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TextureLoader: unlock surface on failure paths
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@ -64,6 +64,7 @@ bool TextureLoader::PatchTexture(LegoTextureInfo* p_textureInfo)
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if (details->bits_per_pixel == 8) {
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SDL_Palette* sdlPalette = SDL_GetSurfacePalette(surface);
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if (!sdlPalette) {
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p_textureInfo->m_surface->Unlock(desc.lpSurface);
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SDL_DestroySurface(surface);
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return false;
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}
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@ -78,6 +79,7 @@ bool TextureLoader::PatchTexture(LegoTextureInfo* p_textureInfo)
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LPDIRECTDRAWPALETTE ddPalette = nullptr;
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if (pDirectDraw->CreatePalette(DDPCAPS_8BIT | DDPCAPS_ALLOW256, entries, &ddPalette, NULL) != DD_OK) {
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p_textureInfo->m_surface->Unlock(desc.lpSurface);
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SDL_DestroySurface(surface);
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return false;
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}
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