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https://github.com/isledecomp/isle-portable.git
synced 2026-01-11 18:41:14 +00:00
remove top buttons
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@ -5,7 +5,7 @@
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<pagetable>
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<page id="page_main">
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<plane style="_common_style_plane_transparent" id="main_plane">
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<plane style="_common_style_plane_transparent">
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<layout_hint size="960, 544" />
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<box> <!-- horizontal -->
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@ -20,28 +20,6 @@
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<template_ref id="config_page_main" template="config_main"/>
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<plane id="top_buttons" style="_common_style_plane_transparent"> <!-- top buttons -->
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<layout_hint adjust="1, 0" size="0, 75" anchor="0, 2" align="0, 2" />
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<box style="_common_default_style_box">
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<layout_box space="20" layout_type="2" />
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<button style="style_save_and_exit_button" id="save_exit_button"
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label="msg_save_exit">
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<layout_hint adjust="2, 2" />
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</button>
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<button style="style_save_and_launch_button" id="start_game_button"
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label="msg_save_launch">
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<layout_hint adjust="2, 2" />
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</button>
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<button style="style_exit_button" id="exit_button" label="msg_exit">
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<layout_hint adjust="2, 2" />
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</button>
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</box>
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</plane>
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<plane id="bottom_buttons" style="_common_style_plane_transparent"> <!-- bottom buttons -->
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<layout_hint adjust="1, 0" size="0, 75" anchor="0, 1" align="0, 1" />
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@ -79,7 +57,7 @@
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<layout_box layout_type="1" space="40" adjust="1, 2" left_margin="20" right_margin="20"/>
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<plane style="_common_style_plane_transparent"> <!-- spacing for tabs on top -->
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<layout_hint size="0, 60" adjust="1, 0" />
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<layout_hint size="0, 0" adjust="1, 0" />
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</plane>
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<box> <!-- Island Texture Quality -->
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@ -6,18 +6,21 @@
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paf::Framework* g_fw;
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paf::ui::Scene* g_rootPage;
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paf::Plugin* g_plugin;
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void loadPluginCB(paf::Plugin* plugin)
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{
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paf::Plugin::PageOpenParam pageOpenParam;
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pageOpenParam.option = paf::Plugin::PageOption_None;
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g_plugin = plugin;
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plugin->SetLocale(Locale_EN);
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paf::Plugin::PageOpenParam pageOpenParam;
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pageOpenParam.option = paf::Plugin::PageOption_None;
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paf::ui::Scene* pScene = plugin->PageOpen("page_main", pageOpenParam);
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g_rootPage = pScene;
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pScene->FindChild("top_buttons")->Hide();
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const auto saveAndExitButton = static_cast<paf::ui::Button*>(pScene->FindChild("save_exit_button"));
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const auto startAndExitButton = static_cast<paf::ui::Button*>(pScene->FindChild("start_game_button"));
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const auto exitButton = static_cast<paf::ui::Button*>(pScene->FindChild("exit_button"));
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}
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int paf_main(void)
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