AppImage packaging

This commit is contained in:
Damglador 2025-06-28 15:50:43 +02:00
parent 6e7347621c
commit 5d9161fece
3 changed files with 125 additions and 0 deletions

25
packages/appimage/AppRun Executable file
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#!/bin/sh
HERE="$(dirname "$(readlink -f "${0}")")"
MAIN=$(grep -r "^Exec=.*" "$HERE"/*.desktop | head -n 1 | cut -d "=" -f 2 | cut -d " " -f 1)
# MAIN_BIN=$(find "$HERE/usr/bin" -name "$MAIN" | head -n 1)
MAIN_BIN="$HERE/usr/bin/isle-config"
export PATH="${HERE}/usr/bin/":$PATH # Prefer bundled binaries
export QT_QPA_PLATFORMTHEME=xdgdesktopportal # Use XDG filepicker for forward compatability
[ -z "$QT_PLUGIN_PATH" ] && export QT_PLUGIN_PATH=/usr/lib/qt6/plugins:/usr/lib64/qt6/plugins # Use system Qt theme, will fallback to the default one if unavailable
if [ ! -z $APPIMAGE ]; then
BINARY_NAME=$(basename "$ARGV0")
if [ -e "$HERE/usr/bin/$BINARY_NAME" ]; then
exec "$HERE/usr/bin/$BINARY_NAME" "$@"
else
exec "${MAIN_BIN}" "$@"
fi
else
exec "${MAIN_BIN}" "$@"
fi

80
packages/appimage/Build Executable file
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#!/usr/bin/env bash
set -e
export LD_LIBRARY_PATH="build/lib:$LD_LIBRARY_PATH"
export QMAKE=/usr/lib/qt6/bin/qmake
BUILD_SOURCE=../../build
APPRUN_SOURCE=AppRun
DESKTOP_FILE_SOURCE=isle-portable.desktop
cd $(dirname $0)
clean(){
rm -rf assets tools build AppDir
}
download(){
if [ ! -e "$1" ]; then
curl -Lo "$1" "$2"
fi
}
prepare(){
mkdir -p tools
mkdir -p assets
download tools/appimagetool.AppImage https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-$(uname -m).AppImage
chmod u+x tools/appimagetool.AppImage
download tools/linuxdeploy.AppImage https://github.com/linuxdeploy/linuxdeploy/releases/latest/download/linuxdeploy-$(uname -m).AppImage
chmod u+x tools/linuxdeploy.AppImage
download tools/linuxdeploy-plugin-qt.AppImage https://github.com/linuxdeploy/linuxdeploy-plugin-qt/releases/latest/download/linuxdeploy-plugin-qt-$(uname -m).AppImage
chmod u+x tools/linuxdeploy-plugin-qt.AppImage
download assets/isle.png https://github.com/isledecomp/isle/blob/master/assets/isle.png?raw=true
magick assets/isle.png -resize 256x256 assets/isle.png
download assets/isle-config.png https://github.com/isledecomp/isle/blob/master/assets/config.png?raw=true
magick assets/isle-config.png -resize 256x256 assets/isle-config.png
if [ ! -f "assets/isle-portable.desktop" ]; then
cp $DESKTOP_FILE_SOURCE assets/isle-portable.desktop
cp $APPRUN_SOURCE assets/AppRun
fi
if [ ! -d "build" ]; then
cp -r $BUILD_SOURCE build
fi
}
compile(){
NO_STRIP=1 tools/linuxdeploy.AppImage \
--plugin qt \
-e build/bin/isle \
-e build/bin/isle-config \
-d assets/isle-portable.desktop \
-i assets/isle.png \
-i assets/isle-config.png \
--custom-apprun=AppRun \
--appdir=AppDir
}
package(){
tools/appimagetool.AppImage AppDir "LEGO_Island-$(uname -m).AppImage"
}
stop(){
exit
}
for func in "$@"; do
"$func"
done
prepare
compile
package
# Symlinks named as binaries in appimage can call these binaries specifically
# ln -s "LEGO_Island-$(uname -m).AppImage" isle-config
# ln -s "LEGO_Island-$(uname -m).AppImage" isle

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[Desktop Entry]
Name=LEGO Island
GenericName=
Comment=LEGO-themed open-world adventure game
Name[uk_UA]=LEGO Island
GenericName[uk_UA]=
Comment[uk_UA]=Тематична LEGO гра з відкритим світом
Actions=Settings
Categories=Game;AdventureGame;ActionGame;KidsGame;
Exec=isle
Icon=isle
StartupNotify=true
StartupWMClass=lego-isle
Type=Application
[Desktop Action Settings]
Exec=isle-config
Name=Settings
Name[uk_UA]=Налаштування
Icon=isle-config