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Fix SDL3 interfaces
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@ -236,7 +236,7 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char** argv)
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{
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*appstate = NULL;
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) != 0) {
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) != SDL_TRUE) {
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SDL_ShowSimpleMessageBox(
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SDL_MESSAGEBOX_ERROR,
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"LEGO® Island Error",
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