This commit is contained in:
Christian Semmler 2024-06-08 01:50:35 -04:00
parent 2775b55691
commit 50305630c8
10 changed files with 190 additions and 213 deletions

View File

@ -471,7 +471,7 @@ target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni
target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include/actions") target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include/actions")
# Link libraries # Link libraries
target_link_libraries(lego1 PRIVATE tglrl viewmanager realtime mxdirectx roi geom anim Vec::Vec dxguid misc 3dmanager omni) target_link_libraries(lego1 PRIVATE tglrl viewmanager realtime mxdirectx roi geom anim Vec::Vec dxguid misc 3dmanager miniaudio omni)
foreach(tgt IN LISTS lego1_targets) foreach(tgt IN LISTS lego1_targets)
target_link_libraries(${tgt} PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DirectX5::DirectX5> SDL3::SDL3) target_link_libraries(${tgt} PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DirectX5::DirectX5> SDL3::SDL3)

View File

@ -237,8 +237,7 @@ int SDL_AppInit(void** appstate, int argc, char** argv)
{ {
*appstate = NULL; *appstate = NULL;
// Add subsystems as necessary later if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) != 0) {
if (SDL_Init(SDL_INIT_VIDEO) != 0 || SDL_Init(SDL_INIT_TIMER) != 0) {
SDL_ShowSimpleMessageBox( SDL_ShowSimpleMessageBox(
SDL_MESSAGEBOX_ERROR, SDL_MESSAGEBOX_ERROR,
"LEGO® Island Error", "LEGO® Island Error",

View File

@ -40,21 +40,23 @@ void Lego3DWavePresenter::StartingTickle()
MxWavePresenter::StartingTickle(); MxWavePresenter::StartingTickle();
if (m_dsBuffer != NULL) { /*
MxU16 extraLength; if (m_dsBuffer != NULL) {
char* buff; MxU16 extraLength;
m_action->GetExtra(extraLength, buff); char* buff;
m_action->GetExtra(extraLength, buff);
if (!strcmp(buff, "FROM_PARENT") && m_compositePresenter != NULL) { if (!strcmp(buff, "FROM_PARENT") && m_compositePresenter != NULL) {
m_compositePresenter->GetAction()->GetExtra(extraLength, buff); m_compositePresenter->GetAction()->GetExtra(extraLength, buff);
} }
if (m_sound.Create(m_dsBuffer, buff, m_volume) != SUCCESS) { if (m_sound.Create(m_dsBuffer, buff, m_volume) != SUCCESS) {
m_dsBuffer->Release(); m_dsBuffer->Release();
m_dsBuffer = NULL; m_dsBuffer = NULL;
EndAction(); EndAction();
}
} }
} */
} }
// FUNCTION: LEGO1 0x1004a8b0 // FUNCTION: LEGO1 0x1004a8b0
@ -62,5 +64,5 @@ void Lego3DWavePresenter::StartingTickle()
void Lego3DWavePresenter::StreamingTickle() void Lego3DWavePresenter::StreamingTickle()
{ {
MxWavePresenter::StreamingTickle(); MxWavePresenter::StreamingTickle();
m_sound.UpdatePosition(m_dsBuffer); // m_sound.UpdatePosition(m_dsBuffer);
} }

View File

@ -42,6 +42,7 @@ MxResult LegoCacheSound::Create(
MxU32 p_dataSize MxU32 p_dataSize
) )
{ {
/*
WAVEFORMATEX wfx; WAVEFORMATEX wfx;
wfx.wFormatTag = p_pwfx->wf.wFormatTag; wfx.wFormatTag = p_pwfx->wf.wFormatTag;
wfx.nChannels = p_pwfx->wf.nChannels; wfx.nChannels = p_pwfx->wf.nChannels;
@ -87,7 +88,7 @@ MxResult LegoCacheSound::Create(
} }
m_unk0x48 = FUN_10006d80(p_mediaSrcPath); m_unk0x48 = FUN_10006d80(p_mediaSrcPath);
m_wfx = *p_pwfx; m_wfx = *p_pwfx;*/
return SUCCESS; return SUCCESS;
} }

View File

@ -43,6 +43,7 @@ void LegoLoadCacheSoundPresenter::Destroy(MxBool p_fromDestructor)
void LegoLoadCacheSoundPresenter::ReadyTickle() void LegoLoadCacheSoundPresenter::ReadyTickle()
{ {
MxStreamChunk* chunk = NextChunk(); MxStreamChunk* chunk = NextChunk();
return EndAction();
if (chunk) { if (chunk) {
WaveFormat* header = (WaveFormat*) chunk->GetData(); WaveFormat* header = (WaveFormat*) chunk->GetData();
@ -53,7 +54,7 @@ void LegoLoadCacheSoundPresenter::ReadyTickle()
m_pData = data; m_pData = data;
m_cacheSound = new LegoCacheSound(); m_cacheSound = new LegoCacheSound();
m_pcmWaveFormat = header->m_pcmWaveFormat; // m_pcmWaveFormat = header->m_pcmWaveFormat;
m_subscriber->FreeDataChunk(chunk); m_subscriber->FreeDataChunk(chunk);
ProgressTickleState(e_streaming); ProgressTickleState(e_streaming);

View File

@ -43,6 +43,7 @@ MxResult LegoSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
MxResult result = FAILURE; MxResult result = FAILURE;
if (MxSoundManager::Create(10, FALSE) == SUCCESS) { if (MxSoundManager::Create(10, FALSE) == SUCCESS) {
/*
m_criticalSection.Enter(); m_criticalSection.Enter();
locked = TRUE; locked = TRUE;
@ -66,7 +67,7 @@ MxResult LegoSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
} }
} }
m_cacheSoundManager = new LegoCacheSoundManager; m_cacheSoundManager = new LegoCacheSoundManager;*/
result = SUCCESS; result = SUCCESS;
} }
@ -91,7 +92,7 @@ void LegoSoundManager::Destroy()
// FUNCTION: LEGO1 0x1002a3a0 // FUNCTION: LEGO1 0x1002a3a0
MxResult LegoSoundManager::Tickle() MxResult LegoSoundManager::Tickle()
{ {
MxSoundManager::Tickle(); return MxSoundManager::Tickle();
AUTOLOCK(m_criticalSection); AUTOLOCK(m_criticalSection);
return m_cacheSoundManager->Tickle(); return m_cacheSoundManager->Tickle();

View File

@ -5,7 +5,9 @@
#include "mxatom.h" #include "mxatom.h"
#include "mxaudiomanager.h" #include "mxaudiomanager.h"
#include <SDL3/SDL_audio.h>
#include <dsound.h> #include <dsound.h>
#include <miniaudio.h>
// VTABLE: LEGO1 0x100dc128 // VTABLE: LEGO1 0x100dc128
// SIZE 0x3c // SIZE 0x3c
@ -20,7 +22,7 @@ class MxSoundManager : public MxAudioManager {
virtual void Pause(); // vtable+0x34 virtual void Pause(); // vtable+0x34
virtual void Resume(); // vtable+0x38 virtual void Resume(); // vtable+0x38
inline LPDIRECTSOUND GetDirectSound() { return m_directSound; } inline ma_engine* GetEngine() { return &m_engine; }
MxS32 GetAttenuation(MxU32 p_volume); MxS32 GetAttenuation(MxU32 p_volume);
@ -29,8 +31,16 @@ class MxSoundManager : public MxAudioManager {
void Destroy(MxBool p_fromDestructor); void Destroy(MxBool p_fromDestructor);
MxPresenter* FUN_100aebd0(const MxAtomId& p_atomId, MxU32 p_objectId); MxPresenter* FUN_100aebd0(const MxAtomId& p_atomId, MxU32 p_objectId);
LPDIRECTSOUND m_directSound; // 0x30 // [library:audio]
LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x34 // Upscaling everything to 44.1KHz, since we have various sample rates throughout the game.
// Not sure how DirectSound handles this when different buffers have different rates.
const ma_uint32 sampleRate = 44100;
static void SDLCALL
AudioStreamCallback(void* p_userdata, SDL_AudioStream* p_stream, int p_additionalAmount, int p_totalAmount);
ma_engine m_engine;
SDL_AudioStream* m_stream;
undefined m_unk0x38[4]; undefined m_unk0x38[4];
}; };

View File

@ -5,6 +5,7 @@
#include "mxsoundpresenter.h" #include "mxsoundpresenter.h"
#include <dsound.h> #include <dsound.h>
#include <miniaudio.h>
// VTABLE: LEGO1 0x100d49a8 // VTABLE: LEGO1 0x100d49a8
// SIZE 0x6c // SIZE 0x6c
@ -56,12 +57,19 @@ class MxWavePresenter : public MxSoundPresenter {
// FUNCTION: LEGO1 0x1000d6b0 // FUNCTION: LEGO1 0x1000d6b0
virtual MxBool IsPaused() { return m_paused; } // vtable+0x6c virtual MxBool IsPaused() { return m_paused; } // vtable+0x6c
#pragma pack(push, 1)
// SIZE 0x18 // SIZE 0x18
struct WaveFormat { struct WaveFormat {
PCMWAVEFORMAT m_pcmWaveFormat; // 0x00 MxU16 m_formatTag; // 0x00
MxU32 m_dataSize; // 0x10 MxU16 m_channels; // 0x02
MxU32 m_flags; // 0x14 MxU32 m_samplesPerSec; // 0x04
MxU32 m_avgBytesPerSec; // 0x08
MxU16 m_blockAlign; // 0x0c
MxU16 m_bitsPerSample; // 0x0e
MxU32 m_dataSize; // 0x10
MxU32 m_flags; // 0x14
}; };
#pragma pack(pop)
// SYNTHETIC: LEGO1 0x1000d810 // SYNTHETIC: LEGO1 0x1000d810
// MxWavePresenter::`scalar deleting destructor' // MxWavePresenter::`scalar deleting destructor'
@ -69,20 +77,27 @@ class MxWavePresenter : public MxSoundPresenter {
protected: protected:
void Init(); void Init();
void Destroy(MxBool p_fromDestructor); void Destroy(MxBool p_fromDestructor);
MxBool WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length);
MxS8 GetPlayedChunks(); // [library:audio] One chunk has up to 1 second worth of frames
MxBool FUN_100b1ba0(); const MxU32 millisecondsPerChunk = 1000;
void WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length);
WaveFormat* m_waveFormat; // 0x54 // [library:audio] Store up to 2 chunks worth of frames (same as in original game)
LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x58 const MxU32 rbSizeInMilliseconds = millisecondsPerChunk * 2;
MxU32 m_chunkLength; // 0x5c
MxU32 m_lockSize; // 0x60 // [library:audio] WAVE_FORMAT_PCM (audio in .SI files only used this format)
MxU8 m_writtenChunks; // 0x64 const ma_uint32 supportedFormatTag = 1;
MxBool m_started; // 0x65
MxBool m_is3d; // 0x66 WaveFormat* m_waveFormat; // 0x54
MxS8 m_silenceData; // 0x67 ma_pcm_rb m_rb;
MxBool m_paused; // 0x68 ma_sound m_sound;
MxU32 m_chunkLength; // 0x5c
MxU32 m_lockSize; // 0x60
MxU8 m_writtenChunks; // 0x64
MxBool m_started; // 0x65
MxBool m_is3d; // 0x66
MxS8 m_silenceData; // 0x67
MxBool m_paused; // 0x68
}; };
#endif // MXWAVEPRESENTER_H #endif // MXWAVEPRESENTER_H

View File

@ -37,8 +37,8 @@ MxSoundManager::~MxSoundManager()
// FUNCTION: LEGO1 0x100ae830 // FUNCTION: LEGO1 0x100ae830
void MxSoundManager::Init() void MxSoundManager::Init()
{ {
m_directSound = NULL; SDL_zero(m_engine);
m_dsBuffer = NULL; m_stream = NULL;
} }
// FUNCTION: LEGO1 0x100ae840 // FUNCTION: LEGO1 0x100ae840
@ -54,10 +54,12 @@ void MxSoundManager::Destroy(MxBool p_fromDestructor)
m_criticalSection.Enter(); m_criticalSection.Enter();
if (m_dsBuffer) { if (m_stream) {
m_dsBuffer->Release(); SDL_DestroyAudioStream(m_stream);
} }
ma_engine_uninit(&m_engine);
Init(); Init();
m_criticalSection.Leave(); m_criticalSection.Leave();
@ -79,56 +81,27 @@ MxResult MxSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
m_criticalSection.Enter(); m_criticalSection.Enter();
locked = TRUE; locked = TRUE;
if (DirectSoundCreate(NULL, &m_directSound, NULL) != DS_OK) { ma_engine_config engineConfig = ma_engine_config_init();
engineConfig.noDevice = MA_TRUE;
engineConfig.channels = MxOmni::IsSound3D() ? 2 : 1;
engineConfig.sampleRate = sampleRate;
if (ma_engine_init(&engineConfig, &m_engine) != MA_SUCCESS) {
goto done; goto done;
} }
if (m_directSound->SetCooperativeLevel(MxOmni::GetInstance()->GetWindowHandle(), DSSCL_PRIORITY) != DS_OK) { SDL_AudioSpec spec;
SDL_zero(spec);
spec.freq = ma_engine_get_sample_rate(&m_engine);
spec.format = SDL_AUDIO_F32;
spec.channels = ma_engine_get_channels(&m_engine);
if ((m_stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &spec, &AudioStreamCallback, this)) ==
NULL) {
goto done; goto done;
} }
DSBUFFERDESC desc; SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(m_stream));
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
if (MxOmni::IsSound3D()) {
desc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRL3D;
}
else {
desc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLVOLUME;
}
if (m_directSound->CreateSoundBuffer(&desc, &m_dsBuffer, NULL) != DS_OK) {
if (!MxOmni::IsSound3D()) {
goto done;
}
MxOmni::SetSound3D(FALSE);
desc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLVOLUME;
if (m_directSound->CreateSoundBuffer(&desc, &m_dsBuffer, NULL) != DS_OK) {
goto done;
}
}
WAVEFORMATEX format;
format.wFormatTag = WAVE_FORMAT_PCM;
if (MxOmni::IsSound3D()) {
format.nChannels = 2;
}
else {
format.nChannels = 1;
}
format.nSamplesPerSec = 11025; // KHz
format.wBitsPerSample = 16;
format.nBlockAlign = format.nChannels * 2;
format.nAvgBytesPerSec = format.nBlockAlign * 11025;
format.cbSize = 0;
status = m_dsBuffer->SetFormat(&format);
if (p_createThread) { if (p_createThread) {
m_thread = new MxTickleThread(this, p_frequencyMS); m_thread = new MxTickleThread(this, p_frequencyMS);
@ -154,6 +127,25 @@ MxResult MxSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
return status; return status;
} }
void SDLCALL MxSoundManager::AudioStreamCallback(
void* p_userdata,
SDL_AudioStream* p_stream,
int p_additionalAmount,
int p_totalAmount
)
{
static MxU8 buffer[4096];
MxSoundManager* manager = (MxSoundManager*) p_userdata;
ma_uint32 bytesPerFrame = ma_get_bytes_per_frame(ma_format_f32, ma_engine_get_channels(&manager->m_engine));
ma_uint32 bufferSizeInFrames = (ma_uint32) SDL_min(sizeof(buffer), p_additionalAmount) / bytesPerFrame;
ma_uint64 framesRead;
if (ma_engine_read_pcm_frames(&manager->m_engine, buffer, bufferSizeInFrames, &framesRead) == MA_SUCCESS) {
SDL_PutAudioStreamData(manager->m_stream, buffer, framesRead * bytesPerFrame);
}
}
// FUNCTION: LEGO1 0x100aeab0 // FUNCTION: LEGO1 0x100aeab0
void MxSoundManager::Destroy() void MxSoundManager::Destroy()
{ {

View File

@ -10,6 +10,8 @@
#include "mxsoundmanager.h" #include "mxsoundmanager.h"
#include "mxutilities.h" #include "mxutilities.h"
#include <assert.h>
DECOMP_SIZE_ASSERT(MxWavePresenter, 0x6c); DECOMP_SIZE_ASSERT(MxWavePresenter, 0x6c);
DECOMP_SIZE_ASSERT(MxWavePresenter::WaveFormat, 0x18); DECOMP_SIZE_ASSERT(MxWavePresenter::WaveFormat, 0x18);
@ -17,7 +19,8 @@ DECOMP_SIZE_ASSERT(MxWavePresenter::WaveFormat, 0x18);
void MxWavePresenter::Init() void MxWavePresenter::Init()
{ {
m_waveFormat = NULL; m_waveFormat = NULL;
m_dsBuffer = NULL; SDL_zero(m_rb);
SDL_zero(m_sound);
m_chunkLength = 0; m_chunkLength = 0;
m_lockSize = 0; m_lockSize = 0;
m_writtenChunks = 0; m_writtenChunks = 0;
@ -37,10 +40,8 @@ MxResult MxWavePresenter::AddToManager()
// FUNCTION: LEGO1 0x100b1b10 // FUNCTION: LEGO1 0x100b1b10
void MxWavePresenter::Destroy(MxBool p_fromDestructor) void MxWavePresenter::Destroy(MxBool p_fromDestructor)
{ {
if (m_dsBuffer) { ma_sound_uninit(&m_sound);
m_dsBuffer->Stop(); ma_pcm_rb_uninit(&m_rb);
m_dsBuffer->Release();
}
if (m_waveFormat) { if (m_waveFormat) {
delete[] ((MxU8*) m_waveFormat); delete[] ((MxU8*) m_waveFormat);
@ -53,64 +54,34 @@ void MxWavePresenter::Destroy(MxBool p_fromDestructor)
} }
} }
// FUNCTION: LEGO1 0x100b1b60
MxS8 MxWavePresenter::GetPlayedChunks()
{
DWORD dwCurrentPlayCursor, dwCurrentWriteCursor;
MxS8 playedChunks = -1;
if (m_dsBuffer->GetCurrentPosition(&dwCurrentPlayCursor, &dwCurrentWriteCursor) == DS_OK) {
playedChunks = dwCurrentPlayCursor / m_chunkLength;
}
return playedChunks;
}
// FUNCTION: LEGO1 0x100b1ba0
MxBool MxWavePresenter::FUN_100b1ba0()
{
return !m_started || GetPlayedChunks() != m_writtenChunks;
}
// FUNCTION: LEGO1 0x100b1bd0 // FUNCTION: LEGO1 0x100b1bd0
void MxWavePresenter::WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length) MxBool MxWavePresenter::WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length)
{ {
DWORD dwStatus; ma_uint32 requestedFrames =
LPVOID pvAudioPtr1; ma_calculate_buffer_size_in_frames_from_milliseconds(millisecondsPerChunk, m_waveFormat->m_samplesPerSec);
DWORD dwOffset; ma_uint32 acquiredFrames = requestedFrames;
LPVOID pvAudioPtr2; void* p_bufferOut;
DWORD dwAudioBytes1;
DWORD dwAudioBytes2;
dwOffset = m_chunkLength * m_writtenChunks; ma_pcm_rb_acquire_write(&m_rb, &acquiredFrames, &p_bufferOut);
m_dsBuffer->GetStatus(&dwStatus);
if (dwStatus == DSBSTATUS_BUFFERLOST) { // [library:audio] If there isn't enough space in the buffer for a full chunk, try again later.
m_dsBuffer->Restore(); if (acquiredFrames != requestedFrames) {
m_dsBuffer->GetStatus(&dwStatus); ma_pcm_rb_commit_write(&m_rb, 0);
return FALSE;
} }
if (dwStatus != DSBSTATUS_BUFFERLOST) { ma_uint32 acquiredBytes = acquiredFrames * ma_get_bytes_per_frame(m_rb.format, m_rb.channels);
if (m_action->GetFlags() & MxDSAction::c_looping) { assert(p_length <= acquiredBytes);
m_writtenChunks++;
m_lockSize = p_length;
}
else {
m_writtenChunks = 1 - m_writtenChunks;
m_lockSize = m_chunkLength;
}
if (m_dsBuffer->Lock(dwOffset, m_lockSize, &pvAudioPtr1, &dwAudioBytes1, &pvAudioPtr2, &dwAudioBytes2, 0) == memcpy(p_bufferOut, p_audioPtr, p_length);
DS_OK) {
memcpy(pvAudioPtr1, p_audioPtr, p_length);
if (m_lockSize > p_length && !(m_action->GetFlags() & MxDSAction::c_looping)) { // [library:audio] Pad with silence data if we don't have a full chunk.
memset((MxU8*) pvAudioPtr1 + p_length, m_silenceData, m_lockSize - p_length); if (p_length < acquiredBytes) {
} memset((ma_uint8*) p_bufferOut + p_length, m_silenceData, acquiredBytes - p_length);
m_dsBuffer->Unlock(pvAudioPtr1, m_lockSize, pvAudioPtr2, 0);
}
} }
ma_pcm_rb_commit_write(&m_rb, acquiredFrames);
return TRUE;
} }
// FUNCTION: LEGO1 0x100b1cf0 // FUNCTION: LEGO1 0x100b1cf0
@ -133,55 +104,66 @@ void MxWavePresenter::StartingTickle()
MxStreamChunk* chunk = CurrentChunk(); MxStreamChunk* chunk = CurrentChunk();
if (chunk && m_action->GetElapsedTime() >= chunk->GetTime()) { if (chunk && m_action->GetElapsedTime() >= chunk->GetTime()) {
MxU32 length = chunk->GetLength(); MxBool success = FALSE;
WAVEFORMATEX waveFormatEx; m_chunkLength = chunk->GetLength();
m_chunkLength = length; assert(m_waveFormat->m_formatTag == supportedFormatTag);
memset(&waveFormatEx, 0, sizeof(waveFormatEx)); assert(m_waveFormat->m_bitsPerSample == 8 || m_waveFormat->m_bitsPerSample == 16);
waveFormatEx.wFormatTag = m_waveFormat->m_pcmWaveFormat.wf.wFormatTag; // [library:audio]
waveFormatEx.nChannels = m_waveFormat->m_pcmWaveFormat.wf.nChannels; // The original game supported a looping/repeating action mode which apparently
waveFormatEx.nSamplesPerSec = m_waveFormat->m_pcmWaveFormat.wf.nSamplesPerSec; // went unused in the retail version of the game (at least for audio).
waveFormatEx.nAvgBytesPerSec = m_waveFormat->m_pcmWaveFormat.wf.nAvgBytesPerSec; // It is only ever "used" on startup to load two dummy sounds which are
waveFormatEx.nBlockAlign = m_waveFormat->m_pcmWaveFormat.wf.nBlockAlign; // initially disabled and never play: IsleScript::c_TransitionSound1 and IsleScript::c_TransitionSound2
waveFormatEx.wBitsPerSample = m_waveFormat->m_pcmWaveFormat.wBitsPerSample; // If MxDSAction::c_looping was set, MxWavePresenter kept the entire sound track
// in a buffer, presumably to allow random seeking and looping. This functionality
// has most likely been superseded by the looping mechanism implemented in the streaming layer.
// Since this has gone unused and to reduce complexity, we don't allow this anymore;
// except for the two dummy sounds, which must be !IsEnabled()
assert(!(m_action->GetFlags() & MxDSAction::c_looping) || !IsEnabled());
if (waveFormatEx.wBitsPerSample == 8) { if (m_waveFormat->m_bitsPerSample == 8) {
m_silenceData = 0x7F; m_silenceData = 0x7F;
} }
if (waveFormatEx.wBitsPerSample == 16) { if (m_waveFormat->m_bitsPerSample == 16) {
m_silenceData = 0; m_silenceData = 0;
} }
DSBUFFERDESC desc; if (ma_pcm_rb_init(
memset(&desc, 0, sizeof(desc)); m_waveFormat->m_bitsPerSample == 16 ? ma_format_s16 : ma_format_u8,
desc.dwSize = sizeof(desc); m_waveFormat->m_channels,
ma_calculate_buffer_size_in_frames_from_milliseconds(
if (m_is3d) { rbSizeInMilliseconds,
desc.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_CTRL3D | DSBCAPS_CTRLVOLUME; m_waveFormat->m_samplesPerSec
} ),
else { NULL,
desc.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME; NULL,
&m_rb
) != MA_SUCCESS) {
goto done;
} }
if (m_action->GetFlags() & MxDSAction::c_looping) { ma_pcm_rb_set_sample_rate(&m_rb, m_waveFormat->m_samplesPerSec);
desc.dwBufferBytes = m_waveFormat->m_pcmWaveFormat.wf.nAvgBytesPerSec *
(m_action->GetDuration() / m_action->GetLoopCount()) / 1000; if (ma_sound_init_from_data_source(
} MSoundManager()->GetEngine(),
else { &m_rb,
desc.dwBufferBytes = 2 * length; m_is3d ? 0 : MA_SOUND_FLAG_NO_SPATIALIZATION,
NULL,
&m_sound
) != MA_SUCCESS) {
goto done;
} }
desc.lpwfxFormat = &waveFormatEx; SetVolume(((MxDSSound*) m_action)->GetVolume());
ProgressTickleState(e_streaming);
success = TRUE;
if (MSoundManager()->GetDirectSound()->CreateSoundBuffer(&desc, &m_dsBuffer, NULL) != DS_OK) { done:
if (!success) {
EndAction(); EndAction();
} }
else {
SetVolume(((MxDSSound*) m_action)->GetVolume());
ProgressTickleState(e_streaming);
}
} }
} }
@ -215,18 +197,7 @@ void MxWavePresenter::StreamingTickle()
// FUNCTION: LEGO1 0x100b20c0 // FUNCTION: LEGO1 0x100b20c0
void MxWavePresenter::DoneTickle() void MxWavePresenter::DoneTickle()
{ {
if (m_dsBuffer) { if (!ma_sound_get_engine(&m_sound) || m_action->GetFlags() & MxDSAction::c_bit7 || !ma_sound_is_playing(&m_sound)) {
DWORD dwCurrentPlayCursor, dwCurrentWriteCursor;
m_dsBuffer->GetCurrentPosition(&dwCurrentPlayCursor, &dwCurrentWriteCursor);
MxS8 playedChunks = dwCurrentPlayCursor / m_chunkLength;
if (m_action->GetFlags() & MxDSAction::c_bit7 || m_action->GetFlags() & MxDSAction::c_looping ||
(!(m_action->GetFlags() & MxDSAction::c_looping) &&
(m_writtenChunks != playedChunks || m_lockSize + (m_chunkLength * playedChunks) <= dwCurrentPlayCursor))) {
MxMediaPresenter::DoneTickle();
}
}
else {
MxMediaPresenter::DoneTickle(); MxMediaPresenter::DoneTickle();
} }
} }
@ -248,16 +219,13 @@ MxResult MxWavePresenter::PutData()
if (IsEnabled()) { if (IsEnabled()) {
switch (m_currentTickleState) { switch (m_currentTickleState) {
case e_streaming: case e_streaming:
if (m_currentChunk && FUN_100b1ba0()) { if (m_currentChunk && WriteToSoundBuffer(m_currentChunk->GetData(), m_currentChunk->GetLength())) {
WriteToSoundBuffer(m_currentChunk->GetData(), m_currentChunk->GetLength());
m_subscriber->FreeDataChunk(m_currentChunk); m_subscriber->FreeDataChunk(m_currentChunk);
m_currentChunk = NULL; m_currentChunk = NULL;
} }
if (!m_started) { if (!m_started) {
m_dsBuffer->SetCurrentPosition(0); if (ma_sound_start(&m_sound) == MA_SUCCESS) {
if (m_dsBuffer->Play(0, 0, DSBPLAY_LOOPING) == DS_OK) {
m_started = TRUE; m_started = TRUE;
} }
} }
@ -267,9 +235,7 @@ MxResult MxWavePresenter::PutData()
break; break;
} }
m_dsBuffer->SetCurrentPosition(0); if (ma_sound_start(&m_sound) == MA_SUCCESS) {
if (m_dsBuffer->Play(0, 0, m_action->GetLoopCount() > 1) == DS_OK) {
m_started = TRUE; m_started = TRUE;
} }
} }
@ -285,8 +251,8 @@ void MxWavePresenter::EndAction()
AUTOLOCK(m_criticalSection); AUTOLOCK(m_criticalSection);
MxMediaPresenter::EndAction(); MxMediaPresenter::EndAction();
if (m_dsBuffer) { if (ma_sound_get_engine(&m_sound)) {
m_dsBuffer->Stop(); ma_sound_stop(&m_sound);
} }
} }
} }
@ -297,10 +263,9 @@ void MxWavePresenter::SetVolume(MxS32 p_volume)
m_criticalSection.Enter(); m_criticalSection.Enter();
m_volume = p_volume; m_volume = p_volume;
if (m_dsBuffer != NULL) { if (ma_sound_get_engine(&m_sound)) {
MxS32 volume = p_volume * MxOmni::GetInstance()->GetSoundManager()->GetVolume() / 100; MxS32 volume = p_volume * MxOmni::GetInstance()->GetSoundManager()->GetVolume() / 100;
MxS32 attenuation = MxOmni::GetInstance()->GetSoundManager()->GetAttenuation(volume); ma_sound_set_volume(&m_sound, (float) volume / 100.0f);
m_dsBuffer->SetVolume(attenuation);
} }
m_criticalSection.Leave(); m_criticalSection.Leave();
@ -316,8 +281,8 @@ void MxWavePresenter::Enable(MxBool p_enable)
m_writtenChunks = 0; m_writtenChunks = 0;
m_started = FALSE; m_started = FALSE;
} }
else if (m_dsBuffer) { else if (ma_sound_get_engine(&m_sound)) {
m_dsBuffer->Stop(); ma_sound_stop(&m_sound);
} }
} }
} }
@ -349,8 +314,8 @@ void MxWavePresenter::ParseExtra()
void MxWavePresenter::Pause() void MxWavePresenter::Pause()
{ {
if (!m_paused && m_started) { if (!m_paused && m_started) {
if (m_dsBuffer) { if (ma_sound_get_engine(&m_sound)) {
m_dsBuffer->Stop(); ma_sound_stop(&m_sound);
} }
m_paused = TRUE; m_paused = TRUE;
} }
@ -360,17 +325,8 @@ void MxWavePresenter::Pause()
void MxWavePresenter::Resume() void MxWavePresenter::Resume()
{ {
if (m_paused) { if (m_paused) {
if (m_dsBuffer && m_started) { if (ma_sound_get_engine(&m_sound) && m_started) {
switch (m_currentTickleState) { ma_sound_start(&m_sound);
case e_streaming:
m_dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
break;
case e_repeating:
m_dsBuffer->Play(0, 0, m_action->GetLoopCount() > 1);
break;
case e_done:
m_dsBuffer->Play(0, 0, 0);
}
} }
m_paused = FALSE; m_paused = FALSE;