Merge branch 'master' of github.com:isledecomp/isle-portable into psp

This commit is contained in:
Anders Jenbo 2025-07-07 12:59:41 +02:00
commit 0875c4b657
5 changed files with 144 additions and 90 deletions

View File

@ -482,6 +482,13 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
}
break;
}
case SDL_EVENT_GAMEPAD_ADDED:
case SDL_EVENT_GAMEPAD_REMOVED: {
if (InputManager()) {
InputManager()->GetJoystick();
}
break;
}
case SDL_EVENT_GAMEPAD_BUTTON_DOWN: {
switch (event->gbutton.button) {
case SDL_GAMEPAD_BUTTON_DPAD_UP:

View File

@ -108,7 +108,7 @@ class LegoInputManager : public MxPresenter {
MxResult Create(HWND p_hwnd);
void Destroy() override;
MxResult GetJoystick();
LEGO1_EXPORT MxResult GetJoystick();
MxResult GetJoystickState(MxU32* p_joystickX, MxU32* p_joystickY, MxU32* p_povPosition);
void StartAutoDragTimer();
void StopAutoDragTimer();

View File

@ -701,22 +701,28 @@ void MxTransitionManager::FakeMosaicTransition()
EndTransition(TRUE);
return;
}
else {
if (m_animationTimer == 0) {
g_colorOffset = SDL_rand(32);
for (MxS32 i = 0; i < 64; i++) {
// Same init/shuffle steps as the dissolve transition, except that
// we are using big blocky pixels and only need 64 columns.
MxS32 i;
for (i = 0; i < 64; i++) {
m_columnOrder[i] = i;
}
for (MxS32 i = 0; i < 64; i++) {
for (i = 0; i < 64; i++) {
MxS32 swap = SDL_rand(64);
std::swap(m_columnOrder[i], m_columnOrder[swap]);
}
for (MxS32 i = 0; i < 48; i++) {
m_randomShift[i] = SDL_rand(64);
}
MxU16 t = m_columnOrder[i];
m_columnOrder[i] = m_columnOrder[swap];
m_columnOrder[swap] = t;
}
if (!g_fakeTranstionSurface) {
// The same is true here. We only need 48 rows.
for (i = 0; i < 48; i++) {
m_randomShift[i] = SDL_rand(64);
}
DDSURFACEDESC mainDesc = {};
mainDesc.dwSize = sizeof(mainDesc);
if (m_ddSurface->GetSurfaceDesc(&mainDesc) != DD_OK) {
@ -731,14 +737,35 @@ void MxTransitionManager::FakeMosaicTransition()
tempDesc.ddpfPixelFormat = mainDesc.ddpfPixelFormat;
tempDesc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
HRESULT hr = MVideoManager()->GetDirectDraw()->CreateSurface(&tempDesc, &g_fakeTranstionSurface, nullptr);
if (hr != DD_OK || !g_fakeTranstionSurface) {
if (MVideoManager()->GetDirectDraw()->CreateSurface(&tempDesc, &g_fakeTranstionSurface, nullptr) != DD_OK) {
return;
}
DWORD fillColor = 0x00000000;
switch (mainDesc.ddpfPixelFormat.dwRGBBitCount) {
case 8:
fillColor = 0x10;
break;
case 16:
fillColor = RGB555_CREATE(0x1f, 0, 0x1f);
break;
}
DDSURFACEDESC ddsd = {};
DDBLTFX bltFx = {};
bltFx.dwSize = sizeof(bltFx);
bltFx.dwFillColor = fillColor;
g_fakeTranstionSurface->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
DDCOLORKEY key = {};
key.dwColorSpaceLowValue = key.dwColorSpaceHighValue = fillColor;
g_fakeTranstionSurface->SetColorKey(DDCKEY_SRCBLT, &key);
}
// Run one tick of the animation
DDSURFACEDESC ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
HRESULT res = g_fakeTranstionSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
if (res == DDERR_SURFACELOST) {
g_fakeTranstionSurface->Restore();
@ -761,21 +788,21 @@ void MxTransitionManager::FakeMosaicTransition()
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
for (MxS32 col = 0; col < 64; col++) {
// Select 4 columns on each tick
if (m_animationTimer * 4 > m_columnOrder[col]) {
continue;
}
if (m_animationTimer * 4 + 3 < m_columnOrder[col]) {
continue;
}
for (MxS32 row = 0; row < 48; row++) {
int paletteIndex = GetColorIndexWithLocality(col, row);
MxS32 x = (m_randomShift[row] + col) % 64;
MxU8* dest = (MxU8*) ddsd.lpSurface + row * ddsd.lPitch + x * bytesPerPixel;
const MxU8 paletteIndex = GetColorIndexWithLocality(col, row);
const MxU8* color = g_palette[paletteIndex];
MxS32 xShift = (m_randomShift[row] + col) % 64;
MxU8* dest = (MxU8*) ddsd.lpSurface + row * ddsd.lPitch + xShift * bytesPerPixel;
switch (bytesPerPixel) {
case 1:
*dest = paletteIndex;
@ -794,8 +821,9 @@ void MxTransitionManager::FakeMosaicTransition()
g_fakeTranstionSurface->Unlock(ddsd.lpSurface);
RECT srcRect = {0, 0, 64, 48};
m_ddSurface->Blt(&g_fullScreenRect, g_fakeTranstionSurface, &srcRect, DDBLT_WAIT, NULL);
}
m_ddSurface->Blt(&g_fullScreenRect, g_fakeTranstionSurface, &srcRect, DDBLT_WAIT | DDBLT_KEYSRC, NULL);
m_animationTimer++;
}
}
}

View File

@ -52,7 +52,7 @@ void MxDisplaySurface::ClearScreen()
DDSURFACEDESC desc;
if (!m_videoParam.Flags().GetFlipSurfaces()) {
backBuffers = 1;
backBuffers = 2;
}
else {
backBuffers = m_videoParam.GetBackBuffers() + 1;
@ -80,6 +80,17 @@ void MxDisplaySurface::ClearScreen()
if (m_videoParam.Flags().GetFlipSurfaces()) {
m_ddSurface1->Flip(NULL, DDFLIP_WAIT);
}
else {
DDBLTFX data;
memset(&data, 0, sizeof(data));
data.dwSize = sizeof(data);
data.dwDDFX = DDBLTFX_NOTEARING;
if (m_ddSurface1->Blt(NULL, m_ddSurface2, NULL, DDBLT_NONE, &data) == DDERR_SURFACELOST) {
m_ddSurface1->Restore();
m_ddSurface1->Blt(NULL, m_ddSurface2, NULL, DDBLT_NONE, &data);
}
}
}
}

View File

@ -800,9 +800,17 @@ void Direct3DRMSoftwareRenderer::Draw2DImage(
return;
}
bool isUpscaling = centeredRect.w > srcRect.w || centeredRect.h > srcRect.h;
SDL_Surface* surface = m_textures[textureId].cached;
SDL_UnlockSurface(surface);
SDL_BlitSurfaceScaled(surface, &srcRect, m_renderedImage, &centeredRect, SDL_SCALEMODE_LINEAR);
SDL_BlitSurfaceScaled(
surface,
&srcRect,
m_renderedImage,
&centeredRect,
isUpscaling ? SDL_SCALEMODE_NEAREST : SDL_SCALEMODE_LINEAR
);
SDL_LockSurface(surface);
}