Fix tiled textures and improve UI image quality (#11)

This commit is contained in:
Anders Jenbo 2025-06-29 13:23:21 +02:00 committed by GitHub
parent b0c64a0a67
commit 019f055b77
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GPG Key ID: B5690EEEBB952194
15 changed files with 69 additions and 67 deletions

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@ -926,7 +926,7 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::VTable0x44(
transparentColor = RGB555_CREATE(0x1f, 0, 0x1f); transparentColor = RGB555_CREATE(0x1f, 0, 0x1f);
break; break;
default: default:
transparentColor = RGB8888_CREATE(0xff, 0, 0xff, 0); transparentColor = RGB8888_CREATE(0, 0, 0, 0);
break; break;
} }
@ -971,25 +971,11 @@ LPDIRECTDRAWSURFACE MxDisplaySurface::VTable0x44(
surfacePtr += adjustedPitch; surfacePtr += adjustedPitch;
} }
if (p_transparent && surface) {
DDCOLORKEY key;
key.dwColorSpaceLowValue = key.dwColorSpaceHighValue = transparentColor;
surface->SetColorKey(DDCKEY_SRCBLT, &key);
}
surface->Unlock(ddsd.lpSurface); surface->Unlock(ddsd.lpSurface);
if (p_transparent && surface) { if (p_transparent && surface && bytesPerPixel != 4) {
DDCOLORKEY key; DDCOLORKEY key;
if (bytesPerPixel == 1) { key.dwColorSpaceLowValue = key.dwColorSpaceHighValue = transparentColor;
key.dwColorSpaceLowValue = key.dwColorSpaceHighValue = 0;
}
else if (bytesPerPixel == 2) {
key.dwColorSpaceLowValue = key.dwColorSpaceHighValue = RGB555_CREATE(0x1f, 0, 0x1f);
}
else {
key.dwColorSpaceLowValue = key.dwColorSpaceHighValue = RGB8888_CREATE(0xff, 0, 0xff, 0);
}
surface->SetColorKey(DDCKEY_SRCBLT, &key); surface->SetColorKey(DDCKEY_SRCBLT, &key);
} }
} }

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@ -106,39 +106,42 @@ void Citro3DRenderer::AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* t
static int NearestPowerOfTwoClamp(int val) static int NearestPowerOfTwoClamp(int val)
{ {
static const int sizes[] = {512, 256, 128, 64, 32, 16, 8}; static const int sizes[] = {8, 16, 32, 64, 128, 256, 512};
for (int size : sizes) { for (int size : sizes) {
if (val >= size) { if (val <= size) {
return size; return size;
} }
} }
return 8; return 512;
} }
static SDL_Surface* ConvertAndResizeSurface(SDL_Surface* original) static SDL_Surface* ConvertAndResizeSurface(SDL_Surface* original, bool isUI, float scale)
{ {
SDL_Surface* converted = SDL_ConvertSurface(original, SDL_PIXELFORMAT_RGBA8888); SDL_Surface* converted = SDL_ConvertSurface(original, SDL_PIXELFORMAT_RGBA8888);
if (!converted) { if (!converted) {
return nullptr; return nullptr;
} }
if (!isUI) {
int newW = NearestPowerOfTwoClamp(converted->w);
int newH = converted->h == 480 ? 256 : NearestPowerOfTwoClamp(converted->h);
if (converted->w == newW && converted->h == newH) {
return converted; return converted;
} }
SDL_Surface* resized = SDL_CreateSurface(newW, newH, SDL_PIXELFORMAT_RGBA8888); int scaledW = static_cast<int>(converted->w * scale);
if (!resized) { int scaledH = static_cast<int>(converted->h * scale);
int paddedW = NearestPowerOfTwoClamp(scaledW);
int paddedH = NearestPowerOfTwoClamp(scaledH);
SDL_Surface* padded = SDL_CreateSurface(paddedW, paddedH, SDL_PIXELFORMAT_RGBA8888);
if (!padded) {
SDL_DestroySurface(converted); SDL_DestroySurface(converted);
return nullptr; return nullptr;
} }
SDL_BlitSurfaceScaled(converted, nullptr, resized, nullptr, SDL_SCALEMODE_NEAREST); SDL_Rect dstRect = {0, 0, scaledW, scaledH};
SDL_BlitSurfaceScaled(converted, nullptr, padded, &dstRect, SDL_SCALEMODE_LINEAR);
SDL_DestroySurface(converted); SDL_DestroySurface(converted);
return resized;
return padded;
} }
inline int mortonInterleave(int x, int y) inline int mortonInterleave(int x, int y)
@ -183,9 +186,9 @@ static void EncodeTextureLayout(const u8* src, u8* dst, int width, int height)
} }
} }
static bool ConvertAndUploadTexture(C3D_Tex* tex, SDL_Surface* originalSurface) static bool ConvertAndUploadTexture(C3D_Tex* tex, SDL_Surface* originalSurface, bool isUI, float scale)
{ {
SDL_Surface* resized = ConvertAndResizeSurface(originalSurface); SDL_Surface* resized = ConvertAndResizeSurface(originalSurface, isUI, scale);
if (!resized) { if (!resized) {
return false; return false;
} }
@ -193,12 +196,17 @@ static bool ConvertAndUploadTexture(C3D_Tex* tex, SDL_Surface* originalSurface)
int width = resized->w; int width = resized->w;
int height = resized->h; int height = resized->h;
if (!C3D_TexInit(tex, width, height, GPU_RGBA8)) { C3D_TexInitParams params = {};
params.width = width;
params.height = height;
params.format = GPU_RGBA8;
params.maxLevel = 4;
params.type = GPU_TEX_2D;
if (!C3D_TexInitWithParams(tex, nullptr, params)) {
SDL_DestroySurface(resized); SDL_DestroySurface(resized);
return false; return false;
} }
// Allocate buffer for tiled texture
uint8_t* tiledData = (uint8_t*) malloc(width * height * 4); uint8_t* tiledData = (uint8_t*) malloc(width * height * 4);
if (!tiledData) { if (!tiledData) {
SDL_DestroySurface(resized); SDL_DestroySurface(resized);
@ -206,16 +214,26 @@ static bool ConvertAndUploadTexture(C3D_Tex* tex, SDL_Surface* originalSurface)
} }
EncodeTextureLayout((const u8*) resized->pixels, tiledData, width, height); EncodeTextureLayout((const u8*) resized->pixels, tiledData, width, height);
SDL_DestroySurface(resized);
C3D_TexUpload(tex, tiledData); C3D_TexUpload(tex, tiledData);
C3D_TexSetFilter(tex, GPU_LINEAR, GPU_NEAREST);
free(tiledData); free(tiledData);
SDL_DestroySurface(resized);
if (isUI) {
C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
C3D_TexSetWrap(tex, GPU_CLAMP_TO_EDGE, GPU_CLAMP_TO_EDGE);
}
else {
C3D_TexSetFilter(tex, GPU_LINEAR, GPU_LINEAR);
C3D_TexSetWrap(tex, GPU_REPEAT, GPU_REPEAT);
C3D_TexSetFilterMipmap(tex, GPU_LINEAR);
C3D_TexGenerateMipmap(tex, GPU_TEXFACE_2D);
}
return true; return true;
} }
Uint32 Citro3DRenderer::GetTextureId(IDirect3DRMTexture* iTexture) Uint32 Citro3DRenderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
{ {
auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture); auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture);
auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface); auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface);
@ -229,13 +247,13 @@ Uint32 Citro3DRenderer::GetTextureId(IDirect3DRMTexture* iTexture)
if (tex.texture == texture) { if (tex.texture == texture) {
if (tex.version != texture->m_version) { if (tex.version != texture->m_version) {
C3D_TexDelete(&tex.c3dTex); C3D_TexDelete(&tex.c3dTex);
if (!ConvertAndUploadTexture(&tex.c3dTex, originalSurface)) { if (!ConvertAndUploadTexture(&tex.c3dTex, originalSurface, isUi, m_viewportTransform.scale)) {
return NO_TEXTURE_ID; return NO_TEXTURE_ID;
} }
tex.version = texture->m_version; tex.version = texture->m_version;
tex.width = originalW; tex.width = NearestPowerOfTwoClamp(originalW * m_viewportTransform.scale);
tex.height = originalH; tex.height = NearestPowerOfTwoClamp(originalH * m_viewportTransform.scale);
} }
return i; return i;
} }
@ -244,10 +262,10 @@ Uint32 Citro3DRenderer::GetTextureId(IDirect3DRMTexture* iTexture)
C3DTextureCacheEntry entry; C3DTextureCacheEntry entry;
entry.texture = texture; entry.texture = texture;
entry.version = texture->m_version; entry.version = texture->m_version;
entry.width = originalW; entry.width = NearestPowerOfTwoClamp(originalW * m_viewportTransform.scale);
entry.height = originalH; entry.height = NearestPowerOfTwoClamp(originalH * m_viewportTransform.scale);
if (!ConvertAndUploadTexture(&entry.c3dTex, originalSurface)) { if (!ConvertAndUploadTexture(&entry.c3dTex, originalSurface, isUi, m_viewportTransform.scale)) {
return NO_TEXTURE_ID; return NO_TEXTURE_ID;
} }
@ -550,19 +568,17 @@ void Citro3DRenderer::Draw2DImage(Uint32 textureId, const SDL_Rect& srcRect, con
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR); C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE); C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
// Use dstRect size directly for quad size float scale = m_viewportTransform.scale;
float quadW = static_cast<float>(dstRect.w);
float quadH = static_cast<float>(dstRect.h);
float x1 = static_cast<float>(dstRect.x); float x1 = static_cast<float>(dstRect.x);
float y1 = static_cast<float>(dstRect.y); float y1 = static_cast<float>(dstRect.y);
float x2 = x1 + quadW; float x2 = x1 + static_cast<float>(dstRect.w);
float y2 = y1 + quadH; float y2 = y1 + static_cast<float>(dstRect.h);
float u0 = static_cast<float>(srcRect.x) / texture.width; float u0 = (srcRect.x * scale) / texture.width;
float u1 = static_cast<float>(srcRect.x + srcRect.w) / texture.width; float u1 = ((srcRect.x + srcRect.w) * scale) / texture.width;
float v0 = static_cast<float>(srcRect.y) / texture.height; float v0 = (srcRect.y * scale) / texture.height;
float v1 = static_cast<float>(srcRect.y + srcRect.h) / texture.height; float v1 = ((srcRect.y + srcRect.h) * scale) / texture.height;
C3D_ImmDrawBegin(GPU_TRIANGLES); C3D_ImmDrawBegin(GPU_TRIANGLES);

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@ -76,7 +76,7 @@ void DirectX9Renderer::AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture*
); );
} }
Uint32 DirectX9Renderer::GetTextureId(IDirect3DRMTexture* iTexture) Uint32 DirectX9Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
{ {
auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture); auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture);
auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface); auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface);

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@ -124,7 +124,7 @@ void OpenGL1Renderer::AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture* t
); );
} }
Uint32 OpenGL1Renderer::GetTextureId(IDirect3DRMTexture* iTexture) Uint32 OpenGL1Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
{ {
auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture); auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture);
auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface); auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface);

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@ -235,7 +235,7 @@ void OpenGLES2Renderer::AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture*
); );
} }
Uint32 OpenGLES2Renderer::GetTextureId(IDirect3DRMTexture* iTexture) Uint32 OpenGLES2Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
{ {
auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture); auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture);
auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface); auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface);

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@ -533,7 +533,7 @@ SDL_GPUTexture* Direct3DRMSDL3GPURenderer::CreateTextureFromSurface(SDL_Surface*
return texptr; return texptr;
} }
Uint32 Direct3DRMSDL3GPURenderer::GetTextureId(IDirect3DRMTexture* iTexture) Uint32 Direct3DRMSDL3GPURenderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
{ {
auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture); auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture);
auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface); auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface);

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@ -554,7 +554,7 @@ void Direct3DRMSoftwareRenderer::AddTextureDestroyCallback(Uint32 id, IDirect3DR
); );
} }
Uint32 Direct3DRMSoftwareRenderer::GetTextureId(IDirect3DRMTexture* iTexture) Uint32 Direct3DRMSoftwareRenderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
{ {
auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture); auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture);
auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface); auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface);

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@ -62,7 +62,7 @@ HRESULT FrameBufferImpl::Blt(
if (!surface) { if (!surface) {
return DDERR_GENERIC; return DDERR_GENERIC;
} }
Uint32 textureId = DDRenderer->GetTextureId(surface->ToTexture()); Uint32 textureId = DDRenderer->GetTextureId(surface->ToTexture(), true);
SDL_Rect srcRect = SDL_Rect srcRect =
lpSrcRect ? ConvertRect(lpSrcRect) : SDL_Rect{0, 0, surface->m_surface->w, surface->m_surface->h}; lpSrcRect ? ConvertRect(lpSrcRect) : SDL_Rect{0, 0, surface->m_surface->w, surface->m_surface->h};
SDL_Rect dstRect = SDL_Rect dstRect =

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@ -31,7 +31,7 @@ class Direct3DRMRenderer : public IDirect3DDevice2 {
virtual void PushLights(const SceneLight* vertices, size_t count) = 0; virtual void PushLights(const SceneLight* vertices, size_t count) = 0;
virtual void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) = 0; virtual void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) = 0;
virtual void SetFrustumPlanes(const Plane* frustumPlanes) = 0; virtual void SetFrustumPlanes(const Plane* frustumPlanes) = 0;
virtual Uint32 GetTextureId(IDirect3DRMTexture* texture) = 0; virtual Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUi = false) = 0;
virtual Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) = 0; virtual Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) = 0;
int GetWidth() { return m_width; } int GetWidth() { return m_width; }
int GetHeight() { return m_height; } int GetHeight() { return m_height; }

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@ -31,7 +31,7 @@ class Citro3DRenderer : public Direct3DRMRenderer {
void PushLights(const SceneLight* lightsArray, size_t count) override; void PushLights(const SceneLight* lightsArray, size_t count) override;
void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override; void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
void SetFrustumPlanes(const Plane* frustumPlanes) override; void SetFrustumPlanes(const Plane* frustumPlanes) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture) override; Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUi) override;
Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override; Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override;
void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) override; void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) override;
const char* GetName() override; const char* GetName() override;

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@ -18,7 +18,7 @@ class DirectX9Renderer : public Direct3DRMRenderer {
void PushLights(const SceneLight* lightsArray, size_t count) override; void PushLights(const SceneLight* lightsArray, size_t count) override;
void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override; void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
void SetFrustumPlanes(const Plane* frustumPlanes) override; void SetFrustumPlanes(const Plane* frustumPlanes) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture) override; Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUi) override;
Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override; Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override;
void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) override; void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) override;
const char* GetName() override; const char* GetName() override;

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@ -48,7 +48,7 @@ class OpenGL1Renderer : public Direct3DRMRenderer {
void PushLights(const SceneLight* lightsArray, size_t count) override; void PushLights(const SceneLight* lightsArray, size_t count) override;
void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override; void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
void SetFrustumPlanes(const Plane* frustumPlanes) override; void SetFrustumPlanes(const Plane* frustumPlanes) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture) override; Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUi) override;
Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override; Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override;
void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) override; void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) override;
const char* GetName() override; const char* GetName() override;

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@ -39,7 +39,7 @@ class OpenGLES2Renderer : public Direct3DRMRenderer {
void PushLights(const SceneLight* lightsArray, size_t count) override; void PushLights(const SceneLight* lightsArray, size_t count) override;
void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override; void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
void SetFrustumPlanes(const Plane* frustumPlanes) override; void SetFrustumPlanes(const Plane* frustumPlanes) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture) override; Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUi) override;
Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override; Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override;
void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) override; void GetDesc(D3DDEVICEDESC* halDesc, D3DDEVICEDESC* helDesc) override;
const char* GetName() override; const char* GetName() override;

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@ -47,7 +47,7 @@ class Direct3DRMSDL3GPURenderer : public Direct3DRMRenderer {
static Direct3DRMRenderer* Create(DWORD width, DWORD height); static Direct3DRMRenderer* Create(DWORD width, DWORD height);
~Direct3DRMSDL3GPURenderer() override; ~Direct3DRMSDL3GPURenderer() override;
void PushLights(const SceneLight* vertices, size_t count) override; void PushLights(const SceneLight* vertices, size_t count) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture) override; Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUi) override;
Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override; Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override;
void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override; void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
void SetFrustumPlanes(const Plane* frustumPlanes) override; void SetFrustumPlanes(const Plane* frustumPlanes) override;

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@ -29,7 +29,7 @@ class Direct3DRMSoftwareRenderer : public Direct3DRMRenderer {
Direct3DRMSoftwareRenderer(DWORD width, DWORD height); Direct3DRMSoftwareRenderer(DWORD width, DWORD height);
~Direct3DRMSoftwareRenderer() override; ~Direct3DRMSoftwareRenderer() override;
void PushLights(const SceneLight* vertices, size_t count) override; void PushLights(const SceneLight* vertices, size_t count) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture) override; Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUi) override;
Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override; Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override;
void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override; void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
void SetFrustumPlanes(const Plane* frustumPlanes) override; void SetFrustumPlanes(const Plane* frustumPlanes) override;