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https://github.com/isledecomp/isle-portable.git
synced 2026-01-12 18:51:15 +00:00
Small refactor
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parent
6196271bc9
commit
259c8c6237
@ -706,8 +706,9 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
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float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
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float y = SDL_clamp(event->tfinger.y, 0, 1) * g_targetHeight;
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g_isle->DetectDoubleTap(event->tfinger);
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if (InputManager()) {
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g_isle->DetectDoubleTap(event->tfinger);
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InputManager()->HandleTouchEvent(event, g_isle->GetTouchScheme());
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InputManager()->QueueEvent(c_notificationButtonUp, 0, x, y, 0);
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}
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@ -1449,7 +1450,11 @@ void IsleApp::DetectDoubleTap(const SDL_TouchFingerEvent& p_event)
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LastTap currentTap = {p_event.timestamp, {p_event.x, p_event.y}};
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if (SDL_NS_TO_MS(currentTap.first - lastTap.first) < doubleTapMs &&
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DISTSQRD2(currentTap.second, lastTap.second) < doubleTapDist) {
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InputManager()->QueueEvent(c_notificationKeyPress, SDLK_SPACE, 0, 0, SDLK_SPACE);
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if (InputManager()) {
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InputManager()->QueueEvent(c_notificationKeyPress, SDLK_SPACE, 0, 0, SDLK_SPACE);
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}
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lastTap = {0, {0, 0}};
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}
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else {
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