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Fix Wayland crash during SDL3 GPU device enumeration (#773)
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b3e73aa675
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@ -120,19 +120,15 @@ class Direct3DRMSDL3GPURenderer : public Direct3DRMRenderer {
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inline static void Direct3DRMSDL3GPU_EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
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inline static void Direct3DRMSDL3GPU_EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
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{
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{
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#ifdef __APPLE__
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SDL_GPUDevice* device = SDL_CreateGPUDevice(
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SDL_GPUDevice* device = SDL_CreateGPUDevice(SDL_GPU_SHADERFORMAT_MSL, false, nullptr);
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SDL_GPU_SHADERFORMAT_SPIRV | SDL_GPU_SHADERFORMAT_DXBC | SDL_GPU_SHADERFORMAT_DXIL | SDL_GPU_SHADERFORMAT_MSL,
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false,
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nullptr
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);
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if (!device) {
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if (!device) {
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return;
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return;
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}
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}
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SDL_DestroyGPUDevice(device);
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SDL_DestroyGPUDevice(device);
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#else
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Direct3DRMRenderer* device = Direct3DRMSDL3GPURenderer::Create(640, 480);
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if (!device) {
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return;
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}
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device->Release();
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#endif
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D3DDEVICEDESC halDesc = {};
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D3DDEVICEDESC halDesc = {};
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halDesc.dcmColorModel = D3DCOLOR_RGB;
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halDesc.dcmColorModel = D3DCOLOR_RGB;
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