isle/LEGO1/mxobjectfactory.cpp
Anonymous Maarten fe64453c34 Implement MxObjectFactory::{MxObjectFactory,Create}
Matching of MxObjectFactory::Create is not good, because none of the other objects have been implemented.
2023-07-01 19:49:12 +02:00

46 lines
1018 B
C++

#include "mxobjectfactory.h"
#include "mxpresenter.h"
#include "mxcompositepresenter.h"
#include "mxvideopresenter.h"
#include "mxflcpresenter.h"
#include "mxsmkpresenter.h"
#include "mxstillpresenter.h"
#include "mxwavepresenter.h"
#include "mxmidipresenter.h"
#include "mxeventpresenter.h"
#include "mxloopingflcpresenter.h"
#include "mxloopingsmkpresenter.h"
#include "mxloopingmidipresenter.h"
#include "decomp.h"
DECOMP_STATIC_ASSERT(sizeof(MxObjectFactory) == 56); // 100af1db
// OFFSET: LEGO1 0x100b0d80
MxObjectFactory::MxObjectFactory()
{
#define X(V) this->m_id##V = MxAtomId(#V, LookupMode_Exact);
FOR_MXOBJECTFACTORY_OBJECTS(X)
#undef X
}
// OFFSET: LEGO1 0x100b12c0
MxCore *MxObjectFactory::Create(const char *name)
{
MxAtomId atom(name, LookupMode_Exact);
if (0) {
#define X(V) } else if (this->m_id##V == atom) { return new V;
FOR_MXOBJECTFACTORY_OBJECTS(X)
#undef X
} else {
return NULL;
}
}
// OFFSET: LEGO1 0x100b1a30 STUB
void MxObjectFactory::vtable18(void *) {
// FIXME
}