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Fix DirectX5 build
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@ -480,10 +480,13 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
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case SDL_EVENT_FINGER_UP:
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case SDL_EVENT_FINGER_CANCELED:
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IDirect3DRMMiniwinDevice* device = GetD3DRMMiniwinDevice();
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if (device && !device->ConvertEventToRenderCoordinates(event)) {
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SDL_Log("Failed to convert event coordinates: %s", SDL_GetError());
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if (device) {
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if (!device->ConvertEventToRenderCoordinates(event)) {
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SDL_Log("Failed to convert event coordinates: %s", SDL_GetError());
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}
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device->Release();
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}
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device->Release();
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#ifdef __EMSCRIPTEN__
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Emscripten_ConvertEventToRenderCoordinates(event);
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