mirror of
https://github.com/isledecomp/isle-portable.git
synced 2026-01-13 03:01:16 +00:00
Extended full screen capabilities for Web port
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parent
0e95e6d521
commit
08b029f4fa
@ -553,6 +553,7 @@ if (ISLE_BUILD_APP)
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ISLE/emscripten/events.cpp
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ISLE/emscripten/filesystem.cpp
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ISLE/emscripten/messagebox.cpp
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ISLE/emscripten/window.cpp
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)
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target_compile_definitions(isle PRIVATE "ISLE_EMSCRIPTEN_HOST=\"${ISLE_EMSCRIPTEN_HOST}\"")
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set_property(TARGET isle PROPERTY SUFFIX ".html")
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@ -1,6 +1,7 @@
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#include "config.h"
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#include "filesystem.h"
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#include "window.h"
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#include <SDL3/SDL_log.h>
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#include <emscripten.h>
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@ -16,6 +17,10 @@ void Emscripten_SetupDefaultConfigOverrides(dictionary* p_dictionary)
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iniparser_set(p_dictionary, "isle:Full Screen", "false");
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iniparser_set(p_dictionary, "isle:Flip Surfaces", "true");
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// Emscripten-only for now
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Emscripten_SetScaleAspect(iniparser_getboolean(p_dictionary, "isle:Original Aspect Ratio", true));
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Emscripten_SetOriginalResolution(iniparser_getboolean(p_dictionary, "isle:Original Resolution", true));
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// clang-format off
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MAIN_THREAD_EM_ASM({JSEvents.fullscreenEnabled = function() { return false; }});
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// clang-format on
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98
ISLE/emscripten/window.cpp
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98
ISLE/emscripten/window.cpp
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@ -0,0 +1,98 @@
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#include "window.h"
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#include "mxtypes.h"
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#include <SDL3/SDL_log.h>
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#include <algorithm>
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#include <emscripten/html5.h>
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double g_fullWidth;
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double g_fullHeight;
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bool g_scaleAspect = true;
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bool g_originalResolution = true;
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extern MxS32 g_targetWidth;
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extern MxS32 g_targetHeight;
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void Emscripten_SetupWindow(SDL_Window* p_window)
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{
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EmscriptenFullscreenStrategy strategy;
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strategy.scaleMode = g_scaleAspect ? EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT : EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
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strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF;
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strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
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strategy.canvasResizedCallbackUserData = p_window;
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strategy.canvasResizedCallback = [](int eventType, const void* reserved, void* userData) -> bool {
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int width, height;
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emscripten_get_canvas_element_size("canvas", &width, &height);
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emscripten_get_element_css_size("#canvas", &g_fullWidth, &g_fullHeight);
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if (g_originalResolution) {
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SDL_SetWindowSize((SDL_Window*) userData, g_targetWidth, g_targetHeight);
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}
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else {
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SDL_SetWindowSize((SDL_Window*) userData, width, height);
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}
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SDL_Log(
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"Emscripten: window size %dx%d, canvas size %dx%d, scale aspect %s, original resolution %s",
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width,
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height,
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(int) g_fullWidth,
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(int) g_fullHeight,
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g_scaleAspect ? "TRUE" : "FALSE",
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g_originalResolution ? "TRUE" : "FALSE"
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);
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return true;
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};
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emscripten_enter_soft_fullscreen("canvas", &strategy);
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}
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void Emscripten_SetScaleAspect(bool p_scaleAspect)
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{
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g_scaleAspect = p_scaleAspect;
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}
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void Emscripten_SetOriginalResolution(bool p_originalResolution)
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{
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g_originalResolution = p_originalResolution;
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}
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void Emscripten_ConvertEventToRenderCoordinates(SDL_Event* event)
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{
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if (!g_scaleAspect) {
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return;
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}
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switch (event->type) {
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case SDL_EVENT_MOUSE_MOTION: {
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const float scale = std::min(g_fullWidth / g_targetWidth, g_fullHeight / g_targetHeight);
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const float widthRatio = (g_targetWidth * scale) / g_fullWidth;
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const float heightRatio = (g_targetHeight * scale) / g_fullHeight;
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event->motion.x = (event->motion.x - (g_targetWidth * (1.0f - widthRatio) / 2.0f)) / widthRatio;
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event->motion.y = (event->motion.y - (g_targetHeight * (1.0f - heightRatio) / 2.0f)) / heightRatio;
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break;
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}
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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case SDL_EVENT_MOUSE_BUTTON_UP: {
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const float scale = std::min(g_fullWidth / g_targetWidth, g_fullHeight / g_targetHeight);
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const float widthRatio = (g_targetWidth * scale) / g_fullWidth;
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const float heightRatio = (g_targetHeight * scale) / g_fullHeight;
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event->button.x = (event->button.x - (g_targetWidth * (1.0f - widthRatio) / 2.0f)) / widthRatio;
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event->button.y = (event->button.y - (g_targetHeight * (1.0f - heightRatio) / 2.0f)) / heightRatio;
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break;
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}
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case SDL_EVENT_FINGER_MOTION:
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case SDL_EVENT_FINGER_DOWN:
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case SDL_EVENT_FINGER_UP: {
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const float scale = std::min(g_fullWidth / g_targetWidth, g_fullHeight / g_targetHeight);
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const float widthRatio = (g_targetWidth * scale) / g_fullWidth;
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const float heightRatio = (g_targetHeight * scale) / g_fullHeight;
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event->tfinger.x = (event->tfinger.x * g_targetWidth - (g_targetWidth * (1.0f - widthRatio) / 2.0f)) /
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widthRatio / g_targetWidth;
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event->tfinger.y = (event->tfinger.y * g_targetHeight - (g_targetHeight * (1.0f - heightRatio) / 2.0f)) /
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heightRatio / g_targetHeight;
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break;
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}
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}
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}
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11
ISLE/emscripten/window.h
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11
ISLE/emscripten/window.h
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@ -0,0 +1,11 @@
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#ifndef EMSCRIPTEN_WINDOW_H
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#define EMSCRIPTEN_WINDOW_H
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#include <SDL3/SDL.h>
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void Emscripten_SetupWindow(SDL_Window* p_window);
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void Emscripten_SetScaleAspect(bool p_scaleAspect);
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void Emscripten_SetOriginalResolution(bool p_originalResolution);
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void Emscripten_ConvertEventToRenderCoordinates(SDL_Event* event);
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#endif // EMSCRIPTEN_WINDOW_H
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@ -53,6 +53,7 @@
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#include "emscripten/events.h"
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#include "emscripten/filesystem.h"
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#include "emscripten/messagebox.h"
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#include "emscripten/window.h"
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#endif
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#ifdef __3DS__
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@ -441,6 +442,10 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
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if (device && !device->ConvertEventToRenderCoordinates(event)) {
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SDL_Log("Failed to convert event coordinates: %s", SDL_GetError());
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}
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#ifdef __EMSCRIPTEN__
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Emscripten_ConvertEventToRenderCoordinates(event);
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#endif
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break;
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}
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@ -641,8 +646,8 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
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#endif
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g_mousemoved = TRUE;
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float x = SDL_clamp(event->tfinger.x, 0, 1) * 640;
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float y = SDL_clamp(event->tfinger.y, 0, 1) * 480;
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float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
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float y = SDL_clamp(event->tfinger.y, 0, 1) * g_targetHeight;
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if (InputManager()) {
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InputManager()->QueueEvent(c_notificationMouseMove, LegoEventNotificationParam::c_lButtonState, x, y, 0);
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@ -682,8 +687,8 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
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#endif
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g_mousedown = TRUE;
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float x = SDL_clamp(event->tfinger.x, 0, 1) * 640;
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float y = SDL_clamp(event->tfinger.y, 0, 1) * 480;
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float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
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float y = SDL_clamp(event->tfinger.y, 0, 1) * g_targetHeight;
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if (InputManager()) {
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InputManager()->QueueEvent(c_notificationButtonDown, LegoEventNotificationParam::c_lButtonState, x, y, 0);
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@ -729,8 +734,8 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
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#endif
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g_mousedown = FALSE;
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float x = SDL_clamp(event->tfinger.x, 0, 1) * 640;
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float y = SDL_clamp(event->tfinger.y, 0, 1) * 480;
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float x = SDL_clamp(event->tfinger.x, 0, 1) * g_targetWidth;
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float y = SDL_clamp(event->tfinger.y, 0, 1) * g_targetHeight;
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if (InputManager()) {
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InputManager()->QueueEvent(c_notificationButtonUp, 0, x, y, 0);
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@ -770,6 +775,11 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
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if (!g_isle->GetGameStarted() && action && state == MxPresenter::e_ready &&
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!SDL_strncmp(action->GetObjectName(), "Lego_Smk", 8)) {
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g_isle->SetGameStarted(TRUE);
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#ifdef __EMSCRIPTEN__
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Emscripten_SetupWindow((SDL_Window*) g_isle->GetWindowHandle());
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#endif
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SDL_Log("Game started");
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}
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}
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@ -936,7 +946,6 @@ MxResult IsleApp::SetupWindow()
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}
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IsleDebug_Init();
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return SUCCESS;
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}
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@ -1413,8 +1422,8 @@ void IsleApp::MoveVirtualMouseViaJoystick()
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if (moveX != 0 || moveY != 0) {
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g_mousemoved = TRUE;
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g_lastMouseX = SDL_clamp(g_lastMouseX + moveX, 0, 640);
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g_lastMouseY = SDL_clamp(g_lastMouseY + moveY, 0, 480);
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g_lastMouseX = SDL_clamp(g_lastMouseX + moveX, 0, g_targetWidth);
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g_lastMouseY = SDL_clamp(g_lastMouseY + moveY, 0, g_targetHeight);
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if (InputManager()) {
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InputManager()->QueueEvent(
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@ -173,31 +173,21 @@ bool Direct3DRMDevice2Impl::ConvertEventToRenderCoordinates(SDL_Event* event)
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break;
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}
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case SDL_EVENT_MOUSE_MOTION: {
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int rawX = event->motion.x;
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int rawY = event->motion.y;
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float x = (rawX - m_viewportTransform.offsetX) / m_viewportTransform.scale;
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float y = (rawY - m_viewportTransform.offsetY) / m_viewportTransform.scale;
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event->motion.x = static_cast<Sint32>(x);
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event->motion.y = static_cast<Sint32>(y);
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event->motion.x = (event->motion.x - m_viewportTransform.offsetX) / m_viewportTransform.scale;
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event->motion.y = (event->motion.y - m_viewportTransform.offsetY) / m_viewportTransform.scale;
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break;
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}
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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case SDL_EVENT_MOUSE_BUTTON_UP: {
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int rawX = event->button.x;
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int rawY = event->button.y;
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float x = (rawX - m_viewportTransform.offsetX) / m_viewportTransform.scale;
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float y = (rawY - m_viewportTransform.offsetY) / m_viewportTransform.scale;
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event->button.x = static_cast<Sint32>(x);
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event->button.y = static_cast<Sint32>(y);
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event->button.x = (event->button.x - m_viewportTransform.offsetX) / m_viewportTransform.scale;
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event->button.y = (event->button.y - m_viewportTransform.offsetY) / m_viewportTransform.scale;
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break;
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}
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case SDL_EVENT_FINGER_MOTION:
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case SDL_EVENT_FINGER_DOWN:
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case SDL_EVENT_FINGER_UP: {
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int rawX = event->tfinger.x * m_windowWidth;
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int rawY = event->tfinger.y * m_windowHeight;
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float x = (rawX - m_viewportTransform.offsetX) / m_viewportTransform.scale;
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float y = (rawY - m_viewportTransform.offsetY) / m_viewportTransform.scale;
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float x = (event->tfinger.x * m_windowWidth - m_viewportTransform.offsetX) / m_viewportTransform.scale;
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float y = (event->tfinger.y * m_windowHeight - m_viewportTransform.offsetY) / m_viewportTransform.scale;
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event->tfinger.x = x / m_virtualWidth;
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event->tfinger.y = y / m_virtualHeight;
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break;
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