state->m_switchedToArea = TRUE;
TransitionToOverlay(IsleScript::c_HelicopterDashboard_Bitmap, JukeboxScript::c_MusicTheme1, NULL, TRUE);
break;
case LegoGameState::e_skateboard:
m_act1state->m_unk0x01f = TRUE;
m_act1state->m_switchedToArea = TRUE;
TransitionToOverlay(IsleScript::c_SkatePizza_Bitmap, JukeboxScript::c_MusicTheme1, NULL, TRUE);
if (!m_act1state->m_unk0x01f) {
if (!m_act1state->m_switchedToArea) {
m_skateboard->ActivateSceneActions();
}
break;
case LegoGameState::e_ambulance:
m_act1state->m_unk0x01f = TRUE;
m_act1state->m_switchedToArea = TRUE;
m_act1state->m_state = Act1State::e_ambulance;
TransitionToOverlay(IsleScript::c_AmbulanceFuelMeter, JukeboxScript::c_MusicTheme1, NULL, TRUE);
if (!m_act1state->m_unk0x01f) {
if (!m_act1state->m_switchedToArea) {
m_ambulance->ActivateSceneActions();
}
break;
case LegoGameState::e_towtrack:
m_act1state->m_unk0x01f = TRUE;
m_act1state->m_switchedToArea = TRUE;
m_act1state->m_state = Act1State::e_towtrack;
TransitionToOverlay(IsleScript::c_TowFuelMeter, JukeboxScript::c_MusicTheme1, NULL, TRUE);
if (!m_act1state->m_unk0x01f) {
if (!m_act1state->m_switchedToArea) {
m_towtrack->ActivateSceneActions();
}
break;
case LegoGameState::e_jetski:
m_act1state->m_unk0x01f = TRUE;
m_act1state->m_switchedToArea = TRUE;
TransitionToOverlay(
(IsleScript::Script) m_jetski->GetJetskiDashboardStreamId(),
JukeboxScript::c_MusicTheme1,
@ -1058,7 +1069,7 @@ MxLong Isle::HandleTransitionEnd()
TRUE
);
if (!m_act1state->m_unk0x01f) {
if (!m_act1state->m_switchedToArea) {
m_jetski->ActivateSceneActions();
}
break;
@ -1078,7 +1089,7 @@ void Isle::TransitionToOverlay(
MxBool p_setCamera
)
{
if (m_act1state->m_unk0x01f) {
if (m_act1state->m_switchedToArea) {
MxPresenter* presenter = (MxPresenter*) Find(m_atomId, p_script);
if (presenter != NULL && presenter->GetCurrentTickleState() == MxPresenter::e_repeating) {
@ -1100,7 +1111,7 @@ void Isle::TransitionToOverlay(
Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
SetAppCursor(e_cursorArrow);
m_destLocation = LegoGameState::e_undefined;
m_act1state->m_unk0x01f = FALSE;
m_act1state->m_switchedToArea = FALSE;
}
else {
NotificationManager()->Send(this, MxNotificationParam(c_notificationTransitioned, NULL));
@ -1110,7 +1121,7 @@ void Isle::TransitionToOverlay(
GameState()->SwitchArea(m_destLocation);
GameState()->StopArea(LegoGameState::e_previousArea);
NotificationManager()->Send(this, MxNotificationParam(c_notificationTransitioned, NULL));
m_act1state->m_unk0x01f = TRUE;
m_act1state->m_switchedToArea = TRUE;
}
}
@ -1229,9 +1240,9 @@ MxBool Isle::Escape()
break;
}
if (m_act1state->m_unk0x01e == TRUE) {
if (m_act1state->m_playingFloor2Animation == TRUE) {
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_Floor2, NULL);
m_act1state->m_unk0x01e = FALSE;
m_act1state->m_playingFloor2Animation = FALSE;
}
m_act1state->m_elevFloor = Act1State::c_floor1;
@ -1309,18 +1320,18 @@ Act1State::Act1State()
{
m_elevFloor = Act1State::c_floor1;
m_state = Act1State::e_initial;
m_unk0x01e = FALSE;
m_playingFloor2Animation = FALSE;
m_cptClickDialogue = Playlist((MxU32*) g_cptClickDialogue, sizeOfArray(g_cptClickDialogue), Playlist::e_loop);
m_unk0x01f = FALSE;
m_switchedToArea = FALSE;
m_planeActive = FALSE;
m_currentCptClickDialogue = IsleScript::c_noneIsle;
m_unk0x022 = FALSE;
m_playedExitExplanation = FALSE;
m_helicopterWindshield = NULL;
m_helicopterJetLeft = NULL;
m_helicopterJetRight = NULL;
m_helicopter = NULL;
m_jetskiFront = NULL;
m_unk0x021 = 1;
m_spawnInInfocenter = 1;
m_jetskiWindshield = NULL;
m_jetski = NULL;
m_dunebuggyFront = NULL;
@ -1419,7 +1430,7 @@ MxResult Act1State::Serialize(LegoStorage* p_storage)
}
p_storage->WriteS16(m_cptClickDialogue.m_nextIndex);
p_storage->WriteU8(m_unk0x022);
p_storage->WriteU8(m_playedExitExplanation);
}
else if (p_storage->IsReadMode()) {
if (strcmp(m_helicopterPlane.m_name.GetData(), "")) {
@ -1467,7 +1478,7 @@ MxResult Act1State::Serialize(LegoStorage* p_storage)
}
p_storage->ReadS16(m_cptClickDialogue.m_nextIndex);
p_storage->ReadU8(m_unk0x022);
p_storage->ReadU8(m_playedExitExplanation);
}
return SUCCESS;
@ -1500,7 +1511,7 @@ MxBool Act1State::Reset()
m_motocyclePlane.m_name = "";
m_bikePlane.m_name = "";
m_skateboardPlane.m_name = "";
m_unk0x022 = FALSE;
m_playedExitExplanation = FALSE;
m_helicopterPlane.m_name = "";
if (m_helicopterWindshield) {

View File

@ -127,7 +127,7 @@ MxResult LegoAct2::Create(MxDSAction& p_dsAction)
}
m_gameState = state;
m_gameState->m_unk0x08 = 0;
m_gameState->m_state = 0;
switch (GameState()->GetLoadedAct()) {
case LegoGameState::e_act2:
@ -294,7 +294,7 @@ MxLong LegoAct2::Notify(MxParam& p_param)
result = 1;
break;
}
case c_notificationType22:
case c_notificationAct2Brick:
SoundManager()->GetCacheSoundManager()->Play("28bng", NULL, FALSE);
m_unk0x10c1++;
@ -647,7 +647,7 @@ MxLong LegoAct2::HandlePathStruct(LegoPathStructNotificationParam& p_param)
local2world[3][1] += 1.5;
local2world2[3][1] -= 0.1;
m_bricks[m_nextBrick - 1].FUN_1007a670(local2world, local2world2, boundary);
m_bricks[m_nextBrick - 1].Place(local2world, local2world2, boundary);
}
return 0;
@ -671,7 +671,7 @@ MxResult LegoAct2::FUN_100516b0()
local2world[3][1] += 1.3;
local2world2[3][1] -= 0.1;
brick.FUN_1007a670(local2world, local2world2, boundary);
brick.Place(local2world, local2world2, boundary);
m_nextBrick++;
m_unk0x10c4 = 9;
m_unk0x10d0 = 0;
@ -933,7 +933,7 @@ MxResult LegoAct2::BadEnding()
LegoPathActor* actor = m_unk0x1138;
actor->SetActorState(LegoPathActor::c_disabled);
m_gameState->SetUnknown0x08(104);
m_gameState->SetState(LegoAct2State::c_badEnding);
m_destLocation = LegoGameState::e_infomain;
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);

View File

@ -61,8 +61,7 @@ class MxDisplaySurface : public MxCore {
MxS32 p_right,
MxS32 p_bottom,
MxS32 p_width,
MxS32 p_height,
MxBool p_RLE
MxS32 p_height
); // vtable+0x2c
virtual void VTable0x30(
MxBitmap* p_bitmap,
@ -71,8 +70,7 @@ class MxDisplaySurface : public MxCore {
MxS32 p_right,
MxS32 p_bottom,
MxS32 p_width,
MxS32 p_height,
MxBool p_RLE
MxS32 p_height
); // vtable+0x30
virtual void Display(
MxS32 p_left,
@ -92,23 +90,12 @@ class MxDisplaySurface : public MxCore {
); // vtable+0x44
void ClearScreen();
static LPDIRECTDRAWSURFACE CreateCursorSurface(const CursorBitmap* p_cursorBitmap);
static LPDIRECTDRAWSURFACE CreateCursorSurface(const CursorBitmap* p_cursorBitmap, MxPalette* p_palette);
static LPDIRECTDRAWSURFACE CopySurface(LPDIRECTDRAWSURFACE p_src);
LPDIRECTDRAWSURFACE GetDirectDrawSurface1() { return m_ddSurface1; }
LPDIRECTDRAWSURFACE GetDirectDrawSurface2() { return m_ddSurface2; }
MxVideoParam& GetVideoParam() { return m_videoParam; }
void DrawTransparentRLE(
MxU8*& p_bitmapData,
MxU8*& p_surfaceData,
MxU32 p_bitmapSize,
MxS32 p_width,
MxS32 p_height,
MxLong p_pitch,
MxU8 p_bpp
);
LPDIRECTDRAWSURFACE FUN_100bc8b0(MxS32 p_width, MxS32 p_height);
private:

View File

@ -91,6 +91,12 @@ class MxDSBuffer : public MxCore {
void SetUnk30(MxDSStreamingAction* p_unk0x30) { m_unk0x30 = p_unk0x30; }
void SetSourceBuffer(MxDSBuffer* p_sourceBuffer)
{
m_sourceBuffer = p_sourceBuffer;
m_sourceBuffer->AddRef(NULL);
}
// SYNTHETIC: LEGO1 0x100c6510
// SYNTHETIC: BETA10 0x10158530
// MxDSBuffer::`scalar deleting destructor'
@ -107,6 +113,7 @@ class MxDSBuffer : public MxCore {
MxU32 m_writeOffset; // 0x28
MxU32 m_bytesRemaining; // 0x2c
MxDSStreamingAction* m_unk0x30; // 0x30
MxDSBuffer* m_sourceBuffer;
};
#endif // MXDSBUFFER_H

View File

@ -29,7 +29,7 @@ enum NotificationId {
c_notificationPathStruct = 19, // 100d6230
c_notificationType20 = 20,
c_notificationNewPresenter = 21,
c_notificationType22 = 22,
c_notificationAct2Brick = 22,
c_notificationType23 = 23,
c_notificationTransitioned = 24
};

View File

@ -9,7 +9,7 @@
// SIZE 0x10
class MxString : public MxCore {
public:
MxString();
LEGO1_EXPORT MxString();
MxString(const MxString& p_str);
LEGO1_EXPORT MxString(const char* p_str);
MxString(const char* p_str, MxU16 p_maxlen);

View File

@ -2,6 +2,7 @@
#include "compat.h"
#include "decomp.h"
#include "extensions/siloader.h"
#include "mxautolock.h"
#include "mxmisc.h"
#include "mxnotificationparam.h"
@ -12,6 +13,8 @@
DECOMP_SIZE_ASSERT(MxNotification, 0x08);
DECOMP_SIZE_ASSERT(MxNotificationManager, 0x40);
using namespace Extensions;
// FUNCTION: LEGO1 0x100ac220
MxNotification::MxNotification(MxCore* p_target, const MxNotificationParam& p_param)
{
@ -105,6 +108,11 @@ MxResult MxNotificationManager::Tickle()
while (m_sendList->size() != 0) {
MxNotification* notif = m_sendList->front();
m_sendList->pop_front();
if (notif->GetParam()->GetNotification() == c_notificationEndAction) {
Extension<SiLoader>::Call(HandleEndAction, (MxEndActionNotificationParam&) *notif->GetParam());
}
notif->GetTarget()->Notify(*notif->GetParam());
delete notif;
}
@ -159,6 +167,11 @@ void MxNotificationManager::FlushPending(MxCore* p_listener)
while (pending.size() != 0) {
notif = pending.front();
pending.pop_front();
if (notif->GetParam()->GetNotification() == c_notificationEndAction) {
Extension<SiLoader>::Call(HandleEndAction, (MxEndActionNotificationParam&) *notif->GetParam());
}
notif->GetTarget()->Notify(*notif->GetParam());
delete notif;
}

View File

@ -32,7 +32,7 @@ MxResult MxDiskStreamProviderThread::Run()
MxResult MxDiskStreamProviderThread::StartWithTarget(MxDiskStreamProvider* p_target)
{
m_target = p_target;
return Start(0x1000, 0);
return Start(0, 0);
}
// FUNCTION: LEGO1 0x100d0f70

View File

@ -28,6 +28,7 @@ MxDSBuffer::MxDSBuffer()
m_bytesRemaining = 0;
m_mode = e_preallocated;
m_unk0x30 = 0;
m_sourceBuffer = NULL;
}
// FUNCTION: LEGO1 0x100c6530
@ -36,6 +37,10 @@ MxDSBuffer::~MxDSBuffer()
{
assert(m_referenceCount == 0);
if (m_sourceBuffer) {
m_sourceBuffer->ReleaseRef(NULL);
}
if (m_pBuffer != NULL) {
switch (m_mode) {
case e_allocate:
@ -267,6 +272,28 @@ MxResult MxDSBuffer::ParseChunk(
return FAILURE;
}
// START FIX: Ref-Counting Backpressure for Split Chunks
//
// PROBLEM: When a `DS_CHUNK_SPLIT` is found, the temporary `MxStreamChunk`
// header that holds a reference to the source buffer is immediately
// destroyed. This prematurely releases the reference, causing the source
// buffer's ref-count to drop to zero.
//
// EFFECT: The source buffer is freed immediately instead of being kept
// alive on the m_list0x74 "keep-alive" list. This breaks the natural
// ref-counting backpressure mechanism, as the controller is blind to the
// downstream workload and keeps reading new data from the stream at full
// speed, eventually leading to a memory leak.
//
// SOLUTION: We explicitly link the new reassembly buffer to the original
// source buffer. We then add an artificial reference to the source buffer.
// This reference is designed to be released by the reassembly buffer's
// destructor, ensuring the source buffer is kept alive for the correct
// duration and that the backpressure system functions as intended.
if (p_header->GetBuffer()) {
buffer->SetSourceBuffer(p_header->GetBuffer());
}
MxU16* flags = MxStreamChunk::IntoFlags(buffer->GetBuffer());
*flags = p_header->GetChunkFlags() & ~DS_CHUNK_SPLIT;
@ -409,9 +436,7 @@ MxU8 MxDSBuffer::ReleaseRef(MxDSChunk*)
// FUNCTION: LEGO1 0x100c6ee0
void MxDSBuffer::AddRef(MxDSChunk* p_chunk)
{
if (p_chunk) {
m_referenceCount++;
}
m_referenceCount++;
}
// FUNCTION: LEGO1 0x100c6ef0

View File

@ -66,7 +66,7 @@ MxStreamController* MxStreamer::Open(const char* p_name, MxU16 p_lookupType)
MxStreamController* stream = NULL;
if (GetOpenStream(p_name)) {
if ((stream = GetOpenStream(p_name))) {
goto done;
}

View File

@ -327,6 +327,7 @@ void MxDisplaySurface::SetPalette(MxPalette* p_palette)
}
}
#ifndef MINIWIN
MxS32 bitCount = m_surfaceDesc.ddpfPixelFormat.dwRGBBitCount;
if (bitCount == 8) {
return;
@ -378,6 +379,7 @@ void MxDisplaySurface::SetPalette(MxPalette* p_palette)
m_32bitPal[i] = red | green | blue | alpha;
}
}
#endif
}
// FUNCTION: LEGO1 0x100bacc0
@ -412,7 +414,13 @@ void MxDisplaySurface::VTable0x28(
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
ddsd.dwWidth = p_width;
ddsd.dwHeight = p_height;
#ifdef MINIWIN
ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
ddsd.ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
ddsd.ddpfPixelFormat.dwRGBBitCount = 8;
#else
ddsd.ddpfPixelFormat = m_surfaceDesc.ddpfPixelFormat;
#endif
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
LPDIRECTDRAWSURFACE tempSurface = nullptr;
@ -422,6 +430,25 @@ void MxDisplaySurface::VTable0x28(
return;
}
#ifdef MINIWIN
MxBITMAPINFO* bmi = p_bitmap->GetBitmapInfo();
if (bmi) {
PALETTEENTRY pe[256];
for (int i = 0; i < 256; i++) {
pe[i].peRed = bmi->m_bmiColors[i].rgbRed;
pe[i].peGreen = bmi->m_bmiColors[i].rgbGreen;
pe[i].peBlue = bmi->m_bmiColors[i].rgbBlue;
pe[i].peFlags = PC_NONE;
}
LPDIRECTDRAWPALETTE palette = nullptr;
if (draw->CreatePalette(DDPCAPS_8BIT | DDPCAPS_ALLOW256, pe, &palette, NULL) == DD_OK && palette) {
tempSurface->SetPalette(palette);
palette->Release();
}
}
#endif
if (m_surfaceDesc.ddpfPixelFormat.dwRGBBitCount != 32) {
DDCOLORKEY colorKey;
if (m_surfaceDesc.ddpfPixelFormat.dwRGBBitCount == 8) {
@ -450,7 +477,7 @@ void MxDisplaySurface::VTable0x28(
MxU8* data = p_bitmap->GetStart(p_left, p_top);
MxS32 bytesPerPixel = m_surfaceDesc.ddpfPixelFormat.dwRGBBitCount / 8;
MxS32 bytesPerPixel = tempDesc.ddpfPixelFormat.dwRGBBitCount / 8;
MxU8* surface = (MxU8*) tempDesc.lpSurface;
MxLong stride = (bytesPerPixel == 1) ? GetAdjustedStride(p_bitmap) : -p_width + GetAdjustedStride(p_bitmap);
@ -502,8 +529,7 @@ void MxDisplaySurface::VTable0x30(
MxS32 p_right,
MxS32 p_bottom,
MxS32 p_width,
MxS32 p_height,
MxBool p_RLE
MxS32 p_height
)
{
if (!GetRectIntersection(
@ -526,7 +552,13 @@ void MxDisplaySurface::VTable0x30(
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
ddsd.dwWidth = p_width;
ddsd.dwHeight = p_height;
#ifdef MINIWIN
ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
ddsd.ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
ddsd.ddpfPixelFormat.dwRGBBitCount = 8;
#else
ddsd.ddpfPixelFormat = m_surfaceDesc.ddpfPixelFormat;
#endif
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
LPDIRECTDRAW draw = MVideoManager()->GetDirectDraw();
@ -535,6 +567,25 @@ void MxDisplaySurface::VTable0x30(
return;
}
#ifdef MINIWIN
MxBITMAPINFO* bmi = p_bitmap->GetBitmapInfo();
if (bmi) {
PALETTEENTRY pe[256];
for (int i = 1; i < 256; i++) {
pe[i].peRed = bmi->m_bmiColors[i].rgbRed;
pe[i].peGreen = bmi->m_bmiColors[i].rgbGreen;
pe[i].peBlue = bmi->m_bmiColors[i].rgbBlue;
pe[i].peFlags = PC_NONE;
}
LPDIRECTDRAWPALETTE palette = nullptr;
if (draw->CreatePalette(DDPCAPS_8BIT | DDPCAPS_ALLOW256, pe, &palette, NULL) == DD_OK && palette) {
tempSurface->SetPalette(palette);
palette->Release();
}
}
#endif
DDCOLORKEY colorKey;
colorKey.dwColorSpaceLowValue = colorKey.dwColorSpaceHighValue = 0;
tempSurface->SetColorKey(DDCKEY_SRCBLT, &colorKey);
@ -550,38 +601,32 @@ void MxDisplaySurface::VTable0x30(
MxU8* data = p_bitmap->GetStart(p_left, p_top);
MxS32 bytesPerPixel = m_surfaceDesc.ddpfPixelFormat.dwRGBBitCount / 8;
MxS32 bytesPerPixel = tempDesc.ddpfPixelFormat.dwRGBBitCount / 8;
MxU8* surface = (MxU8*) tempDesc.lpSurface;
if (p_RLE) {
MxS32 size = p_bitmap->GetBmiHeader()->biSizeImage;
DrawTransparentRLE(data, surface, size, p_width, p_height, tempDesc.lPitch, bytesPerPixel * 8);
}
else {
MxLong stride = -p_width + GetAdjustedStride(p_bitmap);
MxLong length = -bytesPerPixel * p_width + tempDesc.lPitch;
MxLong stride = -p_width + GetAdjustedStride(p_bitmap);
MxLong length = -bytesPerPixel * p_width + tempDesc.lPitch;
for (MxS32 i = 0; i < p_height; i++) {
for (MxS32 j = 0; j < p_width; j++) {
if (*data != 0) {
switch (bytesPerPixel) {
case 1:
*surface = *data;
break;
case 2:
*(MxU16*) surface = m_16bitPal[*data];
break;
default:
*(MxU32*) surface = m_32bitPal[*data];
break;
}
for (MxS32 i = 0; i < p_height; i++) {
for (MxS32 j = 0; j < p_width; j++) {
if (*data != 0) {
switch (bytesPerPixel) {
case 1:
*surface = *data;
break;
case 2:
*(MxU16*) surface = m_16bitPal[*data];
break;
default:
*(MxU32*) surface = m_32bitPal[*data];
break;
}
data++;
surface += bytesPerPixel;
}
data += stride;
surface += length;
data++;
surface += bytesPerPixel;
}
data += stride;
surface += length;
}
tempSurface->Unlock(NULL);
@ -591,161 +636,6 @@ void MxDisplaySurface::VTable0x30(
tempSurface->Release();
}
// FUNCTION: LEGO1 0x100bb500
// FUNCTION: BETA10 0x10140cd6
void MxDisplaySurface::DrawTransparentRLE(
MxU8*& p_bitmapData,
MxU8*& p_surfaceData,
MxU32 p_bitmapSize,
MxS32 p_width,
MxS32 p_height,
MxLong p_pitch,
MxU8 p_bpp
)
{
/* Assumes partial RLE for the bitmap: only the skipped pixels are compressed.
The drawn pixels are uncompressed. The procedure is:
1. Read 3 bytes from p_bitmapData. Skip this many pixels on the surface.
2. Read 3 bytes from p_bitmapData. Draw this many pixels on the surface.
3. Repeat until the end of p_bitmapData is reached. */
MxU8* end = p_bitmapData + p_bitmapSize;
MxU8* surfCopy = p_surfaceData; // unused?
// The total number of pixels drawn or skipped
MxU32 count = 0;
// Used in both 8 and 16 bit branches
MxU32 skipCount;
MxU32 drawCount;
MxU32 t;
if (p_bpp == 16) {
// DECOMP: why goto?
goto sixteen_bit;
}
while (p_bitmapData < end) {
skipCount = *p_bitmapData++;
t = *p_bitmapData++;
skipCount += t << 8;
t = *p_bitmapData++;
skipCount += t << 16;
MxS32 rowRemainder = p_width - count % p_width;
count += skipCount;
if (skipCount >= rowRemainder) {
p_surfaceData += rowRemainder; // skip the rest of this row
skipCount -= rowRemainder;
p_surfaceData += p_pitch - p_width; // seek to start of next row
p_surfaceData += p_pitch * (skipCount / p_width); // skip entire rows if any
}
// skip any pixels at the start of this row
p_surfaceData += skipCount % p_width;
if (p_bitmapData >= end) {
break;
}
drawCount = *p_bitmapData++;
t = *p_bitmapData++;
drawCount += t << 8;
t = *p_bitmapData++;
drawCount += t << 16;
rowRemainder = p_width - count % p_width;
count += drawCount;
if (drawCount >= rowRemainder) {
memcpy(p_surfaceData, p_bitmapData, rowRemainder);
p_surfaceData += rowRemainder;
p_bitmapData += rowRemainder;
drawCount -= rowRemainder;
// seek to start of bitmap on this screen row
p_surfaceData += p_pitch - p_width;
MxS32 rows = drawCount / p_width;
for (MxU32 i = 0; i < rows; i++) {
memcpy(p_surfaceData, p_bitmapData, p_width);
p_bitmapData += p_width;
p_surfaceData += p_pitch;
}
}
MxS32 tail = drawCount % p_width;
memcpy(p_surfaceData, p_bitmapData, tail);
p_surfaceData += tail;
p_bitmapData += tail;
}
return;
sixteen_bit:
while (p_bitmapData < end) {
skipCount = *p_bitmapData++;
t = *p_bitmapData++;
skipCount += t << 8;
t = *p_bitmapData++;
skipCount += t << 16;
MxS32 rowRemainder = p_width - count % p_width;
count += skipCount;
if (skipCount >= rowRemainder) {
p_surfaceData += 2 * rowRemainder;
skipCount -= rowRemainder;
p_surfaceData += p_pitch - 2 * p_width;
p_surfaceData += p_pitch * (skipCount / p_width);
}
p_surfaceData += 2 * (skipCount % p_width);
if (p_bitmapData >= end) {
break;
}
drawCount = *p_bitmapData++;
t = *p_bitmapData++;
drawCount += t << 8;
t = *p_bitmapData++;
drawCount += t << 16;
rowRemainder = p_width - count % p_width;
count += drawCount;
if (drawCount >= rowRemainder) {
// memcpy
for (MxU32 j = 0; j < rowRemainder; j++) {
*((MxU16*) p_surfaceData) = m_16bitPal[*p_bitmapData++];
p_surfaceData += 2;
}
drawCount -= rowRemainder;
p_surfaceData += p_pitch - 2 * p_width;
MxS32 rows = drawCount / p_width;
for (MxU32 i = 0; i < rows; i++) {
// memcpy
for (MxS32 j = 0; j < p_width; j++) {
*((MxU16*) p_surfaceData) = m_16bitPal[*p_bitmapData++];
p_surfaceData += 2;
}
p_surfaceData += p_pitch - 2 * p_width;
}
}
MxS32 tail = drawCount % p_width;
// memcpy
for (MxS32 j = 0; j < tail; j++) {
*((MxU16*) p_surfaceData) = m_16bitPal[*p_bitmapData++];
p_surfaceData += 2;
}
}
}
// FUNCTION: LEGO1 0x100bba50
void MxDisplaySurface::Display(MxS32 p_left, MxS32 p_top, MxS32 p_left2, MxS32 p_top2, MxS32 p_width, MxS32 p_height)
{
@ -829,7 +719,13 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::VTable0x44(
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
ddsd.dwWidth = p_bitmap->GetBmiWidth();
ddsd.dwHeight = p_bitmap->GetBmiHeightAbs();
#ifdef MINIWIN
ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
ddsd.ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
ddsd.ddpfPixelFormat.dwRGBBitCount = 8;
#else
ddsd.ddpfPixelFormat = m_surfaceDesc.ddpfPixelFormat;
#endif
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
*p_ret = 0;
ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
@ -852,6 +748,29 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::VTable0x44(
}
if (surface) {
#ifdef MINIWIN
MxBITMAPINFO* bmi = p_bitmap->GetBitmapInfo();
if (bmi) {
PALETTEENTRY pe[256];
for (int i = 0; i < 256; i++) {
pe[i].peRed = bmi->m_bmiColors[i].rgbRed;
pe[i].peGreen = bmi->m_bmiColors[i].rgbGreen;
pe[i].peBlue = bmi->m_bmiColors[i].rgbBlue;
pe[i].peFlags = PC_NONE;
}
if (p_transparent) {
pe[0].peRed = 0;
pe[0].peGreen = 0;
pe[0].peBlue = 0;
}
LPDIRECTDRAWPALETTE palette = nullptr;
if (draw->CreatePalette(DDPCAPS_8BIT | DDPCAPS_ALLOW256, pe, &palette, NULL) == DD_OK && palette) {
surface->SetPalette(palette);
palette->Release();
}
}
#endif
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
@ -971,6 +890,21 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::CopySurface(LPDIRECTDRAWSURFACE p_src)
return NULL;
}
#ifdef MINIWIN
LPDIRECTDRAWPALETTE srcPalette = nullptr;
if (p_src->GetPalette(&srcPalette) == DD_OK && srcPalette) {
PALETTEENTRY pe[256];
if (srcPalette->GetEntries(0, 0, 256, pe) == DD_OK) {
LPDIRECTDRAWPALETTE newPalette = nullptr;
if (draw->CreatePalette(DDPCAPS_8BIT | DDPCAPS_ALLOW256, pe, &newPalette, NULL) == DD_OK) {
newSurface->SetPalette(newPalette);
newPalette->Release();
}
}
srcPalette->Release();
}
#endif
RECT rect = {0, 0, (LONG) ddsd.dwWidth, (LONG) ddsd.dwHeight};
if (newSurface->BltFast(0, 0, p_src, &rect, DDBLTFAST_WAIT) != DD_OK) {
@ -1084,8 +1018,7 @@ void MxDisplaySurface::VTable0x2c(
MxS32 p_right,
MxS32 p_bottom,
MxS32 p_width,
MxS32 p_height,
MxBool p_RLE
MxS32 p_height
)
{
// DECOMP: Almost an exact copy of VTable0x28, except that it uses the argument DDSURFACEDESC
@ -1111,38 +1044,25 @@ void MxDisplaySurface::VTable0x2c(
MxLong destStride = p_desc->lPitch;
MxU8* dest = (MxU8*) p_desc->lpSurface + bytesPerPixel * p_right + (p_bottom * destStride);
if (p_RLE) {
DrawTransparentRLE(
src,
dest,
p_bitmap->GetBmiHeader()->biSizeImage,
p_width,
p_height,
destStride,
m_surfaceDesc.ddpfPixelFormat.dwRGBBitCount
);
}
else {
MxLong srcStride = GetAdjustedStride(p_bitmap);
MxLong srcSkip = srcStride - p_width;
MxLong destSkip = destStride - bytesPerPixel * p_width;
for (MxS32 i = 0; i < p_height; i++, src += srcSkip, dest += destSkip) {
for (MxS32 j = 0; j < p_width; j++, src++) {
if (*src != 0) {
switch (bytesPerPixel) {
case 1:
*dest = *src;
break;
case 2:
*(MxU16*) dest = m_16bitPal[*src];
break;
default:
*(MxU32*) dest = m_32bitPal[*src];
break;
}
MxLong srcStride = GetAdjustedStride(p_bitmap);
MxLong srcSkip = srcStride - p_width;
MxLong destSkip = destStride - bytesPerPixel * p_width;
for (MxS32 i = 0; i < p_height; i++, src += srcSkip, dest += destSkip) {
for (MxS32 j = 0; j < p_width; j++, src++) {
if (*src != 0) {
switch (bytesPerPixel) {
case 1:
*dest = *src;
break;
case 2:
*(MxU16*) dest = m_16bitPal[*src];
break;
default:
*(MxU32*) dest = m_32bitPal[*src];
break;
}
dest += bytesPerPixel;
}
dest += bytesPerPixel;
}
}
}
@ -1183,11 +1103,10 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::FUN_100bc8b0(MxS32 p_width, MxS32 p_height
return surface;
}
LPDIRECTDRAWSURFACE MxDisplaySurface::CreateCursorSurface(const CursorBitmap* p_cursorBitmap)
LPDIRECTDRAWSURFACE MxDisplaySurface::CreateCursorSurface(const CursorBitmap* p_cursorBitmap, MxPalette* p_palette)
{
LPDIRECTDRAWSURFACE newSurface = NULL;
IDirectDraw* draw = MVideoManager()->GetDirectDraw();
MVideoManager();
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
@ -1197,14 +1116,19 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::CreateCursorSurface(const CursorBitmap* p_
return NULL;
}
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
MxBool isAlphaAvailable = ((ddsd.ddpfPixelFormat.dwFlags & DDPF_ALPHAPIXELS) == DDPF_ALPHAPIXELS) &&
(ddsd.ddpfPixelFormat.dwRGBAlphaBitMask != 0);
ddsd.dwWidth = p_cursorBitmap->width;
ddsd.dwHeight = p_cursorBitmap->height;
ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN;
#ifdef MINIWIN
ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
ddsd.ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
ddsd.ddpfPixelFormat.dwRGBBitCount = 8;
#endif
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
MxBool isAlphaAvailable = ((ddsd.ddpfPixelFormat.dwFlags & DDPF_ALPHAPIXELS) == DDPF_ALPHAPIXELS) &&
(ddsd.ddpfPixelFormat.dwRGBAlphaBitMask != 0);
if (draw->CreateSurface(&ddsd, &newSurface, NULL) != DD_OK) {
ddsd.ddsCaps.dwCaps &= ~DDSCAPS_VIDEOMEMORY;
@ -1215,6 +1139,10 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::CreateCursorSurface(const CursorBitmap* p_
}
}
#ifdef MINIWIN
newSurface->SetPalette(p_palette->CreateNativePalette());
#endif
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
@ -1242,6 +1170,8 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::CreateCursorSurface(const CursorBitmap* p_
else {
pixel = isBlack ? 0 : 0xff;
}
surface[x + y * p_cursorBitmap->width] = pixel;
break;
}
case 2: {
MxU16* surface = (MxU16*) ddsd.lpSurface;
@ -1284,8 +1214,7 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::CreateCursorSurface(const CursorBitmap* p_
switch (bytesPerPixel) {
case 1: {
DDCOLORKEY colorkey;
colorkey.dwColorSpaceHighValue = 0x10;
colorkey.dwColorSpaceLowValue = 0x10;
colorkey.dwColorSpaceHighValue = colorkey.dwColorSpaceLowValue = 0x10;
newSurface->SetColorKey(DDCKEY_SRCBLT, &colorkey);
break;
}

View File

@ -200,22 +200,6 @@ inline MxS32 MxVideoPresenter::PrepareRects(RECT& p_rectDest, RECT& p_rectSrc)
return -1;
}
if (p_rectDest.bottom > 480) {
p_rectDest.bottom = 480;
}
if (p_rectDest.right > 640) {
p_rectDest.right = 640;
}
if (p_rectSrc.bottom > 480) {
p_rectSrc.bottom = 480;
}
if (p_rectSrc.right > 640) {
p_rectSrc.right = 640;
}
int height, width;
if ((height = (p_rectDest.bottom - p_rectDest.top) + 1) <= 1 ||
(width = (p_rectDest.right - p_rectDest.left) + 1) <= 1) {
@ -269,8 +253,7 @@ void MxVideoPresenter::PutFrame()
rect.GetLeft(),
rect.GetTop(),
m_frameBitmap->GetBmiWidth(),
m_frameBitmap->GetBmiHeightAbs(),
TRUE
m_frameBitmap->GetBmiHeightAbs()
);
}
}
@ -296,7 +279,7 @@ void MxVideoPresenter::PutFrame()
}
}
else {
displaySurface->VTable0x30(m_frameBitmap, 0, 0, GetX(), GetY(), GetWidth(), GetHeight(), FALSE);
displaySurface->VTable0x30(m_frameBitmap, 0, 0, GetX(), GetY(), GetWidth(), GetHeight());
}
}
else if (m_surface) {

View File

@ -17,6 +17,8 @@ Please note: this project is primarily dedicated to achieving platform independe
| Nintendo 3DS | [![CI](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml/badge.svg)](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
| Xbox One | [![CI](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml/badge.svg)](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
| iOS | [![CI](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml/badge.svg)](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
| Android | [![CI](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml/badge.svg)](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
| Playstation Vita | [![CI](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml/badge.svg)](https://github.com/isledecomp/isle-portable/actions/workflows/ci.yml) |
We are actively working to support more platforms. If you have experience with a particular platform, we encourage you to contribute to `isle-portable`. You can find a [list of ongoing efforts](https://github.com/isledecomp/isle-portable/wiki/Work%E2%80%90in%E2%80%90progress-ports) in our Wiki.
@ -43,7 +45,7 @@ To achieve our goal of platform independence, we need to replace any Windows-onl
| WinMM, DirectSound (Audio) | [SDL3](https://www.libsdl.org/), [miniaudio](https://miniaud.io/) | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3Aaudio%5D%22&type=code) |
| DirectDraw (2D video) | [SDL3](https://www.libsdl.org/) | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3A2d%5D%22&type=code) |
| [Smacker](https://github.com/isledecomp/isle/tree/master/3rdparty/smacker) | [libsmacker](https://github.com/foxtacles/libsmacker) | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable%20%22%2F%2F%20%5Blibrary%3Alibsmacker%5D%22&type=code) |
| Direct3D (3D video) | [SDL3 (Vulkan, Metal, D3D12)](https://www.libsdl.org/), D3D9, OpenGL, OpenGL ES, Software | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3A3d%5D%22&type=code) |
| Direct3D (3D video) | [SDL3 (Vulkan, Metal, D3D12)](https://www.libsdl.org/), D3D9, OpenGL 1.1, OpenGL ES 2.0, OpenGL ES 3.0, Software | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3A3d%5D%22&type=code) |
| Direct3D Retained Mode | Custom re-implementation | ✅ | [Remarks](https://github.com/search?q=repo%3Aisledecomp%2Fisle-portable+%22%2F%2F+%5Blibrary%3Aretained%5D%22&type=code) |
| [SmartHeap](https://github.com/isledecomp/isle/tree/master/3rdparty/smartheap) | Default memory allocator | - | - |

5
android-project/.gitignore vendored Normal file
View File

@ -0,0 +1,5 @@
.cxx
.gradle
local.properties
build
*.aar

View File

@ -0,0 +1,101 @@
plugins {
id 'com.android.application'
}
def androidProject = projectDir.parentFile
android {
namespace "org.legoisland.isle"
compileSdk 35
defaultConfig {
applicationId 'org.legoisland.isle'
minSdk 21
targetSdk 35
versionCode 1
versionName '1.0'
externalNativeBuild {
cmake {
arguments '-DANDROID_STL=c++_shared', "-DFETCHCONTENT_BASE_DIR=${androidProject}/build/_deps"
if (project.hasProperty('cmakeArgs')) {
project.cmakeArgs.split(" ").each {arg -> arguments arg}
}
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
}
}
}
externalNativeBuild {
cmake {
version "3.30.5"
path '../../CMakeLists.txt'
}
}
signingConfigs {
register("release") {
enableV4Signing = true
keyAlias = System.getenv("SIGNING_KEY_ALIAS")
keyPassword = System.getenv("SIGNING_KEY_PASSWORD")
System.getenv("SIGNING_STORE_FILE")?.with { storeFile = file(it) }
storePassword = System.getenv("SIGNING_STORE_PASSWORD")
}
}
buildTypes {
release {
minifyEnabled true
signingConfig = signingConfigs.getByName("release")
// proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
buildFeatures {
prefab true
}
}
afterEvaluate {
def androidPath = System.getenv("ANDROID_HOME") ?: android.sdkDirectory
def ndkPath = System.getenv("ANDROID_NDK_HOME") ?: android.ndkDirectory
tasks.named('compileSDL3AndroidArchive').configure {
environment "ANDROID_HOME", androidPath
environment "ANDROID_NDK_HOME", ndkPath
}
}
def aarDest = project.providers.provider { file("${projectDir}/libs/SDL3.aar") }
tasks.register('downloadSDL3', Exec) {
workingDir = androidProject
commandLine 'cmake', '-P', 'downloadSDL3.cmake'
}
tasks.register('compileSDL3AndroidArchive', Exec) {
workingDir = androidProject
dependsOn(downloadSDL3)
def sdl3Dir = "build/_deps/sdl3-src"
commandLine 'python', "${sdl3Dir}/build-scripts/build-release.py",
'--actions', 'android',
'--fast', '--force',
"--root=${sdl3Dir}", "--android-api=${android.defaultConfig.minSdk}"
doLast {
def aarFile = file("${androidProject}/${sdl3Dir}/build-android").listFiles().find {
it.name.endsWith(".aar")
}
aarDest.get().parentFile.mkdirs()
aarFile.renameTo(aarDest.get())
}
}
tasks.register('ensureSDL3') {
// if DOWNLOAD_DEPENDENCIES=OFF download the version appropriate
// 'devel android zip' and place the .aar at `aarDest`
if (aarDest.get().exists()) { return false }
dependsOn(compileSDL3AndroidArchive)
}
dependencies {
implementation files('libs/SDL3.aar').builtBy(ensureSDL3)
}

View File

@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<!-- OpenGL ES 3.0 -->
<uses-feature
android:glEsVersion="0x00030000"
android:required="false" />
<!-- Touchscreen support -->
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<!-- Game controller support -->
<uses-feature
android:name="android.hardware.bluetooth"
android:required="false" />
<uses-feature
android:name="android.hardware.gamepad"
android:required="false" />
<uses-feature
android:name="android.hardware.usb.host"
android:required="false" />
<!-- External mouse input events -->
<uses-feature
android:name="android.hardware.type.pc"
android:required="false" />
<!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" />
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:roundIcon="@mipmap/ic_launcher_round"
android:label="@string/app_name"
android:supportsRtl="true"
android:hardwareAccelerated="true"
tools:targetApi="31">
<activity
android:name="org.legoisland.isle.IsleActivity"
android:exported="true"
android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
android:preferMinimalPostProcessing="true"
android:screenOrientation="landscape"
android:launchMode="singleInstance">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
</activity>
</application>
</manifest>

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@ -0,0 +1,9 @@
package org.legoisland.isle;
import org.libsdl.app.SDLActivity;
public class IsleActivity extends SDLActivity {
protected String[] getLibraries() {
return new String[] { "SDL3", "lego1", "isle" };
}
}

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<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportWidth="180"
android:viewportHeight="180">
<group android:scaleX="0.47"
android:scaleY="0.47"
android:translateX="47.7"
android:translateY="47.7">
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android:strokeWidth="6.09858"
android:fillColor="#ffff00"/>
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android:pathData="M9.23,38.09L9.23,65.53"
android:strokeLineJoin="round"
android:strokeWidth="9.15"
android:fillColor="#ffff00"
android:strokeColor="#ffff00"
android:strokeLineCap="round"/>
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android:pathData="m66.61,9.11l-27.44,0"
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android:strokeWidth="9.15"
android:fillColor="#ffff00"
android:strokeColor="#ffff00"
android:strokeLineCap="round"/>
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android:pathData="M21.86,39.44 L29.29,61.95"
android:strokeLineJoin="round"
android:strokeWidth="9.15"
android:fillColor="#ffff00"
android:strokeColor="#ffff00"
android:strokeLineCap="round"/>
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android:pathData="m33.06,32.76 l19.56,13.39"
android:strokeLineJoin="round"
android:strokeWidth="9.15"
android:fillColor="#ffff00"
android:strokeColor="#ffff00"
android:strokeLineCap="round"/>
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android:pathData="m38.74,20.71 l22.48,7.51"
android:strokeLineJoin="round"
android:strokeWidth="9.15"
android:fillColor="#ffff00"
android:strokeColor="#ffff00"
android:strokeLineCap="round"/>
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android:pathData="M31.84,157.94l131.47,0l0,18.05l-131.47,0z"
android:strokeLineJoin="round"
android:strokeWidth="8.01"
android:fillColor="#ffff00"
android:strokeColor="#ffff00"
android:strokeLineCap="butt"/>
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android:strokeLineJoin="round"
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android:strokeLineCap="butt"/>
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android:strokeLineJoin="round"
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android:strokeColor="#ff0000"
android:strokeLineCap="butt"/>
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android:pathData="M31.84,105.81l131.47,0l0,18.05l-131.47,0z"
android:strokeLineJoin="round"
android:strokeWidth="8.01"
android:fillColor="#0000ff"
android:strokeColor="#0000ff"
android:strokeLineCap="butt"/>
<path
android:pathData="M70.06,80.85l55.04,0l0,68.99l-55.04,0z"
android:strokeLineJoin="miter"
android:strokeWidth="8.91"
android:fillColor="#000000"
android:strokeColor="#000000"
android:strokeLineCap="butt"/>
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android:pathData="M72.74,85.31l20.36,0l0,24.52l-20.36,0z"
android:strokeLineJoin="round"
android:strokeWidth="3.04"
android:fillColor="#00ffff"
android:strokeColor="#00ffff"
android:strokeLineCap="butt"/>
<path
android:pathData="M101.96,85.31l20.36,0l0,24.52l-20.36,0z"
android:strokeLineJoin="round"
android:strokeWidth="3.04"
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android:strokeColor="#00ffff"
android:strokeLineCap="butt"/>
<path
android:pathData="M72.89,116.22l20.06,0l0,30.02l-20.06,0z"
android:strokeLineJoin="round"
android:strokeWidth="3.34"
android:fillColor="#00ffff"
android:strokeColor="#00ffff"
android:strokeLineCap="butt"/>
<path
android:pathData="M102.11,116.22l20.06,0l0,30.02l-20.06,0z"
android:strokeLineJoin="round"
android:strokeWidth="3.34"
android:fillColor="#00ffff"
android:strokeColor="#00ffff"
android:strokeLineCap="butt"/>
<path
android:pathData="M131.19,7.33L131.19,55.6"
android:strokeLineJoin="round"
android:strokeWidth="4.57"
android:fillColor="#ff0000"
android:strokeColor="#000000"
android:strokeLineCap="round"/>
<path
android:pathData="m111.99,3.21 l38.38,29.26"
android:strokeLineJoin="round"
android:strokeWidth="4.57"
android:fillColor="#ff0000"
android:strokeColor="#000000"
android:strokeLineCap="round"/>
<path
android:pathData="m115.82,19.64 l30.2,23.02"
android:strokeLineJoin="round"
android:strokeWidth="4.57"
android:fillColor="#ff0000"
android:strokeColor="#000000"
android:strokeLineCap="round"/>
<path
android:pathData="M19.99,75.94H173.06L150.4,51.32h-7.63l-5.02,6.19h-7.47l-4.27,-8.06h-7.59l-4.57,8.06h-8l-4.69,-8.06h-7.44l-4.18,8.06h-8.45l-3.9,-8.06h-7.23l-4.36,8.06h-8.61l-5.45,-6.19h-6.08z"
android:strokeLineJoin="round"
android:strokeWidth="3.04929"
android:fillColor="#ff0000"
android:strokeColor="#ff0000"
android:strokeLineCap="butt"/>
</group>
</vector>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@drawable/ic_launcher_foreground"/>
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#39A0D9</color>
</resources>

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@ -0,0 +1,3 @@
<resources>
<string name="app_name">Lego Island</string>
</resources>

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