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Add comment about fullscreen
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@ -314,6 +314,7 @@ int SDL_AppEvent(void* appstate, const SDL_Event* event)
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// [library:window] Remaining functionality to be implemented:
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// Full screen - crashes when minimizing/maximizing
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// WM_TIMER - use SDL_Timer functionality instead
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// WM_SETCURSOR - update cursor
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// 0x5400 - custom LEGO Island SetupCursor event
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