Move to switch instead of creating temp var

This commit is contained in:
VoxelTek 2025-07-16 10:15:35 +10:00
parent 783683ac1d
commit 575234ed92

View File

@ -315,8 +315,8 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char** argv)
// Create global app instance
g_isle = new IsleApp();
SDL_AppResult argParseSuccess = g_isle->ParseArguments(argc, argv);
if (argParseSuccess == SDL_APP_FAILURE) {
switch (g_isle->ParseArguments(argc, argv)) {
case SDL_APP_FAILURE:
Any_ShowSimpleMessageBox(
SDL_MESSAGEBOX_ERROR,
"LEGO® Island Error",
@ -324,9 +324,12 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char** argv)
window
);
return SDL_APP_FAILURE;
}
else if (argParseSuccess == SDL_APP_SUCCESS) {
break;
case SDL_APP_SUCCESS:
return SDL_APP_SUCCESS;
break;
case SDL_APP_CONTINUE:
break;
}
// Create window