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Fix isle/master merge
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parent
c0e41a8ef6
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@ -401,13 +401,8 @@ void LegoJetskiRaceActor::Animate(float p_time)
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{
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{
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if (m_animState == 0) {
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if (m_animState == 0) {
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const LegoChar* raceState = VariableTable()->GetVariable(g_raceState);
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const LegoChar* raceState = VariableTable()->GetVariable(g_raceState);
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<<<<<<< HEAD
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if (!SDL_strcasecmp(raceState, g_racing)) {
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if (!SDL_strcasecmp(raceState, g_racing)) {
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m_unk0x0c = 1;
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=======
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if (!stricmp(raceState, g_racing)) {
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m_animState = 1;
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m_animState = 1;
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>>>>>>> isle/master
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m_lastTime = p_time - 1.0f;
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m_lastTime = p_time - 1.0f;
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m_unk0x1c = p_time;
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m_unk0x1c = p_time;
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}
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}
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