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match LegoGameState::RegisterState() (#729)
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@ -1064,9 +1064,7 @@ void LegoGameState::RegisterState(LegoState* p_state)
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return;
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}
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if (m_stateArray[targetIndex]) {
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delete m_stateArray[targetIndex];
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}
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delete m_stateArray[targetIndex];
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m_stateArray[targetIndex] = p_state;
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}
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