mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 10:31:16 +00:00
Fix: use Clang-Format 17 instead of 21
This commit is contained in:
parent
6b0c5b51e6
commit
328a21ad03
@ -67,6 +67,7 @@
|
||||
|
||||
#ifdef __SWITCH__
|
||||
#include "switch/config.h"
|
||||
|
||||
#include <switch.h>
|
||||
#endif
|
||||
|
||||
@ -836,8 +837,8 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
|
||||
}
|
||||
}
|
||||
else if (event->user.type == g_legoSdlEvents.m_gameEvent) {
|
||||
auto rumble =
|
||||
[](float p_strength, float p_lowFrequencyRumble, float p_highFrequencyRumble, MxU32 p_milliseconds) {
|
||||
auto rumble = [](float p_strength, float p_lowFrequencyRumble, float p_highFrequencyRumble, MxU32 p_milliseconds
|
||||
) {
|
||||
if (g_isle->GetHaptic() &&
|
||||
!InputManager()
|
||||
->HandleRumbleEvent(p_strength, p_lowFrequencyRumble, p_highFrequencyRumble, p_milliseconds)) {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user