isle/LEGO1/lego/sources/3dmanager
MS f084f280ca
Merge into vtable branch (#3)
* Implement MxDisplaySurface::VTable0x44 (#467)

* Update mxdisplaysurface.cpp

* add arguments to header

* Fix glitched bitmaps

* WIP fixes

* Match

* Fix

* Changes

* Fixes

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Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implmement PoliceState::VTable0x1c (#468)

* Implmement PoliceState::VTable0x1c

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement Lego3DView::Render (#470)

* Implement Lego3DView::Render

* use MxDouble

* Revert "use MxDouble"

This reverts commit a006b60e20.

* Begin work on Police class (#469)

* Begin work on Police class

* Use JukeBox::e_policeStation value

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement MxDisplaySurface::CreateCursorSurface (#471)

* Update mxdisplaysurface.cpp

* Fixes

* Update legovideomanager.cpp

* Match to 100%

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 16:50:43 -05:00
..
lego3dmanager.cpp Reorganize sources and files (#414) 2024-01-08 10:58:49 +01:00
lego3dmanager.h reccmp: vtable comparison (#452) 2024-01-18 14:34:14 +01:00
lego3dview.cpp Merge into vtable branch (#3) 2024-01-20 16:50:43 -05:00
lego3dview.h Fix structure of Lego3DView (#422) 2024-01-10 23:40:24 +01:00
legoview1.cpp Matrix/vector refactor (#426) 2024-01-12 19:34:38 -05:00
legoview1.h Reccmp: Use symbol names in asm output (#433) 2024-01-14 22:28:46 +01:00
tglsurface.cpp Support building isle with modern MSVC + msys2 (#421) 2024-01-10 23:34:32 +01:00
tglsurface.h Support building isle with modern MSVC + msys2 (#421) 2024-01-10 23:34:32 +01:00