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Update on ci.yml
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cb028bb3ac
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4
.github/workflows/ci.yml
vendored
4
.github/workflows/ci.yml
vendored
@ -46,7 +46,7 @@ jobs:
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- { name: 'iOS', os: 'macos-15', generator: 'Xcode', dx5: false, config: false, brew: true, werror: true, clang-tidy: false, cmake-args: '-DCMAKE_SYSTEM_NAME=iOS', ios: true }
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- { name: 'iOS', os: 'macos-15', generator: 'Xcode', dx5: false, config: false, brew: true, werror: true, clang-tidy: false, cmake-args: '-DCMAKE_SYSTEM_NAME=iOS', ios: true }
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- { name: 'Emscripten', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' }
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- { name: 'Emscripten', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, emsdk: true, werror: true, clang-tidy: false, cmake-wrapper: 'emcmake' }
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- { name: 'Nintendo 3DS', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, n3ds: true, werror: true, clang-tidy: false, container: 'devkitpro/devkitarm:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake' }
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- { name: 'Nintendo 3DS', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, n3ds: true, werror: true, clang-tidy: false, container: 'devkitpro/devkitarm:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/3DS.cmake' }
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- { name: 'Nintendo Wii U', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, wiiu: true, werror: false, clang-tidy: false, container: 'devkitpro/devkitppc:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake', use_sdl2: true }
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- { name: 'Nintendo Wii U', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, wiiu: true, werror: false, clang-tidy: false, container: 'devkitpro/devkitppc:latest', cmake-args: '-DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake', sdl2: true }
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- { name: 'Xbox One', os: 'windows-latest', generator: 'Visual Studio 17 2022', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0', xbox-one: true}
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- { name: 'Xbox One', os: 'windows-latest', generator: 'Visual Studio 17 2022', dx5: false, config: false, msvc: true, werror: false, clang-tidy: false, vc-arch: 'amd64', cmake-args: '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.26100.0', xbox-one: true}
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- { name: 'Android', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, android: true, werror: true, clang-tidy: false,}
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- { name: 'Android', os: 'ubuntu-latest', generator: 'Ninja', dx5: false, config: false, android: true, werror: true, clang-tidy: false,}
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steps:
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steps:
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@ -169,7 +169,7 @@ jobs:
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-DENABLE_CLANG_TIDY=${{ !!matrix.clang-tidy }} \
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-DENABLE_CLANG_TIDY=${{ !!matrix.clang-tidy }} \
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-DISLE_WERROR=${{ !!matrix.werror }} \
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-DISLE_WERROR=${{ !!matrix.werror }} \
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-DISLE_DEBUG=${{ matrix.debug || 'OFF' }} \
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-DISLE_DEBUG=${{ matrix.debug || 'OFF' }} \
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-Werror=dev
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${{ matrix.sdl2 && '-DUSE_SDL2=ON' || '-Werror=dev' }}
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- name: Build (CMake)
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- name: Build (CMake)
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if: ${{ !matrix.android }}
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if: ${{ !matrix.android }}
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@ -898,7 +898,7 @@ MxResult IsleApp::SetupWindow()
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN, m_fullScreen);
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN, m_fullScreen);
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, WINDOW_TITLE);
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, WINDOW_TITLE);
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#endif
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#endif
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#if defined(MINIWIN) && !defined(__3DS__) && !defined(WINDOWS_STORE && !defined(__WIIU__))
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#if defined(MINIWIN) && !defined(__3DS__) && !defined(WINDOWS_STORE) && !defined(__WIIU__)
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#if SDL_MAJOR_VERSION >= 3
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#if SDL_MAJOR_VERSION >= 3
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
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#endif
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#endif
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