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https://github.com/isledecomp/isle-portable.git
synced 2026-05-02 02:23:56 +00:00
Merge branch 'multiplayer' into claude/adjust-camera-switch-distance-duaQ4
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commit
37587beda4
@ -1300,7 +1300,7 @@ inline bool IsleApp::Tick()
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}
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#ifdef EXTENSIONS
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if (Extensions::IsMultiplayerRejected()) {
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if (Extensions::IsMultiplayerDisconnected()) {
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g_closed = TRUE;
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return true;
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}
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@ -45,7 +45,7 @@ class MultiplayerExt {
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static MxBool IsClonedCharacter(const char* p_name);
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static void HandleBeforeSaveLoad();
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static void HandleSaveLoaded();
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static MxBool CheckRejected();
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static MxBool CheckDisconnected();
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static Multiplayer::NetworkManager* GetNetworkManager();
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@ -58,7 +58,7 @@ class MultiplayerExt {
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};
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#ifdef EXTENSIONS
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LEGO1_EXPORT bool IsMultiplayerRejected();
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LEGO1_EXPORT bool IsMultiplayerDisconnected();
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#endif
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namespace MP
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@ -72,7 +72,7 @@ constexpr auto HandleROIClick = &MultiplayerExt::HandleROIClick;
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constexpr auto IsClonedCharacter = &MultiplayerExt::IsClonedCharacter;
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constexpr auto HandleBeforeSaveLoad = &MultiplayerExt::HandleBeforeSaveLoad;
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constexpr auto HandleSaveLoaded = &MultiplayerExt::HandleSaveLoaded;
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constexpr auto CheckRejected = &MultiplayerExt::CheckRejected;
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constexpr auto CheckDisconnected = &MultiplayerExt::CheckDisconnected;
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#else
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constexpr decltype(&MultiplayerExt::HandleCreate) HandleCreate = nullptr;
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constexpr decltype(&MultiplayerExt::HandleWorldEnable) HandleWorldEnable = nullptr;
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@ -82,7 +82,7 @@ constexpr decltype(&MultiplayerExt::HandleROIClick) HandleROIClick = nullptr;
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constexpr decltype(&MultiplayerExt::IsClonedCharacter) IsClonedCharacter = nullptr;
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constexpr decltype(&MultiplayerExt::HandleBeforeSaveLoad) HandleBeforeSaveLoad = nullptr;
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constexpr decltype(&MultiplayerExt::HandleSaveLoaded) HandleSaveLoaded = nullptr;
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constexpr decltype(&MultiplayerExt::CheckRejected) CheckRejected = nullptr;
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constexpr decltype(&MultiplayerExt::CheckDisconnected) CheckDisconnected = nullptr;
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#endif
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} // namespace MP
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@ -49,7 +49,7 @@ class NetworkManager : public MxCore {
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void Connect(const char* p_roomId);
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void Disconnect();
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bool IsConnected() const;
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bool WasRejected() const;
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bool WasDisconnected() const;
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void SetWalkAnimation(uint8_t p_walkAnimId);
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void SetIdleAnimation(uint8_t p_idleAnimId);
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@ -151,6 +151,7 @@ class NetworkManager : public MxCore {
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static const uint32_t BROADCAST_INTERVAL_MS = 66; // ~15Hz
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static const uint32_t TIMEOUT_MS = 5000; // 5 second timeout
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static const int EXIT_ROOM_FULL = 10;
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static const int EXIT_CONNECTION_LOST = 11;
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};
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} // namespace Multiplayer
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@ -14,7 +14,7 @@ class NetworkTransport {
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virtual void Connect(const char* p_roomId) = 0;
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virtual void Disconnect() = 0;
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virtual bool IsConnected() const = 0;
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virtual bool WasRejected() const = 0;
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virtual bool WasDisconnected() const = 0;
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// Send binary data to all peers via relay
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virtual void Send(const uint8_t* p_data, size_t p_length) = 0;
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@ -17,7 +17,7 @@ class WebSocketTransport : public NetworkTransport {
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void Connect(const char* p_roomId) override;
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void Disconnect() override;
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bool IsConnected() const override;
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bool WasRejected() const override;
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bool WasDisconnected() const override;
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void Send(const uint8_t* p_data, size_t p_length) override;
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size_t Receive(std::function<void(const uint8_t*, size_t)> p_callback) override;
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@ -25,7 +25,8 @@ class WebSocketTransport : public NetworkTransport {
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std::string m_relayBaseUrl;
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int m_socketId;
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volatile int32_t m_connectedFlag; // Shared with JS main thread via Atomics
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volatile int32_t m_rejectedFlag; // Set by JS when connection is rejected (e.g. room full)
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volatile int32_t m_disconnectedFlag; // Set by JS when connection closes (room full or lost)
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volatile int32_t m_wasEverConnected; // Set once in onopen, never cleared by error/close
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uint8_t m_recvBuf[8192];
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};
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@ -243,9 +243,9 @@ MxBool MultiplayerExt::IsClonedCharacter(const char* p_name)
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return s_networkManager->IsClonedCharacter(p_name) ? TRUE : FALSE;
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}
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MxBool MultiplayerExt::CheckRejected()
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MxBool MultiplayerExt::CheckDisconnected()
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{
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if (s_networkManager && s_networkManager->WasRejected()) {
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if (s_networkManager && s_networkManager->WasDisconnected()) {
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return TRUE;
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}
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@ -257,7 +257,7 @@ Multiplayer::NetworkManager* MultiplayerExt::GetNetworkManager()
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return s_networkManager;
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}
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bool Extensions::IsMultiplayerRejected()
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bool Extensions::IsMultiplayerDisconnected()
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{
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return Extension<MultiplayerExt>::Call(MP::CheckRejected).value_or(FALSE);
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return Extension<MultiplayerExt>::Call(MP::CheckDisconnected).value_or(FALSE);
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}
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@ -185,9 +185,9 @@ bool NetworkManager::IsConnected() const
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return m_transport && m_transport->IsConnected();
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}
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bool NetworkManager::WasRejected() const
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bool NetworkManager::WasDisconnected() const
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{
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return m_transport && m_transport->WasRejected();
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return m_transport && m_transport->WasDisconnected();
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}
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void NetworkManager::OnWorldEnabled(LegoWorld* p_world)
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@ -9,7 +9,7 @@ namespace Multiplayer
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{
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WebSocketTransport::WebSocketTransport(const std::string& p_relayBaseUrl)
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: m_relayBaseUrl(p_relayBaseUrl), m_socketId(-1), m_connectedFlag(0), m_rejectedFlag(0)
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: m_relayBaseUrl(p_relayBaseUrl), m_socketId(-1), m_connectedFlag(0), m_disconnectedFlag(0), m_wasEverConnected(0)
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{
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// clang-format off
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MAIN_THREAD_EM_ASM({
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@ -35,13 +35,15 @@ void WebSocketTransport::Connect(const char* p_roomId)
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std::string url = m_relayBaseUrl + "/room/" + p_roomId;
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m_rejectedFlag = 0;
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m_disconnectedFlag = 0;
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m_wasEverConnected = 0;
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// clang-format off
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m_socketId = MAIN_THREAD_EM_ASM_INT({
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var url = UTF8ToString($0);
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var connPtr = $1;
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var rejPtr = $2;
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var discPtr = $2;
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var everConnPtr = $3;
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var socketId = Module._mpNextSocketId++;
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Module._mpMessageQueues[socketId] = [];
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@ -51,6 +53,7 @@ void WebSocketTransport::Connect(const char* p_roomId)
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ws.onopen = function() {
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Atomics.store(HEAP32, connPtr >> 2, 1);
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Atomics.store(HEAP32, everConnPtr >> 2, 1);
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};
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ws.onmessage = function(event) {
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@ -61,13 +64,12 @@ void WebSocketTransport::Connect(const char* p_roomId)
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};
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ws.onclose = function() {
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var wasConnected = Atomics.load(HEAP32, connPtr >> 2);
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var wasEverConnected = Atomics.load(HEAP32, everConnPtr >> 2);
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Atomics.store(HEAP32, connPtr >> 2, 0);
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if (!wasConnected) {
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// Never connected — server rejected (room full / 503)
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Atomics.store(HEAP32, rejPtr >> 2, 1);
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Module._exitCode = 10;
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}
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Atomics.store(HEAP32, discPtr >> 2, 1);
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// 10 = room full / server rejected before connecting
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// 11 = connection lost after successful connect
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Module._exitCode = wasEverConnected ? 11 : 10;
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};
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ws.onerror = function() {
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@ -81,7 +83,7 @@ void WebSocketTransport::Connect(const char* p_roomId)
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}
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return socketId;
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}, url.c_str(), &m_connectedFlag, &m_rejectedFlag);
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}, url.c_str(), &m_connectedFlag, &m_disconnectedFlag, &m_wasEverConnected);
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// clang-format on
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if (m_socketId <= 0) {
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@ -105,6 +107,7 @@ void WebSocketTransport::Disconnect()
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m_socketId = -1;
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m_connectedFlag = 0;
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m_wasEverConnected = 0;
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}
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}
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@ -113,9 +116,9 @@ bool WebSocketTransport::IsConnected() const
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return m_socketId > 0 && m_connectedFlag != 0;
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}
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bool WebSocketTransport::WasRejected() const
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bool WebSocketTransport::WasDisconnected() const
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{
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return m_rejectedFlag != 0;
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return m_disconnectedFlag != 0;
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}
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void WebSocketTransport::Send(const uint8_t* p_data, size_t p_length)
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