mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
⚗️ feat: add button support
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parent
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commit
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@ -33,6 +33,7 @@
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#include "roi/legoroi.h"
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#include "roi/legoroi.h"
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#include "tgl/d3drm/impl.h"
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#include "tgl/d3drm/impl.h"
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#include "viewmanager/viewmanager.h"
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#include "viewmanager/viewmanager.h"
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#include "xbox_buttons.h"
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#include <miniwin/miniwindevice.h>
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#include <miniwin/miniwindevice.h>
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@ -442,6 +443,21 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
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}
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}
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break;
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break;
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}
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}
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case SDL_EVENT_JOYSTICK_BUTTON_DOWN: {
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{
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if (event->gbutton.button == SDL_XBOX_BUTTON_A) {
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if (InputManager()) {
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InputManager()->QueueEvent(c_notificationKeyPress, SDLK_SPACE, 0, 0, SDLK_SPACE);
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}
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}
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if (event->gbutton.button == SDL_XBOX_BUTTON_START) {
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if (InputManager()) {
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InputManager()->QueueEvent(c_notificationKeyPress, SDLK_ESCAPE, 0, 0, SDLK_ESCAPE);
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}
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}
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}
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break;
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}
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case SDL_EVENT_MOUSE_MOTION:
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case SDL_EVENT_MOUSE_MOTION:
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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if (detectedTouchEvents) {
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if (detectedTouchEvents) {
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14
ISLE/xbox_buttons.h
Normal file
14
ISLE/xbox_buttons.h
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@ -0,0 +1,14 @@
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#define SDL_XBOX_BUTTON_A 0
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#define SDL_XBOX_BUTTON_B 1
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#define SDL_XBOX_BUTTON_X 2
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#define SDL_XBOX_BUTTON_Y 3
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#define SDL_XBOX_BUTTON_LEFT_BUMPER 4
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#define SDL_XBOX_BUTTON_RIGHT_BUMPER 5
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#define SDL_XBOX_BUTTON_BACK 6
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#define SDL_XBOX_BUTTON_START 7
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#define SDL_XBOX_BUTTON_LEFT_THUMB 8
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#define SDL_XBOX_BUTTON_RIGHT_THUMB 9
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#define SDL_XBOX_BUTTON_DPAD_UP 10
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#define SDL_XBOX_BUTTON_DPAD_DOWN 11
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#define SDL_XBOX_BUTTON_DPAD_LEFT 12
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#define SDL_XBOX_BUTTON_DPAD_RIGHT 13
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@ -153,9 +153,7 @@ MxResult LegoInputManager::GetJoystick()
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}
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}
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MxS32 numJoysticks = 0;
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MxS32 numJoysticks = 0;
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if (m_joyids == NULL) {
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m_joyids = SDL_GetJoysticks(&numJoysticks);
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m_joyids = SDL_GetJoysticks(&numJoysticks);
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}
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if (m_useJoystick != FALSE && numJoysticks != 0) {
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if (m_useJoystick != FALSE && numJoysticks != 0) {
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MxS32 joyid = m_joystickIndex;
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MxS32 joyid = m_joystickIndex;
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