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Switch to MxS32, move variable declaration to end
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@ -124,8 +124,6 @@ extern const char* g_files[46];
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// FUNCTION: ISLE 0x401000
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IsleApp::IsleApp()
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{
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m_xRes = 640;
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m_yRes = 480;
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m_hdPath = NULL;
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m_cdPath = NULL;
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m_deviceId = NULL;
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@ -178,6 +176,8 @@ IsleApp::IsleApp()
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m_cursorSensitivity = 4;
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m_touchScheme = LegoInputManager::e_gamepad;
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m_haptic = TRUE;
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m_xRes = 640;
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m_yRes = 480;
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}
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// FUNCTION: ISLE 0x4011a0
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@ -108,8 +108,8 @@ class IsleApp {
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MxTransitionManager::TransitionType m_transitionType;
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LegoInputManager::TouchScheme m_touchScheme;
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MxBool m_haptic;
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int m_xRes;
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int m_yRes;
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MxS32 m_xRes;
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MxS32 m_yRes;
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};
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extern IsleApp* g_isle;
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