isle/LEGO1/mxbitmap.h
2023-08-03 13:46:41 -04:00

39 lines
1.2 KiB
C++

#ifndef MXBITMAP_H
#define MXBITMAP_H
#include <stdlib.h>
#include "mxcore.h"
#include "mxpalette.h"
#include "mxtypes.h"
class MxBitmap : public MxCore
{
public:
__declspec(dllexport) MxBitmap();
__declspec(dllexport) virtual ~MxBitmap(); // vtable+00
virtual int vtable14(int);
virtual MxResult vtable18(BITMAPINFOHEADER *p_bmiHeader);
virtual int vtable1c(int p_width, int p_height, MxPalette *p_palette, int);
virtual MxResult LoadFile(HANDLE p_handle);
__declspec(dllexport) virtual MxLong Read(const char *p_filename); // vtable+24
virtual int vtable28(int);
virtual void vtable2c(int, int, int, int, int, int, int);
virtual void vtable30(int, int, int, int, int, int, int);
__declspec(dllexport) virtual MxPalette *CreatePalette(); // vtable+34
virtual void vtable38(void*);
virtual int vtable3c(MxBool);
virtual MxResult CopyColorData(HDC p_hdc, int p_xSrc, int p_ySrc, int p_xDest, int p_yDest, int p_destWidth, int p_destHeight); // vtable+40
private:
BITMAPINFO *m_info; // 0x8
BITMAPINFOHEADER *m_bmiHeader; // 0xc
RGBQUAD *m_paletteData; // 0x10
LPVOID *m_data; // 0x14
MxBool m_bmiColorsProvided; // 0x18
MxPalette *m_palette; // 0x1c
};
#endif // MXBITMAP_H