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Allow running game without audio device
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parent
87b4c0412e
commit
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@ -9,6 +9,8 @@
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#include "mxticklethread.h"
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#include "mxwavepresenter.h"
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#include <SDL3/SDL_log.h>
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DECOMP_SIZE_ASSERT(MxSoundManager, 0x3c);
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// GLOBAL LEGO1 0x10101420
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@ -98,12 +100,13 @@ MxResult MxSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
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spec.format = SDL_AUDIO_F32;
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spec.channels = ma_engine_get_channels(m_engine);
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if ((m_stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, &AudioStreamCallback, this)) ==
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if ((m_stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, &AudioStreamCallback, this)) !=
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NULL) {
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goto done;
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SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(m_stream));
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}
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else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to open default audio device for playback.");
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}
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SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(m_stream));
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if (p_createThread) {
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m_thread = new MxTickleThread(this, p_frequencyMS);
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