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Correct check for lighting support legovideomanager.cpp
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@ -134,8 +134,11 @@ MxResult LegoVideoManager::Create(MxVideoParam& p_videoParam, MxU32 p_frequencyM
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}
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m_direct3d->SetDevice(deviceEnumerate, driver, device);
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if (!driver->m_ddCaps.dwCaps2 && driver->m_ddCaps.dwSVBRops[7] != 2) {
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/*
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* BUG: should be:
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* if ((driver->m_ddCaps.dwCaps2 & DDCAPS2_CERTIFIED) == 0 && driver->m_ddCaps.dwSVBRops[7] != 2) {
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*/
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if (driver->m_ddCaps.dwCaps2 != DDCAPS2_CERTIFIED && driver->m_ddCaps.dwSVBRops[7] != 2) {
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p_videoParam.Flags().SetF2bit0(TRUE);
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}
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else {
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