isle/LEGO1/act2brick.h
Christian Semmler d511461bb0 Fix MxParam p
2023-12-12 06:15:58 -05:00

31 lines
730 B
C++

#ifndef ACT2BRICK_H
#define ACT2BRICK_H
#include "legopathactor.h"
// VTABLE: LEGO1 0x100d9b60
// SIZE 0x194
class Act2Brick : public LegoPathActor {
public:
Act2Brick();
virtual ~Act2Brick() override; // vtable+0x0
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
virtual MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x1007a360
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f0438
return "Act2Brick";
}
// FUNCTION: LEGO1 0x1007a370
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(Act2Brick::ClassName(), p_name) || LegoEntity::IsA(p_name);
}
};
#endif // ACT2BRICK_H