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* Replace computed constant with more readable computed constants * LegoAnim::GetActorUnknown0x04 returns a number, not a pointer * Add macro for creating RGB555 colors * Texture pixel data is passed through as const data * Compare palette index against 0 instead of NULL pointer * warning: deleting 'void*' is undefined [-Wdelete-incomplete] warning Some DirectX sdk's declars D3DRMIMAGE::buffer1 and D3DRMIMAGE::buffer2 as a void pointer. * Don't use floats * Fix wrong op --------- Co-authored-by: Christian Semmler <mail@csemmler.com> |
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| .. | ||
| camera.cpp | ||
| device.cpp | ||
| group.cpp | ||
| impl.h | ||
| light.cpp | ||
| mesh.cpp | ||
| meshbuilder.cpp | ||
| renderer.cpp | ||
| texture.cpp | ||
| view.cpp | ||