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https://github.com/isledecomp/isle.git
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880 lines
21 KiB
C++
880 lines
21 KiB
C++
#include "act2actor.h"
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#include "3dmanager/lego3dmanager.h"
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#include "act2main_actions.h"
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#include "anim/legoanim.h"
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#include "legoact2.h"
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#include "legobuildingmanager.h"
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#include "legocachesoundmanager.h"
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#include "legopathcontroller.h"
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#include "legopathedgecontainer.h"
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#include "legoplantmanager.h"
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#include "legoplants.h"
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#include "legosoundmanager.h"
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#include "legovideomanager.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxdebug.h"
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#include "roi/legoroi.h"
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#include "viewmanager/viewmanager.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(Act2Actor, 0x1a8)
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DECOMP_SIZE_ASSERT(Act2Actor::Location, 0x20)
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// GLOBAL: LEGO1 0x100f0db8
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// GLOBAL: BETA10 0x101dbd00
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Act2Actor::Location g_brickstrLocations[] = {
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{{-47.92, 7.0699968, -31.58}, {-0.999664, 0.0, -0.025916}, "edg01_27", FALSE},
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{{-70.393349, 8.07, 3.151935}, {-0.90653503, 0.0, 0.422131}, "int06", FALSE},
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{{-47.74, 4.079995, -52.3}, {-0.98293, 0.0, -0.18398}, "edg01_08", FALSE},
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{{-26.273487, 0.069, 12.170015}, {0.987199, 0.0, -0.159491}, "INT14", FALSE},
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{{26.16499, 0.069, 5.61}, {0.027719, 0.0, 0.999616}, "INT22", FALSE},
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{{66.383446, 4.07, 32.387417}, {0.979487, 0.0, -0.201506}, "edg02_27", FALSE},
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{{71.843285, 0.069, -49.524852}, {0.99031502, 0.0, 0.13884}, "edg02_39", FALSE},
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{{26.470566, 0.069, -44.670845}, {0.004602, 0.0, -0.99998897}, "int26", FALSE},
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{{-6.323625, 0.069, -47.96045}, {-0.982068, 0.0, 0.188529}, "edg02_53", FALSE},
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{{-36.689, -0.978409, 31.449}, {0.083792, -0.94303, -0.66398698}, "edg00_157", FALSE},
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#ifndef BETA10
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{{-44.6, 0.1, 45.3}, {0.95, 0.0, -0.3}, "edg00_154", FALSE},
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#endif
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};
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// GLOBAL: LEGO1 0x100f0f1c
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MxFloat g_lastAnimationTime = 0.0f;
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// GLOBAL: LEGO1 0x100f0f20
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// GLOBAL: BETA10 0x101dbe40
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MxBool g_nextEntityIsBuilding = FALSE;
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// GLOBAL: LEGO1 0x100f0f24
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MxBool g_unk0x100f0f24 = FALSE;
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// GLOBAL: LEGO1 0x100f0f28
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// GLOBAL: BETA10 0x101dbe44
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MxBool g_playedShootSound = FALSE;
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// --- All of these are indices into g_plantInfo (0x10103180) ---
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// GLOBAL: LEGO1 0x100f0f30
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// GLOBAL: BETA10 0x101dbe48
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MxS32 g_location0Plants[] = {2, 23, 32, 66, 71, 72, 73, -1};
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// GLOBAL: LEGO1 0x100f0f50
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// GLOBAL: BETA10 0x101dbe68
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MxS32 g_location1Plants[] = {0, 7, 16, 18, 20, 21, 34, 49, 58, 59, 63, 65, 69, 74, -1};
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// GLOBAL: LEGO1 0x100f0f90
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// GLOBAL: BETA10 0x101dbea8
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MxS32 g_location2Plants[] = {12, 19, 24, 48, 60, -1};
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// GLOBAL: LEGO1 0x100f0fa8
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// GLOBAL: BETA10 0x101dbec0
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MxS32 g_location3Plants[] = {8, 15, 46, -1};
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// GLOBAL: LEGO1 0x100f0fb8
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// GLOBAL: BETA10 0x101dbed0
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MxS32 g_location4Plants[] = {25, 26, 28, 29, 38, 39, 42, 50, 51, 56, -1};
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// GLOBAL: LEGO1 0x100f0fe8
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// GLOBAL: BETA10 0x101dbf00
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MxS32 g_location5Plants[] = {3, 40, 53, 55, -1};
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// GLOBAL: LEGO1 0x100f1000
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// GLOBAL: BETA10 0x101dbf18
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MxS32 g_location6Plants[] = {22, 33, 41, 45, 67, -1};
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// GLOBAL: LEGO1 0x100f1018
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// GLOBAL: BETA10 0x101dbf30
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MxS32 g_location7Plants[] = {13, 30, 31, 62, -1};
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// GLOBAL: LEGO1 0x100f1030
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// GLOBAL: BETA10 0x101dbf48
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MxS32 g_location8Plants[] = {1, 27, 37, 44, 47, 54, 61, 64, -1};
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// --- End of indices into g_plantInfo ---
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// GLOBAL: LEGO1 0x10102b1c
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// GLOBAL: BETA10 0x10209f60
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MxU32 g_nextHeadWavIndex = 0;
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// GLOBAL: LEGO1 0x10102b20
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// GLOBAL: BETA10 0x10209f64
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MxU32 g_nextBehindWavIndex = 0;
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// GLOBAL: LEGO1 0x10102b24
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// GLOBAL: BETA10 0x10209f68
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MxU32 g_nextInterruptWavIndex = 0;
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// FUNCTION: LEGO1 0x100187e0
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// FUNCTION: BETA10 0x1000c7fb
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Act2Actor::Act2Actor()
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{
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m_skipAnimation = FALSE;
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m_targetLocation = 0;
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m_animatingHit = FALSE;
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m_createBrickTime = 0;
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m_animationDuration = 0;
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m_state = e_readyToShoot;
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m_baseWorldSpeed = 4;
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m_shootAnimEnd = 0;
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m_entityAnimationTime = 0;
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m_shootAnim = NULL;
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m_resetWorldSpeedAt = 0;
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m_initializing = TRUE;
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m_visitedLocations = 0;
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m_nextEntity = NULL;
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m_cachedShootSound = NULL;
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m_unk0x3c = 0;
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// Odd: The code says < 10, but there are 11 entries in the array
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for (MxS32 i = 0; i < 10; i++) {
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g_brickstrLocations[i].m_cleared = FALSE;
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}
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}
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// FUNCTION: LEGO1 0x10018940
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void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_updateTransform)
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{
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LegoAnimActor::SetROI(p_roi, p_bool1, p_updateTransform);
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m_roi->SetVisibility(FALSE);
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}
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// FUNCTION: LEGO1 0x10018980
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// FUNCTION: BETA10 0x1000c963
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void Act2Actor::InitializeNextShot()
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{
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
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m_shootAnim = m_animMaps[i];
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}
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}
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assert(m_shootAnim);
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m_cachedShootSound = SoundManager()->GetCacheSoundManager()->FindSoundByKey("xarrow");
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#ifdef BETA10
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// actually 0x2c and 0x30
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m_cachedShootSound = SoundManager()->GetCacheSoundManager()->FindSoundByKey("bcrash");
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m_cachedShootSound->SetDistance(35, 60);
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m_cachedShootSound->SetDistance(35, 60);
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#else
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m_cachedShootSound->SetDistance(45, 55);
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m_roi->SetVisibility(TRUE);
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#endif
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}
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// FUNCTION: LEGO1 0x100189f0
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// FUNCTION: BETA10 0x1000ca64
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MxResult Act2Actor::HitActor(LegoPathActor*, MxBool)
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{
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if (m_animatingHit == FALSE) {
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m_animatingHit = TRUE;
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m_animationDuration = 0;
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}
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SoundManager()->GetCacheSoundManager()->Play("hitactor", NULL, FALSE);
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10018a20
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MxResult Act2Actor::VTable0x9c()
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{
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if (m_grec && !m_grec->GetBit1()) {
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delete m_grec;
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m_grec = NULL;
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return SUCCESS;
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}
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else {
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if (m_animatingHit) {
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MxMatrix matrix = m_roi->GetLocal2World();
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matrix[3][1] -= 3.0f;
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m_roi->UpdateTransformationRelativeToParent(matrix);
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LegoROI* brickstrROI = FindROI("brickstr");
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MxMatrix brickstrMatrix = brickstrROI->GetLocal2World();
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brickstrMatrix[3][1] -= 3.0f;
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brickstrROI->UpdateTransformationRelativeToParent(brickstrMatrix);
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}
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return LegoPathActor::VTable0x9c();
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}
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}
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// FUNCTION: LEGO1 0x10018c30
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// FUNCTION: BETA10 0x1000cb52
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void Act2Actor::Animate(float p_time)
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{
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int dummy1; // for BETA10, not sure what it is being used for
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#ifndef BETA10
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MxFloat timeSinceLastAnimate = 0.0f;
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if (g_lastAnimationTime != 0.0f) {
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timeSinceLastAnimate = p_time - g_lastAnimationTime;
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}
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g_lastAnimationTime = p_time;
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#endif
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LegoAnimActor::Animate(p_time);
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if (m_resetWorldSpeedAt != 0.0f && m_resetWorldSpeedAt < p_time) {
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SetWorldSpeed(m_baseWorldSpeed);
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}
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if (m_animatingHit) {
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if (m_animationDuration > 600.0f) {
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m_animatingHit = FALSE;
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m_animationDuration = 0;
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}
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else {
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#ifndef BETA10
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m_animationDuration += timeSinceLastAnimate;
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#endif
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MxMatrix matrix = m_roi->GetLocal2World();
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matrix[3][1] += 3.0f;
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m_roi->UpdateTransformationRelativeToParent(matrix);
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#ifndef BETA10
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LegoROI* brickstrROI = FindROI("brickstr");
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MxMatrix brickstrMatrix = brickstrROI->GetLocal2World();
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brickstrMatrix[3][1] += 3.0f;
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brickstrROI->UpdateTransformationRelativeToParent(brickstrMatrix);
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#endif
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return;
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}
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}
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if (!m_grec) {
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if (m_state == e_roaming) {
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m_state = e_readyToShoot;
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m_shootAnimEnd = m_shootAnim->GetDuration() + p_time;
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m_entityAnimationTime = m_shootAnimEnd - 1300.0f;
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SetWorldSpeed(0);
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m_skipAnimation = FALSE;
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}
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else if (m_state == e_endShot) {
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FindROI("pwrbrik")->SetVisibility(FALSE);
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FindROI("debrick")->SetVisibility(FALSE);
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FindROI("ray")->SetVisibility(FALSE);
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m_nextEntity = NULL;
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m_state = e_roaming;
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NextTargetLocation();
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SetWorldSpeed(m_baseWorldSpeed + 3, p_time + 3000.0f);
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}
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else if (m_state == e_readyToShoot) {
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if (m_initializing) {
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m_initializing = FALSE;
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m_shootAnimEnd = m_shootAnim->GetDuration() + p_time;
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m_entityAnimationTime = m_shootAnimEnd - 1300.0f;
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}
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if (UpdateShot(p_time) == TRUE) {
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return;
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}
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}
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else if (m_state == e_hiding) {
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FindROI("brickstr")->SetVisibility(FALSE);
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GetROI()->SetVisibility(FALSE);
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CurrentWorld()->RemoveActor(this);
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return;
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}
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#ifndef BETA10
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else if (m_state == e_goingToHide) {
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if (m_worldSpeed == 0.0f) {
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return;
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}
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SetWorldSpeed(0.0f);
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((LegoAct2*) CurrentWorld())->FUN_100517b0();
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return;
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}
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#endif
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}
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if (m_state == e_hiding || m_state == e_goingToHide) {
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return;
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}
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if (m_state == e_createdBrick) {
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if (p_time - m_createBrickTime > 600.0f) {
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m_state = e_roaming;
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SetWorldSpeed(m_baseWorldSpeed + 4, p_time + 15000.0f);
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}
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}
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else {
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LegoROI* roiPepper = FindROI("pepper");
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if (roiPepper) {
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ViewManager* vm = VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager();
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assert(vm);
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MxU32 inFrustum = vm->IsBoundingBoxInFrustum(m_roi->GetWorldBoundingBox());
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if (inFrustum) {
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Mx3DPointFloat local18(roiPepper->GetWorldDirection());
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Mx3DPointFloat local30(m_roi->GetWorldPosition());
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Mx3DPointFloat local60(roiPepper->GetWorldPosition());
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local30 -= local60;
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local30.Unitize();
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MxFloat dotproduct = local18.Dot(local30, local18);
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if (dotproduct >= 0.0) {
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const MxFloat* pepperWorldPosition = roiPepper->GetWorldPosition();
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const MxFloat* worldPosition = m_roi->GetWorldPosition();
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MxFloat distanceToAmbulance = DISTSQRD3(pepperWorldPosition, worldPosition);
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if (distanceToAmbulance < 75.0f) {
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if (!m_skipAnimation) {
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m_skipAnimation = TRUE;
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if (!m_state) {
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PlayNextVoiceOver(VoiceOver::e_interrupt);
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m_state = e_endShot;
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}
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else {
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LegoROI* childROI = m_roi->FindChildROI("windsd", m_roi);
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const MxFloat* childPosition = childROI->GetWorldPosition();
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MxFloat distanceToWindshield = DISTSQRD3(pepperWorldPosition, childPosition);
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childROI = m_roi->FindChildROI("reardr", m_roi);
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childPosition = childROI->GetWorldPosition();
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MxFloat distanceToRearDoor = DISTSQRD3(pepperWorldPosition, childPosition);
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if (distanceToRearDoor > distanceToWindshield) {
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PlayNextVoiceOver(VoiceOver::e_head);
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}
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else
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#ifndef BETA10
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if (p_time - m_createBrickTime > 3000.0f) {
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#endif
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SetWorldSpeed(m_baseWorldSpeed - 1);
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m_state = e_createdBrick;
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m_createBrickTime = p_time;
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if (((LegoAct2*) CurrentWorld())->CreateBrick() == SUCCESS) {
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PlayNextVoiceOver(VoiceOver::e_behind);
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}
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#ifndef BETA10
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}
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#endif
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}
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}
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}
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else {
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if (m_skipAnimation) {
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m_skipAnimation = FALSE;
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}
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}
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}
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x10019250
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// FUNCTION: BETA10 0x1000d45c
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void Act2Actor::SetWorldSpeed(MxFloat p_speed, MxFloat p_resetWorldSpeedAt)
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{
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// The arguments have been changed from BETA10 to LEGO1
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SetWorldSpeed(p_speed);
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m_resetWorldSpeedAt = p_resetWorldSpeedAt;
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}
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// FUNCTION: LEGO1 0x10019280
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// FUNCTION: BETA10 0x1000d4a6
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void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
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{
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LegoAnimActor::SetWorldSpeed(p_worldSpeed);
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m_resetWorldSpeedAt = 0;
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}
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// FUNCTION: LEGO1 0x100192a0
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// FUNCTION: BETA10 0x1000d4d6
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void Act2Actor::FindPath(MxU32 p_location)
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{
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Mx3DPointFloat newPosition(0.0, 0.0, 0.0);
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Mx3DPointFloat newDirection(0.0, 0.0, 0.0);
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if (m_grec) {
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delete m_grec;
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}
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m_grec = new LegoPathEdgeContainer();
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assert(m_grec);
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newPosition = g_brickstrLocations[p_location].m_position;
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newDirection = g_brickstrLocations[p_location].m_direction;
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LegoPathBoundary* newBoundary = m_pathController->GetPathBoundary(g_brickstrLocations[p_location].m_boundary);
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MxResult sts = m_pathController->FUN_10048310(
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m_grec,
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m_roi->GetWorldPosition(),
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m_roi->GetWorldDirection(),
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m_boundary,
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newPosition,
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newDirection,
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newBoundary,
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LegoOrientedEdge::c_bit1,
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NULL
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);
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assert(!sts); // == SUCCESS
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if (sts != SUCCESS) {
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delete m_grec;
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m_grec = NULL;
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}
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}
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// FUNCTION: LEGO1 0x10019520
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void Act2Actor::GoingToHide()
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{
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m_state = e_goingToHide;
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SetWorldSpeed(m_baseWorldSpeed + 3);
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FindPath(10);
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}
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// FUNCTION: LEGO1 0x10019560
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void Act2Actor::Hide()
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{
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m_state = e_hiding;
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SetWorldSpeed(m_baseWorldSpeed + 5);
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FindPath(9);
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}
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// FUNCTION: LEGO1 0x100195a0
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// FUNCTION: BETA10 0x1000d7d3
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MxS32 Act2Actor::NextTargetLocation()
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{
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MxU32 newLocation;
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assert(!m_grec);
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CurrentWorld();
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MxU16 randomVal = rand() / (RAND_MAX / 2) + 1;
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if (m_visitedLocations == 8 && m_targetLocation != 8) {
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newLocation = 8;
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}
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else {
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switch (m_targetLocation) {
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case 0:
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if (randomVal == 1) {
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newLocation = 3;
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}
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else {
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newLocation = 7;
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}
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break;
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case 1:
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if (randomVal == 1) {
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newLocation = 2;
|
|
}
|
|
else {
|
|
newLocation = 4;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (randomVal == 1) {
|
|
newLocation = 3;
|
|
}
|
|
else {
|
|
newLocation = 6;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (randomVal == 1) {
|
|
newLocation = 5;
|
|
}
|
|
else {
|
|
newLocation = 1;
|
|
}
|
|
break;
|
|
case 4:
|
|
if (randomVal == 1) {
|
|
newLocation = 7;
|
|
}
|
|
else {
|
|
newLocation = 0;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (randomVal == 1) {
|
|
newLocation = 6;
|
|
}
|
|
else {
|
|
newLocation = 1;
|
|
}
|
|
break;
|
|
case 6:
|
|
if (randomVal == 1) {
|
|
newLocation = 0;
|
|
}
|
|
else {
|
|
newLocation = 4;
|
|
}
|
|
break;
|
|
case 7:
|
|
if (randomVal == 1) {
|
|
newLocation = 2;
|
|
}
|
|
else {
|
|
newLocation = 5;
|
|
}
|
|
break;
|
|
case 8:
|
|
if (randomVal == 1) {
|
|
newLocation = 0;
|
|
}
|
|
else {
|
|
newLocation = 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
MxU32 firstChoice = newLocation;
|
|
|
|
if (m_visitedLocations < 7 || g_brickstrLocations[m_targetLocation].m_cleared) {
|
|
while (g_brickstrLocations[newLocation].m_cleared || m_targetLocation == newLocation) {
|
|
if (newLocation == 7) {
|
|
newLocation = 0;
|
|
}
|
|
else {
|
|
newLocation++;
|
|
}
|
|
|
|
assert(newLocation != firstChoice);
|
|
}
|
|
}
|
|
|
|
m_targetLocation = newLocation;
|
|
FindPath(newLocation);
|
|
|
|
if (m_grec) {
|
|
return SUCCESS;
|
|
}
|
|
else {
|
|
return FAILURE;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10019700
|
|
// FUNCTION: BETA10 0x1000dd27
|
|
MxU32 Act2Actor::UpdateShot(MxFloat p_time)
|
|
{
|
|
if (!m_nextEntity) {
|
|
g_nextEntityIsBuilding = FALSE;
|
|
m_nextEntity = GetNextEntity(&g_nextEntityIsBuilding);
|
|
g_unk0x100f0f24 = FALSE;
|
|
g_playedShootSound = FALSE;
|
|
}
|
|
|
|
if (!m_nextEntity) {
|
|
MxTrace("nothing left to destroy at location %d\n", m_targetLocation);
|
|
m_state = e_endShot;
|
|
|
|
if (m_targetLocation == 8) {
|
|
((LegoAct2*) CurrentWorld())->BadEnding();
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
if (!g_playedShootSound && m_entityAnimationTime < p_time) {
|
|
g_playedShootSound = TRUE;
|
|
assert(SoundManager()->GetCacheSoundManager());
|
|
SoundManager()->GetCacheSoundManager()->Play(m_cachedShootSound, "brickstr", FALSE);
|
|
|
|
if (g_nextEntityIsBuilding) {
|
|
BuildingManager()->ScheduleAnimation(m_nextEntity, 800, TRUE, FALSE);
|
|
}
|
|
else {
|
|
PlantManager()->ScheduleAnimation(m_nextEntity, 800);
|
|
}
|
|
}
|
|
|
|
if (m_shootAnimEnd < p_time) {
|
|
g_nextEntityIsBuilding = FALSE;
|
|
m_nextEntity = GetNextEntity(&g_nextEntityIsBuilding);
|
|
m_shootAnimEnd = m_shootAnim->GetDuration() + p_time;
|
|
m_entityAnimationTime = m_shootAnimEnd - 1300.0f;
|
|
g_unk0x100f0f24 = FALSE;
|
|
g_playedShootSound = FALSE;
|
|
return FALSE;
|
|
}
|
|
|
|
m_lastTime = p_time;
|
|
LegoROI* brickstrROI = FindROI("brickstr");
|
|
|
|
MxMatrix initialTransform = m_roi->GetLocal2World();
|
|
initialTransform[3][1] += 1.0f;
|
|
brickstrROI->SetLocal2World(initialTransform);
|
|
brickstrROI->WrappedUpdateWorldData();
|
|
|
|
Vector3 col0(initialTransform[0]);
|
|
Vector3 col1(initialTransform[1]);
|
|
Vector3 col2(initialTransform[2]);
|
|
Vector3 col3(initialTransform[3]);
|
|
|
|
col2 = col3;
|
|
col2 -= m_nextEntity->GetROI()->GetWorldPosition();
|
|
col2.Unitize();
|
|
col0.EqualsCross(col1, col2);
|
|
col0.Unitize();
|
|
col1.EqualsCross(col2, col0);
|
|
|
|
assert(!m_cameraFlag);
|
|
|
|
LegoTreeNode* root = m_shootAnim->GetAnimTreePtr()->GetRoot();
|
|
MxFloat time = p_time - (m_shootAnimEnd - m_shootAnim->GetDuration());
|
|
|
|
for (MxS32 i = 0; i < root->GetNumChildren(); i++) {
|
|
LegoROI::ApplyAnimationTransformation(root->GetChild(i), initialTransform, time, m_shootAnim->GetROIMap());
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100199f0
|
|
// FUNCTION: BETA10 0x1000e11a
|
|
void Act2Actor::PlayNextVoiceOver(MxS8 p_voiceOverType)
|
|
{
|
|
switch (p_voiceOverType) {
|
|
case VoiceOver::e_head:
|
|
switch (g_nextHeadWavIndex) {
|
|
case 0:
|
|
((LegoAct2*) CurrentWorld())
|
|
->StartAction(Act2mainScript::c_VOhead0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
|
|
|
g_nextHeadWavIndex++;
|
|
break;
|
|
default:
|
|
((LegoAct2*) CurrentWorld())
|
|
->StartAction(Act2mainScript::c_VOhead1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
|
g_nextHeadWavIndex = 0;
|
|
break;
|
|
}
|
|
break;
|
|
case VoiceOver::e_behind:
|
|
switch (g_nextBehindWavIndex) {
|
|
case 0:
|
|
((LegoAct2*) CurrentWorld())
|
|
->StartAction(Act2mainScript::c_VObehind0_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
|
g_nextBehindWavIndex++;
|
|
break;
|
|
case 1:
|
|
((LegoAct2*) CurrentWorld())
|
|
->StartAction(Act2mainScript::c_VObehind1_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
|
g_nextBehindWavIndex++;
|
|
break;
|
|
case 2:
|
|
((LegoAct2*) CurrentWorld())
|
|
->StartAction(Act2mainScript::c_VObehind2_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
|
g_nextBehindWavIndex++;
|
|
break;
|
|
default:
|
|
((LegoAct2*) CurrentWorld())
|
|
->StartAction(Act2mainScript::c_VObehind3_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
|
|
g_nextBehindWavIndex = 0;
|
|
break;
|
|
}
|
|
break;
|
|
case VoiceOver::e_interrupt:
|
|
switch (g_nextInterruptWavIndex) {
|
|
case 0:
|
|
((LegoAct2*) CurrentWorld())
|
|
->StartAction(Act2mainScript::c_VOinterrupt0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
|
g_nextInterruptWavIndex++;
|
|
break;
|
|
case 1:
|
|
((LegoAct2*) CurrentWorld())
|
|
->StartAction(Act2mainScript::c_VOinterrupt1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
|
g_nextInterruptWavIndex++;
|
|
break;
|
|
case 2:
|
|
((LegoAct2*) CurrentWorld())
|
|
->StartAction(Act2mainScript::c_VOinterrupt2_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
|
g_nextInterruptWavIndex++;
|
|
break;
|
|
default:
|
|
((LegoAct2*) CurrentWorld())
|
|
->StartAction(Act2mainScript::c_VOinterrupt3_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
|
|
g_nextInterruptWavIndex = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10019b90
|
|
// FUNCTION: BETA10 0x1000e374
|
|
LegoEntity* Act2Actor::GetNextEntity(MxBool* p_isBuilding)
|
|
{
|
|
MxS32 i;
|
|
LegoBuildingInfo* buildingInfo = BuildingManager()->GetInfoArray(i);
|
|
LegoPlantInfo* plantInfo = PlantManager()->GetInfoArray(i);
|
|
LegoEntity* result = 0;
|
|
|
|
switch (m_targetLocation) {
|
|
case 0:
|
|
if (buildingInfo[12].m_counter) {
|
|
result = buildingInfo[12].m_entity;
|
|
*p_isBuilding = TRUE;
|
|
}
|
|
else if (buildingInfo[14].m_counter) {
|
|
result = buildingInfo[14].m_entity;
|
|
*p_isBuilding = TRUE;
|
|
}
|
|
else {
|
|
for (i = 0; g_location0Plants[i] != -1; i++) {
|
|
if (plantInfo[g_location0Plants[i]].m_counter) {
|
|
result = plantInfo[g_location0Plants[i]].m_entity;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
if (buildingInfo[13].m_counter) {
|
|
result = buildingInfo[13].m_entity;
|
|
*p_isBuilding = TRUE;
|
|
}
|
|
else {
|
|
for (i = 0; g_location1Plants[i] != -1; i++) {
|
|
if (plantInfo[g_location1Plants[i]].m_counter) {
|
|
result = plantInfo[g_location1Plants[i]].m_entity;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
if (buildingInfo[9].m_counter) {
|
|
result = buildingInfo[9].m_entity;
|
|
*p_isBuilding = TRUE;
|
|
}
|
|
else if (buildingInfo[11].m_counter) {
|
|
result = buildingInfo[11].m_entity;
|
|
*p_isBuilding = TRUE;
|
|
}
|
|
else {
|
|
for (i = 0; g_location2Plants[i] != -1; i++) {
|
|
if (plantInfo[g_location2Plants[i]].m_counter) {
|
|
result = plantInfo[g_location2Plants[i]].m_entity;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 3:
|
|
if (buildingInfo[7].m_counter) {
|
|
result = buildingInfo[7].m_entity;
|
|
*p_isBuilding = TRUE;
|
|
}
|
|
else if (buildingInfo[8].m_counter) {
|
|
result = buildingInfo[8].m_entity;
|
|
*p_isBuilding = TRUE;
|
|
}
|
|
else if (buildingInfo[3].m_counter) {
|
|
result = buildingInfo[3].m_entity;
|
|
*p_isBuilding = TRUE;
|
|
}
|
|
else {
|
|
for (i = 0; g_location3Plants[i] != -1; i++) {
|
|
if (plantInfo[g_location3Plants[i]].m_counter) {
|
|
result = plantInfo[g_location3Plants[i]].m_entity;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 4:
|
|
if (buildingInfo[5].m_counter) {
|
|
result = buildingInfo[5].m_entity;
|
|
*p_isBuilding = TRUE;
|
|
}
|
|
else if (buildingInfo[10].m_counter) {
|
|
result = buildingInfo[10].m_entity;
|
|
*p_isBuilding = TRUE;
|
|
}
|
|
else {
|
|
for (i = 0; g_location4Plants[i] != -1; i++) {
|
|
if (plantInfo[g_location4Plants[i]].m_counter) {
|
|
result = plantInfo[g_location4Plants[i]].m_entity;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 5:
|
|
if (buildingInfo[4].m_counter) {
|
|
result = buildingInfo[4].m_entity;
|
|
*p_isBuilding = TRUE;
|
|
}
|
|
else {
|
|
for (i = 0; g_location5Plants[i] != -1; i++) {
|
|
if (plantInfo[g_location5Plants[i]].m_counter) {
|
|
result = plantInfo[g_location5Plants[i]].m_entity;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 6:
|
|
if (buildingInfo[2].m_counter) {
|
|
result = buildingInfo[2].m_entity;
|
|
*p_isBuilding = TRUE;
|
|
}
|
|
else {
|
|
for (i = 0; g_location6Plants[i] != -1; i++) {
|
|
if (plantInfo[g_location6Plants[i]].m_counter) {
|
|
result = plantInfo[g_location6Plants[i]].m_entity;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 7:
|
|
if (buildingInfo[6].m_counter) {
|
|
result = buildingInfo[6].m_entity;
|
|
*p_isBuilding = TRUE;
|
|
}
|
|
else {
|
|
for (i = 0; g_location7Plants[i] != -1; i++) {
|
|
if (plantInfo[g_location7Plants[i]].m_counter) {
|
|
result = plantInfo[g_location7Plants[i]].m_entity;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 8:
|
|
for (i = 0; g_location8Plants[i] != -1; i++) {
|
|
if (plantInfo[g_location8Plants[i]].m_counter) {
|
|
result = plantInfo[g_location8Plants[i]].m_entity;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (result) {
|
|
return result;
|
|
}
|
|
|
|
if (buildingInfo[15].m_counter) {
|
|
result = buildingInfo[15].m_entity;
|
|
*p_isBuilding = TRUE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!result && !g_brickstrLocations[m_targetLocation].m_cleared) {
|
|
g_brickstrLocations[m_targetLocation].m_cleared = TRUE;
|
|
m_visitedLocations++;
|
|
}
|
|
|
|
return result;
|
|
}
|