mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-15 08:47:36 +00:00
use select for back to info center on vita, to make screenshots possible again
This commit is contained in:
parent
df743f901b
commit
593706da00
@ -1,6 +1,7 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<stringset>
|
<stringset>
|
||||||
<!-- Main Page -->
|
<!-- Main Page -->
|
||||||
|
<string id="msg_unfinished" src="the config app does not save the config yet!"/>
|
||||||
<string id="msg_lego_island_config" src="Lego Island Config"/>
|
<string id="msg_lego_island_config" src="Lego Island Config"/>
|
||||||
<string id="msg_page_game" src="Game" />
|
<string id="msg_page_game" src="Game" />
|
||||||
<string id="msg_page_graphics" src="Graphics" />
|
<string id="msg_page_graphics" src="Graphics" />
|
||||||
|
|||||||
@ -2,6 +2,8 @@
|
|||||||
|
|
||||||
<application_settings version="1.0" bg_color="4.0, 21.0, 105.0, 255.0">
|
<application_settings version="1.0" bg_color="4.0, 21.0, 105.0, 255.0">
|
||||||
<setting_list id="lego_island_config" title="msg_lego_island_config">
|
<setting_list id="lego_island_config" title="msg_lego_island_config">
|
||||||
|
<label id="unfinished_label" title="msg_unfinished" style="heading"/>
|
||||||
|
|
||||||
<setting_list id="page_game" title="msg_page_game" style="edit" icon="tex_spanner">
|
<setting_list id="page_game" title="msg_page_game" style="edit" icon="tex_spanner">
|
||||||
<text_field id="data_path" title="msg_data_path" max_length="255" min_length="0" keyboard_type="alphabet" key="data_path" default_value=""/>
|
<text_field id="data_path" title="msg_data_path" max_length="255" min_length="0" keyboard_type="alphabet" key="data_path" default_value=""/>
|
||||||
<text_field id="save_path" title="msg_save_path" max_length="255" min_length="0" keyboard_type="alphabet" key="save_path" default_value=""/>
|
<text_field id="save_path" title="msg_save_path" max_length="255" min_length="0" keyboard_type="alphabet" key="save_path" default_value=""/>
|
||||||
|
|||||||
@ -605,7 +605,11 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
#ifdef __vita__ // conflicts with screenshot button combination
|
||||||
|
case SDL_GAMEPAD_BUTTON_BACK:
|
||||||
|
#else
|
||||||
case SDL_GAMEPAD_BUTTON_START:
|
case SDL_GAMEPAD_BUTTON_START:
|
||||||
|
#endif
|
||||||
if (InputManager()) {
|
if (InputManager()) {
|
||||||
InputManager()->QueueEvent(c_notificationKeyPress, SDLK_ESCAPE, 0, 0, SDLK_ESCAPE);
|
InputManager()->QueueEvent(c_notificationKeyPress, SDLK_ESCAPE, 0, 0, SDLK_ESCAPE);
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user