Use SDL_Surface/SDL_Palette in LegoImage

This commit is contained in:
Anonymous Maarten 2024-12-27 23:53:33 +01:00
parent 97fc786178
commit 0806733e69
4 changed files with 104 additions and 92 deletions

View File

@ -107,9 +107,9 @@ LegoTextureInfo* LegoTextureInfo::Create(const char* p_name, LegoTexture* p_text
for (i = 0; i < sizeOfArray(entries); i++) {
if (i < image->GetCount()) {
entries[i].peFlags = 0;
entries[i].peRed = image->GetPaletteEntry(i).GetRed();
entries[i].peGreen = image->GetPaletteEntry(i).GetGreen();
entries[i].peBlue = image->GetPaletteEntry(i).GetBlue();
entries[i].peRed = image->GetPalette()->colors[i].r;
entries[i].peGreen = image->GetPalette()->colors[i].g;
entries[i].peBlue = image->GetPalette()->colors[i].b;
}
else {
entries[i].peFlags = 0x80;

View File

@ -753,12 +753,14 @@ void WriteDefaultTexture(LegoFile* p_file, const char* p_name)
paletteEntries[i].SetBlue(entries[i].peBlue);
}
image->SetCount(i);
SDL_Palette* newPalette = SDL_CreatePalette(i);
if (i > 0) {
// Note: this appears to be a bug. size should be i * sizeof(LegoPaletteEntry)
memcpy(image->GetPalette(), paletteEntries, i);
for (int j = 0; j < i; j++) {
image->SetPaletteEntry(j, paletteEntries[j]);
}
}
image->SetPalette(newPalette);
LegoTexture texture;
texture.SetImage(image);

View File

@ -10,38 +10,39 @@ DECOMP_SIZE_ASSERT(LegoImage, 0x310);
// FUNCTION: LEGO1 0x100994c0
LegoPaletteEntry::LegoPaletteEntry()
{
m_red = 0;
m_green = 0;
m_blue = 0;
m_color.r = 0;
m_color.g = 0;
m_color.b = 0;
m_color.a = SDL_ALPHA_OPAQUE;
}
// FUNCTION: LEGO1 0x100994d0
LegoResult LegoPaletteEntry::Read(LegoStorage* p_storage)
{
LegoResult result;
if ((result = p_storage->Read(&m_red, sizeof(m_red))) != SUCCESS) {
if ((result = p_storage->Read(&m_color.r, sizeof(m_color.r))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_green, sizeof(m_green))) != SUCCESS) {
if ((result = p_storage->Read(&m_color.g, sizeof(m_color.g))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_blue, sizeof(m_blue))) != SUCCESS) {
if ((result = p_storage->Read(&m_color.b, sizeof(m_color.b))) != SUCCESS) {
return result;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10099520
LegoResult LegoPaletteEntry::Write(LegoStorage* p_storage)
LegoResult LegoPaletteEntry::Write(LegoStorage* p_storage) const
{
LegoResult result;
if ((result = p_storage->Write(&m_red, sizeof(m_red))) != SUCCESS) {
if ((result = p_storage->Write(&m_color.r, sizeof(m_color.r))) != SUCCESS) {
return result;
}
if ((result = p_storage->Write(&m_green, sizeof(m_green))) != SUCCESS) {
if ((result = p_storage->Write(&m_color.g, sizeof(m_color.g))) != SUCCESS) {
return result;
}
if ((result = p_storage->Write(&m_blue, sizeof(m_blue))) != SUCCESS) {
if ((result = p_storage->Write(&m_color.b, sizeof(m_color.b))) != SUCCESS) {
return result;
}
return SUCCESS;
@ -50,84 +51,86 @@ LegoResult LegoPaletteEntry::Write(LegoStorage* p_storage)
// FUNCTION: LEGO1 0x10099570
LegoImage::LegoImage()
{
m_width = 0;
m_height = 0;
m_count = 0;
m_bits = NULL;
m_surface = NULL;
m_palette = NULL;
}
// FUNCTION: LEGO1 0x100995a0
LegoImage::LegoImage(LegoU32 p_width, LegoU32 p_height)
{
m_width = p_width;
m_height = p_height;
m_count = 0;
m_bits = new LegoU8[m_width * m_height];
m_surface = SDL_CreateSurface(p_width, p_height, SDL_PIXELFORMAT_INDEX8);
m_palette = NULL;
}
// FUNCTION: LEGO1 0x100995f0
LegoImage::~LegoImage()
{
if (m_bits) {
delete[] m_bits;
}
SDL_DestroySurface(m_surface);
SDL_DestroyPalette(m_palette);
}
// FUNCTION: LEGO1 0x10099610
LegoResult LegoImage::Read(LegoStorage* p_storage, LegoU32 p_square)
{
LegoResult result;
if ((result = p_storage->Read(&m_width, sizeof(m_width))) != SUCCESS) {
LegoU32 width, height, count;
if ((result = p_storage->Read(&width, sizeof(width))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_height, sizeof(m_height))) != SUCCESS) {
if ((result = p_storage->Read(&height, sizeof(height))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_count, sizeof(m_height))) != SUCCESS) {
if ((result = p_storage->Read(&count, sizeof(height))) != SUCCESS) {
return result;
}
for (LegoU32 i = 0; i < m_count; i++) {
if ((result = m_palette[i].Read(p_storage)) != SUCCESS) {
if (m_palette) {
SDL_DestroyPalette(m_palette);
}
m_palette = SDL_CreatePalette(count);
for (LegoU32 i = 0; i < count; i++) {
LegoPaletteEntry palette_entry;
if ((result = palette_entry.Read(p_storage)) != SUCCESS) {
return result;
}
m_palette->colors[i] = palette_entry.getColor();
}
if (m_bits) {
delete[] m_bits;
if (m_surface) {
SDL_DestroySurface(m_surface);
}
m_bits = new LegoU8[m_width * m_height];
if ((result = p_storage->Read(m_bits, m_width * m_height)) != SUCCESS) {
m_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_INDEX8);
if ((result = p_storage->Read(m_surface->pixels, width * height)) != SUCCESS) {
return result;
}
if (p_square && m_width != m_height) {
LegoU8* newBits;
if (p_square && width != height) {
SDL_Surface* newSurface;
if (m_height < m_width) {
LegoU32 aspect = m_width / m_height;
newBits = new LegoU8[m_width * m_width];
LegoU8* src = m_bits;
LegoU8* dst = newBits;
if (height < width) {
LegoU32 aspect = width / height;
newSurface = SDL_CreateSurface(width, width, SDL_PIXELFORMAT_INDEX8);
LegoU8* src = (LegoU8*) m_surface->pixels;
LegoU8* dst = (LegoU8*) newSurface->pixels;
for (LegoU32 row = 0; row < m_height; row++) {
for (LegoU32 row = 0; row < height; row++) {
if (aspect) {
for (LegoU32 dup = aspect; dup; dup--) {
memcpy(dst, src, m_width);
dst += m_width;
memcpy(dst, src, width);
dst += width;
}
}
src += m_width;
src += width;
}
m_height = m_width;
height = width;
}
else {
LegoU32 aspect = m_height / m_width;
newBits = new LegoU8[m_height * m_height];
LegoU8* src = m_bits;
LegoU8* dst = newBits;
LegoU32 aspect = height / width;
newSurface = SDL_CreateSurface(height, height, SDL_PIXELFORMAT_INDEX8);
LegoU8* src = (LegoU8*) m_surface->pixels;
LegoU8* dst = (LegoU8*) newSurface->pixels;
for (LegoU32 row = 0; row < m_height; row++) {
for (LegoU32 col = 0; col < m_width; col++) {
for (LegoU32 row = 0; row < height; row++) {
for (LegoU32 col = 0; col < width; col++) {
if (aspect) {
for (LegoU32 dup = aspect; dup; dup--) {
*dst = *src;
@ -139,11 +142,11 @@ LegoResult LegoImage::Read(LegoStorage* p_storage, LegoU32 p_square)
}
}
m_width = m_height;
width = height;
}
delete[] m_bits;
m_bits = newBits;
SDL_DestroySurface(m_surface);
m_surface = newSurface;
}
return SUCCESS;
@ -153,22 +156,24 @@ LegoResult LegoImage::Read(LegoStorage* p_storage, LegoU32 p_square)
LegoResult LegoImage::Write(LegoStorage* p_storage)
{
LegoResult result;
if ((result = p_storage->Write(&m_width, sizeof(m_width))) != SUCCESS) {
if ((result = p_storage->Write(&m_surface->w, sizeof(m_surface->w))) != SUCCESS) {
return result;
}
if ((result = p_storage->Write(&m_height, sizeof(m_height))) != SUCCESS) {
if ((result = p_storage->Write(&m_surface->h, sizeof(m_surface->h))) != SUCCESS) {
return result;
}
if ((result = p_storage->Write(&m_count, sizeof(m_height))) != SUCCESS) {
if ((result = p_storage->Write(&m_surface->h, sizeof(m_surface->h))) != SUCCESS) {
return result;
}
for (LegoU32 i = 0; i < m_count; i++) {
if ((result = m_palette[i].Write(p_storage)) != SUCCESS) {
return result;
if (m_palette) {
LegoPaletteEntry paletteEntry;
for (LegoU32 i = 0; i < m_palette->ncolors; i++) {
paletteEntry.setColor(m_palette->colors[i]);
if ((result = paletteEntry.Write(p_storage)) != SUCCESS) {
return result;
}
}
}
if (m_bits) {
if ((result = p_storage->Write(m_bits, m_width * m_height)) != SUCCESS) {
if ((result = p_storage->Write(m_surface->pixels, m_surface->w * m_surface->h)) != SUCCESS) {
return result;
}
}

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@ -3,6 +3,8 @@
#include "legotypes.h"
#include <SDL3/SDL_surface.h>
class LegoStorage;
// SIZE 0x03
@ -10,19 +12,19 @@ class LegoPaletteEntry {
public:
LegoPaletteEntry();
// LegoPaletteEntry(LegoU8 p_red, LegoU8 p_green, LegoU8 p_blue);
LegoU8 GetRed() { return m_red; }
void SetRed(LegoU8 p_red) { m_red = p_red; }
LegoU8 GetGreen() { return m_green; }
void SetGreen(LegoU8 p_green) { m_green = p_green; }
LegoU8 GetBlue() { return m_blue; }
void SetBlue(LegoU8 p_blue) { m_blue = p_blue; }
LegoU8 GetRed() const { return m_color.r; }
void SetRed(LegoU8 p_red) { m_color.r = p_red; }
LegoU8 GetGreen() const { return m_color.g; }
void SetGreen(LegoU8 p_green) { m_color.g = p_green; }
LegoU8 GetBlue() const { return m_color.b; }
void SetBlue(LegoU8 p_blue) { m_color.b = p_blue; }
SDL_Color getColor() const { return m_color; }
void setColor(SDL_Color p_color) { m_color = p_color; }
LegoResult Read(LegoStorage* p_storage);
LegoResult Write(LegoStorage* p_storage);
LegoResult Write(LegoStorage* p_storage) const;
protected:
LegoU8 m_red; // 0x00
LegoU8 m_green; // 0x01
LegoU8 m_blue; // 0x02
SDL_Color m_color;
};
// 0x310
@ -31,26 +33,29 @@ class LegoImage {
LegoImage();
LegoImage(LegoU32 p_width, LegoU32 p_height);
~LegoImage();
LegoU32 GetWidth() { return m_width; }
void SetWidth(LegoU32 p_width) { m_width = p_width; }
LegoU32 GetHeight() { return m_height; }
void SetHeight(LegoU32 p_height) { m_height = p_height; }
LegoU32 GetCount() { return m_count; }
void SetCount(LegoU32 p_count) { m_count = p_count; }
LegoPaletteEntry* GetPalette() { return m_palette; }
LegoPaletteEntry& GetPaletteEntry(LegoU32 p_i) { return m_palette[p_i]; }
void SetPaletteEntry(LegoU32 p_i, LegoPaletteEntry& p_paletteEntry) { m_palette[p_i] = p_paletteEntry; }
LegoU8* GetBits() { return m_bits; }
void SetBits(LegoU8* p_bits) { m_bits = p_bits; }
LegoU32 GetWidth() const { return m_surface->w; }
LegoU32 GetHeight() const { return m_surface->h; }
LegoU32 GetCount() const { return m_palette ? m_palette->ncolors : 0; }
SDL_Palette* GetPalette() const { return m_palette; }
void SetPalette(SDL_Palette* p_palette)
{
SDL_DestroyPalette(m_palette);
m_palette = p_palette;
}
void SetPaletteEntry(LegoU32 p_i, LegoPaletteEntry& p_paletteEntry)
{
m_palette->colors[p_i] = p_paletteEntry.getColor();
}
const LegoU8* GetBits() const { return (LegoU8*) m_surface->pixels; }
LegoResult Read(LegoStorage* p_storage, LegoU32 p_square);
LegoResult Write(LegoStorage* p_storage);
protected:
LegoU32 m_width; // 0x00
LegoU32 m_height; // 0x04
LegoU32 m_count; // 0x08
LegoPaletteEntry m_palette[256]; // 0x0c
LegoU8* m_bits; // 0x30c
SDL_Surface* m_surface;
SDL_Palette* m_palette;
// LegoU32 m_count; // 0x08
// LegoPaletteEntry m_palette[256]; // 0x0c
// LegoU8* m_bits; // 0x30c
};
#endif // __LEGOIMAGE_H