🚚 fix: use original joystick variable name

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Helloyunho 2025-07-06 00:38:12 +09:00
parent a2e5ed2393
commit 17df90bb2e
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GPG Key ID: 6AFA210B0150BE47
5 changed files with 53 additions and 53 deletions

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@ -118,8 +118,8 @@ IsleApp::IsleApp()
m_drawCursor = FALSE; m_drawCursor = FALSE;
m_use3dSound = TRUE; m_use3dSound = TRUE;
m_useMusic = TRUE; m_useMusic = TRUE;
m_useGamepad = TRUE; m_useJoystick = TRUE;
m_gamepadIndex = 0; m_joystickIndex = 0;
m_wideViewAngle = TRUE; m_wideViewAngle = TRUE;
m_islandQuality = 2; m_islandQuality = 2;
m_islandTexture = 1; m_islandTexture = 1;
@ -833,8 +833,8 @@ MxResult IsleApp::SetupWindow()
RealtimeView::SetUserMaxLOD(m_maxLod); RealtimeView::SetUserMaxLOD(m_maxLod);
if (LegoOmni::GetInstance()) { if (LegoOmni::GetInstance()) {
if (LegoOmni::GetInstance()->GetInputManager()) { if (LegoOmni::GetInstance()->GetInputManager()) {
LegoOmni::GetInstance()->GetInputManager()->SetUseGamepad(m_useGamepad); LegoOmni::GetInstance()->GetInputManager()->SetUseJoystick(m_useJoystick);
LegoOmni::GetInstance()->GetInputManager()->SetGamepadIndex(m_gamepadIndex); LegoOmni::GetInstance()->GetInputManager()->SetJoystickIndex(m_joystickIndex);
} }
if (LegoOmni::GetInstance()->GetVideoManager() && g_isle->GetDrawCursor()) { if (LegoOmni::GetInstance()->GetVideoManager() && g_isle->GetDrawCursor()) {
LegoOmni::GetInstance()->GetVideoManager()->SetCursorBitmap(m_cursorCurrentBitmap); LegoOmni::GetInstance()->GetVideoManager()->SetCursorBitmap(m_cursorCurrentBitmap);
@ -923,8 +923,8 @@ bool IsleApp::LoadConfig()
iniparser_set(dict, "isle:3DSound", m_use3dSound ? "true" : "false"); iniparser_set(dict, "isle:3DSound", m_use3dSound ? "true" : "false");
iniparser_set(dict, "isle:Music", m_useMusic ? "true" : "false"); iniparser_set(dict, "isle:Music", m_useMusic ? "true" : "false");
iniparser_set(dict, "isle:UseJoystick", m_useGamepad ? "true" : "false"); iniparser_set(dict, "isle:UseJoystick", m_useJoystick ? "true" : "false");
iniparser_set(dict, "isle:JoystickIndex", SDL_itoa(m_gamepadIndex, buf, 10)); iniparser_set(dict, "isle:JoystickIndex", SDL_itoa(m_joystickIndex, buf, 10));
iniparser_set(dict, "isle:Draw Cursor", m_drawCursor ? "true" : "false"); iniparser_set(dict, "isle:Draw Cursor", m_drawCursor ? "true" : "false");
SDL_snprintf(buf, sizeof(buf), "%f", m_cursorSensitivity); SDL_snprintf(buf, sizeof(buf), "%f", m_cursorSensitivity);
iniparser_set(dict, "isle:Cursor Sensitivity", buf); iniparser_set(dict, "isle:Cursor Sensitivity", buf);
@ -979,8 +979,8 @@ bool IsleApp::LoadConfig()
m_wideViewAngle = iniparser_getboolean(dict, "isle:Wide View Angle", m_wideViewAngle); m_wideViewAngle = iniparser_getboolean(dict, "isle:Wide View Angle", m_wideViewAngle);
m_use3dSound = iniparser_getboolean(dict, "isle:3DSound", m_use3dSound); m_use3dSound = iniparser_getboolean(dict, "isle:3DSound", m_use3dSound);
m_useMusic = iniparser_getboolean(dict, "isle:Music", m_useMusic); m_useMusic = iniparser_getboolean(dict, "isle:Music", m_useMusic);
m_useGamepad = iniparser_getboolean(dict, "isle:UseJoystick", m_useGamepad); m_useJoystick = iniparser_getboolean(dict, "isle:UseJoystick", m_useJoystick);
m_gamepadIndex = iniparser_getint(dict, "isle:JoystickIndex", m_gamepadIndex); m_joystickIndex = iniparser_getint(dict, "isle:JoystickIndex", m_joystickIndex);
m_drawCursor = iniparser_getboolean(dict, "isle:Draw Cursor", m_drawCursor); m_drawCursor = iniparser_getboolean(dict, "isle:Draw Cursor", m_drawCursor);
m_cursorSensitivity = iniparser_getdouble(dict, "isle:Cursor Sensitivity", m_cursorSensitivity); m_cursorSensitivity = iniparser_getdouble(dict, "isle:Cursor Sensitivity", m_cursorSensitivity);

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@ -74,8 +74,8 @@ class IsleApp {
MxS32 m_hasLightSupport; // 0x24 MxS32 m_hasLightSupport; // 0x24
MxS32 m_use3dSound; // 0x28 MxS32 m_use3dSound; // 0x28
MxS32 m_useMusic; // 0x2c MxS32 m_useMusic; // 0x2c
MxS32 m_useGamepad; // 0x30 MxS32 m_useJoystick; // 0x30
MxS32 m_gamepadIndex; // 0x34 MxS32 m_joystickIndex; // 0x34
MxS32 m_wideViewAngle; // 0x38 MxS32 m_wideViewAngle; // 0x38
MxS32 m_islandQuality; // 0x3c MxS32 m_islandQuality; // 0x3c
MxS32 m_islandTexture; // 0x40 MxS32 m_islandTexture; // 0x40

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@ -108,8 +108,8 @@ class LegoInputManager : public MxPresenter {
MxResult Create(HWND p_hwnd); MxResult Create(HWND p_hwnd);
void Destroy() override; void Destroy() override;
MxResult GetGamepad(); MxResult GetJoystick();
MxResult GetGamepadState(MxU32* p_gamepadX, MxU32* p_gamepadY, MxU32* p_povPosition); MxResult GetJoystickState(MxU32* p_joystickX, MxU32* p_joystickY, MxU32* p_povPosition);
void StartAutoDragTimer(); void StartAutoDragTimer();
void StopAutoDragTimer(); void StopAutoDragTimer();
void EnableInputProcessing(); void EnableInputProcessing();
@ -121,8 +121,8 @@ class LegoInputManager : public MxPresenter {
void SetUnknown88(MxBool p_unk0x88) { m_unk0x88 = p_unk0x88; } void SetUnknown88(MxBool p_unk0x88) { m_unk0x88 = p_unk0x88; }
void SetUnknown335(MxBool p_unk0x335) { m_unk0x335 = p_unk0x335; } void SetUnknown335(MxBool p_unk0x335) { m_unk0x335 = p_unk0x335; }
void SetUnknown336(MxBool p_unk0x336) { m_unk0x336 = p_unk0x336; } void SetUnknown336(MxBool p_unk0x336) { m_unk0x336 = p_unk0x336; }
void SetUseGamepad(MxBool p_useGamepad) { m_useGamepad = p_useGamepad; } void SetUseJoystick(MxBool p_useJoystick) { m_useJoystick = p_useJoystick; }
void SetGamepadIndex(MxS32 p_gamepadIndex) { m_gamepadIndex = p_gamepadIndex; } void SetJoystickIndex(MxS32 p_joystickIndex) { m_joystickIndex = p_joystickIndex; }
void DisableInputProcessing() void DisableInputProcessing()
{ {
@ -165,12 +165,12 @@ class LegoInputManager : public MxPresenter {
MxBool m_unk0x88; // 0x88 MxBool m_unk0x88; // 0x88
const bool* m_keyboardState; const bool* m_keyboardState;
MxBool m_unk0x195; // 0x195 MxBool m_unk0x195; // 0x195
SDL_JoystickID* m_gamepadids; SDL_JoystickID* m_joyids;
SDL_Gamepad* m_gamepad; SDL_Gamepad* m_joystick;
MxS32 m_gamepadIndex; // 0x19c MxS32 m_joystickIndex; // 0x19c
MxBool m_useGamepad; // 0x334 MxBool m_useJoystick; // 0x334
MxBool m_unk0x335; // 0x335 MxBool m_unk0x335; // 0x335
MxBool m_unk0x336; // 0x336 MxBool m_unk0x336; // 0x336
}; };
// TEMPLATE: LEGO1 0x10028850 // TEMPLATE: LEGO1 0x10028850

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@ -533,7 +533,7 @@ MxResult LegoNavController::ProcessJoystickInput(MxBool& p_und)
MxS32 povPosition; MxS32 povPosition;
if (instance->GetInputManager() if (instance->GetInputManager()
->GetGamepadState((MxU32*) &joystickX, (MxU32*) &joystickY, (MxU32*) &povPosition) != FAILURE) { ->GetJoystickState((MxU32*) &joystickX, (MxU32*) &joystickY, (MxU32*) &povPosition) != FAILURE) {
MxU32 yVal = (joystickY * m_vMax) / 100; MxU32 yVal = (joystickY * m_vMax) / 100;
MxU32 xVal = (joystickX * m_hMax) / 100; MxU32 xVal = (joystickX * m_hMax) / 100;

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@ -40,10 +40,10 @@ LegoInputManager::LegoInputManager()
m_unk0x81 = FALSE; m_unk0x81 = FALSE;
m_unk0x88 = FALSE; m_unk0x88 = FALSE;
m_unk0x195 = 0; m_unk0x195 = 0;
m_gamepadids = NULL; m_joyids = NULL;
m_gamepadIndex = -1; m_joystickIndex = -1;
m_gamepad = NULL; m_joystick = NULL;
m_useGamepad = FALSE; m_useJoystick = FALSE;
m_unk0x335 = FALSE; m_unk0x335 = FALSE;
m_unk0x336 = FALSE; m_unk0x336 = FALSE;
m_unk0x74 = 0x19; m_unk0x74 = 0x19;
@ -71,7 +71,7 @@ MxResult LegoInputManager::Create(HWND p_hwnd)
m_eventQueue = new LegoEventQueue; m_eventQueue = new LegoEventQueue;
} }
GetGamepad(); GetJoystick();
if (!m_keyboardNotifyList || !m_eventQueue) { if (!m_keyboardNotifyList || !m_eventQueue) {
Destroy(); Destroy();
@ -98,7 +98,7 @@ void LegoInputManager::Destroy()
delete m_controlManager; delete m_controlManager;
} }
SDL_free(m_gamepadids); SDL_free(m_joyids);
} }
// FUNCTION: LEGO1 0x1005c0f0 // FUNCTION: LEGO1 0x1005c0f0
@ -146,31 +146,31 @@ MxResult LegoInputManager::GetNavigationKeyStates(MxU32& p_keyFlags)
} }
// FUNCTION: LEGO1 0x1005c240 // FUNCTION: LEGO1 0x1005c240
MxResult LegoInputManager::GetGamepad() MxResult LegoInputManager::GetJoystick()
{ {
if (m_gamepad != NULL && SDL_GamepadConnected(m_gamepad) == TRUE) { if (m_joystick != NULL && SDL_GamepadConnected(m_joystick) == TRUE) {
return SUCCESS; return SUCCESS;
} }
MxS32 numGamepads = 0; MxS32 numJoysticks = 0;
if (m_gamepadids != NULL) { if (m_joyids != NULL) {
SDL_free(m_gamepadids); SDL_free(m_joyids);
m_gamepadids = NULL; m_joyids = NULL;
} }
m_gamepadids = SDL_GetGamepads(&numGamepads); m_joyids = SDL_GetGamepads(&numJoysticks);
if (m_useGamepad != FALSE && numGamepads != 0) { if (m_useJoystick != FALSE && numJoysticks != 0) {
MxS32 gamepadid = m_gamepadIndex; MxS32 joyid = m_joystickIndex;
if (gamepadid >= 0) { if (joyid >= 0) {
m_gamepad = SDL_OpenGamepad(m_gamepadids[gamepadid]); m_joystick = SDL_OpenGamepad(m_joyids[joyid]);
if (m_gamepad != NULL) { if (m_joystick != NULL) {
return SUCCESS; return SUCCESS;
} }
} }
for (gamepadid = 0; gamepadid < numGamepads; gamepadid++) { for (joyid = 0; joyid < numJoysticks; joyid++) {
m_gamepad = SDL_OpenGamepad(m_gamepadids[gamepadid]); m_joystick = SDL_OpenGamepad(m_joyids[joyid]);
if (m_gamepad != NULL) { if (m_joystick != NULL) {
return SUCCESS; return SUCCESS;
} }
} }
@ -180,21 +180,21 @@ MxResult LegoInputManager::GetGamepad()
} }
// FUNCTION: LEGO1 0x1005c320 // FUNCTION: LEGO1 0x1005c320
MxResult LegoInputManager::GetGamepadState(MxU32* p_gamepadX, MxU32* p_gamepadY, MxU32* p_povPosition) MxResult LegoInputManager::GetJoystickState(MxU32* p_joystickX, MxU32* p_joystickY, MxU32* p_povPosition)
{ {
if (m_useGamepad != FALSE) { if (m_useJoystick != FALSE) {
if (GetGamepad() == -1) { if (GetJoystick() == -1) {
if (m_gamepad != NULL) { if (m_joystick != NULL) {
// GetGamepad() failed but handle to joystick is still open, close it // GetJoystick() failed but handle to joystick is still open, close it
SDL_CloseGamepad(m_gamepad); SDL_CloseGamepad(m_joystick);
m_gamepad = NULL; m_joystick = NULL;
} }
return FAILURE; return FAILURE;
} }
MxS16 xPos = SDL_GetGamepadAxis(m_gamepad, SDL_GAMEPAD_AXIS_LEFTX); MxS16 xPos = SDL_GetGamepadAxis(m_joystick, SDL_GAMEPAD_AXIS_LEFTX);
MxS16 yPos = SDL_GetGamepadAxis(m_gamepad, SDL_GAMEPAD_AXIS_LEFTY); MxS16 yPos = SDL_GetGamepadAxis(m_joystick, SDL_GAMEPAD_AXIS_LEFTY);
if (xPos > -8000 && xPos < 8000) { if (xPos > -8000 && xPos < 8000) {
// Ignore small axis values // Ignore small axis values
xPos = 0; xPos = 0;
@ -205,8 +205,8 @@ MxResult LegoInputManager::GetGamepadState(MxU32* p_gamepadX, MxU32* p_gamepadY,
} }
// normalize values acquired from joystick axes // normalize values acquired from joystick axes
*p_gamepadX = ((xPos + 32768) * 100) / 65535; *p_joystickX = ((xPos + 32768) * 100) / 65535;
*p_gamepadY = ((yPos + 32768) * 100) / 65535; *p_joystickY = ((yPos + 32768) * 100) / 65535;
return SUCCESS; return SUCCESS;
} }