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https://github.com/isledecomp/isle-portable.git
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Merge 6264becea2 into 3f974f7317
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commit
23a67821cb
@ -18,6 +18,13 @@ if (EMSCRIPTEN)
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set(SDL_PTHREADS ON CACHE BOOL "Enable SDL pthreads" FORCE)
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set(SDL_PTHREADS ON CACHE BOOL "Enable SDL pthreads" FORCE)
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endif()
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endif()
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if (PS2)
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add_compile_definitions(PS2)
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add_compile_definitions(HAVE_MMAP=0)
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add_compile_definitions(HAVE_MALLOC=0)
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add_compile_definitions(USE_LOCKS=0)
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endif()
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
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include(CheckCXXSourceCompiles)
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include(CheckCXXSourceCompiles)
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@ -49,15 +56,15 @@ option(ISLE_WERROR "Treat warnings as errors" OFF)
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option(ISLE_DEBUG "Enable imgui debug" ON)
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option(ISLE_DEBUG "Enable imgui debug" ON)
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cmake_dependent_option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" "${NOT_MINGW}" "WIN32;CMAKE_SIZEOF_VOID_P EQUAL 4" OFF)
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cmake_dependent_option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" "${NOT_MINGW}" "WIN32;CMAKE_SIZEOF_VOID_P EQUAL 4" OFF)
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cmake_dependent_option(ISLE_MINIWIN "Use miniwin" ON "NOT ISLE_USE_DX5" OFF)
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cmake_dependent_option(ISLE_MINIWIN "Use miniwin" ON "NOT ISLE_USE_DX5" OFF)
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cmake_dependent_option(ISLE_EXTENSIONS "Use extensions" ON "NOT ISLE_USE_DX5;NOT WINDOWS_STORE" OFF)
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cmake_dependent_option(ISLE_EXTENSIONS "Use extensions" ON "NOT ISLE_USE_DX5;NOT WINDOWS_STORE;NOT PS2" OFF)
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cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN;NOT NINTENDO_3DS;NOT WINDOWS_STORE" OFF)
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cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN;NOT NINTENDO_3DS;NOT WINDOWS_STORE;NOT PS2" OFF)
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cmake_dependent_option(ISLE_COMPILE_SHADERS "Compile shaders" ON "SDL_SHADERCROSS_BIN;TARGET Python3::Interpreter" OFF)
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cmake_dependent_option(ISLE_COMPILE_SHADERS "Compile shaders" ON "SDL_SHADERCROSS_BIN;TARGET Python3::Interpreter" OFF)
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option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" ON)
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cmake_dependent_option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" ON "NOT PS2" OFF)
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option(ENABLE_CLANG_TIDY "Enable clang-tidy")
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option(ENABLE_CLANG_TIDY "Enable clang-tidy")
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option(DOWNLOAD_DEPENDENCIES "Download dependencies" ON)
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option(DOWNLOAD_DEPENDENCIES "Download dependencies" ON)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" CACHE PATH "Directory where to put executables and dll")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" CACHE PATH "Directory where to put executables and dll")
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set(ISLE_EMSCRIPTEN_HOST "" CACHE STRING "Host URL for Emscripten streaming (e.g., https://test.com)")
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set(ISLE_EMSCRIPTEN_HOST "" CACHE STRING "Host URL for Emscripten streaming (e.g., https://test.com)")
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cmake_dependent_option(BUILD_SHARED_LIBS "Build lego1 as a shared library" ON "NOT EMSCRIPTEN" OFF)
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cmake_dependent_option(BUILD_SHARED_LIBS "Build lego1 as a shared library" ON "NOT EMSCRIPTEN;NOT PS2" OFF)
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message(STATUS "Isle app: ${ISLE_BUILD_APP}")
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message(STATUS "Isle app: ${ISLE_BUILD_APP}")
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message(STATUS "Config app: ${ISLE_BUILD_CONFIG}")
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message(STATUS "Config app: ${ISLE_BUILD_CONFIG}")
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@ -381,6 +388,10 @@ endif()
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target_link_libraries(lego1 PRIVATE libsmacker miniaudio)
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target_link_libraries(lego1 PRIVATE libsmacker miniaudio)
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target_include_directories(lego1 PUBLIC $<BUILD_INTERFACE:$<TARGET_PROPERTY:miniaudio,INTERFACE_INCLUDE_DIRECTORIES>>)
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target_include_directories(lego1 PUBLIC $<BUILD_INTERFACE:$<TARGET_PROPERTY:miniaudio,INTERFACE_INCLUDE_DIRECTORIES>>)
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if (PS2)
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target_link_libraries(lego1 PRIVATE atomic)
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endif()
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# lego1_impl sources
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# lego1_impl sources
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target_sources(lego1 PRIVATE
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target_sources(lego1 PRIVATE
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LEGO1/define.cpp
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LEGO1/define.cpp
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@ -884,7 +884,7 @@ MxResult IsleApp::SetupWindow()
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, g_targetHeight);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, g_targetHeight);
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN, m_fullScreen);
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN, m_fullScreen);
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, WINDOW_TITLE);
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, WINDOW_TITLE);
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#if defined(MINIWIN) && !defined(__3DS__) && !defined(WINDOWS_STORE)
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#if defined(MINIWIN) && !defined(__3DS__) && !defined(WINDOWS_STORE) && !defined(PS2)
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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@ -1000,8 +1000,10 @@ MxResult IsleApp::SetupWindow()
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// FUNCTION: ISLE 0x4028d0
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// FUNCTION: ISLE 0x4028d0
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bool IsleApp::LoadConfig()
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bool IsleApp::LoadConfig()
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{
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{
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#ifdef IOS
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#if defined(IOS)
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const char* prefPath = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
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const char* prefPath = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
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#elif defined(PS2)
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const char* prefPath = "mc0:ISLE/";
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#elif defined(ANDROID)
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#elif defined(ANDROID)
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MxString androidPath = MxString(SDL_GetAndroidExternalStoragePath()) + "/";
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MxString androidPath = MxString(SDL_GetAndroidExternalStoragePath()) + "/";
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const char* prefPath = androidPath.GetData();
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const char* prefPath = androidPath.GetData();
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