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* Push changes * fixes * Implement Infocenter::HandleEndAction * match Infocenter::StopCutScene * implement Infocenter::HandleKeyPress * fixes * Update infocenter.cpp * Update legoworld.cpp * use enums * WIP Fixes * Fix * Fix * Fix * Rename function * Change enum * Update enums * Refactor another enum * Refactor MxDSType * Refactor HashTableOpt * Fixes * Refactor tickle enum * Update other enums * Add EnumConstantName to ncc * Move enum to global namespace * Rename enum --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#include "mxobjectfactory.h"
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#include "decomp.h"
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#include "mxcompositepresenter.h"
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#include "mxeventpresenter.h"
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#include "mxflcpresenter.h"
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#include "mxloopingflcpresenter.h"
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#include "mxloopingmidipresenter.h"
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#include "mxloopingsmkpresenter.h"
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#include "mxmidipresenter.h"
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#include "mxpresenter.h"
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#include "mxsmkpresenter.h"
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#include "mxstillpresenter.h"
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#include "mxvideopresenter.h"
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#include "mxwavepresenter.h"
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DECOMP_SIZE_ASSERT(MxObjectFactory, 0x38); // 100af1db
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// FUNCTION: LEGO1 0x100b0d80
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MxObjectFactory::MxObjectFactory()
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{
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#define X(V) this->m_id##V = MxAtomId(#V, e_exact);
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FOR_MXOBJECTFACTORY_OBJECTS(X)
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#undef X
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}
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// FUNCTION: LEGO1 0x100b12c0
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MxCore* MxObjectFactory::Create(const char* p_name)
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{
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MxCore* object = NULL;
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MxAtomId atom(p_name, e_exact);
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if (0) {
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}
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#define X(V) \
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else if (this->m_id##V == atom) \
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{ \
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object = new V; \
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}
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FOR_MXOBJECTFACTORY_OBJECTS(X)
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#undef X
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return object;
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}
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// FUNCTION: LEGO1 0x100b1a30
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void MxObjectFactory::Destroy(MxCore* p_object)
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{
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delete p_object;
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}
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