Embed compiled shaders in miniwin

This commit is contained in:
Anonymous Maarten 2025-05-20 18:28:32 +02:00 committed by Anders Jenbo
parent fc571fd283
commit 035ba477e7
11 changed files with 1078 additions and 72 deletions

View File

@ -18,6 +18,9 @@ else()
set(NOT_MINGW OFF) set(NOT_MINGW OFF)
endif() endif()
find_program(SDL_SHADERCROSS_BIN NAMES "shadercross")
find_package(Python3 COMPONENTS Interpreter)
option(ISLE_BUILD_APP "Build isle application" ON) option(ISLE_BUILD_APP "Build isle application" ON)
option(ISLE_ASAN "Enable Address Sanitizer" OFF) option(ISLE_ASAN "Enable Address Sanitizer" OFF)
option(ISLE_UBSAN "Enable Undefined Behavior Sanitizer" OFF) option(ISLE_UBSAN "Enable Undefined Behavior Sanitizer" OFF)
@ -26,6 +29,7 @@ option(ISLE_DEBUG "Enable imgui debug" ON)
cmake_dependent_option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" "${NOT_MINGW}" "WIN32;CMAKE_SIZEOF_VOID_P EQUAL 4" OFF) cmake_dependent_option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" "${NOT_MINGW}" "WIN32;CMAKE_SIZEOF_VOID_P EQUAL 4" OFF)
cmake_dependent_option(ISLE_MINIWIN "Use miniwin and minimfc" ON "NOT ISLE_USE_DX5" OFF) cmake_dependent_option(ISLE_MINIWIN "Use miniwin and minimfc" ON "NOT ISLE_USE_DX5" OFF)
cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN" OFF) cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN" OFF)
cmake_dependent_option(ISLE_COMPILE_SHADERS "Compile shaders" ON "SDL_SHADERCROSS_BIN;TARGET Python3::Interpreter" OFF)
option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" ON) option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" ON)
option(ENABLE_CLANG_TIDY "Enable clang-tidy") option(ENABLE_CLANG_TIDY "Enable clang-tidy")
option(DOWNLOAD_DEPENDENCIES "Download dependencies" ON) option(DOWNLOAD_DEPENDENCIES "Download dependencies" ON)
@ -36,6 +40,7 @@ message(STATUS "Config app: ${ISLE_BUILD_CONFIG}")
message(STATUS "Internal DirectX5 SDK: ${ISLE_USE_DX5}") message(STATUS "Internal DirectX5 SDK: ${ISLE_USE_DX5}")
message(STATUS "Internal miniwin: ${ISLE_MINIWIN}") message(STATUS "Internal miniwin: ${ISLE_MINIWIN}")
message(STATUS "Isle debugging: ${ISLE_DEBUG}") message(STATUS "Isle debugging: ${ISLE_DEBUG}")
message(STATUS "Compile shaders: ${ISLE_COMPILE_SHADERS}")
if (DOWNLOAD_DEPENDENCIES) if (DOWNLOAD_DEPENDENCIES)
# FetchContent downloads and configures dependencies # FetchContent downloads and configures dependencies
@ -97,9 +102,94 @@ add_library(miniwin STATIC EXCLUDE_FROM_ALL
target_compile_definitions(miniwin PRIVATE MINIWIN_PIXELFORMAT=SDL_PIXELFORMAT_RGB565) target_compile_definitions(miniwin PRIVATE MINIWIN_PIXELFORMAT=SDL_PIXELFORMAT_RGB565)
target_include_directories(miniwin PUBLIC "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/miniwin/miniwin/include>") target_include_directories(miniwin PUBLIC "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/miniwin/miniwin/include>")
target_include_directories(miniwin PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/miniwin/miniwin/src/include") target_include_directories(miniwin PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/miniwin/miniwin/src/include")
target_include_directories(miniwin PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/miniwin/miniwin/shaders/generated")
target_compile_definitions(miniwin PUBLIC "MINIWIN") target_compile_definitions(miniwin PUBLIC "MINIWIN")
target_link_libraries(miniwin PRIVATE SDL3::SDL3) target_link_libraries(miniwin PRIVATE SDL3::SDL3)
set(shader_src_dir "${CMAKE_CURRENT_SOURCE_DIR}/miniwin/miniwin/shaders/src")
set(shader_gen_dir "${CMAKE_CURRENT_SOURCE_DIR}/miniwin/miniwin/shaders/generated")
set(py_gencshadersource "${CMAKE_CURRENT_SOURCE_DIR}/miniwin/miniwin/shaders/gencshadersource.py")
set(miniwin_shaders
"${shader_src_dir}/PositionColor.vert.hlsl"
"${shader_src_dir}/SolidColor.frag.hlsl"
)
target_sources(miniwin PRIVATE ${py_gencshadersource})
set(shader_variables )
set(shader_headers )
set(shader_stages )
foreach(shader_src IN LISTS miniwin_shaders)
get_filename_component(filename_wle "${shader_src}" NAME_WLE)
get_filename_component(shader_name "${filename_wle}" NAME_WLE)
get_filename_component(src_format_ext "${shader_src}" LAST_EXT)
get_filename_component(src_stage_ext "${filename_wle}" LAST_EXT)
string(MAKE_C_IDENTIFIER "${filename_wle}" shader_variable)
set(shader_json "${shader_src}.json")
if(src_format_ext STREQUAL ".hlsl")
set(src_format "HLSL")
else()
message(FATAL_ERROR "Unknown source format (${src_format_ext})")
endif()
if(src_stage_ext STREQUAL ".vert")
set(shader_stage "vertex")
elseif(src_stage_ext STREQUAL ".frag")
set(shader_stage "fragment")
elseif(src_stage_ext STREQUAL ".comp")
set(shader_stage "compute")
message(FATAL_ERROR "Compute shaders are not (yet) supported")
else()
message(FATAL_ERROR "Unknown stage (${src_stage_ext})")
endif()
set(compiled_bindir "${CMAKE_CURRENT_BINARY_DIR}/shaders/compiled")
set(compiled_srcdir "${CMAKE_CURRENT_SOURCE_DIR}/miniwin/miniwin/shaders/compiled")
set(dxil "${compiled_bindir}/dxil/${filename_wle}.dxil")
set(msl "${compiled_bindir}/msl/${filename_wle}.msl")
set(spirv "${compiled_bindir}/spirv/${filename_wle}.spv")
set(shader_filename "${filename_wle}.h")
set(shader_header "${shader_gen_dir}/${shader_filename}")
if(ISLE_COMPILE_SHADERS)
add_custom_command(OUTPUT "${dxil}"
COMMAND "${SDL_SHADERCROSS_BIN}" "${shader_src}" -o "${dxil}"
-s "${src_format}" -d "DXIL" -t "${shader_stage}"
DEPENDS "${shader_src}")
add_custom_command(OUTPUT "${msl}"
COMMAND "${SDL_SHADERCROSS_BIN}" "${shader_src}" -o "${msl}"
-s "${src_format}" -d "MSL" -t "${shader_stage}"
DEPENDS "${shader_src}")
add_custom_command(OUTPUT "${spirv}"
COMMAND "${SDL_SHADERCROSS_BIN}" "${shader_src}" -o "${spirv}"
-s "${src_format}" -d "SPIRV" -t "${shader_stage}"
DEPENDS "${shader_src}")
add_custom_command(OUTPUT "${shader_header}"
COMMAND Python3::Interpreter "${py_gencshadersource}" "header" "--output" "${shader_header}"
"--stage" "${shader_stage}" "--variable" "${shader_variable}"
"--dxil" "${dxil}" "--msl" "${msl}" "--spirv" "${spirv}"
DEPENDS "${py_gencshadersource}" "${dxil}" "${msl}" "${spirv}")
endif()
target_sources(miniwin PRIVATE "${shader_src}" "${shader_header}")
list(APPEND shader_names "${shader_name}")
list(APPEND shader_variables "${shader_variable}")
list(APPEND shader_headers "${shader_header}")
list(APPEND shader_stages "${shader_stage}")
list(APPEND shader_jsons "${shader_json}")
endforeach()
set(index_cpp "${shader_gen_dir}/ShaderIndex.cpp")
set(index_h "${shader_gen_dir}/ShaderIndex.h")
if(ISLE_COMPILE_SHADERS)
add_custom_command(OUTPUT "${index_h}" "${index_cpp}"
COMMAND Python3::Interpreter "${py_gencshadersource}" "index"
"--output" "${index_cpp}"
"--header" "${index_h}"
"--shader-names" ${shader_names}
"--shader-variables" ${shader_variables}
"--shader-headers" ${shader_headers}
"--shader-stages" ${shader_stages}
"--shader-jsons" ${shader_jsons}
DEPENDS "${py_gencshadersource}" ${shader_headers} ${shader_jsons})
endif()
target_sources(miniwin PRIVATE "${index}" "${index_cpp}")
add_library(minimfc STATIC EXCLUDE_FROM_ALL add_library(minimfc STATIC EXCLUDE_FROM_ALL
miniwin/minimfc/src/minimfc.cpp miniwin/minimfc/src/minimfc.cpp
) )

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@ -0,0 +1,224 @@
#!/usr/bin/env python3
import argparse
import dataclasses
import enum
import itertools
import json
from pathlib import Path
@dataclasses.dataclass
class ShaderJsonMetadata:
num_samplers: int
num_storage_textures: int
num_storage_buffers: int
num_uniform_buffers: int
@dataclasses.dataclass
class ShaderMetadata:
name: str
variable: str
json: ShaderJsonMetadata
class ShaderFormat(enum.StrEnum):
SPIRV = "SDL_GPU_SHADERFORMAT_SPIRV"
DXIL = "SDL_GPU_SHADERFORMAT_DXIL"
MSL = "SDL_GPU_SHADERFORMAT_MSL"
class ShaderStage(enum.StrEnum):
VERTEX = "SDL_GPU_SHADERSTAGE_VERTEX"
FRAGMENT = "SDL_GPU_SHADERSTAGE_FRAGMENT"
STR_TO_SHADERSTAGE = {
"vertex": ShaderStage.VERTEX,
"fragment": ShaderStage.FRAGMENT,
}
def write_generated_warning(f: "io") -> None:
f.write("// +==============================================+\n")
f.write("// | This file is auto-generated, do not edit it. |\n")
f.write("// +==============================================+\n")
f.write("\n")
def write_uint8_array(f: "io", variable: str, data: bytes) -> None:
f.write(f"static const Uint8 {variable}[{len(data)}] = {{\n")
for rowdata in itertools.batched(data, 16):
f.write(" "),
f.write(", ".join(f"0x{d:02x}" for d in rowdata))
f.write(",\n")
f.write(f"}};\n")
def write_gpushadercreateinfo(f: "io", shader_metadata: ShaderMetadata, entrypoint: str, suffix: str, format: ShaderFormat, stage: ShaderStage):
f.write(f" {{\n")
f.write(f" /* code_size */ sizeof({shader_metadata.variable}{suffix}),\n")
f.write(f" /* code */ {shader_metadata.variable}{suffix},\n")
f.write(f" /* entrypoint */ \"{entrypoint}\",\n")
f.write(f" /* format */ {format},\n")
f.write(f" /* stage */ {stage},\n")
f.write(f" /* num_samplers */ {shader_metadata.json.num_samplers},\n")
f.write(f" /* num_storage_textures */ {shader_metadata.json.num_storage_textures},\n")
f.write(f" /* num_storage_buffers */ {shader_metadata.json.num_storage_buffers},\n")
f.write(f" /* num_uniform_buffers */ {shader_metadata.json.num_uniform_buffers},\n")
f.write(f" }},\n")
def write_shader_switch(f: "io", suffix: str, capitalized_stage: str, shader_var_names: list[tuple[str, str]]) -> None:
f.write(f" switch (id) {{\n")
for name, var_name in shader_var_names:
f.write(f" case {capitalized_stage}ShaderId::{name}:\n")
f.write(f" *size = SDL_arraysize({var_name}{suffix});\n")
f.write(f" return {var_name}{suffix};\n")
f.write(f" default:\n")
f.write(f" SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, \"Invalid {capitalized_stage} shader id: %d\", id);\n")
f.write(f" break;\n")
f.write(f" }}\n")
def main() -> None:
parser = argparse.ArgumentParser(allow_abbrev=False)
parser.set_defaults(subparser=None)
subparsers = parser.add_subparsers()
header_parser = subparsers.add_parser("header")
header_parser.add_argument("--stage", choices=("vertex", "fragment"), required=True)
header_parser.add_argument("--variable", required=True)
header_parser.add_argument("--dxil", type=Path, required=True)
header_parser.add_argument("--msl", type=Path, required=True)
header_parser.add_argument("--spirv", type=Path, required=True)
header_parser.add_argument("--output", "-o", type=Path, required=True)
header_parser.set_defaults(subparser="header")
index_parser = subparsers.add_parser("index")
index_parser.add_argument("--output", type=Path, required=True)
index_parser.add_argument("--header", type=Path, required=True)
index_parser.add_argument("--shader-headers", nargs="+", type=Path, required=True)
index_parser.add_argument("--shader-names", nargs="+", type=str, required=True)
index_parser.add_argument("--shader-variables", nargs="+", type=str, required=True)
index_parser.add_argument("--shader-stages", nargs="+", type=str, choices=("vertex", "fragment"), required=True)
index_parser.add_argument("--shader-jsons", nargs="+", type=Path, required=True)
index_parser.set_defaults(subparser="index")
args = parser.parse_args()
if args.subparser == "header":
variable = args.variable
if not variable.isidentifier():
parser.error(f"--variable must get an identifier ({variable})")
with args.output.open("w", newline="\n") as f:
f.write("#pragma once\n")
f.write("\n")
f.write("// clang-format off\n")
f.write("\n")
write_generated_warning(f)
f.write("#include <SDL3/SDL.h>\n")
f.write("\n")
f.write("// DXIL only makes sense on Windows platforms\n")
f.write("#if defined(SDL_PLATFORM_WINDOWS)\n")
write_uint8_array(f=f, data=args.dxil.read_bytes(), variable=variable + "_dxil")
f.write("#endif\n")
f.write("\n")
f.write("// MSL only makes sense on Apple platforms\n")
f.write("#if defined(SDL_PLATFORM_APPLE)\n")
write_uint8_array(f=f, data=args.msl.read_bytes(), variable=variable + "_msl")
f.write("#endif\n")
f.write("\n")
write_uint8_array(f=f, data=args.spirv.read_bytes(), variable=variable + "_spirv")
elif args.subparser == "index":
if len({len(args.shader_headers), len(args.shader_names), len(args.shader_variables), len(args.shader_stages), len(args.shader_jsons)}) != 1:
parser.error("--shader-headers, --shader-names, --shader-variables and --shader-stages must get same number of arguments")
stage_metadatas: dict[str,ShaderMetadata] = {
"vertex": [],
"fragment": [],
}
for str_stage, name, variable, json_path in zip(args.shader_stages, args.shader_names, args.shader_variables, args.shader_jsons):
try:
json_metadata = ShaderJsonMetadata(**json.loads(json_path.read_text()))
except IOError:
parser.error(f"Failed to open/read {json_path}")
stage_metadatas.get(str_stage).append(ShaderMetadata(name=name, variable=variable, json=json_metadata))
with args.header.open("w", newline="\n") as f:
f.write("#pragma once\n")
f.write("\n")
f.write("// clang-format off\n")
f.write("\n")
write_generated_warning(f)
f.write("#include <SDL3/SDL.h>\n")
f.write("\n")
for str_stage, shader_metadatas in stage_metadatas.items():
if not shader_metadatas:
continue
capitalized_stage = str_stage.capitalize()
f.write(f"enum {capitalized_stage}ShaderId {{\n")
for shader_metadata in shader_metadatas:
f.write(f" {shader_metadata.name},\n")
f.write("};\n\n")
for str_stage, shader_metadatas in stage_metadatas.items():
if not shader_metadatas:
continue
capitalized_stage = str_stage.capitalize()
f.write(f"const SDL_GPUShaderCreateInfo* Get{capitalized_stage}ShaderCode({capitalized_stage}ShaderId id, SDL_GPUShaderFormat formats);\n\n")
with args.output.open("w", newline="\n") as f:
f.write("// clang-format off\n")
f.write("\n")
write_generated_warning(f)
f.write(f"#include \"{args.header.name}\"\n\n")
for shader_header in args.shader_headers:
f.write(f"#include \"{shader_header.name}\"\n")
for str_stage, shader_metadatas in stage_metadatas.items():
if not shader_metadatas:
continue
capitalized_stage = str_stage.capitalize()
stage = STR_TO_SHADERSTAGE[str_stage]
f.write("\n")
f.write("#if defined(SDL_PLATFORM_WINDOWS)\n")
f.write(f"static const SDL_GPUShaderCreateInfo {capitalized_stage}ShaderDXILCodes[] = {{\n")
f.write(f" // {capitalized_stage}ShaderId::{shader_metadata.name}\n")
for shader_metadata in shader_metadatas:
write_gpushadercreateinfo(f, shader_metadata, entrypoint="main", suffix="_dxil", format=ShaderFormat.DXIL, stage=stage)
f.write(f"}};\n")
f.write("#endif\n")
f.write("\n")
f.write("#if defined(SDL_PLATFORM_APPLE)\n")
f.write(f"static const SDL_GPUShaderCreateInfo {capitalized_stage}ShaderMSLCodes[] = {{\n")
for shader_metadata in shader_metadatas:
write_gpushadercreateinfo(f, shader_metadata, entrypoint="main0", suffix="_msl", format=ShaderFormat.MSL, stage=stage)
f.write(f"}};\n")
f.write("#endif\n")
f.write("\n")
f.write(f"static const SDL_GPUShaderCreateInfo {capitalized_stage}ShaderSPIRVCodes[] = {{\n")
for shader_metadata in shader_metadatas:
write_gpushadercreateinfo(f, shader_metadata, entrypoint="main", suffix="_spirv", format=ShaderFormat.SPIRV, stage=stage)
f.write(f"}};\n")
for stage, shader_metadatas in stage_metadatas.items():
if not shader_metadatas:
continue
capitalized_stage = stage.capitalize()
f.write("\n")
f.write(f"const SDL_GPUShaderCreateInfo* Get{capitalized_stage}ShaderCode({capitalized_stage}ShaderId id, SDL_GPUShaderFormat formats) {{\n")
f.write(f"#if defined(SDL_PLATFORM_WINDOWS)\n")
f.write(f" if (formats & SDL_GPU_SHADERFORMAT_DXIL) {{\n")
f.write(f" SDL_assert(id < SDL_arraysize({capitalized_stage}ShaderDXILCodes));\n")
f.write(f" return &{capitalized_stage}ShaderDXILCodes[id];\n")
f.write(f" }}\n")
f.write(f"#endif\n")
f.write(f"#if defined(SDL_PLATFORM_APPLE)\n")
f.write(f" if (formats & SDL_GPU_SHADERFORMAT_MSL) {{\n")
f.write(f" SDL_assert(id < SDL_arraysize({capitalized_stage}ShaderMSLCodes));\n")
f.write(f" return &{capitalized_stage}ShaderMSLCodes[id];\n")
f.write(f" }}\n")
f.write(f"#endif\n")
f.write(f" if (formats & SDL_GPU_SHADERFORMAT_SPIRV) {{\n")
f.write(f" SDL_assert(id < SDL_arraysize({capitalized_stage}ShaderSPIRVCodes));\n")
f.write(f" return &{capitalized_stage}ShaderSPIRVCodes[id];\n")
f.write(f" }}\n")
f.write(f" SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, \"Could not find {stage} shader code for id=%d and formats=0x%x\", id, formats);\n")
f.write(f" return nullptr;\n")
f.write(f"}}\n")
else:
parser.error("Invalid arguments")
if __name__ == "__main__":
raise SystemExit(main())

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@ -0,0 +1,292 @@
#pragma once
// clang-format off
// +==============================================+
// | This file is auto-generated, do not edit it. |
// +==============================================+
#include <SDL3/SDL.h>
// DXIL only makes sense on Windows platforms
#if defined(SDL_PLATFORM_WINDOWS)
static const Uint8 PositionColor_vert_dxil[3156] = {
0x44, 0x58, 0x42, 0x43, 0x53, 0xa3, 0xb7, 0xd9, 0xcb, 0x0b, 0xfc, 0x32, 0x70, 0xb9, 0xa0, 0x7f,
0x50, 0xe8, 0x3c, 0x29, 0x01, 0x00, 0x00, 0x00, 0x54, 0x0c, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x3c, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00,
0xec, 0x01, 0x00, 0x00, 0xd0, 0x06, 0x00, 0x00, 0xec, 0x06, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31,
0x54, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43,
0x4f, 0x4f, 0x52, 0x44, 0x00, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x60, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44,
0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x00,
0x50, 0x53, 0x56, 0x30, 0xd4, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x02, 0x02, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52,
0x44, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f,
0x4f, 0x52, 0x44, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
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0xc1, 0x71, 0x81, 0x71, 0xa1, 0xb9, 0xc1, 0xc9, 0x01, 0x41, 0x11, 0xa3, 0xb9, 0x89, 0x89, 0xc1,
0x99, 0xc9, 0x29, 0x4b, 0xd9, 0x10, 0x04, 0x13, 0x04, 0x62, 0x98, 0x20, 0x10, 0xc4, 0x06, 0x61,
0x20, 0x26, 0x08, 0x44, 0xb1, 0x41, 0x18, 0x0c, 0x0a, 0x76, 0x73, 0x13, 0x04, 0xc2, 0xd8, 0x30,
0x20, 0x09, 0x31, 0x41, 0x58, 0x9e, 0x0d, 0xc1, 0x32, 0x41, 0x10, 0x00, 0x12, 0x6d, 0x61, 0x69,
0x6e, 0x44, 0xa8, 0x8a, 0xb0, 0x86, 0x9e, 0x9e, 0xa4, 0x88, 0x26, 0x08, 0x85, 0x32, 0x41, 0x28,
0x96, 0x0d, 0x01, 0x31, 0x41, 0x28, 0x98, 0x09, 0x02, 0x71, 0x4c, 0x10, 0x08, 0x64, 0x83, 0x40,
0x55, 0x1b, 0x16, 0xe2, 0x81, 0x22, 0x29, 0x1a, 0x26, 0x22, 0xb2, 0x36, 0x04, 0xc3, 0x04, 0xa1,
0x68, 0x26, 0x08, 0x44, 0xb2, 0x41, 0xa0, 0xb4, 0x0d, 0xcb, 0xf0, 0x40, 0x11, 0x16, 0x0d, 0xd9,
0x10, 0x6d, 0x1b, 0x84, 0x8b, 0x9b, 0x20, 0x14, 0xce, 0x86, 0x85, 0x78, 0xa0, 0x48, 0xf2, 0x86,
0x8c, 0x88, 0x36, 0x2e, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x1b,
0x96, 0x01, 0x0c, 0xa0, 0x49, 0xca, 0x86, 0x6c, 0x88, 0xb6, 0x0d, 0xc2, 0x17, 0x06, 0x1b, 0x86,
0x4e, 0x0c, 0x80, 0x0d, 0x45, 0xe3, 0x8c, 0x01, 0x00, 0x54, 0x61, 0x63, 0xb3, 0x6b, 0x73, 0x49,
0x23, 0x2b, 0x73, 0xa3, 0x9b, 0x12, 0x04, 0x55, 0xc8, 0xf0, 0x5c, 0xec, 0xca, 0xe4, 0xe6, 0xd2,
0xde, 0xdc, 0xa6, 0x04, 0x44, 0x13, 0x32, 0x3c, 0x17, 0xbb, 0x30, 0x36, 0xbb, 0x32, 0xb9, 0x29,
0x81, 0x51, 0x87, 0x0c, 0xcf, 0x65, 0x0e, 0x2d, 0x8c, 0xac, 0x4c, 0xae, 0xe9, 0x8d, 0xac, 0x8c,
0x6d, 0x4a, 0x90, 0xd4, 0x21, 0xc3, 0x73, 0xb1, 0x4b, 0x2b, 0xbb, 0x4b, 0x22, 0x9b, 0xa2, 0x0b,
0xa3, 0x2b, 0x9b, 0x12, 0x2c, 0x75, 0xc8, 0xf0, 0x5c, 0xca, 0xdc, 0xe8, 0xe4, 0xf2, 0xa0, 0xde,
0xd2, 0xdc, 0xe8, 0xe6, 0xa6, 0x04, 0x63, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00,
0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3,
0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10,
0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30,
0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03,
0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07,
0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e,
0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d,
0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b,
0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76,
0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90,
0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87,
0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e,
0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c,
0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca,
0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8,
0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82,
0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xc8, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x72, 0x10, 0x87,
0x73, 0x70, 0x03, 0x7b, 0x08, 0x07, 0x79, 0x60, 0x87, 0x70, 0xc8, 0x87, 0x77, 0xa8, 0x07, 0x7a,
0x98, 0x81, 0x3c, 0xe4, 0x80, 0x0f, 0x6e, 0x40, 0x0f, 0xe5, 0xd0, 0x0e, 0xf0, 0x00, 0x00, 0x00,
0x71, 0x20, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x16, 0x30, 0x0d, 0x97, 0xef, 0x3c, 0xfe, 0xe2,
0x00, 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x02, 0xd5, 0x70, 0xf9, 0xce, 0xe3, 0x4b,
0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x00, 0x04, 0x03, 0x20, 0x0d,
0x00, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c,
0x10, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x54, 0x25, 0x40, 0x54, 0x0a, 0x85, 0x30, 0x03,
0x40, 0x33, 0x46, 0x00, 0x82, 0x20, 0x88, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00,
0x82, 0x60, 0x60, 0x50, 0x83, 0x14, 0x29, 0xc2, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x15,
0x31, 0x49, 0xc6, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x86, 0x55, 0x50, 0x53, 0x42, 0x8c,
0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0x71, 0x19, 0x15, 0xc5, 0x14, 0x23, 0x06, 0x09, 0x00, 0x82,
0x60, 0x60, 0x60, 0x47, 0x55, 0x39, 0xc6, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x19, 0x62,
0x59, 0xca, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x86, 0x96, 0x5c, 0x57, 0x83, 0x8c, 0x18,
0x24, 0x00, 0x08, 0x82, 0x01, 0xa2, 0x2d, 0x18, 0x16, 0x1d, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60,
0x80, 0x68, 0x0b, 0x86, 0x31, 0xc6, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0xda, 0x82, 0x61,
0x4e, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x88, 0xb6, 0x60, 0x18, 0x44, 0x8c, 0x18, 0x24,
0x00, 0x08, 0x82, 0x01, 0xa2, 0x2d, 0x19, 0x16, 0x0d, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80,
0x68, 0x4b, 0x86, 0x31, 0xc2, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0xda, 0x92, 0x61, 0x4e,
0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x88, 0xb6, 0x64, 0x18, 0x84, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
};
#endif
// MSL only makes sense on Apple platforms
#if defined(SDL_PLATFORM_APPLE)
static const Uint8 PositionColor_vert_msl[491] = {
0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x5f,
0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65,
0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a,
0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20,
0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x6d,
0x61, 0x69, 0x6e, 0x30, 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66,
0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x6f, 0x75, 0x74, 0x5f, 0x76, 0x61, 0x72, 0x5f, 0x54, 0x45,
0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c,
0x6f, 0x63, 0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f,
0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20,
0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b,
0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x69,
0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x69,
0x6e, 0x5f, 0x76, 0x61, 0x72, 0x5f, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x30, 0x20,
0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d,
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x69, 0x6e, 0x5f,
0x76, 0x61, 0x72, 0x5f, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x31, 0x20, 0x5b, 0x5b,
0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a,
0x7d, 0x3b, 0x0a, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30,
0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x28, 0x6d, 0x61, 0x69, 0x6e, 0x30,
0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69,
0x6e, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30,
0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20,
0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x6f, 0x75, 0x74, 0x5f, 0x76, 0x61, 0x72, 0x5f, 0x54,
0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x30, 0x20, 0x3d, 0x20, 0x69, 0x6e, 0x2e, 0x69, 0x6e,
0x5f, 0x76, 0x61, 0x72, 0x5f, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x31, 0x3b, 0x0a,
0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74,
0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x69, 0x6e, 0x2e,
0x69, 0x6e, 0x5f, 0x76, 0x61, 0x72, 0x5f, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x30,
0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75,
0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a,
};
#endif
static const Uint8 PositionColor_vert_spirv[624] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x16, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00,
0x05, 0x00, 0x00, 0x00, 0x58, 0x02, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x02, 0x00, 0x00, 0x00,
0x69, 0x6e, 0x2e, 0x76, 0x61, 0x72, 0x2e, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x30,
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x03, 0x00, 0x00, 0x00, 0x69, 0x6e, 0x2e, 0x76,
0x61, 0x72, 0x2e, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x31, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6f, 0x75, 0x74, 0x2e, 0x76, 0x61, 0x72, 0x2e,
0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x30, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00,
0x01, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x05, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x02, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x03, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00,
0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x17, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x21, 0x00, 0x03, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x09, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x0c, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x0c, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00,
0xf8, 0x00, 0x02, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00,
0x05, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
};

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@ -0,0 +1,146 @@
// clang-format off
// +==============================================+
// | This file is auto-generated, do not edit it. |
// +==============================================+
#include "ShaderIndex.h"
#include "PositionColor.vert.h"
#include "SolidColor.frag.h"
#if defined(SDL_PLATFORM_WINDOWS)
static const SDL_GPUShaderCreateInfo VertexShaderDXILCodes[] = {
// VertexShaderId::SolidColor
{
/* code_size */ sizeof(PositionColor_vert_dxil),
/* code */ PositionColor_vert_dxil,
/* entrypoint */ "main",
/* format */ SDL_GPU_SHADERFORMAT_DXIL,
/* stage */ SDL_GPU_SHADERSTAGE_VERTEX,
/* num_samplers */ 0,
/* num_storage_textures */ 0,
/* num_storage_buffers */ 0,
/* num_uniform_buffers */ 0,
},
};
#endif
#if defined(SDL_PLATFORM_APPLE)
static const SDL_GPUShaderCreateInfo VertexShaderMSLCodes[] = {
{
/* code_size */ sizeof(PositionColor_vert_msl),
/* code */ PositionColor_vert_msl,
/* entrypoint */ "main0",
/* format */ SDL_GPU_SHADERFORMAT_MSL,
/* stage */ SDL_GPU_SHADERSTAGE_VERTEX,
/* num_samplers */ 0,
/* num_storage_textures */ 0,
/* num_storage_buffers */ 0,
/* num_uniform_buffers */ 0,
},
};
#endif
static const SDL_GPUShaderCreateInfo VertexShaderSPIRVCodes[] = {
{
/* code_size */ sizeof(PositionColor_vert_spirv),
/* code */ PositionColor_vert_spirv,
/* entrypoint */ "main",
/* format */ SDL_GPU_SHADERFORMAT_SPIRV,
/* stage */ SDL_GPU_SHADERSTAGE_VERTEX,
/* num_samplers */ 0,
/* num_storage_textures */ 0,
/* num_storage_buffers */ 0,
/* num_uniform_buffers */ 0,
},
};
#if defined(SDL_PLATFORM_WINDOWS)
static const SDL_GPUShaderCreateInfo FragmentShaderDXILCodes[] = {
// FragmentShaderId::PositionColor
{
/* code_size */ sizeof(SolidColor_frag_dxil),
/* code */ SolidColor_frag_dxil,
/* entrypoint */ "main",
/* format */ SDL_GPU_SHADERFORMAT_DXIL,
/* stage */ SDL_GPU_SHADERSTAGE_FRAGMENT,
/* num_samplers */ 0,
/* num_storage_textures */ 0,
/* num_storage_buffers */ 0,
/* num_uniform_buffers */ 0,
},
};
#endif
#if defined(SDL_PLATFORM_APPLE)
static const SDL_GPUShaderCreateInfo FragmentShaderMSLCodes[] = {
{
/* code_size */ sizeof(SolidColor_frag_msl),
/* code */ SolidColor_frag_msl,
/* entrypoint */ "main0",
/* format */ SDL_GPU_SHADERFORMAT_MSL,
/* stage */ SDL_GPU_SHADERSTAGE_FRAGMENT,
/* num_samplers */ 0,
/* num_storage_textures */ 0,
/* num_storage_buffers */ 0,
/* num_uniform_buffers */ 0,
},
};
#endif
static const SDL_GPUShaderCreateInfo FragmentShaderSPIRVCodes[] = {
{
/* code_size */ sizeof(SolidColor_frag_spirv),
/* code */ SolidColor_frag_spirv,
/* entrypoint */ "main",
/* format */ SDL_GPU_SHADERFORMAT_SPIRV,
/* stage */ SDL_GPU_SHADERSTAGE_FRAGMENT,
/* num_samplers */ 0,
/* num_storage_textures */ 0,
/* num_storage_buffers */ 0,
/* num_uniform_buffers */ 0,
},
};
const SDL_GPUShaderCreateInfo* GetVertexShaderCode(VertexShaderId id, SDL_GPUShaderFormat formats) {
#if defined(SDL_PLATFORM_WINDOWS)
if (formats & SDL_GPU_SHADERFORMAT_DXIL) {
SDL_assert(id < SDL_arraysize(VertexShaderDXILCodes));
return &VertexShaderDXILCodes[id];
}
#endif
#if defined(SDL_PLATFORM_APPLE)
if (formats & SDL_GPU_SHADERFORMAT_MSL) {
SDL_assert(id < SDL_arraysize(VertexShaderMSLCodes));
return &VertexShaderMSLCodes[id];
}
#endif
if (formats & SDL_GPU_SHADERFORMAT_SPIRV) {
SDL_assert(id < SDL_arraysize(VertexShaderSPIRVCodes));
return &VertexShaderSPIRVCodes[id];
}
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not find vertex shader code for id=%d and formats=0x%x", id, formats);
return nullptr;
}
const SDL_GPUShaderCreateInfo* GetFragmentShaderCode(FragmentShaderId id, SDL_GPUShaderFormat formats) {
#if defined(SDL_PLATFORM_WINDOWS)
if (formats & SDL_GPU_SHADERFORMAT_DXIL) {
SDL_assert(id < SDL_arraysize(FragmentShaderDXILCodes));
return &FragmentShaderDXILCodes[id];
}
#endif
#if defined(SDL_PLATFORM_APPLE)
if (formats & SDL_GPU_SHADERFORMAT_MSL) {
SDL_assert(id < SDL_arraysize(FragmentShaderMSLCodes));
return &FragmentShaderMSLCodes[id];
}
#endif
if (formats & SDL_GPU_SHADERFORMAT_SPIRV) {
SDL_assert(id < SDL_arraysize(FragmentShaderSPIRVCodes));
return &FragmentShaderSPIRVCodes[id];
}
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not find fragment shader code for id=%d and formats=0x%x", id, formats);
return nullptr;
}

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@ -0,0 +1,22 @@
#pragma once
// clang-format off
// +==============================================+
// | This file is auto-generated, do not edit it. |
// +==============================================+
#include <SDL3/SDL.h>
enum VertexShaderId {
PositionColor,
};
enum FragmentShaderId {
SolidColor,
};
const SDL_GPUShaderCreateInfo* GetVertexShaderCode(VertexShaderId id, SDL_GPUShaderFormat formats);
const SDL_GPUShaderCreateInfo* GetFragmentShaderCode(FragmentShaderId id, SDL_GPUShaderFormat formats);

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@ -0,0 +1,247 @@
#pragma once
// clang-format off
// +==============================================+
// | This file is auto-generated, do not edit it. |
// +==============================================+
#include <SDL3/SDL.h>
// DXIL only makes sense on Windows platforms
#if defined(SDL_PLATFORM_WINDOWS)
static const Uint8 SolidColor_frag_dxil[2828] = {
0x44, 0x58, 0x42, 0x43, 0xd9, 0xf2, 0xa3, 0x93, 0x8b, 0x37, 0xdb, 0xdf, 0xf2, 0x56, 0x1b, 0x56,
0x84, 0x00, 0xb4, 0x71, 0x01, 0x00, 0x00, 0x00, 0x0c, 0x0b, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x3c, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00,
0x58, 0x01, 0x00, 0x00, 0x10, 0x06, 0x00, 0x00, 0x2c, 0x06, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31,
0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43,
0x4f, 0x4f, 0x52, 0x44, 0x00, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65,
0x74, 0x00, 0x00, 0x00, 0x50, 0x53, 0x56, 0x30, 0x8c, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x01,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58,
0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x44, 0x00, 0x03, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x44, 0x10, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54, 0xb0, 0x04, 0x00, 0x00,
0x60, 0x00, 0x00, 0x00, 0x2c, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x98, 0x04, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00,
0x23, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c,
0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42,
0x84, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x42, 0x88, 0x48, 0x90, 0x14, 0x20,
0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x22, 0xc4, 0x50,
0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x21, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d,
0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00,
0x0f, 0x00, 0x00, 0x00, 0x32, 0x22, 0x08, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, 0x22, 0xa4, 0x84,
0x04, 0x13, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x88, 0x8c, 0x0b, 0x84, 0x84, 0x4c,
0x10, 0x30, 0x23, 0x00, 0x25, 0x00, 0x8a, 0x19, 0x80, 0x39, 0x02, 0x30, 0x98, 0x23, 0x40, 0x8a,
0x31, 0x44, 0x54, 0x44, 0x56, 0x0c, 0x20, 0xa2, 0x1a, 0xc2, 0x81, 0x80, 0x34, 0x20, 0x00, 0x00,
0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0,
0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30,
0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07,
0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a,
0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90,
0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07,
0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6,
0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60,
0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x08, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xc8, 0x02, 0x01, 0x0b, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90,
0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0xa2, 0x12, 0x18, 0x01, 0x28, 0x86, 0x32, 0x28, 0x8f,
0x92, 0x28, 0x04, 0xaa, 0x92, 0x18, 0x01, 0x28, 0x82, 0x42, 0x28, 0x10, 0xda, 0xb1, 0x0c, 0x82,
0x08, 0x04, 0x02, 0x01, 0x79, 0x18, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90,
0x46, 0x02, 0x13, 0xc4, 0x31, 0x20, 0xc3, 0x1b, 0x43, 0x81, 0x93, 0x4b, 0xb3, 0x0b, 0xa3, 0x2b,
0x4b, 0x01, 0x89, 0x71, 0xc1, 0x71, 0x81, 0x71, 0xa1, 0xb9, 0xc1, 0xc9, 0x01, 0x41, 0x11, 0xa3,
0xb9, 0x89, 0x89, 0xc1, 0x99, 0xc9, 0x29, 0x4b, 0xd9, 0x10, 0x04, 0x13, 0x04, 0x62, 0x98, 0x20,
0x10, 0xc4, 0x06, 0x61, 0x20, 0x36, 0x08, 0x04, 0x41, 0x01, 0x6e, 0x6e, 0x82, 0x40, 0x14, 0x1b,
0x86, 0x03, 0x21, 0x26, 0x08, 0x02, 0xb0, 0x01, 0xd8, 0x30, 0x10, 0xcb, 0xb2, 0x21, 0x60, 0x36,
0x0c, 0x83, 0xd2, 0x4c, 0x10, 0x96, 0x67, 0x43, 0xf0, 0x90, 0x68, 0x0b, 0x4b, 0x73, 0x23, 0x42,
0x55, 0x84, 0x35, 0xf4, 0xf4, 0x24, 0x45, 0x34, 0x41, 0x28, 0x94, 0x09, 0x42, 0xb1, 0x6c, 0x08,
0x88, 0x09, 0x42, 0xc1, 0x4c, 0x10, 0x8a, 0x66, 0x82, 0x40, 0x18, 0x13, 0x04, 0xe2, 0xd8, 0x20,
0x60, 0xd9, 0x86, 0x85, 0x90, 0x26, 0xaa, 0xb2, 0x86, 0x8b, 0xa0, 0xb4, 0x0d, 0xc1, 0xc6, 0x64,
0xca, 0xea, 0x8b, 0x2a, 0x4c, 0xee, 0xac, 0x8c, 0x6e, 0x82, 0x50, 0x38, 0x1b, 0x16, 0xa2, 0x9b,
0xbc, 0x8a, 0x1a, 0x2e, 0x82, 0xd2, 0x36, 0x04, 0xdf, 0x86, 0x81, 0x03, 0x03, 0x60, 0x43, 0xa1,
0x44, 0x61, 0x00, 0x00, 0x2c, 0xd2, 0xdc, 0xe6, 0xe8, 0xe6, 0x26, 0x08, 0x04, 0x42, 0x63, 0x2e,
0xed, 0xec, 0x8b, 0x8d, 0x6c, 0x82, 0x40, 0x24, 0x34, 0xe6, 0xd2, 0xce, 0xbe, 0xe6, 0xe8, 0x36,
0x18, 0x63, 0x40, 0x06, 0x65, 0x60, 0x06, 0x67, 0x60, 0x06, 0x55, 0xd8, 0xd8, 0xec, 0xda, 0x5c,
0xd2, 0xc8, 0xca, 0xdc, 0xe8, 0xa6, 0x04, 0x41, 0x15, 0x32, 0x3c, 0x17, 0xbb, 0x32, 0xb9, 0xb9,
0xb4, 0x37, 0xb7, 0x29, 0x01, 0xd1, 0x84, 0x0c, 0xcf, 0xc5, 0x2e, 0x8c, 0xcd, 0xae, 0x4c, 0x6e,
0x4a, 0x50, 0xd4, 0x21, 0xc3, 0x73, 0x99, 0x43, 0x0b, 0x23, 0x2b, 0x93, 0x6b, 0x7a, 0x23, 0x2b,
0x63, 0x9b, 0x12, 0x20, 0x95, 0xc8, 0xf0, 0x5c, 0xe8, 0xf2, 0xe0, 0xca, 0x82, 0xdc, 0xdc, 0xde,
0xe8, 0xc2, 0xe8, 0xd2, 0xde, 0xdc, 0xe6, 0xa6, 0x04, 0x4d, 0x1d, 0x32, 0x3c, 0x17, 0xbb, 0xb4,
0xb2, 0xbb, 0x24, 0xb2, 0x29, 0xba, 0x30, 0xba, 0xb2, 0x29, 0xc1, 0x53, 0x87, 0x0c, 0xcf, 0xa5,
0xcc, 0x8d, 0x4e, 0x2e, 0x0f, 0xea, 0x2d, 0xcd, 0x8d, 0x6e, 0x6e, 0x4a, 0x10, 0x06, 0x5d, 0xc8,
0xf0, 0x5c, 0xc6, 0xde, 0xea, 0xdc, 0xe8, 0xca, 0xe4, 0xe6, 0xa6, 0x04, 0x67, 0x00, 0x00, 0x00,
0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66,
0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73,
0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e,
0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b,
0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b,
0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20,
0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0,
0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61,
0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83,
0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87,
0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76,
0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98,
0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30,
0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61,
0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43,
0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b,
0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xc8,
0x21, 0x07, 0x7c, 0x70, 0x03, 0x72, 0x10, 0x87, 0x73, 0x70, 0x03, 0x7b, 0x08, 0x07, 0x79, 0x60,
0x87, 0x70, 0xc8, 0x87, 0x77, 0xa8, 0x07, 0x7a, 0x98, 0x81, 0x3c, 0xe4, 0x80, 0x0f, 0x6e, 0x40,
0x0f, 0xe5, 0xd0, 0x0e, 0xf0, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x16, 0x30, 0x0d, 0x97, 0xef, 0x3c, 0xfe, 0xe2, 0x00, 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x17, 0xb7,
0x6d, 0x02, 0xd5, 0x70, 0xf9, 0xce, 0xe3, 0x4b, 0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4, 0xe4,
0x17, 0xb7, 0x6d, 0x00, 0x04, 0x03, 0x20, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x41, 0x53, 0x48, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xdd, 0xaa, 0xe8, 0x4e,
0x4d, 0x22, 0xc0, 0x8e, 0x28, 0x26, 0xc3, 0x90, 0xc2, 0x72, 0xe0, 0xab, 0x44, 0x58, 0x49, 0x4c,
0xd8, 0x04, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x36, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c,
0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xc0, 0x04, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde,
0x21, 0x0c, 0x00, 0x00, 0x2d, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39,
0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02,
0x42, 0x92, 0x0b, 0x42, 0x84, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x42, 0x88,
0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90,
0x11, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x21, 0x46, 0x06,
0x51, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07,
0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x01, 0x00, 0x00, 0x00,
0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00,
0x89, 0x20, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x32, 0x22, 0x08, 0x09, 0x20, 0x64, 0x85, 0x04,
0x13, 0x22, 0xa4, 0x84, 0x04, 0x13, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x88, 0x8c,
0x0b, 0x84, 0x84, 0x4c, 0x10, 0x30, 0x23, 0x00, 0x25, 0x00, 0x8a, 0x19, 0x80, 0x39, 0x02, 0x30,
0x98, 0x23, 0x40, 0x8a, 0x31, 0x44, 0x54, 0x44, 0x56, 0x0c, 0x20, 0xa2, 0x1a, 0xc2, 0x81, 0x80,
0x34, 0x20, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79,
0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d,
0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0,
0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e,
0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73,
0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10,
0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07,
0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78,
0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xc8, 0x02, 0x01, 0x0b, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x10,
0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0xa2, 0x12, 0x18, 0x01, 0x28,
0x88, 0x62, 0x28, 0x83, 0xf2, 0xa0, 0x2a, 0x89, 0x11, 0x80, 0x22, 0x28, 0x84, 0x02, 0xa1, 0x1d,
0xcb, 0x20, 0x88, 0x40, 0x20, 0x10, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00,
0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x31, 0x20, 0xc3, 0x1b, 0x43, 0x81, 0x93, 0x4b,
0xb3, 0x0b, 0xa3, 0x2b, 0x4b, 0x01, 0x89, 0x71, 0xc1, 0x71, 0x81, 0x71, 0xa1, 0xb9, 0xc1, 0xc9,
0x01, 0x41, 0x11, 0xa3, 0xb9, 0x89, 0x89, 0xc1, 0x99, 0xc9, 0x29, 0x4b, 0xd9, 0x10, 0x04, 0x13,
0x04, 0x62, 0x98, 0x20, 0x10, 0xc4, 0x06, 0x61, 0x20, 0x26, 0x08, 0x44, 0xb1, 0x41, 0x18, 0x0c,
0x0a, 0x70, 0x73, 0x13, 0x04, 0xc2, 0xd8, 0x30, 0x20, 0x09, 0x31, 0x41, 0x58, 0x9c, 0x0d, 0xc1,
0x32, 0x41, 0x10, 0x00, 0x12, 0x6d, 0x61, 0x69, 0x6e, 0x44, 0xa8, 0x8a, 0xb0, 0x86, 0x9e, 0x9e,
0xa4, 0x88, 0x26, 0x08, 0x45, 0x32, 0x41, 0x28, 0x94, 0x0d, 0x01, 0x31, 0x41, 0x28, 0x96, 0x09,
0x42, 0xc1, 0x4c, 0x10, 0x88, 0x63, 0x82, 0x40, 0x20, 0x1b, 0x84, 0xca, 0xda, 0xb0, 0x10, 0x0f,
0x14, 0x49, 0xd3, 0x40, 0x11, 0xd1, 0xb5, 0x21, 0xc0, 0x98, 0x4c, 0x59, 0x7d, 0x51, 0x85, 0xc9,
0x9d, 0x95, 0xd1, 0x4d, 0x10, 0x8a, 0x66, 0xc3, 0x42, 0x68, 0xd0, 0x26, 0x45, 0x03, 0x45, 0x44,
0xd7, 0x86, 0x80, 0xdb, 0x30, 0x64, 0x1d, 0xb0, 0xa1, 0x68, 0x1c, 0x0f, 0x00, 0xaa, 0xb0, 0xb1,
0xd9, 0xb5, 0xb9, 0xa4, 0x91, 0x95, 0xb9, 0xd1, 0x4d, 0x09, 0x82, 0x2a, 0x64, 0x78, 0x2e, 0x76,
0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x53, 0x02, 0xa2, 0x09, 0x19, 0x9e, 0x8b, 0x5d, 0x18, 0x9b,
0x5d, 0x99, 0xdc, 0x94, 0xc0, 0xa8, 0x43, 0x86, 0xe7, 0x32, 0x87, 0x16, 0x46, 0x56, 0x26, 0xd7,
0xf4, 0x46, 0x56, 0xc6, 0x36, 0x25, 0x48, 0xea, 0x90, 0xe1, 0xb9, 0xd8, 0xa5, 0x95, 0xdd, 0x25,
0x91, 0x4d, 0xd1, 0x85, 0xd1, 0x95, 0x4d, 0x09, 0x96, 0x3a, 0x64, 0x78, 0x2e, 0x65, 0x6e, 0x74,
0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x73, 0x53, 0x02, 0x0f, 0x00, 0x79, 0x18, 0x00, 0x00,
0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88,
0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6,
0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce,
0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8,
0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48,
0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11,
0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e,
0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89,
0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b,
0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37,
0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78,
0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81,
0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1,
0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c,
0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39,
0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc,
0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xc8, 0x21, 0x07, 0x7c, 0x70,
0x03, 0x72, 0x10, 0x87, 0x73, 0x70, 0x03, 0x7b, 0x08, 0x07, 0x79, 0x60, 0x87, 0x70, 0xc8, 0x87,
0x77, 0xa8, 0x07, 0x7a, 0x98, 0x81, 0x3c, 0xe4, 0x80, 0x0f, 0x6e, 0x40, 0x0f, 0xe5, 0xd0, 0x0e,
0xf0, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x16, 0x30, 0x0d, 0x97,
0xef, 0x3c, 0xfe, 0xe2, 0x00, 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x02, 0xd5, 0x70,
0xf9, 0xce, 0xe3, 0x4b, 0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x00,
0x04, 0x03, 0x20, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x44, 0x85, 0x30, 0x03,
0x50, 0x0a, 0x54, 0x25, 0x50, 0x06, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x4c,
0x05, 0x04, 0x29, 0xc4, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x94, 0x11, 0x45, 0x43, 0x31,
0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x46, 0x75, 0x48, 0xd2, 0x62, 0x8c, 0x18, 0x24, 0x00, 0x08,
0x82, 0x81, 0x61, 0x21, 0xd3, 0x44, 0x1c, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x58, 0x07,
0x45, 0x39, 0xc4, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0xd6, 0x41, 0x51, 0xc6, 0x30, 0x62,
0x90, 0x00, 0x20, 0x08, 0x06, 0x88, 0x75, 0x50, 0x54, 0x23, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82,
0x01, 0x62, 0x1d, 0x14, 0x55, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00,
};
#endif
// MSL only makes sense on Apple platforms
#if defined(SDL_PLATFORM_APPLE)
static const Uint8 SolidColor_frag_msl[352] = {
0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x5f,
0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65,
0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a,
0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20,
0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x6d,
0x61, 0x69, 0x6e, 0x30, 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66,
0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x6f, 0x75, 0x74, 0x5f, 0x76, 0x61, 0x72, 0x5f, 0x53, 0x56,
0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x30, 0x20, 0x5b, 0x5b, 0x63, 0x6f, 0x6c, 0x6f, 0x72,
0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63,
0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20,
0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x69, 0x6e, 0x5f, 0x76, 0x61, 0x72, 0x5f, 0x54,
0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28,
0x6c, 0x6f, 0x63, 0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x66, 0x72,
0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x6f, 0x75, 0x74,
0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x28, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x69, 0x6e, 0x20,
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0x75, 0x74, 0x2e, 0x6f, 0x75, 0x74, 0x5f, 0x76, 0x61, 0x72, 0x5f, 0x53, 0x56, 0x5f, 0x54, 0x61,
0x72, 0x67, 0x65, 0x74, 0x30, 0x20, 0x3d, 0x20, 0x69, 0x6e, 0x2e, 0x69, 0x6e, 0x5f, 0x76, 0x61,
0x72, 0x5f, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20,
0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a,
};
#endif
static const Uint8 SolidColor_frag_spirv[372] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0x58, 0x02, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00,
0x02, 0x00, 0x00, 0x00, 0x69, 0x6e, 0x2e, 0x76, 0x61, 0x72, 0x2e, 0x54, 0x45, 0x58, 0x43, 0x4f,
0x4f, 0x52, 0x44, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x03, 0x00, 0x00, 0x00,
0x6f, 0x75, 0x74, 0x2e, 0x76, 0x61, 0x72, 0x2e, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65,
0x74, 0x30, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x17, 0x00, 0x04, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x13, 0x00, 0x02, 0x00, 0x08, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x0a, 0x00, 0x00, 0x00,
0x3d, 0x00, 0x04, 0x00, 0x05, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00,
0x38, 0x00, 0x01, 0x00,
};

View File

@ -0,0 +1,19 @@
struct Input
{
float3 Position : TEXCOORD0;
float4 Color : TEXCOORD1;
};
struct Output
{
float4 Color : TEXCOORD0;
float4 Position : SV_Position;
};
Output main(Input input)
{
Output output;
output.Color = input.Color;
output.Position = float4(input.Position, 1.0f);
return output;
}

View File

@ -0,0 +1,6 @@
{
"num_samplers": 0,
"num_storage_textures": 0,
"num_storage_buffers": 0,
"num_uniform_buffers": 0
}

View File

@ -0,0 +1,4 @@
float4 main(float4 Color : TEXCOORD0) : SV_Target0
{
return Color;
}

View File

@ -0,0 +1,6 @@
{
"num_samplers": 0,
"num_storage_textures": 0,
"num_storage_buffers": 0,
"num_uniform_buffers": 0
}

View File

@ -1,6 +1,7 @@
#include "miniwin_d3drm.h" #include "miniwin_d3drm.h"
#include "miniwin_ddsurface_p.h" #include "miniwin_ddsurface_p.h"
#include "ShaderIndex.h"
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <algorithm> #include <algorithm>
@ -262,82 +263,31 @@ struct Direct3DRMTextureImpl : public Direct3DRMObjectBase<IDirect3DRMTexture2>
HRESULT Changed(BOOL pixels, BOOL palette) override { return DD_OK; } HRESULT Changed(BOOL pixels, BOOL palette) override { return DD_OK; }
}; };
SDL_GPUShader* LoadShader( SDL_GPUShader* CompileVertexShader(SDL_GPUDevice* device, VertexShaderId id)
SDL_GPUDevice* device,
const char* shaderFilename,
Uint32 samplerCount,
Uint32 uniformBufferCount,
Uint32 storageBufferCount,
Uint32 storageTextureCount
)
{ {
const char* basePath = SDL_GetBasePath(); size_t size;
if (!basePath) { const SDL_GPUShaderCreateInfo* createInfo = GetVertexShaderCode(id, SDL_GetGPUShaderFormats(device));
SDL_Log("Failed to get base path."); if (!createInfo) {
return NULL; return NULL;
} }
SDL_GPUShader* shader = SDL_CreateGPUShader(device, createInfo);
// Detect shader stage based on filename extension
SDL_GPUShaderStage stage;
if (SDL_strstr(shaderFilename, ".vert")) {
stage = SDL_GPU_SHADERSTAGE_VERTEX;
}
else if (SDL_strstr(shaderFilename, ".frag")) {
stage = SDL_GPU_SHADERSTAGE_FRAGMENT;
}
else {
SDL_Log("Invalid shader stage: %s", shaderFilename);
return NULL;
}
char fullPath[256];
SDL_GPUShaderFormat formats = SDL_GetGPUShaderFormats(device);
SDL_GPUShaderFormat format = SDL_GPU_SHADERFORMAT_INVALID;
const char* entrypoint = "main";
if (formats & SDL_GPU_SHADERFORMAT_SPIRV) {
SDL_snprintf(fullPath, sizeof(fullPath), "%sShaders/Compiled/SPIRV/%s.spv", basePath, shaderFilename);
format = SDL_GPU_SHADERFORMAT_SPIRV;
}
else if (formats & SDL_GPU_SHADERFORMAT_MSL) {
SDL_snprintf(fullPath, sizeof(fullPath), "%sShaders/Compiled/MSL/%s.msl", basePath, shaderFilename);
format = SDL_GPU_SHADERFORMAT_MSL;
entrypoint = "main0";
}
else if (formats & SDL_GPU_SHADERFORMAT_DXIL) {
SDL_snprintf(fullPath, sizeof(fullPath), "%sShaders/Compiled/DXIL/%s.dxil", basePath, shaderFilename);
format = SDL_GPU_SHADERFORMAT_DXIL;
}
else {
SDL_Log("Unsupported backend shader format.");
return NULL;
}
size_t codeSize;
void* code = SDL_LoadFile(fullPath, &codeSize);
if (!code) {
SDL_Log("Failed to load shader file: %s", fullPath);
return NULL;
}
SDL_GPUShaderCreateInfo shaderInfo = {
codeSize,
(const Uint8*) code,
entrypoint,
format,
stage,
samplerCount,
storageTextureCount,
storageBufferCount,
uniformBufferCount,
};
SDL_GPUShader* shader = SDL_CreateGPUShader(device, &shaderInfo);
if (!shader) { if (!shader) {
SDL_Log("Shader creation failed."); SDL_Log("Failed to create Vertex GPU shader: %s", SDL_GetError());
} }
return shader;
}
SDL_free(code); SDL_GPUShader* CompileFragmentShader(SDL_GPUDevice* device, FragmentShaderId id)
{
size_t size;
const SDL_GPUShaderCreateInfo* createInfo = GetFragmentShaderCode(id, SDL_GetGPUShaderFormats(device));
if (!createInfo) {
return NULL;
}
SDL_GPUShader* shader = SDL_CreateGPUShader(device, createInfo);
if (!shader) {
SDL_Log("Failed to create Fragment GPU shader: %s", SDL_GetError());
}
return shader; return shader;
} }
@ -368,12 +318,12 @@ struct Direct3DRMDevice2Impl : public Direct3DRMObjectBase<IDirect3DRMDevice2> {
SDL_Log("GPUClaimWindow failed"); SDL_Log("GPUClaimWindow failed");
return; return;
} }
SDL_GPUShader* vertexShader = LoadShader(m_device, "PositionColor.vert", 0, 0, 0, 0); SDL_GPUShader* vertexShader = CompileVertexShader(m_device, VertexShaderId::PositionColor);
if (vertexShader == NULL) { if (vertexShader == NULL) {
SDL_Log("Failed to create vertex shader!"); SDL_Log("Failed to create vertex shader!");
return; return;
} }
SDL_GPUShader* fragmentShader = LoadShader(m_device, "SolidColor.frag", 0, 0, 0, 0); SDL_GPUShader* fragmentShader = CompileFragmentShader(m_device, FragmentShaderId::SolidColor);
if (fragmentShader == NULL) { if (fragmentShader == NULL) {
SDL_Log("Failed to create fragment shader!"); SDL_Log("Failed to create fragment shader!");
return; return;