isle/LEGO1/animstate.h
2023-12-12 06:10:15 -05:00

28 lines
588 B
C++

#ifndef ANIMSTATE_H
#define ANIMSTATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d8d80
// SIZE 0x1c
class AnimState : public LegoState {
public:
AnimState();
virtual ~AnimState() override; // vtable+0x0
// FUNCTION: LEGO1 0x10065070
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f0460
return "AnimState";
}
// FUNCTION: LEGO1 0x10065080
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, AnimState::ClassName()) || LegoState::IsA(p_name);
}
};
#endif // ANIMSTATE_H