mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-02 20:11:15 +00:00
Use minimal test for SDL_GPU on macOS
This commit is contained in:
parent
c6b94dabcf
commit
366a68733f
@ -120,11 +120,19 @@ class Direct3DRMSDL3GPURenderer : public Direct3DRMRenderer {
|
||||
|
||||
inline static void Direct3DRMSDL3GPU_EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
SDL_GPUDevice* device = SDL_CreateGPUDevice(SDL_GPU_SHADERFORMAT_MSL, false, nullptr);
|
||||
if (!device) {
|
||||
return;
|
||||
}
|
||||
SDL_DestroyGPUDevice(device);
|
||||
#else
|
||||
Direct3DRMRenderer* device = Direct3DRMSDL3GPURenderer::Create(640, 480);
|
||||
if (!device) {
|
||||
return;
|
||||
}
|
||||
delete device;
|
||||
#endif
|
||||
|
||||
D3DDEVICEDESC halDesc = {};
|
||||
halDesc.dcmColorModel = D3DCOLOR_RGB;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user