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https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
Add message box errors for missing files
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parent
92ee03ec4d
commit
1059de9c54
@ -27,6 +27,7 @@
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#include "mxstl/stlcompat.h"
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#include "mxstl/stlcompat.h"
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#include "mxutilities.h"
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#include "mxutilities.h"
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#include <SDL3/SDL_messagebox.h>
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_stdinc.h>
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#include <stdio.h>
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#include <stdio.h>
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@ -187,6 +188,12 @@ MxResult LegoWorldPresenter::LoadWorld(char* p_worldName, LegoWorld* p_world)
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MxString::MapPathToFilesystem(wdbPath);
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MxString::MapPathToFilesystem(wdbPath);
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if ((wdbFile = SDL_IOFromFile(wdbPath, "rb")) == NULL) {
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if ((wdbFile = SDL_IOFromFile(wdbPath, "rb")) == NULL) {
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SDL_ShowSimpleMessageBox(
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SDL_MESSAGEBOX_ERROR,
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"LEGO® Island Error",
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"\"LEGO® Island\" failed to load world.wdb.\nPlease make sure this file is available on HD/CD.",
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NULL
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);
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return FAILURE;
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return FAILURE;
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}
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}
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}
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}
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@ -2,6 +2,7 @@
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#include "decomp.h"
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#include "decomp.h"
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#include <SDL3/SDL_messagebox.h>
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#include <memory.h>
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#include <memory.h>
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#include <string.h>
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#include <string.h>
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@ -127,6 +128,14 @@ LegoResult LegoFile::Open(const char* p_name, LegoU32 p_mode)
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path.MapPathToFilesystem();
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path.MapPathToFilesystem();
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if (!(m_file = SDL_IOFromFile(path.GetData(), mode))) {
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if (!(m_file = SDL_IOFromFile(path.GetData(), mode))) {
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char buffer[256];
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SDL_snprintf(
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buffer,
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sizeof(buffer),
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"\"LEGO® Island\" failed to load %s.\nPlease make sure this file is available on HD/CD.",
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path.GetData()
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);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "LEGO® Island Error", buffer, NULL);
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return FAILURE;
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return FAILURE;
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}
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}
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return SUCCESS;
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return SUCCESS;
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@ -3,6 +3,7 @@
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#include "decomp.h"
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#include "decomp.h"
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#include "mxstring.h"
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#include "mxstring.h"
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#include <SDL3/SDL_messagebox.h>
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#include <assert.h>
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#include <assert.h>
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#include <limits.h>
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#include <limits.h>
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@ -72,6 +73,15 @@ MxU16 MXIOINFO::Open(const char* p_filename, MxULong p_flags)
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}
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}
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}
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}
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else {
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else {
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char buffer[256];
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SDL_snprintf(
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buffer,
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sizeof(buffer),
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"\"LEGO® Island\" failed to load %s.\nPlease make sure this file is available on HD/CD.",
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path.GetData()
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);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "LEGO® Island Error", buffer, NULL);
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result = MMIOERR_CANNOTOPEN;
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result = MMIOERR_CANNOTOPEN;
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}
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}
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