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https://github.com/isledecomp/isle-portable.git
synced 2026-02-03 12:31:15 +00:00
Use SDL_Surface/SDL_Palette in LegoImage
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97fc786178
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0806733e69
@ -107,9 +107,9 @@ LegoTextureInfo* LegoTextureInfo::Create(const char* p_name, LegoTexture* p_text
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for (i = 0; i < sizeOfArray(entries); i++) {
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if (i < image->GetCount()) {
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entries[i].peFlags = 0;
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entries[i].peRed = image->GetPaletteEntry(i).GetRed();
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entries[i].peGreen = image->GetPaletteEntry(i).GetGreen();
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entries[i].peBlue = image->GetPaletteEntry(i).GetBlue();
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entries[i].peRed = image->GetPalette()->colors[i].r;
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entries[i].peGreen = image->GetPalette()->colors[i].g;
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entries[i].peBlue = image->GetPalette()->colors[i].b;
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}
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else {
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entries[i].peFlags = 0x80;
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@ -753,12 +753,14 @@ void WriteDefaultTexture(LegoFile* p_file, const char* p_name)
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paletteEntries[i].SetBlue(entries[i].peBlue);
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}
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image->SetCount(i);
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SDL_Palette* newPalette = SDL_CreatePalette(i);
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if (i > 0) {
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// Note: this appears to be a bug. size should be i * sizeof(LegoPaletteEntry)
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memcpy(image->GetPalette(), paletteEntries, i);
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for (int j = 0; j < i; j++) {
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image->SetPaletteEntry(j, paletteEntries[j]);
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}
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}
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image->SetPalette(newPalette);
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LegoTexture texture;
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texture.SetImage(image);
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@ -10,38 +10,39 @@ DECOMP_SIZE_ASSERT(LegoImage, 0x310);
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// FUNCTION: LEGO1 0x100994c0
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LegoPaletteEntry::LegoPaletteEntry()
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{
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m_red = 0;
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m_green = 0;
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m_blue = 0;
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m_color.r = 0;
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m_color.g = 0;
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m_color.b = 0;
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m_color.a = SDL_ALPHA_OPAQUE;
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}
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// FUNCTION: LEGO1 0x100994d0
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LegoResult LegoPaletteEntry::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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if ((result = p_storage->Read(&m_red, sizeof(m_red))) != SUCCESS) {
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if ((result = p_storage->Read(&m_color.r, sizeof(m_color.r))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_green, sizeof(m_green))) != SUCCESS) {
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if ((result = p_storage->Read(&m_color.g, sizeof(m_color.g))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_blue, sizeof(m_blue))) != SUCCESS) {
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if ((result = p_storage->Read(&m_color.b, sizeof(m_color.b))) != SUCCESS) {
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return result;
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10099520
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LegoResult LegoPaletteEntry::Write(LegoStorage* p_storage)
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LegoResult LegoPaletteEntry::Write(LegoStorage* p_storage) const
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{
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LegoResult result;
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if ((result = p_storage->Write(&m_red, sizeof(m_red))) != SUCCESS) {
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if ((result = p_storage->Write(&m_color.r, sizeof(m_color.r))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Write(&m_green, sizeof(m_green))) != SUCCESS) {
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if ((result = p_storage->Write(&m_color.g, sizeof(m_color.g))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Write(&m_blue, sizeof(m_blue))) != SUCCESS) {
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if ((result = p_storage->Write(&m_color.b, sizeof(m_color.b))) != SUCCESS) {
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return result;
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}
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return SUCCESS;
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@ -50,84 +51,86 @@ LegoResult LegoPaletteEntry::Write(LegoStorage* p_storage)
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// FUNCTION: LEGO1 0x10099570
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LegoImage::LegoImage()
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{
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m_width = 0;
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m_height = 0;
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m_count = 0;
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m_bits = NULL;
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m_surface = NULL;
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m_palette = NULL;
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}
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// FUNCTION: LEGO1 0x100995a0
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LegoImage::LegoImage(LegoU32 p_width, LegoU32 p_height)
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{
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m_width = p_width;
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m_height = p_height;
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m_count = 0;
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m_bits = new LegoU8[m_width * m_height];
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m_surface = SDL_CreateSurface(p_width, p_height, SDL_PIXELFORMAT_INDEX8);
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m_palette = NULL;
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}
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// FUNCTION: LEGO1 0x100995f0
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LegoImage::~LegoImage()
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{
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if (m_bits) {
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delete[] m_bits;
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}
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SDL_DestroySurface(m_surface);
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SDL_DestroyPalette(m_palette);
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}
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// FUNCTION: LEGO1 0x10099610
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LegoResult LegoImage::Read(LegoStorage* p_storage, LegoU32 p_square)
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{
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LegoResult result;
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if ((result = p_storage->Read(&m_width, sizeof(m_width))) != SUCCESS) {
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LegoU32 width, height, count;
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if ((result = p_storage->Read(&width, sizeof(width))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_height, sizeof(m_height))) != SUCCESS) {
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if ((result = p_storage->Read(&height, sizeof(height))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_count, sizeof(m_height))) != SUCCESS) {
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if ((result = p_storage->Read(&count, sizeof(height))) != SUCCESS) {
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return result;
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}
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for (LegoU32 i = 0; i < m_count; i++) {
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if ((result = m_palette[i].Read(p_storage)) != SUCCESS) {
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if (m_palette) {
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SDL_DestroyPalette(m_palette);
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}
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m_palette = SDL_CreatePalette(count);
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for (LegoU32 i = 0; i < count; i++) {
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LegoPaletteEntry palette_entry;
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if ((result = palette_entry.Read(p_storage)) != SUCCESS) {
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return result;
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}
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m_palette->colors[i] = palette_entry.getColor();
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}
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if (m_bits) {
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delete[] m_bits;
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if (m_surface) {
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SDL_DestroySurface(m_surface);
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}
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m_bits = new LegoU8[m_width * m_height];
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if ((result = p_storage->Read(m_bits, m_width * m_height)) != SUCCESS) {
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m_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_INDEX8);
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if ((result = p_storage->Read(m_surface->pixels, width * height)) != SUCCESS) {
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return result;
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}
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if (p_square && m_width != m_height) {
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LegoU8* newBits;
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if (p_square && width != height) {
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SDL_Surface* newSurface;
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if (m_height < m_width) {
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LegoU32 aspect = m_width / m_height;
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newBits = new LegoU8[m_width * m_width];
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LegoU8* src = m_bits;
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LegoU8* dst = newBits;
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if (height < width) {
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LegoU32 aspect = width / height;
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newSurface = SDL_CreateSurface(width, width, SDL_PIXELFORMAT_INDEX8);
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LegoU8* src = (LegoU8*) m_surface->pixels;
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LegoU8* dst = (LegoU8*) newSurface->pixels;
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for (LegoU32 row = 0; row < m_height; row++) {
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for (LegoU32 row = 0; row < height; row++) {
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if (aspect) {
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for (LegoU32 dup = aspect; dup; dup--) {
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memcpy(dst, src, m_width);
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dst += m_width;
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memcpy(dst, src, width);
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dst += width;
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}
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}
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src += m_width;
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src += width;
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}
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m_height = m_width;
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height = width;
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}
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else {
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LegoU32 aspect = m_height / m_width;
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newBits = new LegoU8[m_height * m_height];
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LegoU8* src = m_bits;
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LegoU8* dst = newBits;
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LegoU32 aspect = height / width;
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newSurface = SDL_CreateSurface(height, height, SDL_PIXELFORMAT_INDEX8);
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LegoU8* src = (LegoU8*) m_surface->pixels;
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LegoU8* dst = (LegoU8*) newSurface->pixels;
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for (LegoU32 row = 0; row < m_height; row++) {
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for (LegoU32 col = 0; col < m_width; col++) {
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for (LegoU32 row = 0; row < height; row++) {
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for (LegoU32 col = 0; col < width; col++) {
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if (aspect) {
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for (LegoU32 dup = aspect; dup; dup--) {
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*dst = *src;
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@ -139,11 +142,11 @@ LegoResult LegoImage::Read(LegoStorage* p_storage, LegoU32 p_square)
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}
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}
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m_width = m_height;
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width = height;
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}
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delete[] m_bits;
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m_bits = newBits;
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SDL_DestroySurface(m_surface);
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m_surface = newSurface;
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}
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return SUCCESS;
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@ -153,22 +156,24 @@ LegoResult LegoImage::Read(LegoStorage* p_storage, LegoU32 p_square)
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LegoResult LegoImage::Write(LegoStorage* p_storage)
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{
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LegoResult result;
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if ((result = p_storage->Write(&m_width, sizeof(m_width))) != SUCCESS) {
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if ((result = p_storage->Write(&m_surface->w, sizeof(m_surface->w))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Write(&m_height, sizeof(m_height))) != SUCCESS) {
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if ((result = p_storage->Write(&m_surface->h, sizeof(m_surface->h))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Write(&m_count, sizeof(m_height))) != SUCCESS) {
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if ((result = p_storage->Write(&m_surface->h, sizeof(m_surface->h))) != SUCCESS) {
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return result;
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}
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for (LegoU32 i = 0; i < m_count; i++) {
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if ((result = m_palette[i].Write(p_storage)) != SUCCESS) {
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return result;
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if (m_palette) {
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LegoPaletteEntry paletteEntry;
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for (LegoU32 i = 0; i < m_palette->ncolors; i++) {
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paletteEntry.setColor(m_palette->colors[i]);
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if ((result = paletteEntry.Write(p_storage)) != SUCCESS) {
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return result;
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}
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}
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}
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if (m_bits) {
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if ((result = p_storage->Write(m_bits, m_width * m_height)) != SUCCESS) {
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if ((result = p_storage->Write(m_surface->pixels, m_surface->w * m_surface->h)) != SUCCESS) {
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return result;
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}
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}
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@ -3,6 +3,8 @@
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#include "legotypes.h"
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#include <SDL3/SDL_surface.h>
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class LegoStorage;
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// SIZE 0x03
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@ -10,19 +12,19 @@ class LegoPaletteEntry {
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public:
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LegoPaletteEntry();
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// LegoPaletteEntry(LegoU8 p_red, LegoU8 p_green, LegoU8 p_blue);
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LegoU8 GetRed() { return m_red; }
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void SetRed(LegoU8 p_red) { m_red = p_red; }
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LegoU8 GetGreen() { return m_green; }
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void SetGreen(LegoU8 p_green) { m_green = p_green; }
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LegoU8 GetBlue() { return m_blue; }
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void SetBlue(LegoU8 p_blue) { m_blue = p_blue; }
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LegoU8 GetRed() const { return m_color.r; }
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void SetRed(LegoU8 p_red) { m_color.r = p_red; }
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LegoU8 GetGreen() const { return m_color.g; }
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void SetGreen(LegoU8 p_green) { m_color.g = p_green; }
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LegoU8 GetBlue() const { return m_color.b; }
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void SetBlue(LegoU8 p_blue) { m_color.b = p_blue; }
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SDL_Color getColor() const { return m_color; }
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void setColor(SDL_Color p_color) { m_color = p_color; }
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LegoResult Read(LegoStorage* p_storage);
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LegoResult Write(LegoStorage* p_storage);
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LegoResult Write(LegoStorage* p_storage) const;
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protected:
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LegoU8 m_red; // 0x00
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LegoU8 m_green; // 0x01
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LegoU8 m_blue; // 0x02
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SDL_Color m_color;
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};
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// 0x310
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@ -31,26 +33,29 @@ class LegoImage {
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LegoImage();
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LegoImage(LegoU32 p_width, LegoU32 p_height);
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~LegoImage();
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LegoU32 GetWidth() { return m_width; }
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void SetWidth(LegoU32 p_width) { m_width = p_width; }
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LegoU32 GetHeight() { return m_height; }
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void SetHeight(LegoU32 p_height) { m_height = p_height; }
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LegoU32 GetCount() { return m_count; }
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void SetCount(LegoU32 p_count) { m_count = p_count; }
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LegoPaletteEntry* GetPalette() { return m_palette; }
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LegoPaletteEntry& GetPaletteEntry(LegoU32 p_i) { return m_palette[p_i]; }
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void SetPaletteEntry(LegoU32 p_i, LegoPaletteEntry& p_paletteEntry) { m_palette[p_i] = p_paletteEntry; }
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LegoU8* GetBits() { return m_bits; }
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void SetBits(LegoU8* p_bits) { m_bits = p_bits; }
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LegoU32 GetWidth() const { return m_surface->w; }
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LegoU32 GetHeight() const { return m_surface->h; }
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LegoU32 GetCount() const { return m_palette ? m_palette->ncolors : 0; }
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SDL_Palette* GetPalette() const { return m_palette; }
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void SetPalette(SDL_Palette* p_palette)
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{
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SDL_DestroyPalette(m_palette);
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m_palette = p_palette;
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}
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void SetPaletteEntry(LegoU32 p_i, LegoPaletteEntry& p_paletteEntry)
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{
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m_palette->colors[p_i] = p_paletteEntry.getColor();
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}
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const LegoU8* GetBits() const { return (LegoU8*) m_surface->pixels; }
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LegoResult Read(LegoStorage* p_storage, LegoU32 p_square);
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LegoResult Write(LegoStorage* p_storage);
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protected:
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LegoU32 m_width; // 0x00
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LegoU32 m_height; // 0x04
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LegoU32 m_count; // 0x08
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LegoPaletteEntry m_palette[256]; // 0x0c
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LegoU8* m_bits; // 0x30c
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SDL_Surface* m_surface;
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SDL_Palette* m_palette;
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// LegoU32 m_count; // 0x08
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// LegoPaletteEntry m_palette[256]; // 0x0c
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// LegoU8* m_bits; // 0x30c
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};
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#endif // __LEGOIMAGE_H
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