Switch to MxS32, move variable declaration to end

This commit is contained in:
VoxelTek 2025-07-15 11:03:13 +10:00
parent ae60733e67
commit 06ba0540ba
2 changed files with 4 additions and 4 deletions

View File

@ -124,8 +124,6 @@ extern const char* g_files[46];
// FUNCTION: ISLE 0x401000
IsleApp::IsleApp()
{
m_xRes = 640;
m_yRes = 480;
m_hdPath = NULL;
m_cdPath = NULL;
m_deviceId = NULL;
@ -178,6 +176,8 @@ IsleApp::IsleApp()
m_cursorSensitivity = 4;
m_touchScheme = LegoInputManager::e_gamepad;
m_haptic = TRUE;
m_xRes = 640;
m_yRes = 480;
}
// FUNCTION: ISLE 0x4011a0

View File

@ -108,8 +108,8 @@ class IsleApp {
MxTransitionManager::TransitionType m_transitionType;
LegoInputManager::TouchScheme m_touchScheme;
MxBool m_haptic;
int m_xRes;
int m_yRes;
MxS32 m_xRes;
MxS32 m_yRes;
};
extern IsleApp* g_isle;