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Add PS2 code for isle.ini path
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@ -543,6 +543,10 @@ if (ISLE_BUILD_APP)
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if (WIN32)
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if (WIN32)
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target_link_libraries(isle PRIVATE winmm)
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target_link_libraries(isle PRIVATE winmm)
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endif()
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endif()
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if (PS2)
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target_link_libraries(isle PRIVATE mcman)
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target_link_libraries(isle PRIVATE sio2man)
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endif()
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# Link LEGO1
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# Link LEGO1
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target_link_libraries(isle PRIVATE lego1)
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target_link_libraries(isle PRIVATE lego1)
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if(ISLE_DEBUG)
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if(ISLE_DEBUG)
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@ -1023,8 +1023,10 @@ MxResult IsleApp::SetupWindow()
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// FUNCTION: ISLE 0x4028d0
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// FUNCTION: ISLE 0x4028d0
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bool IsleApp::LoadConfig()
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bool IsleApp::LoadConfig()
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{
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{
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#ifdef IOS
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#if defined(IOS)
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const char* prefPath = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
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const char* prefPath = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
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#elif defined(PS2)
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char* prefPath = "mc0:/isledecomp/isle";
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#else
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#else
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char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
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char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
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#endif
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#endif
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