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https://github.com/isledecomp/isle-portable.git
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Fix presenter progress event (#300)
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parent
48d81f9324
commit
2733ffcf69
@ -22,15 +22,15 @@ void Emscripten_SendEvent(const char* p_event, const char* p_json)
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}
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}
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// clang-format on
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// clang-format on
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void Emscripten_SendPresenterProgress(MxPresenter* p_presenter, MxPresenter::TickleState p_tickleState)
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void Emscripten_SendPresenterProgress(MxDSAction* p_action, MxPresenter::TickleState p_tickleState)
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{
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{
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char buf[128];
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char buf[128];
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SDL_snprintf(
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SDL_snprintf(
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buf,
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buf,
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sizeof(buf),
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sizeof(buf),
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"{\"objectId\": %d, \"objectName\": \"%s\", \"tickleState\": %d}",
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"{\"objectId\": %d, \"objectName\": \"%s\", \"tickleState\": %d}",
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p_presenter->GetAction() ? p_presenter->GetAction()->GetObjectId() : 0,
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p_action ? p_action->GetObjectId() : 0,
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p_presenter->GetAction() ? p_presenter->GetAction()->GetObjectName() : "",
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p_action ? p_action->GetObjectName() : "",
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p_tickleState
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p_tickleState
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);
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);
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@ -3,6 +3,6 @@
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#include "mxpresenter.h"
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#include "mxpresenter.h"
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void Emscripten_SendPresenterProgress(MxPresenter* p_presenter, MxPresenter::TickleState p_tickleState);
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void Emscripten_SendPresenterProgress(MxDSAction* p_action, MxPresenter::TickleState p_tickleState);
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#endif // EMSCRIPTEN_EVENTS_H
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#endif // EMSCRIPTEN_EVENTS_H
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@ -567,13 +567,12 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
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}
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}
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}
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}
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else if (event->user.type == g_legoSdlEvents.m_presenterProgress) {
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else if (event->user.type == g_legoSdlEvents.m_presenterProgress) {
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MxPresenter* presenter = static_cast<MxPresenter*>(event->user.data1);
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MxDSAction* action = static_cast<MxDSAction*>(event->user.data1);
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MxDSAction* action = presenter->GetAction();
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MxPresenter::TickleState state = static_cast<MxPresenter::TickleState>(event->user.code);
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MxPresenter::TickleState state = static_cast<MxPresenter::TickleState>(event->user.code);
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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if (!g_isle->GetGameStarted()) {
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if (!g_isle->GetGameStarted()) {
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Emscripten_SendPresenterProgress(presenter, state);
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Emscripten_SendPresenterProgress(action, state);
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}
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}
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#endif
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#endif
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@ -69,7 +69,7 @@ class MxPresenter : public MxCore {
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SDL_Event event;
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SDL_Event event;
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event.user.type = g_legoSdlEvents.m_presenterProgress;
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event.user.type = g_legoSdlEvents.m_presenterProgress;
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event.user.code = m_currentTickleState;
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event.user.code = m_currentTickleState;
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event.user.data1 = (void*) this;
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event.user.data1 = (void*) m_action;
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SDL_PushEvent(&event);
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SDL_PushEvent(&event);
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}
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}
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